Borderlands 3 Loot-All

What happened to Bandit?

Epic's security is horrible, have heard numerous complaints of it, and frankly I cant stand their methods of getting exclusives, it just seems so monopolistic. I will be getting the game, but this time around probably just get the xbox one version. I have multiple copies of all the games for PC and Xbox, I have never picked up Tales from the Borderlands though, not so much a fan of the tell tale games game style.

The handsome jack collection was on sale for $15 last week on xbox one, so bought it and stared another playthrough of B2, gave something to do while out sick as i was sick of daytime tv at that point.

I think I'll grab this on ps4 even though it means I'll get to play it less.

I'm not raging against Epic in particular, but anything that smacks of monopoly (even if it technically isn't) bothers me on a basic level, so I'll avoid PC for now and maybe pick up a discounted copy during a sale far later if I'm still interested.

Watching now. Looking dope.

Looks like Borderlands 2 to an extreme degree. Not just graphically, but everything about the gameplay.
Not that it is necessarily a bad thing. I would eat up Souls sequels for all eternity. But Borderlands certainly had some room for improvement imo.

Lvl scaling sounds really good in terms of being able to play together on different lvls. Or one person wanting to reroll another character while your friends are not.

I have two main wishes for Borderlands 3 (dont know if information about them is already out there).
Less repeated difficulty playthroughs. Nearly everyone else moved on from the Normal - Nightmare - Hell thing by now.
And better end-game that works just as well solo as in groups. Not that many other games have managed that so far. You could be first Gearbox!

Good lord the guns are crazy! I mean that is absolutely what Borderlands is. Up until that stream I was thinking that Rage 2 was going to be more of a true Borderlands sequel but now I am eager to live out how each plans to take the genre forward.

I was about to say there was no way I was going to play any other gun than Tediodore due to the walking gun and the MIRV gun but then they showed the Atlas guns with their tracer rounds. Then they showed the shotgun that has shields when scoped, etc.

note: they demo'd level scaling so hopefully with that and the enormous scope of the game being able to go to other planets, we won't have TVHM and UVHM multiple difficulty mishigos. It will help with replayability too since we can either go to different planets or do them in different order *fingers crossed*

I always find the best way to play Borderlands is just have a variety of guns and to constantly be changing them.

Shadout wrote:

I have two main wishes for Borderlands 3 (dont know if information about them is already out there).
Less repeated difficulty playthroughs. Nearly everyone else moved on from the Normal - Nightmare - Hell thing by now.

Literally none of the looter-shooter genre has moved on from this. In fact, Borderlands has more or less taken us through the main play maps one time for each of the three tiers. You play them three times - Normal, TVHM, and UVHM - and then you almost exclusively grind bosses for unique loot drops. Any of the other core looter-shooters i.e. Destiny 1/2, Division 1/2, Anthem have you returning to the same areas over and over and over and over and...

Granted those games have numerous, varied activities and Borderlands essentially only has the main/DLC missions and grinding, but then again, the other games have you doing those varied activities a relentless number of times.

So, yeah, it would be nice if B3 adds some varied activities to engage in, but for the most part, I feel like the leveling mechanics are better than most, if not all.

So if you link your Shift and Twitch accounts and while watching people streaming Bordlands 3 you can start getting loot.

Shadout wrote:

I have two main wishes for Borderlands 3 (dont know if information about them is already out there).
Less repeated difficulty playthroughs. Nearly everyone else moved on from the Normal - Nightmare - Hell thing by now.

Who would that be? All the ones i know Eastern and Western does it still, but they all have different labels for it.

ranalin wrote:
Shadout wrote:

I have two main wishes for Borderlands 3 (dont know if information about them is already out there).
Less repeated difficulty playthroughs. Nearly everyone else moved on from the Normal - Nightmare - Hell thing by now.

Who would that be? All the ones i know Eastern and Western does it still, but they all have different labels for it.

Path of Exiles got rid of 3 difficulties. Same for Diablo 3 (there are difficulty settings, but it is not required to go through them in order). Those are the big ones.
Grim Dawn is sticking with it, although they recently added a way to start directly at the highest difficulty, which is just so difficult that it is not a very viable option.
I was talking strictly A-RPGs, which I consider Borderlands to be. But not aware of other genres that really use the same structure?

Edit: Yeah, "looter shooters" is a thing too I guess. While I have never played any of those, they are not doing the repeated difficulties either afaik.

Anthem and Destiny. Shadout's specifically talking about running through the story content again with harder difficulties because that's what Diablo had. Running high level repeatable quests, raids, etc. is fine* but as soon as a game gets me to run through the story a second and third time because there's a lack of end-game content, I'm very quickly bored.

*would prefer they come up with a better solution than just running the same quests over and over. Hell, having all or most of the current methods would be an adequate solution (procedurally generated quests, procedurally generated dungeon, raids, high-level repeatable quests, DLC, and expansions).

Edit: Shadout responded while I was typing! How dare they respond to a question posed directly to them.

ranalin wrote:

So if you link your Shift and Twitch accounts and while watching people streaming Bordlands 3 you can start getting loot.

