The Division 2 - Catch All

some other zach wrote:

https://division2map.com/

Superb map, but it is missing a lot, like some key boxes and parachute crates. I haven't found a complete guide yet, but gameplay.tips list and accompanying video is the best I've found for parachute crates.

Some are rather tricky to get to. One requires you to climb on a roof, enter a window, go through an office to another window, jump through that to another section of roof, then vault over some ducting to reach a spot where you can drop into a fenced area. Another requires you to climb a truck to shoot the lock off the back of a door in a confined area, then climb down, go around a building and down a ramp to the door you just unlocked, then climb a ladder to a ledge with a hard to see section you can vault to drop into a courtyard with the tree where the crate hangs. A couple of them are so high up on buildings they are hard to shoot without a scope!

Good times...

Sorry, I didn’t realize that it was missing crates.

There was another map on Reddit of just crates and the creator - who claimed all crates were found - said that their data was moved over to division2map.

If you find something that’s missing you should drop them a line with the update.

It may have improved during the past week or so. They are updating it all the time. I always have it open on my iPad while I play.

qaraq wrote:

There's no fun quite like the fun of shooting a guy about to throw a grenade and watching him blow himself up.

muraii wrote:

Perhaps I’ve too strongly attached myself to healing chem + turret as my skill load out.

This has been my loadout for a while as well. I love finding a high place for the turret and letting it watch my flank, or setting it up to decoy a tank while I empty a LMG into his back. I'm not so sure about the chem- it's been useful but maybe I should just play a little more defensively and use armor kits; it doesn't add a capability I don't already have. The rolly bombs just look fun in their videos so maybe I'll give those a shot.

I'm not sure they are great for pure dps, but I love the multi seeker mines for disrupting enemies, but I'm only in t3.

qaraq wrote:

There's no fun quite like the fun of shooting a guy about to throw a grenade and watching him blow himself up.

Show nuff!

qaraq wrote:
muraii wrote:

Perhaps I’ve too strongly attached myself to healing chem + turret as my skill load out.

This has been my loadout for a while as well. I love finding a high place for the turret and letting it watch my flank, or setting it up to decoy a tank while I empty a LMG into his back. I'm not so sure about the chem- it's been useful but maybe I should just play a little more defensively and use armor kits; it doesn't add a capability I don't already have. The rolly bombs just look fun in their videos so maybe I'll give those a shot.

For some reason I never thought to put it up high. I usually throw a turret on the ground or a waist-or-chest-high surface. Hmm.

lunchbox12682 wrote:

I'm not sure they are great for pure dps, but I love the multi seeker mines for disrupting enemies, but I'm only in t3.

Today I took an excursion just to try out some skills. I'd never used the firefly nor the drone. The firefly was handy against a tank, breaking their armor more quickly so I could drop 'em. I think in addition to trying out different skills I'm going to start swapping over the course of a single mission. I tend to narrow in on a single setup and just run, and I think different tools might make easier work of enemies. Like the riot foam, which looks good except for the ensnare duration. It's only 3 seconds.

some other zach wrote:

https://division2map.com/

BadKen wrote:
some other zach wrote:

https://division2map.com/

Superb map, but it is missing a lot, like some key boxes and parachute crates. I haven't found a complete guide yet, but gameplay.tips list and accompanying video is the best I've found for parachute crates.

Thank you both very much! I've been seeing such spotty information floating around, it's good to see a couple of good quality links with such a trove of information. I appreciate it!

This Nemesis sniper is too good. I'm one shotting 90% of named bosses. It feels like a cheat code.

I'm hitting a very similar point in this game as I did in The Division 1: around level 23-24, apparently not leveled up enough to get the next story mission, not finding enough motivation to do the side missions, wishing I could use matchmaking to complete the side missions because I find them challenging in a way I don't really enjoy playing solo. Also, I'm just in a mood where I'm feeling a bit of realistic shooter fatigue. Unlike TD1, though, I suspect I will power through this and get to level 30 within a couple more weeks (as opposed to TD1 where I took a couple of years off before completing it). Maybe I'll just try some free roam matchmaking and see where that gets me. Or, I guess I could spend more than 10 minutes in the dark zone and see if that has any appeal?

Do note darkzone has separate leveling so will not help you get leveled for missions.

I only have one part left for the Nemesis, the Barrel. It looks like I need to get it from a boss in the Invaded Capital Stronghold. How does the invasion stronghold rotation/schedule work? When will Capital be the invaded stronghold again?

