Playstation 4 Games Catch-All

Edith Finch style games have never clicked with me, but it was free so I figured I'd try it. Very early on it took a turn and at the point where

Spoiler:

I'm a shark rolling down a hill

I just laughed and nope-d out. Ridiculous.

I'm so close to grabbing Days Gone. Luckily, I have enough games keeping me occupied at the moment.

I finished What Remains of Edith Finch last night. What a great little game. It wasn't what I was expecting at all.

AcidCat wrote:

Edith Finch style games have never clicked with me, but it was free so I figured I'd try it. Very early on it took a turn and at the point where

Spoiler:

I'm a shark rolling down a hill

I just laughed and nope-d out. Ridiculous.

It's a little unfortunate they start with that section. I don't think you realize how much variety there will be in the game, and that part was one of the weaker ones.

On the other hand, there is a fair amount of whimsy in the game, so I wouldn't try to talk you in to giving it another shot.

beeporama wrote:
AcidCat wrote:

Edith Finch style games have never clicked with me, but it was free so I figured I'd try it. Very early on it took a turn and at the point where

Spoiler:

I'm a shark rolling down a hill

I just laughed and nope-d out. Ridiculous.

It's a little unfortunate they start with that section. I don't think you realize how much variety there will be in the game, and that part was one of the weaker ones.

On the other hand, there is a fair amount of whimsy in the game, so I wouldn't try to talk you in to giving it another shot.

Are you guys joking? That was one of the cooler, most outlandish parts of the game, for me. A pretty accurate representation of what a childlike imagination can be like, especially in an oneiric sense,if you ask me. Oh well, can't please everyone hehehe.

Was the part mentioned before or after:

Spoiler:

When you are a tentacle monster eating sailors?

And yeah, I'm with brokenclavicle here. That part of the game was what really sold me on Edith Finch as something to really pay attention to and not just a somewhat quirky clone of Gone Home.

You guys are making me realize how much of a game i loved that I don't remember and probably should replay. Although not sure it would work knowing the ending.

I don't know that the shark bit is what I'd call out as one of the better sequences (the fish cannery comes to mind), but it's pretty representative in terms of imagination and whimsy which are what make the game appealing to begin with. There's no pleasing everyone, of course, but re:

AcidCat wrote:

Ridiculous.

Well, yeah, it's supposed to be.

brokenclavicle wrote:

Are you guys joking? That was one of the cooler, most outlandish parts of the game, for me. A pretty accurate representation of what a childlike imagination can be like, especially in an oneiric sense,if you ask me. Oh well, can't please everyone hehehe. :D

Maybe I would have liked it better if it came later (I think it was like the first "sequence" in the game?) and I had more context for it.

Spoiler:

I did very much enjoy the tentacle sequence. I think the comic book "horror" was one of my favorites, but it only worked in the context of the crazy variety of the game. The cannery was probably the most fun with its illusions of choice and the great job they did building dread as you knew what was going to happen and moved inexorably towards it.

Regardless of our favorite parts, I think we can agree that the game does require an appreciation of absurdity. The genre is, at best, magic realism. (Surrealism might be a more apt description, but I'll leave the distinction to the English majors...)

Use the Switch controller on PS4 and visa versa. Probably helpful if you don't like one or the other.

Using my Switch pro controller on the PS4 would be cool. I don't mind the dual shock but the pro controller is *nice*. And the battery might last more than a day or so.

I use one of these on my Switch, which allows me to use a PS4 controller or Xbox 360 arcade stick on my Switch. It works incredibly well! I know it allows you to use the joycons or pro controller on your PC, so it may let you use them on PS4 as well? I'm not sure.

Regardless, I'm really happy with it. Very easy to use, and almost no latency. I've not noticed myself impeded by the connection at all. Maybe if I was playing competitive fighting games I would, but I had no issue with various arcade games (Metal Slug, Strikers 1984 etc.)

Maybe this post was more appropriate in the Switch thread, but I figured I'd chime in and say that they work pretty well!

Higgledy wrote:

Use the Switch controller on PS4 and visa versa. Probably helpful if you don't like one or the other.

Take my money! The switch pro controller is so much nicer than the dualshock.

Great headline and subhead from Push Square:

Worldwide Studios Head Shuhei Yoshida Has Paid a Visit to Housemarque
But it's probably nothing

^ Ummm...your link goes right to this page.

Can anyone tall me if, 'Everybody's Golf VR' play's well on a PS 4?

