1.1.4 WoW Patch

Minimum Level Requirements now? Hmm, to prevent lvl 34 SM runs I suppose?

More details? Can you post a snippet of the part you are referring to?

Is there a new patch out??

It''s tiny, minor changes.

World of Warcraft Client Patch 1.4.1 (2005-04-28)

Added minimum level requirements to all instances to prevent exploitive behavior. The minimum levels are very generous and should not affect the normal course of gameplay.
Fixed a number of disconnect problems.
Fixed a bug where periods would appear as commas.
Fixed a font issue that could cause distortion of game text.

Woohoo, commas are fixed!

good... 1,2 was annoying for 1.2

Fixed a number of disconnect problems.

What, we haven''t had enough recently?

Odd that its dated 2005-04-28 and not 2005-05-03. Oh well

Anybody got a site where this can be downloaded from instead of using the ""Blizzard Glacial Updater"" ?

PAR

Hmm... what exploits were they referring to? It seems to me that there shouldn''t be a problem with anyone entering an instance at any time... items and quests are already level restricted, so it couldn''t be that. The only thing that I can think of is that there were bugs in the instance that lower levels could exploit, and Blizzard decided that rather than fixing them they would just restrict the instance entirely.

"Par" wrote:

""Blizzard Glacial Updater""

Hilarious!

And it''s such a perfect description of the download speed.

"Par" wrote:

Anybody got a site where this can be downloaded from instead of using the ""Blizzard Glacial Updater"" ?

Hee. Actually, this one seems to be pretty quick...it did the little ingame download thing, and now it seems to be patching.

I saw a 58 Rogue charging 3 gp per person for a run through Ragefire. He guaranteed 15-20 minutes per run.

I wonder if level 1''s started taking him up on his offer.

Ive done Ragefire with a 29 guide at level 15. I was still getting xp. I wonder what the xp breakdown is? Do I just have to do damage? If the majority of my group is ~15 and one 58 guide will I get full xp? Depending on the answers to these questions, lots of potential power leveling exploits can occur.

Or how about ""I''m level 20, but I''m going to go through SM with my level 50 guildmates to get some phat lewt!""

Doesn''t matter if you hit a mob, if you''re on group loot, it''s gonna be your turn to pick the corpse sooner or later.

Ive done Ragefire with a 29 guide at level 15. I was still getting xp. I wonder what the xp breakdown is? Do I just have to do damage? If the majority of my group is ~15 and one 58 guide will I get full xp? Depending on the answers to these questions, lots of potential power leveling exploits can occur.

What is to stop people from doing that outside of instances, though? Is there a special instance xp bonus or something?

Doesn''t matter if you hit a mob, if you''re on group loot, it''s gonna be your turn to pick the corpse sooner or later.

True, but non-quest items are supposed to be level-restricted... sure, they *could* loot it, but it wouldn''t do them any good until they could use it.

What is to stop people from doing that outside of instances, though? Is there a special instance xp bonus or something?

No, but there aren''t many, if any, mobs outside that drop the really nice loot. The only way to get good stuff is by going through instances.

Instance elite mobs are not good xp for solo because they take a long time to kill vs. the xp boost they give.

However, a 58 Rogue would blow through level 13-15 elites in less than 2 seconds. Thus removing the con and leaving the bigger xp per kill and chance at better loot drops.

They stopped this Diablo II explot by assigning the higher % of exp to the player with the higher level.

My math is probably wrong, but this is an example:

2 players, a lvl 1 and a lvl 60

They attack a lvl 60 mob and kill it. The lvl 60 player gets exp equivalanet to lvl 60, the lvl 1 to lvl 1.

Or so is my understanding.

If you have an overleveled member in your group, you will get less XP. It has been that way since the beginning. For example around level 45 I went and helped a party with the lvl 20 ogres in Loch Modan. If I remember right, they went from about 100xp per kill to about 45xp since I was in thier group. That''s why sometimes you hear of upper levels ""sucking up"" the XP in a party.

The patch is tiny, it should download from Blizzard in a couple of seconds. It is not the bittorrent distro method.

The minimum level requirement isn''t to stop you from going with high friends into dungeons, its to stop a huge bug going on right now. There is a teleport hack that is allowing lvl 1 characters to teleport around dungeons like stratholme and loot all the chests -then teleport out. This fix is directly centered around stopping that.

I quit farming SM a long time ago and recently was told a way to make some serious money (around 150g a night for about 1 hour of my time). If anyone has a 60 rogue and wants to know how to do this, let me know.

"Minase" wrote:
Ive done Ragefire with a 29 guide at level 15. I was still getting xp. I wonder what the xp breakdown is? Do I just have to do damage? If the majority of my group is ~15 and one 58 guide will I get full xp? Depending on the answers to these questions, lots of potential power leveling exploits can occur.

What is to stop people from doing that outside of instances, though? Is there a special instance xp bonus or something?

Doesn''t matter if you hit a mob, if you''re on group loot, it''s gonna be your turn to pick the corpse sooner or later.

True, but non-quest items are supposed to be level-restricted... sure, they *could* loot it, but it wouldn''t do them any good until they could use it.

Mostly I''d imagine it''s to stop loot/xp farming. An instance is a much more controlled environment than the outdoors, making it a somewhat safer proposition to carry a lower level through.

Also, there are some bind-on-pickup items that drop in instances with no level limits. A level 5 with a 35 dps epic dagger would be ridiculous . . .

