Your most "controversial" opinion in gaming

TheGameguru wrote:

Whats the solution? ban this type of game?

I don't think there's a problem that requires a solution. I was just giving an example to your question.

Djinn wrote:
TheGameguru wrote:

Whats the solution? ban this type of game?

I don't think there's a problem that requires a solution. I was just giving an example to your question.

Got it understood. I could be wrong but aren’t most of the competitive events around fixed or sealed tournaments. I don’t really follow esports so I’m surprised to see that a big ticket event would come down to the richest player.

Jonman wrote:
TheGameguru wrote:
Djinn wrote:
TheGameguru wrote:

Are there competitive online games that have a pay to win mechanic?? I think Star Wars Battlefront 2 did (does?). Does Overwatch and Fortnite??

All CCGs like Hearthstone.

Whats the solution? ban this type of game?

The solution is for you not to play it.

I think that applies only if having fun is predicated upon winning? I've played some of the "Pay to win" game and I was just fine because I did not derive enjoyment from winning -- and I've also quit other "Pay to Win" because I hate losing in those kind of games. Conversely, there are other "Not Pay to Win" games that I also stopped playing because I frankly sucked and kept losing (badly) even on fair footing.

Also apologies for not posting this in D&D initially, but apparently I am too new to start a thread there. :p

New opinion: Quick Time Events are completely fine as game mechanics, and even a great game mechanics when it allows player to do things that they cannot normally do via standard control scheme. They are only bad when used/implemented poorly.

New opinion: Quick Time Events...

I'm playing Spider-Man right now and I'm loving the cinematic sequences. I put the controller down and take a breather while Spidey does something cool, because I turned QTEs off as soon as I started.

Come to think of it, controller rumble during cinematic sequences was always silly and it should stop. There's nothing immersive about a controller that tries to jump off of the table while I'm trying to watch something on the screen. Does the developer really expect me to grip the controller the whole time?

Cladmir wrote:
Jonman wrote:
TheGameguru wrote:
Djinn wrote:
TheGameguru wrote:

Are there competitive online games that have a pay to win mechanic?? I think Star Wars Battlefront 2 did (does?). Does Overwatch and Fortnite??

All CCGs like Hearthstone.

Whats the solution? ban this type of game?

The solution is for you not to play it.

I think that applies only if having fun is predicated upon winning? I've played some of the "Pay to win" game and I was just fine because I did not derive enjoyment from winning -- and I've also quit other "Pay to Win" because I hate losing in those kind of games. Conversely, there are other "Not Pay to Win" games that I also stopped playing because I frankly sucked and kept losing (badly) even on fair footing.

Also apologies for not posting this in D&D initially, but apparently I am too new to start a thread there. :p

New opinion: Quick Time Events are completely fine as game mechanics, and even a great game mechanics when it allows player to do things that they cannot normally do via standard control scheme. They are only bad when used/implemented poorly.

All action games that require any kind of timed response are quick time event games. Just with less obvious prompts and more granular events.

Agathos wrote:
New opinion: Quick Time Events...

I'm playing Spider-Man right now and I'm loving the cinematic sequences. I put the controller down and take a breather while Spidey does something cool, because I turned QTEs off as soon as I started.

Come to think of it, controller rumble during cinematic sequences was always silly and it should stop. There's nothing immersive about a controller that tries to jump off of the table while I'm trying to watch something on the screen. Does the developer really expect me to grip the controller the whole time?

I totally do. And I love a good rumble when helicopters fly by.

Castlevania 2: Simon's Quest is deeply underrated and deserves way more love than it gets.

I would definitely be down for a remake of Simon's Quest and the game has some great ideas, but it's too obtuse and frustrating for me to enjoy.

I played and enjoyed Simon's Quest back in the day and I had no idea I was supposed to dislike it until AVGN told me so. Sure it was obtuse and janky as hell, but it was the 80s and we didn't really know any better.

I loved Simons Quest. I think 85% of its reputation as a bad game is due to the AVG video.

My new controversial opinion is a question: What’s AVG?

doubtingthomas396 wrote:

My new controversial opinion is a question: What’s AVG?

Aliens vs Gerald.

Predator was busy, so his neighbor, Gerald, is filling in.

Jonman wrote:
doubtingthomas396 wrote:

My new controversial opinion is a question: What’s AVG?

Aliens vs Gerald.

Predator was busy, so his neighbor, Gerald, is filling in.

I can’t tell if that’s real or not, so I’m just going to go ahead and pretend it is because I like it.

Egoraptor told me it wasn't good.

Agathos wrote:

I played and enjoyed Simon's Quest back in the day and I had no idea I was supposed to dislike it until AVGN told me so. Sure it was obtuse and janky as hell, but it was the 80s and we didn't really know any better.