I believe it was the first invaded stronghold so if all goes right it should be the next in line, so end of this week? This is if they rotate in the same order.

mrlogical wrote:

I'm hitting a very similar point in this game as I did in The Division 1: around level 23-24, apparently not leveled up enough to get the next story mission, not finding enough motivation to do the side missions, wishing I could use matchmaking to complete the side missions because I find them challenging in a way I don't really enjoy playing solo

You don't have to do side missions. The missions do give the most XP, but everything in the world gives a decent amount of XP. Exploration, finding SHD caches and other special loot, killing wandering patrols, side activities like hostages, airdrops, public executions, propaganda. Projects give good XP, as do bounties. Spend enough time doing those activities and you'll run into random named elites and their cohorts out in the world, too. There are lots of them and they give great XP and gear rewards.

Medmey wrote:

I believe it was the first invaded stronghold so if all goes right it should be the next in line, so end of this week? This is if they rotate in the same order.

I'm in the same spot. But the other issue is once I have that piece I need the blueprint which is this weeks invaded mission... so... another 3 weeks till it comes around again.

BlackSabre wrote:
Medmey wrote:

I believe it was the first invaded stronghold so if all goes right it should be the next in line, so end of this week? This is if they rotate in the same order.

I'm in the same spot. But the other issue is once I have that piece I need the blueprint which is this weeks invaded mission... so... another 3 weeks till it comes around again.

Dang, serious? Bleh, it'll probably be nerfed by then.

Propagandalf wrote:
BlackSabre wrote:
Medmey wrote:

I believe it was the first invaded stronghold so if all goes right it should be the next in line, so end of this week? This is if they rotate in the same order.

I'm in the same spot. But the other issue is once I have that piece I need the blueprint which is this weeks invaded mission... so... another 3 weeks till it comes around again.

Dang, serious? Bleh, it'll probably be nerfed by then. :old:

It will need to be. If we get to use the new recalibration with multiple god rolls things are going to get nasty.

Just sent a clan request to MmmDrop (agent name: drewsherman). Thanks!

kernelVenus wrote:

Just sent a clan request to MmmDrop (agent name: drewsherman). Thanks!

Gotcha.

FYI, matchmaking for random bounties is a good way to earn specialization points.

PWAlessi wrote:

FYI, matchmaking for random bounties is a good way to earn specialization points.

Good idea. I am trying to flesh out the specializations so that I can get a good idea of what I like, and I don't enjoy doing the same content repeatedly. Thanks!

I'm level 11 and digging the game BUT I've picked up 4 hyena keys and they have all disappeared, what gives?

They shouldn't disappear unless you happened to open four Hyena boxes. They are small dark green box with the Hyena logo. They are situated in various out of the way places. There are two in the first main mission.

IMAGE(https://static.gosunoob.com/img/1/2019/03/division-2-hyena-crate-locations-guide-1024x575.jpg)

BadKen wrote:

They shouldn't disappear unless you happened to open four Hyena boxes. They are small dark green box with the Hyena logo. They are situated in various out of the way places. There are two in the first main mission.

IMAGE(https://static.gosunoob.com/img/1/2019/03/division-2-hyena-crate-locations-guide-1024x575.jpg)

I've found a few Hyena boxes, I've opened none (I seem to have no keys on kw when I find them), I'm also seeing others online saying they have disappearing keys. I was playing on the premise that they must disappear when you log off (not that that makes sense), but I've experimented and this isn't true, they just seem to disappear or never register in my inventory when I pick them up? I definitely get the notification of picking them up though...

Edit: I was wondering perhaps they only stay in inventory while in a certain zone? But again, that makes no sense and there would be more information around about it. It must be a glitch? As there are others who have experienced it...

I've never lost a key that I'm aware of. They shouldn't be disappearing.

Even weirder, in my most recent play I completed the History Museum quest and saw the yellow dot for a key, it was actually a 'Basement storage key', after picking it up I checked my key inventory and I see a Hyena key there! (But no basement storage key listed?), should it show as basement storage? The Sons are the faction for that mission so I'm thoroughly confused...

Yeah the basement storage key in that mission never shows up in inventory for me. AFAIK it is consumed when used or when you leave the mission.

Got the final Ivory key to drop today when I joined my Dad's world. Both mine and my brother's worlds were bugged, but jumping into his it worked fine. Got my reward and all Masks as well.

BadKen wrote:

Yeah the basement storage key in that mission never shows up in inventory for me. AFAIK it is consumed when used or when you leave the mission.

Thanks for hearing out my griping, so far I've loaded in a few times and the hyena key is still in my inventory, fingers crossed it means my future keys won't bug out.

BadKen wrote:

Yeah the basement storage key in that mission never shows up in inventory for me. AFAIK it is consumed when used or when you leave the mission.

I think that the basement storage key is part of the mission. I think that you use it to progress the mission.

There's a couple of those keys that solely exist to unlock optional loot rooms during the mission rather than persisting.

If you're having keys disappear for you then that's definitely not normal. I've never had a hyena key disappear for me yet. I keep pretty good track of them since I farm chatterbox exotics to deconstruct for parts every other day (yay 24 hour timer). I'm playing on PC.