Hmm. I assumed that it was to stop low level characters from getting the sweet blue bind on pickup loot from boss monsters from instances (the ones that reliably drop one of 3-4 blue items, such as in the Scarlet Monastery).

Although it wasn''t a routine pattern of cheating, I got Whitemane''s Chapeau in exactly that way; I just happened to randomly hook up with a group of high 40-low 50 level guys who were doing a Scarlet run, and I won the random roll for the hat.

I quit farming SM a long time ago and recently was told a way to make some serious money (around 150g a night for about 1 hour of my time). If anyone has a 60 rogue and wants to know how to do this, let me know.

I''m a 60 mage with invisibility potions who would love to make 150 gold an hour Probably more to it than that though.

I''m a 60 mage with invisibility potions AND swiftness potions who would love to make 150 gold an hour.

Im a level 7-31 warrior/mage/hunter/priest/paladin/warlock/rogue/shaman/druid who would love to learn how to make 150 per hour =P

Whoc ares what I am, I want to make 150g an hour too!

OK, since I am going to unintsall WoW in the next few days and install GW tonight, I will share my secret.

1. Be a 60 rogue with good gear (yeah, it helps)
2. Head to Blackrock Depths
3. Have 300 lockpick skill (if you don''t at 60, get yo ass to work)
4. Take your first left and open the first gate, take the first right and open that gate, go up the ramp a little and open the door on the left. You should be in the area where you turn the crank with the shadowforge key. Go up the stairs to your right and keep going straight which will put you in the upper section of the Ring of Law. Be stealthed because sometimes the spectators still aggro you for some reason. Hug the center arena wall and go into the hallway opposite the room from you. Head right and at the end of the hall spawns Pyromancer Loregrain. He has about a 50% chance of spawning and drops the fiery weapon enchant 33% of the time. It usually takes me about 60 to 90 minutes to get one and they sell on the AH for 150g. That''s it.

Also, ever since they fixed the molten core lockout issue they made it easier to reset an instance. So, let''s say the first time I go look for Loregrain he isn''t up. As I am heading back to the exit I send Leaping a tell. He invites me into his group (hopefully he is soloing) while I am still in the instance. I then can immmediately disband and when the timer comes up saying I will be ported in 60 seconds...zone out. Zone back in and the instance will be reset. It only takes about 4 or 5 minutes to check to see if dude is up and get back out. His blues sell from 2g to 4.5g if you don''t get the enchantment recipe.

Edit: As for the fight, he is pretty tough and does some decent spell dmg. I sap one of his guards and take him down ASAP. Then use vanish and leave.

I think I am going to make an MMORPG without Rogues and Healers. They just break everything!

Additional patch notes that didn''t make it in:

http://forums.worldofwarcraft.com/th...

In our desire to implement as many fixes as possible into every patch, a few changes were missed in the final version of the patch notes for patch 1.4.1. Here are those changes.

- Honorless Target – Players who just land from a gryphon/wyvern, or step out of an instance will gain this buff for 30 seconds during which this target will give no contribution points if killed. This was originally implemented in the previous patch, but was kept invisible.

- Druid ability: Rip – greatly increased in attack power.

- Archbishop Benedictus staged a temporary coup, and has taken the title of NPC leader of Stormwind City from Highlord Bolvar! Horde seeking to take out the leader of Stormwind should focus their efforts on Archbishop Benedictus for the duration. These changes will remain until the next content patch, when Highlord Bolvar reclaims his rightful throne:

•Highlord Bolvar should be respawning between 5 and 8 minutes.
•Archbishop Benedictus should be respawning every 2 hours.
•Bolvar will give no contribution points.
•Archbishop Benedictus will give 15,000 contribution points.

"Flux" wrote:

OK, since I am going to unintsall WoW in the next few days and install GW tonight, I will share my secret.

1. Be a 60 rogue with good gear (yeah, it helps)
2. Head to Blackrock Depths
3. Have 300 lockpick skill (if you don''t at 60, get yo ass to work)
4. Take your first left and open the first gate, take the first right and open that gate, go up the ramp a little and open the door on the left. You should be in the area where you turn the crank with the shadowforge key. Go up the stairs to your right and keep going straight which will put you in the upper section of the Ring of Law. Be stealthed because sometimes the spectators still aggro you for some reason. Hug the center arena wall and go into the hallway opposite the room from you. Head right and at the end of the hall spawns Pyromancer Loregrain. He has about a 50% chance of spawning and drops the fiery weapon enchant 33% of the time. It usually takes me about 60 to 90 minutes to get one and they sell on the AH for 150g. That''s it.

Also, ever since they fixed the molten core lockout issue they made it easier to reset an instance. So, let''s say the first time I go look for Loregrain he isn''t up. As I am heading back to the exit I send Leaping a tell. He invites me into his group (hopefully he is soloing) while I am still in the instance. I then can immmediately disband and when the timer comes up saying I will be ported in 60 seconds...zone out. Zone back in and the instance will be reset. It only takes about 4 or 5 minutes to check to see if dude is up and get back out. His blues sell from 2g to 4.5g if you don''t get the enchantment recipe.

Edit: As for the fight, he is pretty tough and does some decent spell dmg. I sap one of his guards and take him down ASAP. Then use vanish and leave.

Hello epic mount.

Hello epic mount.

Yeah, my friend who 2 boxes a 60 rogue and 60 priest had both his epic mounts in 9 days of doing this for 2.5 hours a night. Not bad.