No Man's Sky Catch-All 2.0

You are absolutely right. Just teasing you. Enjoy!

NMS has been the perfect game for me as of late for just chilling as well. Currently trying to catch my PC play through up with where I was on PS4.

Just bought this in the sale last weekend on Steam and Im kinda digging it too - has a Subnautica vibe about it which works for me.

Currently on my third restart as I try to get to grips with finding a spot I really like for my first base (have a nasty suspicion I could spend too long on the first planet and not explore the glory of the universe).

Definitely agree with the earlier comments about it being a relaxing time filler

In my first play I spent about 20 hours in my starter system. Literally didn't warp but just went planet to planet exploring. I still have that mentality. Once I get to a system, I'll just stay there for days exploring everything the system has to offer before moving on. But, I will give this piece of starter advice: don't put your home base on a planet with a hostile environment. That's a recipe for frustration.

Played this for the first time today. It makes the fan on my PS4 Pro spin like crazy, but I'm definitely digging it. Spent 4 hours straight in it, which almost never happens anymore!

I'm trying to figure things out on my own, but did cave on how to manually save, as well as how to get chromatic metals (turns out I just didn't have the ability to mine any basic metal that I could convert in my alchemy pot (yeah, that's what I'm calling it!).

Constantly at an inventory limit for both myself and my ship, even when I just sold some things. That's getting a bit old.

I love how I can't initially understand aliens!

LondonLoo wrote:

Currently on my third restart as I try to get to grips with finding a spot I really like for my first base (have a nasty suspicion I could spend too long on the first planet and not explore the glory of the universe).

Not that I have the game figured out, but my advice would be to just drop down that first base marker any old place, then forget about it and advance through the game a while with no particular base until you get to where quests start to require one. (You'll start getting quests to build NPC stations and find an NPC to place at them.) Then you'll have seen more of the game and have the fuel etc. to find a planet you like to settle on for a while, and you'll be better equipped to gather resources to build all the panels and whatnot you'll need for a base.

AUs_TBirD wrote:

Constantly at an inventory limit for both myself and my ship, even when I just sold some things. That's getting a bit old.

As you get further in the limited inventory can make the game feel really grindy. If it gets too annoying there are some easy dupe bugs you might check out, either for reducing the need to farm resources or for making money to buy more inventory / bigger ships.

I ended up quitting when it got too grindy. Makes me sad, because I really enjoy the exploration. I kind of wish there was a sandbox mode. Maybe I'll give it another shot some day.

Isn't that basically what 'Creative Mode' is?

Is it? Well, I better read up on that then! Maybe I skipped it because I thought it was missing something.

I absolutely can't wait till VR mode launches

fenomas wrote:

Not that I have the game figured out, but my advice would be to just drop down that first base marker any old place, then forget about it and advance through the game a while with no particular base until you get to where quests start to require one. (You'll start getting quests to build NPC stations and find an NPC to place at them.) Then you'll have seen more of the game and have the fuel etc. to find a planet you like to settle on for a while, and you'll be better equipped to gather resources to build all the panels and whatnot you'll need for a base.

Good tip thanks. I will definitely be following that this weekend

So... NMS-noob over here.

Just bought it on the steam sale and... waited freaking 90 mins, wanted to refund, THEN finally found out I had to push the E-key to advance.... (it was different with Elite on the ZX, mind you!).

Any more open doors I need to know?

Peoj Snamreh wrote:

So... NMS-noob over here.

Just bought it on the steam sale and... waited freaking 90 mins, wanted to refund, THEN finally found out I had to push the E-key to advance.... (it was different with Elite on the ZX, mind you!).

Any more open doors I need to know?

It’s been a while... but I’d volunteer this tip - if you get a chance to learn a word... I recommend that choice (instead of a material reward). (And don’t feel bad for having to wiki anything... I had to... lots)

Mentioned earlier, but my tip is when the intro quests tell you to make a base, treat it as a throwaway Do the minimum for the quest and then leave it, and later when you're ready build a new base wherever you happen to be.

fenomas wrote:

Mentioned earlier, but my tip is when the intro quests tell you to make a base, treat it as a throwaway Do the minimum for the quest and then leave it, and later when you're ready build a new base wherever you happen to be.

Thanks all!

I might just do that.

Just slowly learning the ropes here. But some spaceships flying over all the time, ugly beasts and a well cold planet is just not for me to built a base.

I am busy repairing my spaceship and collecting some lost memory things.

Like the game insofar, and I think I am glad I waited two years before buying it - I can see the game mechanics being unbalanced and infuriating to play with.

With this knowledge, I reckon I will play Star Citizen somewhere around 2050

Your starting planet is randomly selected. On a bad one, you’ll die enough that you want to restart. But for most of them, there will be a better planet in the solar system, so as noted, don’t build your base until you find a comfortable spot. Or at least, more comfortable than your starting one.

You will probably end up with a bunch of tiny bases and one “real” base in your starter system. You do need to build them to make your life easier, but don’t agonize over any of them. Just build what you need, where you need it, and go on. As the game opens up, you’ll either find uses for them, or abandon them. No big deal.

