
Well, that's a certain primate out the way. Frustrating at first, but it just required a lot of patience.
Out of curiosity:
Did anyone use the grapple swings in the trees? I never did. It makes me wonder if the developers intended the fight to be played out in a certain way.
I got to the main temple but now I don't know where to go. The Temple Arts are acquired.
Well, that's a certain primate out the way. Frustrating at first, but it just required a lot of patience.
Out of curiosity:
Spoiler:Did anyone use the grapple swings in the trees? I never did. It makes me wonder if the developers intended the fight to be played out in a certain way.
I'm still on that fight, so far I've only used those to get quick distance for healing/consumables. I have wondered if I'm missing some other tactic there, maybe with the grapple attack skill that I haven't picked up?
About the thing:
I never figured out how to use the grapple in this fight, FWIW
Well, that's a certain primate out the way. Frustrating at first, but it just required a lot of patience.
Out of curiosity:
Spoiler:Did anyone use the grapple swings in the trees? I never did. It makes me wonder if the developers intended the fight to be played out in a certain way.
I didn't find them helpful at all. It was much easier to just sprint around the arena.
Clusks wrote:Well, that's a certain primate out the way. Frustrating at first, but it just required a lot of patience.
Out of curiosity:
Spoiler:Did anyone use the grapple swings in the trees? I never did. It makes me wonder if the developers intended the fight to be played out in a certain way.
I didn't find them helpful at all. It was much easier to just sprint around the arena.
I *think* they might be for getting height so you can grapple to the boss in it's first phase? I had the grapple attack icon show up a few times but rarely long enough to attempt it.
I finished up NG on Saturday afternoon (did a little save scumming to see all three main endings). Started NG+ yesterday and have completed nearly the entire first 50% of the game without dying; Lady Butterfly and mid-game Genichiro went down on my first attempts. Even managed to kill Genichiro in the opening/tutorial sequence. The sense of how good you've become in NG+ is very satisfying.
Generally the game is excellent but I would say the story and game pacing in NG+ seems to make a lot more sense. In NG before I really understood the combat I'd reached Lady Butterfly and Genichiro and hit a bit of a wall, so then I went off and explored to the end of Senpou and Sunken Valley. But this meant I played a very, very long sequence of the game without any boss fights of significance and then I hit a point where I had to do 5 or so significant boss fights one after the other. It made the pacing of the story/game feel very peculiar. In NG+ I'm just tackling the bosses as I reach them and the rhythm of the pacing is much more like a Souls game where the game alternates between exploratory portions sections and boss fights
Note also the rebalancing patch1.03 should be out for everyone now. Little bit of a nerf for somethings and a little buff for others. Somewhat detailed discussion of said on reddit.
I've found it interesting that I haven't hit a boss yet. I've had to play in short bursts, so I'm really only about two hours of play in and still making adjustments and trying to unlearn my Bloodborne "dodge away!" instincts, but I feel like I usually hit a From boss much earlier. Aside from the first miniboss, the general, I've mostly just been poking around. I did find some Shinobi tools that seemed like they would be wildly easy to miss.
My instinct to poke around away from what feels like the main path lead me to discover the axe on one run. I honestly can't figure out how to get back to that area!
Sekiro has finally broken my resolve. Definitely the farthest I've ever made it into a From game before cribbing from a Youtube boss tactics video though.
The Guardian Ape's number is up now that I finally know how to get an opening in phase 2. Well, after I grind to replenish the loads of spirit emblems I blew through in the learning process, that is.
They should have been a bit more forgiving and made spirit emblems reset after death when fighting bosses.
Still early in my game, but I took out both
The chained Ogre and the General that was in the courtyard behind him.
Both fights started feeling nigh impossible - and then when I pulled together a victory, I won flawlessly. Previous FROM games always made me feel like I had to scrap through everything (which is enjoyable, don't get me wrong, but it is also awesome to just have it all click.) The systems in this game just feel more and more incredible as it goes - and I'm so damn early!
Streamed some this AM. My grappling hook was not being as responsive as I'd like (I blame the button!) and I was definitely off my game in general (I blame myself!), but I had fun trying to sneak past a surprise big boi.