Thanks

Donan wrote:

Can anyone tall me if, 'Everybody's Golf VR' play's well on a PS 4?

Thanks

Yes.

There is also a demo for that on PSN if you just want to try it out, there is a pretty good practice range in the demo where you can hit long drives, putts and approach shots as much as you want to get a feel for it.

When I used PSVR on a launch model PS4 I never saw any issues with performance in anything I played. Honestly, since upgrading to the PS4 Pro I can't tell you there's any difference in PSVR play. Naturally there's a huge difference in allowing 4K HDR play and definitely noticeable improvements on those games that are still 1080p without HDR, but not so much in PSVR.

Evan E wrote:

^ Ummm...your link goes right to this page.

Damnit!

Fixed. Thanks for the heads up.

ThatGuy42 wrote:

When I used PSVR on a launch model PS4 I never saw any issues with performance in anything I played. Honestly, since upgrading to the PS4 Pro I can't tell you there's any difference in PSVR play. Naturally there's a huge difference in allowing 4K HDR play and definitely noticeable improvements on those games that are still 1080p without HDR, but not so much in PSVR.

As others have said, it varies from game to game, but it's never a huge difference. Noticeable, yes; game-breaking, never - as with non-PSVR games, Sony requires all PS4 games to run "acceptably" on a base PS4, and Pro improvements are optional.

That said, I only have a 1080p TV, so essentially the only reason I have a Pro is for PSVR. I don't regret the extra $100, but I bought it at launch, so I can justify it by amortizing the cost over the steadily-increasing lifetime of the console,.

Higgledy wrote:

Great headline and subhead from Push Square:

Worldwide Studios Head Shuhei Yoshida Has Paid a Visit to Housemarque
But it's probably nothing

One of my favourite devs! Be great if they were working on a PS5 launch title.

I couldn't be any more excited about this! Housemarque is also one of my favorite developers, so I can't wait to see what comes out of this. (Well, greatness, most likely.)

Stormdivers is a dead game and getting no traction with anyone, but they've long said the majority of their team is working on a massive project they haven't announced yet. That's likely why PS is involved as Housemarque likely needs the marketing push from someone.

I feel bad for them and Stormdivers. Even though I love Housemarque, I am not at all interested in Stormdivers because it's not a genre I play. I wish they had made a different game, but I don't fault them for trying something new (for them). Hopefully, this secret project will be more in line with Resogun or, even better, Nex Machina. A Nex Machina 2 would be a system seller for me for sure.

It won't be, they're completely done with arcade titles. They're trying to rebrand as a proper AAA studio doing ... no idea. They really won't say yet, but they have said, repeatedly, it isn't an arcade title.

I've read that too, and it's a shame, because they excel at arcade games. Plus, seeing how well Stormdivers is tracking, I wouldn't be surprised if they had a change of heart. Then again, if Sony brings in big bucks, I guess there's no need to go back to something small. But hey, I could get behind a AAA Nex Machina, hahaha.

I could see Sony paying them to make Resogun 2

There's no money in those games as they are. Not enough to keep a big studio afloat, anyway. Housemarque needs to shrink or make different games, and so far they've chosen door number two, which makes going back to door number one even harder. If they're acquired by Sony—which is what I assume at this point that they're angling for—they're going to be tasked with making big games like Days Gone, not small games like Resogun. Sony funds games for money or prestige, and there's neither to be found in arcade games.

Basically what I'm saying is that Housemarque is never making those games again. Full stop.

*arcade heart breaks*

I do still look forward to whatever Housemarque puts forth. I will buy it. I will try it. I hope they find success as they're a talented studio.

The closest defense I could give to Housemarque making an arcade title is that the launch of a brand new console with barely anything on it is the best time to release that sort of game, and I think is one of the reasons they developed such a following at first. So if the PS5 were just like the PS4 at launch, then I could see Sony speaking to them about an indie title to help fill in that gap between releases. Nintendo recently did this themselves with indies on the Switch, highlighting those games to help fill the gap between their major releases.

The problem is that the PS5 is just like the PS4, at least enough in architecture that anything on the PS4 is just as dandy for the PS5. So whereas new buyers of the PS4 couldn't go to the backlog of PS3 games, anyone with a PS5 can grab last generation's latest and greatest on the cheap, whether they owned a PS4 prior or no. There would be no advantage to being an indie launched in the early time frame because you're still competing with a whole host of AAA products, and while proper small teams can get away with that... well, read Clock's post for the rest of the reasoning.

So basically I'm just wasting text here to say Clock's right, y'all.