I see No Man's Sky as a wonderful, weird, partly successful experiment. I love what it is trying to do, but it feels like it is highly limited by the technical constraints of the current console generation.

I really hope there is a No Man's Sky 2 within the next few years.

I wonder if it could be a good use case for cloud computing: build out the universe as needed with very computationally demanding proc gen and then stream the assets into millions of home consoles.

So I am basicly running into stuff that is broken, therefore I need to collect things to repair.

And I don't have these things, or don't know how to collect them.

Henceforth they sent me to another planet, where I had to walk literally an hour to enter a not funtioning exo.suit.thing which need things to repair, which I need to collect but I have no clue how or why...

Meanwhile I have to look for stupid yellow plants else I will die..

And the plants contain sodium but the color and name don't match with the dots my helm gives me (some red NA, if I am not mistaken pops up when I need the yellow plants... pfoeii)

An I am not able to save whenever I want to?

If this is the tune of this game, I might be out in no time... Or am I doing something completely wrong?

Wait, so you fixed your spacecraft, but then *walked* an hour? Why not fly? Did you not repair your ship?

You can collect most things either by finding them in containers or plants, or using your mining beam to tear down plants and rocks. The quests should give you some idea where/how to find things, such as recipes.

The only thing I can think of is that you're just dropping some quests and moving on? Because the beginning of the game familiarizes you with the mechanics through quests, that will leave you confused and without crucial tools when you need them.

Or maybe I'm missing something?

I'd guess you've got hold of the wrong end of something, but not sure what. If you want to give the game more time, you might watch a few minutes of someone else's getting started let's play? You might see something that you were missing.

Otherwise:

1. Easiest way to save is to enter/exit your spaceship, I think there might be a few other things that trigger it.

2. I don't remember the intro quests that well, but I don't remember needing to fix anything. (But you do sometimes find stuff with broken panels that can, but don't necessarily need, to be fixed.) OTOH the tutorial could easily have changed since I did it.

3. Beware that your gun thingy has multiple modes - I think when you start out it has the mining beam, and an alt-fire for shooting enemies. There's a toggle key; if you have it on the wrong mode you can't extract anything.

No idea if any of that helps..

I believe all the intro/tutorial quests are literally finding stuff and fixing them, yes.

Here, this explains it all: https://nomanssky.gamepedia.com/Awak...

Robear wrote:

Wait, so you fixed your spacecraft, but then *walked* an hour? Why not fly? Did you not repair your ship?

Or maybe I'm missing something?

Old fart over here... When you died with The Hobbit on the C64, your cassette had to load for another 30 minutes.

So yes... I waited for 45 minutes with the initalizing screen on No Man's Sky, opted for a refund due to the thing not working... and googled

'lo and Behold.

I press the 'E' key and the thing works.

Robear wrote:

Wait, so you fixed your spacecraft, but then *walked* an hour? Why not fly?

Second Epic brianfart with this game.

Next time I will just scream 'Mellon' at a gate and see if it opens..

Thanks all!

Peoj, something else I didn’t see anyone mention - throughout the entire game you will encounter broken loot chests, ships, and even gear that is sometimes given to you - broken - by an NPC as a reward. These things are everywhere and for the most part, you shouldn’t worry about repairing them, unless it’s a REALLY good A or S-rated ship, multi tool, etc. Later in the game, when you have a lot more materials at your disposal, you can repair the chests if you choose, but for the most part - especially early on - most of them won’t be worth your time.

Inside some buildings, you will often find terminals that need repaired or cleaned of alien biomatter. These usually are worth your time, but with a scanner you can always, easily find more. So, if you don’t have the stuff to clean them up, I wouldn’t worry too much about them unless a quest requires you to.

Note that the manual save is to enter and then exit your spaceship. It's the exiting that matters.

It's a hard time to find decent games these days

Open world sandbox was railroaded in my time, or consists of three types of simcity buildings... I will probably never get used to the new games.

It's very open-ended. The thing is, the more you explore, the more you discover how to do things, and then the world really opens up. The grind to keep resupplying your gear, for example, reduces greatly as you get faster mining and higher level gear that holds more charge. New recipes let you build bases to relax, make stuff and store stuff in. Better ships give you more speed, further lightspeed travel, more storage, better weapons, etc. Everything is upgradeable, essentially. It's relaxing, at least after you get the bare basics down.

Just bought this and am already hooked. Started out on an irradiated planet that someone else had already discovered. Met some cool robot dudes and started learning their language. Following the main quest and base building turned out to be a good move as it acts like a decent tutorial and gives some very useful blueprints. I got lucky and discovered rare (purple) bones in a burial site. The sold for a ton of credits which allowed my to part exchange my ship for one with a much bigger inventory. Also, my base is on a cool disintegrating planet where everything is shimmering metallic crystals and floating cubes.

I would echo what other people have said. Following the main mission is very helpful and kind of like an extended tutorial as it steers you towards some very useful equipment and blueprints.

That is an amazing start! I haven't found any bones, yet. I should look into that.

Anyone else getting frequent crashes back to the main menu?