I finished up NG on Saturday afternoon (did a little save scumming to see all three main endings). Started NG+ yesterday and have completed nearly the entire first 50% of the game without dying; Lady Butterfly and mid-game Genichiro went down on my first attempts. Even managed to kill Genichiro in the opening/tutorial sequence. The sense of how good you've become in NG+ is very satisfying.
NG+ continues apace. Have cleared Senpou Temple and the gun fort. Yet to be killed by any mob or boss. Sadly have fallen to my death once or twice due to idiocy.
Meanwhile, I think I hit the first boss proper. You can watch me actually learn how to play Sekiro over the 4-ish attempts I make here! (15:30 - 19:30 is the successful run.)
Also, I cannot stress enough how much of a fantastic pick-me-up beating this guy was going into a full, grindy work day.
Stumbled across Vile Hand Luke last night while revisiting old haunts after finishing out my time among the primates. Tried to excuse myself after rudely intruding via the exit, but he and his purple friend wouldn't hear of it and went to great pains to ensure that I never lacked for attention. Hope to surprise them with a return visit tonight - maybe I'll use the door next time.
So I found out, mostly my fault that I kept finding myself going away from the Castle. It became aparrent when Kuro should have told me where "have you been"?
He kept listing off places I needed to go to progress. You have these places to go.
Check check check already been there.
I beat quick draw McGraw and see no evil monkeys. Geniro was slashed at too.
I finally did it!
I beat the Owl Father in Hirata Estates! It took me 4 tries today, with the first three being rather sloppy. I was just taking it as practice, not really focusing too hard on beating him, and on that fourth attempt everything was clicking, and before I knew it I was on the second phase and just a few blows away from breaking his posture. I panicked a little then, as I'd been there before and usually choked, but this time, with no healing items left, I managed to get him just as he threw a firecracker. I dashed through it and hit him deaed-on. Cue red dot shinobi finish and presto.
It has been a good while since I felt such satisfaction from beating a game boss.
I'm so taken aback by this little victory that I don't even have an idea of where to go next in the game as I'm writing this.
EDIT: After exploring for an hour or so, I eventually found where to advance by going into the wedding cave near Mibu Village. That took me to another bossfight...
The Corrupted Monk greeted me in the bridge and I managed to beat it on my first attempt without much trouble. The second phase got me for a moment, but I had a couple of snap thingies which short-circuited the illusion long enough for me to grapple onto a tree. From there, I waited for the illusion to abate and dropped down to duke it out with the monk again. Third phase was hectic, but using the firecraker proved most useful, as I basically stun-locked the monk in a loop of firecraker and four swings until it succumbed.
Good stuff!
Had an absolute blast playing this last night and this morning.
Figured out the flaming bull right quick, then I went back to the estate and demolished the Shinobi hunter on my first attempt. It was amazing to so thoroughly destroy a boss I hadn't ever encountered. Apparently the practice I put in on the Mikiri Counter with the guy in the temple paid huge divends.
Ok, I've cleared out everything I can possibly do before the first owl encounter/choice. I have discovered that it's possible to be locked out of being able to cure dragon rot. I got to the Owl choice before anyone had succumbed to dragon rot so I never managed to collect a blood sample and now talking to Emma again is locked behind the next story beat.
or if I choose to betray her and pick the Shura ending dragon rot will never be cured.
Hit a relatively frustrating boss shaped roadblock for a while
Owl at the top of the castle
Finally defeated that one last night, only to run into another one almost immediately thereafter.
True Corrupted Monk
The frustrating thing is that it's TOTALLY ME screwing up, and I see it. I read the incoming attack, and then totally fail to do the right counter action. ARGH.
I looked up some mechanics on it, and apparently the most recent patch removed the easiest method by which this particular boss can be dispatched. Didn't learn that until 5-6 more attempts, though. Sadness!
Hit a relatively frustrating boss shaped roadblock for a while
Spoiler:Owl at the top of the castle
Finally defeated that one last night, only to run into another one almost immediately thereafter.
Spoiler:True Corrupted Monk
The frustrating thing is that it's TOTALLY ME screwing up, and I see it. I read the incoming attack, and then totally fail to do the right counter action. ARGH.
I looked up some mechanics on it, and apparently the most recent patch removed the easiest method by which this particular boss can be dispatched. Didn't learn that until 5-6 more attempts, though. Sadness!