I read about that yesterday and it sounded like it only made you eligible to receive some loot through some randomized drawing or something or rather. Is that not the case?

Shadout wrote:
ranalin wrote:
Shadout wrote:

I have two main wishes for Borderlands 3 (dont know if information about them is already out there).
Less repeated difficulty playthroughs. Nearly everyone else moved on from the Normal - Nightmare - Hell thing by now.

Who would that be? All the ones i know Eastern and Western does it still, but they all have different labels for it.

Path of Exiles got rid of 3 difficulties. Same for Diablo 3 (there are difficulty settings, but it is not required to go through them in order). Those are the big ones.
Grim Dawn is sticking with it, although they recently added a way to start directly at the highest difficulty, which is just so difficult that it is not a very viable option.
I was talking strictly A-RPGs, which I consider Borderlands to be. But not aware of other genres that really use the same structure?

PoE isn't really possible unless you pay or farm for enough currency each time you do it. D3... kinda/sorta. They still make you go through each tier of the adventure map before you can start the end game.

vypre wrote:
ranalin wrote:

So if you link your Shift and Twitch accounts and while watching people streaming Bordlands 3 you can start getting loot.

I read about that yesterday and it sounded like it only made you eligible to receive some loot through some randomized drawing or something or rather. Is that not the case?

There's specific loot boxes in the game and if the streamer opens them you get the loot.

Not much different than all the other games that do this type of thing. Just open up a new tab to a streamer and mute him and let it sit. Free loot is free loot.

ranalin wrote:

PoE isn't really possible unless you pay or farm for enough currency each time you do it. D3... kinda/sorta. They still make you go through each tier of the adventure map before you can start the end game.

Just to clarify, I am not saying to skip the story playthroughs entirely. Just only having to play through once with each character. That is very doable in PoE. D3 got rid of story mode as a requirement entirely, after the first playthrough on the account, but not a fan of that either, it really lays bare the treadmill aspect of the game instead.

Vector wrote:

*would prefer they come up with a better solution than just running the same quests over and over. Hell, having all or most of the current methods would be an adequate solution (procedurally generated quests, procedurally generated dungeon, raids, high-level repeatable quests, DLC, and expansions).

Yeah, I really think that is the only great solution to end-game. Have lots of different styles of end-game.
I have my issues with PoE, but one thing it has done really really well, is adding so many different kinds of end-game activities that no matter what the heck you do, you are going to stumble into them all the time.
While a game like Diablo 3 really only has GRifts/Rifts. Or Diablo 2 and Borderlands 2 had boss farming.
All of those end-game activities have their charm. But individually they all get really boring over time. So try to do a bit of everything.
Other than fighting boredom, that also adresses another fairly important aspect of A-RPGsby allowing more character builds to shine. If all you have is "timed runs" in an endless dungeon, or boss runs, then unsurprisingly, the best builds are the ones created for that one task. If you have plenty of different styles of end-game, you automatically create more competitive builds to play around with, each shining in different end-game activities.

Vector wrote:

Anthem and Destiny. Shadout's specifically talking about running through the story content again with harder difficulties because that's what Diablo had. Running high level repeatable quests, raids, etc. is fine* but as soon as a game gets me to run through the story a second and third time because there's a lack of end-game content, I'm very quickly bored.

*would prefer they come up with a better solution than just running the same quests over and over. Hell, having all or most of the current methods would be an adequate solution (procedurally generated quests, procedurally generated dungeon, raids, high-level repeatable quests, DLC, and expansions).

Edit: Shadout responded while I was typing! How dare they respond to a question posed directly to them.

Not a looter shooter, but ARPG Last Epoch has an interesting take on this topic. Go to their site and look up End Game under FAQS.

ranalin wrote:
vypre wrote:
ranalin wrote:

So if you link your Shift and Twitch accounts and while watching people streaming Bordlands 3 you can start getting loot.

I read about that yesterday and it sounded like it only made you eligible to receive some loot through some randomized drawing or something or rather. Is that not the case?

There's specific loot boxes in the game and if the streamer opens them you get the loot.

Not much different than all the other games that do this type of thing. Just open up a new tab to a streamer and mute him and let it sit. Free loot is free loot.

No. The streamer opens a chest then you have to enter a drawing. I believe half of the pool wins. If you win the drawing, there's an additional step that you have to do to get the loot. It's also just sh*tty early game loot.

iaintgotnopants wrote:
ranalin wrote:
vypre wrote:
ranalin wrote:

So if you link your Shift and Twitch accounts and while watching people streaming Bordlands 3 you can start getting loot.

I read about that yesterday and it sounded like it only made you eligible to receive some loot through some randomized drawing or something or rather. Is that not the case?

There's specific loot boxes in the game and if the streamer opens them you get the loot.

Not much different than all the other games that do this type of thing. Just open up a new tab to a streamer and mute him and let it sit. Free loot is free loot.

No. The streamer opens a chest then you have to enter a drawing. If you win the drawing, there's an additional step that you have to do to get the loot. It's also just sh*tty early game loot.

