Hey everyone. Children of Morta has a free preview on Steam for the next 72 hours.
I had the privilege of getting some time with a preview build a few weeks back. This is, at the minimum, a very fun game with cool design. But if its narrative promises bear out, it'll be a classic.
The pixel art graphics are gorgeous, and they'll hit some nostalgia buttons - which synthesizes perfectly with a narrative focused on family dynamics. Speaking as someone who came from a messed up family, I can very easily see this game being profoundly resonant. The designers seem keen on subverting tropes (it is one of the reasons they delayed - to sharpen the story elements) and I'm eager to see how it all comes together. In the meantime, it is worth picking up for this preview period if you have any curiosity.
Enjoy!
Looks great, thanks for the heads up!
I don't know where you work, but you need to move into Sales this very afternoon.
I had this in the back of my mind; I love pixel-art indies to balance out the Spider-Man/God of War AAA titles.
If the game allows for sparse 30-40 minutes of play, I might actually play this and just add it to my shameful pile of never-installed!
I just tried it out for 30 minutes, to the point of my first dungeon run ending. It's good. Will play more.
This is really, really good! I´ve stopped playing after about an hours play, not wanting to spoil myself, but I am eagerly awaiting this ones release. Thanks for the heads up on the demo!
I Kickstarted this ages and ages ago back when I still kickstarted things, so I'm very much looking forward to it finally being released. Not sure if my kickstarting it would entitle me to a Switch code or not as that's definitely my preferred format nowadays, but we'll see I guess.
Totally in with this game, played the first 20-30min and loved the story telling of the narrator, and intrigue. The characters and art look marvelous, a wonderful peace of game. It release till september... Didnt keep playing, I'll wait till release to get full game finished, right now it looks like it is finished, but I'll wait.
Wow, really dug playing this for a bit. I don't want to delve too far into the game but the art, story, etc really left a positive impression on me. They really outdid themselves.
I started playing at 11.00pm and it's now 3.37am.
I don't know what other praise I can give this game that wasn't conveyed in my 1st sentence.
Harpo, thanks again for the recommendation on this superb game.
It really hits all the right notes.
I feel like a frickin dingleberry. Trying out the demo of this and somehow I turned on a mode where everything is dark and there's a right D-pad "tooltip" in the corner of the screen. I can't for the life of me figure out how to turn this off?
I feel like a frickin dingleberry. Trying out the demo of this and somehow I turned on a mode where everything is dark and there's a right D-pad "tooltip" in the corner of the screen. I can't for the life of me figure out how to turn this off?
Sorry I don’t have a solution but wanted to pop in and say I had a good laugh with the dingleberry comment
Thanks for the heads up, ya'll. I just spent a good 3 hours finishing the demo this afternoon. I will definitely be picking this up at release. It feels great to play. I was impressed by how differently the two characters played, so I'm really looking forward to seeing what the other 4 playable characters are like on release.
I wasn't expecting to care much for the narrative elements, but that side quest where I saved the puppy got me. I like what they're trying to do with family dynamics too.
On the negative front, I was a little put off by the pace of the longer narrative segments. The narrator speaks soooooo sloooooowly, and there doesn't seem to be any way to speed up the dialogue. The option to skip dialogue is there, but I don't want to do that. I just want it to be a little snappier.
Out Sept 3rd on PC, ides of October on everything else.
Nice. I'm undecided on waiting for the Switch version or grabbing it early on PC, but I'll likely pick this up day 1.
The embargo is up! So I'm going to try to get some streaming in this week. My handle here matches my Twitch handle. It looks like everything has come together in a profoundly beautiful way.
Awesome! Can't wait for this title!
So this released on Steam today and I’m stuck at work, counting the hours until I can get home and click the “install” button. Anyone else in on this?
I'm interested but extremely skeptical that I'll enjoy the roguelike and hack & slash elements. I'm pretty burnt out on that style of game right now. This seems to have excellent hooks and a tonne of style, though.
I've put about 2 hours into the game so far, and really digging it. The character skill tree is great, and I love the addition of familial perks -- gives exactly the encouragement needed to try playing characters that aren't your favorite. And speaking of...
I don't like John very much. I think he's kind of a boring character to play, at least with only the first tier of skills unlocked. I love Linda. She's very fun even with no skills; I like having to balance backpedaling with shooting in order to maintain enough energy (and the skills help with this). I thought for sure Linda was going to be the best this game had to offer... but then I unlocked Kevin, and wow! what a fun lad he is. I had tried fighting the first boss a few times as Linda to no avail, but on my very first run with Kevin I cleared through and beat the boss, basically with no trouble at all.
I can't speak on the other characters yet.
I'm head over heals in love with this game. I picked it up initially as a game to play on my little Surface tablet when I'm on the road a bunch for work at the end of this month, but man, I don't think it's going to last that long!
The mechanical things they do in this game are incredible. I normally play a rougelike (DeadCells, Rouge Legacy) for 10-15 hours and then bounce off hard because at some point I just see the RNG-ness of it and don't feel like I'm materially progressing and can tell I need another 20-30 hours to mechanically upskill so I can tackle the harder stuff (I reached the end boss on my third ever Dead Cells run because I randomly stumbled into two different level skips, got crushed by the boss and haven't played much more since). But THIS GAME has such a meaningful RPG progression system to it. The money I'm putting into stat increases seems to really matter (so far dumped a tonne into the money and XP boosts because I'm hoping they'll just organically pay for themselves over time). I really like some of the "downtime" mechanics they put in for characters too, it thematically "fits" and it's just a beautiful, well designed, package. I was worried in my first 2 hours of playing that the "grindiness" would get to me, but I'm really enjoying leveling and unlocking new characters.
Now to defeat that boss!
Just came out on Switch today. It's the perfect console for this kind of game. Glad I was able to hold out.
As this was down to £12 on PlayStation I jumped in last night. It’s really fantastic the combat is super satisfying with the archer which is the only one I have tried really. The overall feeling I’m getting is that the runs are a bit like binding of Issac but the characters will provide more variability and the story telling a nice extra hook. As others have noted the time for a run seems to fit my limited time lifestyle well. I can see me finishing it on first impressions.
3 weeks ago they released their development road map and it's caused me to hold off until everything has been released. I don't replay games very often.
Here's the full list of upcoming content updates:-Shrine of Challenge introduces hard difficulty and an item pack with more than 20 new items including Charms, Divine Graces and Divine Relics.
-Setting Sun Inn invites you to New Game+ mode in which players carry their unlocked characters, skill tree, Morv, and Workshop Upgrades into a new playthrough after completing the game.
-Random Encounter means what it says and says what it means - you’ll never know what you might find here!
- In the Bergsons’ House a new playable character awaits.
-The Fellowship Sanctuary adds the much anticipated online co-op to the game.
-Temple of the Endless contains a series of arenas with waves of enemies, mini-bosses, and a new boss. This Endless Mode fully supports online co-op.
-The Treasure update will contain more than 30 new items including Charms, Divine Graces and Divine Relics.
-All this should prepare you for The Uncharted Lands. The next journey for the Bergson family will be a brand new DLC chapter with the main quest and a home event, another playable hero, new enemies, and a new boss.
I LOVED this game and I'm so glad to hear there's follow up content planned. Is there any way to pick up the soundtrack? Right now Steam is just selling the game itself.
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