NES games need to be contextualized as existing within the Nintendo Power era. A lot of the impenetrable and arcane things in NES games were spelled out in the pages of NP. Every NES kid either had Nintendo Power or was friends with someone who did.

Days Gone is nearly a 1:1 reskin of Horizon: Zero Dawn (right down to collecting branches of trees and random bits of metal to craft crossbow bolts) with a zombie apocalypse instead of a robot one.

I like them both.

doubtingthomas396 wrote:

Days Gone is nearly a 1:1 reskin of Horizon: Zero Dawn (right down to collecting branches of trees and random bits of metal to craft crossbow bolts) with a zombie apocalypse instead of a robot one.

To be fair that sounds like a pretty big difference unless it involves zombie dinosaurs!

Shadout wrote:
doubtingthomas396 wrote:

Days Gone is nearly a 1:1 reskin of Horizon: Zero Dawn (right down to collecting branches of trees and random bits of metal to craft crossbow bolts) with a zombie apocalypse instead of a robot one.

To be fair that sounds like a pretty big difference unless it involves zombie dinosaurs!

Mechanically there isn’t any significant difference that I see. You have to avoid detection, and you can do stealth kills.

I haven’t played far enough to tell if there are zombie dinosaurs, but that would be pretty rad.

Both games have bears in them (if you count the DLC in HZD's case) and I'm sure we can all agree, a zombie bear wrapped in barbed wire is, near as damnit, a robot.

While I'm here: They should do away with day/night cycles. Especially ones where you can see f' all at night so, if you want to do a tricky mission or anything where seeing stuff is a requirement, you're forced to move to day time.

Higgledy wrote:

Both games have bears in them (if you count the DLC in HZD's care) and I'm sure we can all agree, a zombie bear wrapped in barbed wire is, near as damnit, a robot.

While I'm here: They should do away with day/night cycles. Especially ones where you can see f' all at night so, if you want to do a tricky mission or anything where seeing stuff is a requirement, you're forced to move to day time.

That’s way I always ignore the instructions on any game that tells me to set the gamma such that I can “barely see” the logo in the dark block.

Screw that. I crank that thing until the logo shines like a beacon and justify it to myself by pretending my character eats a lot of carrots.

I generally adjust the slider so the logo, or whatever, is on the edge of visibility then I’ll crank it up a notch or three. My idea of barely visible and other people’s don’t seem to match very often judging by the results.

Higgledy wrote:

I generally adjust the slider so the logo, or whatever, is on the edge of visibility then I’ll crank it up a notch or three. My idea of barely visible and other people’s don’t seem to match very often judging by the results.

This. My monitor is backed by a big window. If the sun comes out, I can't see that logo that I could see just fine at night.

I almost forgot;
I only played Mass Effect 1 and 2 and pretty much only once. As Male Shep.
I have no idea who is this FemShep gal y'all seem so obsessed about.

If your Commander Shepard wasn't a red-headed female, you objectively played the game wrong.

kuddles wrote:

If your Commander Shepard wasn't a red-headed female, you objectively played the game wrong.

Not controversial. Truth.

Meh. Whichever Shep you played is the canonical Shep.

I tried revisiting ME3 with FemShep on a second playthrough, but she wasn't MY Shep, so it felt off.

When did the FemShep is the correct Shep meme come along? I feel like it wasn't until ME2, but which time DudeShep was firmly canonical for me.

Nah, it was definitely shortly after the release of 1 due to the flat delivery of Mark Meer. I think his delivery is just as good as Jennifer Hale's after that first game, but I can see why people would have chosen FemShep in ME1 and then never looked back.

People who complain that the new popular open world game is just a map full of icons or think it wastes your time traveling across the map to get to the next quest should probably just quit open world games altogether. You'll probably never like them.

Spoiler:

Except Breath of the Wild

PaladinTom wrote:

People who complain that the new popular open world game is just a map full of icons or think it wastes your time traveling across the map to get to the next quest should probably just quit open world games altogether. You'll probably never like them.

Spoiler:

Except Breath of the Wild

Spoiler:

And Spider-Man. never forget Spider-Man

Jonman wrote:

Meh. Whichever Shep you played is the canonical Shep.

I tried revisiting ME3 with FemShep on a second playthrough, but she wasn't MY Shep, so it felt off.

When did the FemShep is the correct Shep meme come along? I feel like it wasn't until ME2, but which time DudeShep was firmly canonical for me.

All my play-throughs as MaleShep were paragons of virtue, knights of white armour who wouldn't step on an ant.

All my play-throughs as FemShep were cold hearted ice queens (unless you were blue, tentacled and alien) who always looked out for what was best for them - and shoot anyone who disagreed with them in the head.

I really, really don't want to know what that says about my Psyche.................