Children of Morta Catch-all

Hey everyone. Children of Morta has a free preview on Steam for the next 72 hours.

I had the privilege of getting some time with a preview build a few weeks back. This is, at the minimum, a very fun game with cool design. But if its narrative promises bear out, it'll be a classic.

The pixel art graphics are gorgeous, and they'll hit some nostalgia buttons - which synthesizes perfectly with a narrative focused on family dynamics. Speaking as someone who came from a messed up family, I can very easily see this game being profoundly resonant. The designers seem keen on subverting tropes (it is one of the reasons they delayed - to sharpen the story elements) and I'm eager to see how it all comes together. In the meantime, it is worth picking up for this preview period if you have any curiosity.


Looks great, thanks for the heads up!

I don't know where you work, but you need to move into Sales this very afternoon.

I had this in the back of my mind; I love pixel-art indies to balance out the Spider-Man/God of War AAA titles.
If the game allows for sparse 30-40 minutes of play, I might actually play this and just add it to my shameful pile of never-installed!

I found that runs typically took about twenty minutes, so it definitely works for the type of play style where you snag what you can.

In terms of the gameplay, I was impressed by how different each character felt. The first two characters you get are a sword & board tank and an archer. Playing as the archer, it felt like the game was a twin-stick shooter. The tank, meanwhile, reminded me of playing OG Zelda. There is co-op play, so this is definitely a day one purchase in my house. The loop is basically doing runs, leveling up, and then coming back home and getting a narrative slice of life to go along with some noodling around with power-ups. (The uncle character is a blacksmith, the grandmother is an alchemist, and you can invest loot in improvements.) There are lots of little progression incentives along the way. Individual characters have unique perks, there are family perks/buffs, and the homestead can be improved. The game seems deceptively simple at first but it really opens up as you move through it.

The thing that's got me excited though is the storytelling possibilities within this ecosystem they've created. There's a danger here, I could very much see a world where this ends up falling flat if the hit tropes and standard narrative markers without subverting or exploring them, but the fact that they delayed the release to get this aspect of the game right is promising to me - as are the things I heard from the reps when I got to demo it.

All of that said, the game is thematically cogent in a way that's profoundly exciting to me. When UI, graphic/sound design, and narrative are all reinforcing each other and digging at a specific theme there's a chance for some real alchemy.

I just tried it out for 30 minutes, to the point of my first dungeon run ending. It's good. Will play more.

This is really, really good! I´ve stopped playing after about an hours play, not wanting to spoil myself, but I am eagerly awaiting this ones release. Thanks for the heads up on the demo!

I Kickstarted this ages and ages ago back when I still kickstarted things, so I'm very much looking forward to it finally being released. Not sure if my kickstarting it would entitle me to a Switch code or not as that's definitely my preferred format nowadays, but we'll see I guess.

Totally in with this game, played the first 20-30min and loved the story telling of the narrator, and intrigue. The characters and art look marvelous, a wonderful peace of game. It release till september... Didnt keep playing, I'll wait till release to get full game finished, right now it looks like it is finished, but I'll wait.

Wow, really dug playing this for a bit. I don't want to delve too far into the game but the art, story, etc really left a positive impression on me. They really outdid themselves.

I started playing at 11.00pm and it's now 3.37am.
I don't know what other praise I can give this game that wasn't conveyed in my 1st sentence.

Harpo, thanks again for the recommendation on this superb game.
It really hits all the right notes.

I feel like a frickin dingleberry. Trying out the demo of this and somehow I turned on a mode where everything is dark and there's a right D-pad "tooltip" in the corner of the screen. I can't for the life of me figure out how to turn this off?

Middcore wrote:

I feel like a frickin dingleberry. Trying out the demo of this and somehow I turned on a mode where everything is dark and there's a right D-pad "tooltip" in the corner of the screen. I can't for the life of me figure out how to turn this off?

Sorry I don’t have a solution but wanted to pop in and say I had a good laugh with the dingleberry comment

Thanks for the heads up, ya'll. I just spent a good 3 hours finishing the demo this afternoon. I will definitely be picking this up at release. It feels great to play. I was impressed by how differently the two characters played, so I'm really looking forward to seeing what the other 4 playable characters are like on release.

I wasn't expecting to care much for the narrative elements, but that side quest where I saved the puppy got me. I like what they're trying to do with family dynamics too.

On the negative front, I was a little put off by the pace of the longer narrative segments. The narrator speaks soooooo sloooooowly, and there doesn't seem to be any way to speed up the dialogue. The option to skip dialogue is there, but I don't want to do that. I just want it to be a little snappier.

Dead Mage is answering questions about CoM live on Twitch for Gamasutra.

Update - This is currently rerunning if you missed it.

Out Sept 3rd on PC, ides of October on everything else.

TheHarpoMarxist wrote:

Out Sept 3rd on PC, ides of October on everything else.

Nice. I'm undecided on waiting for the Switch version or grabbing it early on PC, but I'll likely pick this up day 1.