I feel you on the Owl troubles, got stuck there for a bit as well - felt like my heart was going to explode when I finally eked out that second deathblow. I think I spent long enough struggling with missing Corrupted Monk counters the first time around that I got fairly quickly back into the patterns that stayed the same. With a little luck on the new bits, I got through in my initial 5 or 6 attempts.
Exploring a new area now and there are clearly lessons I still haven't learned. Like spotting the next idol but for some reason deciding to double back and take out the last couple of enemies I saw before activating it, shortly followed by one careless death and one surprise death. Probably my most expensive mistake so far.
Spoiler:I feel you on the Owl troubles, got stuck there for a bit as well - felt like my heart was going to explode when I finally eked out that second deathblow. I think I spent long enough struggling with missing Corrupted Monk counters the first time around that I got fairly quickly back into the patterns that stayed the same. With a little luck on the new bits, I got through in my initial 5 or 6 attempts.
Exploring a new area now and there are clearly lessons I still haven't learned. Like spotting the next idol but for some reason deciding to double back and take out the last couple of enemies I saw before activating it, shortly followed by one careless death and one surprise death. Probably my most expensive mistake so far.
Corrupted Monk isn't HARD, but I keep screwing up and missing deflects. She takes TONS of stamina dmg from that, but I get overeager and commit too soon on stuff. I'll get it eventually. I've heard the thing I crave is in the next area somewhere (some kind of ability to increase power), so I'm excited for that.
Yeah, I'll probably beat my head more against it later tonight.
Exploring a new area now and there are clearly lessons I still haven't learned. Like spotting the next idol but for some reason deciding to double back and take out the last couple of enemies I saw before activating it, shortly followed by one careless death and one surprise death. Probably my most expensive mistake so far.
Not to rub salt in your wounds, but...unlike Dark souls, activating an idol doesn't reset the area. You have to actually rest for that.
benign1 wrote:Exploring a new area now and there are clearly lessons I still haven't learned. Like spotting the next idol but for some reason deciding to double back and take out the last couple of enemies I saw before activating it, shortly followed by one careless death and one surprise death. Probably my most expensive mistake so far.
Not to rub salt in your wounds, but...unlike Dark souls, activating an idol doesn't reset the area. You have to actually rest for that.
Lighting a bonfire or lamp doesn't reset an area in Dark Souls, either. Only resting does that.
This late area after the fight some people were spoilering about above is one of the prettiest that FromSoft has ever done.
Hit a relatively frustrating boss shaped roadblock for a while
Spoiler:Owl at the top of the castle
Finally defeated that one last night, only to run into another one almost immediately thereafter.
Spoiler:True Corrupted Monk
The frustrating thing is that it's TOTALLY ME screwing up, and I see it. I read the incoming attack, and then totally fail to do the right counter action. ARGH.
I looked up some mechanics on it, and apparently the most recent patch removed the easiest method by which this particular boss can be dispatched. Didn't learn that until 5-6 more attempts, though. Sadness!
I beat the True dude a couple of days ago. I can see how it can get frustrating. Generally, with games of this ilk, when I get frustrated and can see that I'm somehow reading the moves but reacting erroneously, I take a break for a few days. That usually improves my approach. It's proven successful more often than not.
Wish I could give more practical, actionable advice, but it reads like you know what you're doing, just misfiring for one reason or another. When that happens to me, the above tends to set me straight.
Lighting a bonfire or lamp doesn't reset an area in Dark Souls, either. Only resting does that.
Hmm. Clearly it's been too long since I've played a Dark Souls game.
*Eyes Scholar of the First Sin and Dark Souls Remastered on the current steam sale.*
The difference is, you can sit at idols and NOT reset an area, as well as do a bunch of stuff without resetting the area, whereas after a bonfire is lit, sitting at it ALWAYS resets the area, and you have to sit at it to do things in the Souls games.
Lanterns in Bloodborne are just spawn points and teleporters to the Hunter's Dream. You have to travel to the Dream and back in order to reset the area.
Lanterns in Bloodborne are just spawn points and teleporters to the Hunter's Dream. You have to travel to the Dream and back in order to reset the area.
Which was probably their worst mistake in the game... along with the health potion being a finite consumable.
Just finished my first playthrough. Started NG+ but I'm not sure how far I'll make it.
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