There's people getting legendary loot drops already. Still i missed the entry piece of it so that sucks.

SpyNavy wrote:
Vector wrote:

Anthem and Destiny. Shadout's specifically talking about running through the story content again with harder difficulties because that's what Diablo had. Running high level repeatable quests, raids, etc. is fine* but as soon as a game gets me to run through the story a second and third time because there's a lack of end-game content, I'm very quickly bored.

*would prefer they come up with a better solution than just running the same quests over and over. Hell, having all or most of the current methods would be an adequate solution (procedurally generated quests, procedurally generated dungeon, raids, high-level repeatable quests, DLC, and expansions).

Edit: Shadout responded while I was typing! How dare they respond to a question posed directly to them.

Not a looter shooter, but ARPG Last Epoch has an interesting take on this topic. Go to their site and look up End Game under FAQS.

Oh I am following that thread and the only reason I didn't include Last Epoch is that it's early access and only out for a very short time.

Last Epoch End Game Systems

Vector wrote:
SpyNavy wrote:
Vector wrote:

Anthem and Destiny. Shadout's specifically talking about running through the story content again with harder difficulties because that's what Diablo had. Running high level repeatable quests, raids, etc. is fine* but as soon as a game gets me to run through the story a second and third time because there's a lack of end-game content, I'm very quickly bored.

*would prefer they come up with a better solution than just running the same quests over and over. Hell, having all or most of the current methods would be an adequate solution (procedurally generated quests, procedurally generated dungeon, raids, high-level repeatable quests, DLC, and expansions).

Edit: Shadout responded while I was typing! How dare they respond to a question posed directly to them.

Not a looter shooter, but ARPG Last Epoch has an interesting take on this topic. Go to their site and look up End Game under FAQS.

Oh I am following that thread and the only reason I didn't include Last Epoch is that it's early access and only out for a very short time.

Last Epoch End Game Systems

Thanks, on my phone and linking is a pain.

Here are my notes from the stream, which I didn't watch because the three times I logged in it was showing too much of the story for my tastes. I really like not knowing seeing a lot before I go in.

-crouch sliding
-mantling up and over things
-every weapon has an alternate firing mode and some can transform (ex: pistol with a sniper alt fire)
-more enemies spawn and they move around a lot
-destructible cover
-gun manufacturers now have completely unique looks and weapons are very distinctive
-emotes
-now have a separate colour and skin customization instead of just head and colour; head, skin, and colour
-personal quarters you can decorate with weapons
-more exploration specific quests, surprises, and secrets
-vehicle customization!
-can find hidden vehicles, steal from bandits, or find various parts and assemble new cars/things
-seems like they've ramped up the internet humour way more
-can travel to multiple planets and may not be 100% linear
-more character customization; lots of skill tree paths and more ultimate skills (each character can choose one of three ultimate skills; however Zane can choose 2 of 3 but then won't be able to use grenades, this is optional)

vypre wrote:

Literally none of the looter-shooter genre has moved on from this. In fact, Borderlands has more or less taken us through the main play maps one time for each of the three tiers. You play them three times - Normal, TVHM, and UVHM - and then you almost exclusively grind bosses for unique loot drops. Any of the other core looter-shooters i.e. Destiny 1/2, Division 1/2, Anthem have you returning to the same areas over and over and over and over and...

I think the essence of the "normal-nightmare-hell" gimmick is that you're asked to replay the story with the linear elements and gating and whatnot intact. That's what I think most games have moved on from - like when you finish Destiny's story it doesn't drop you back in the starter zone and ask you to redo the missions that unlock the other planets.

On which: is it known yet whether/how BL3 does this?

Also: are claptrap's speeches skippable now? I'm not going to ask if he's still in the game or not, I'm not that naive

fenomas wrote:

Also: are claptrap's speeches skippable now? I'm not going to ask if he's still in the game or not, I'm not that naive :D

It's General Claptrap this time around.

I'm happy that its not a carbon copy of Borderlands 2 (which I really enjoyed) with prettier graphics, which is exactly how I felt about Destiny 2 (mechanically) coming from the original.

A lot of improvements that should make it feel a decent leap over Borderlands 2 in that regard:

The Dishonored style jump & grab mechanic for better exploration & navigation of the buildings & terrain.

Like that there's destructible cover, make things a bit more interesting & dynamic.

More fluid & varied animations from enemies, some cool little rolls & different little bobs & weaves I haven't seen in the previous games.

The guns having more impact & better reactions on/from enemies. Like the arm coming off with the blood squirting out, pretty cool.

Some of the physics to rockets & grenades looked pretty fun, with enemies flying through the air.

Its all looking like a good refinement. I'm pretty excited to team up with some Goodjeers come September.

I'm also looking forward to what looks like a bit more build variety (and having three action skills at the start to choose from).

The pacing looks a lot more strategic. Typically Borderlands combat for me is either constantly chaining between second winds or totally dominating everything or headshotting everything from extreme range.

This looks like if your careful, you can limit damage to just your shields. Also cover seems to work better other than just providing nooks to snipe from. Its early and the footage is limited, but this is a welcome change for me.