Fire Emblem Catch All

ccesarano wrote:
garion333 wrote:
ClockworkHouse wrote:

They've announced that it's a secret fourth part to Fire Emblem Fates and will feature that game's full cast plus an assortment of new characters without clothes.

As long as they have feet, it's fine.

BREAKING NEWS: Rob Liefeld designs characters for new Fire Emblem game.

Distorted feet are better than no feet!

Bunch of new posts on this thread and it’s just you jokers talking about the fact that we don’t know anything about the new game...

IMAGE(https://i.imgur.com/A88e6Gm.gif)

Spoiler:

This is the most thorough article I can find and it's short. We know nothing. We shall know more soon!

steinkrug wrote:

Bunch of new posts on this thread and it’s just you jokers talking about the fact that we don’t know anything about the new game... ;)

At least it's not a pun run.

ClockworkHouse wrote:
steinkrug wrote:

Bunch of new posts on this thread and it’s just you jokers talking about the fact that we don’t know anything about the new game... ;)

At least it's not a pun run.

Or a joke jog.

Fire Emblem: Hogwarts. I hope it has a time turner.

ClockworkHouse wrote:

Fire Emblem: Hogwarts. I hope it has a time turner.

Given the time based shenanigans over the last few games I'm kinda expecting something like that.

I can't believe it was delayed again. Lol

garion333 wrote:

I can't believe it was delayed again. Lol

Should've used the time turner.

garion333 wrote:

I can't believe it was delayed again. Lol

I'd like to think I was halfway toward making a good case for potential delays.

Seriously though, I do hope they figure out a way to implement the Turnwheel from Echoes. Still, with a July release date this means it will have at least two dedicated streams during Nintendo's E3 Treehouse, so that's when we can get a real feel for how the game is going to play.

EDIT: So doing some trailer breakdown crap, at 4:30 in the video it looks like Player Protagonist gets an axe to the back and then time rewinds. Jumping back to 1:38, he's in the same pose but suddenly has a vision with Not-Tiki. The trailer mentions in a scuffle a "hidden power is released". My hope is that the Turnwheel is implemented through some mystical power the Protagonist gets by being contacted by this Prepubescent Ancient Dragon Girl.

EDIT EDIT: Aside from now anticipating Clock to be all "Well duh, hence Time Turner joke", I'm hoping for Japanese voice options.

Not because I think the dub sounds bad, though I'm always biased against it. Just because I like having that option.

European and American Collector's Editions detailed. Both come with the regular game and a steelbook case. Europe gets a pin set, America gets a calendar. Europe gets soundtrack selections on a USB stick (!), American gets 'em on a CD.

The idea of getting music on a USB stick instead of a CD is one of those weird "We're living cyberpunk!" moments.

Xenoblade Chronicles X had music on a USB stick and I thought it the dumbest thing. The stick itself was cute, but just let me download the damn music worth a code. Save yourself the effort with the stick and the DRM that was on it.

I like steelbooks but I like digital games more. I'm too lazy to change cartridges lately.

I’ve bought these kind of collector’s editions on the past and I look/listen at the stuff once and then it sits on the shelf. There are a few soundtracks that I’ve gotten that are an exception to that trend but I am trying to refrain from picking them up.

Fire Emblem - Three Houses officially has a corny anime theme

Yup, that sure is a song alright.

It couldn’t be more generic. Dread solidifying.

It's usually a good metric to judge a game based on its anime theme song.

Database or bust.

Won’t be the last thing about the game that is “corny anime.”

steinkrug wrote:

Won’t be the last thing about the game that is “corny anime.” :)

That’s my fear.

Admittedly don't think I can name a single song or theme I've ever cared about in a Fire Emblem game. And now I care even less.

garion333 wrote:

Admittedly don't think I can name a single song or theme I've ever cared about in a Fire Emblem game. And now I care even less.

Yeah, in all seriousness the soundtrack is the least of things I've ever noticed from Fire Emblem. I'm certainly warm to Azura's theme from Fates, and part of the reason is because it reminds me of Voices from Macross Plus. Don't know why, as there are only a couple superficial elements here and there that are in common, but it just gives me that vibe. Otherwise, only other thing is Land of Sorrow from Echoes.

This isn't to say the soundtracks are inherently bad, but I can't even remember the Fire Emblem Warriors variants off the top of my head, and those were my favorites due to hard rock and metal remixing.

Here, I think, is the issue:

DSGamer wrote:
steinkrug wrote:

Won’t be the last thing about the game that is “corny anime.” :)

That’s my fear.

Dude, Fire Emblem has always been anime. The problem is that you were no doubt more partial to when "being anime"was more closely related to Record of Lodoss War (whose aesthetic you can see in this oh-god-oh-god-is-it-really-20-years-old AMV that makes better use of Duel of the Fates than Star Wars ever will) than to Sword Art Online. I can't necessarily say I blame you, but honestly, even after playing an older game like Sacred Stones I can't say I absolutely hate and loathe all the things present in Awakening. Fates? Oh yeah, definitely can see the distaste for that one. But what's happening here is reminiscent of when I decided to hate every Final Fantasy release after VII because it didn't fit my ideal aesthetic.

Three Houses isn't going to be those old games you've played a ton of. That doesn't mean what it will be is going to be bad. Even if it takes place in a school!

At least, that's the feeling I keep getting whenever you talk about the series. Anime tropes and relationship mechanics are things you loathe, regardless of whether the game's mechanics remain sound or not. It seems to me like you're getting obsessed with all the superficial trappings rather than the meat of the game itself.

Oh, and the UI, which we haven't gotten a good enough glimpse of yet.

garion333 wrote:

Admittedly don't think I can name a single song or theme I've ever cared about in a Fire Emblem game. And now I care even less.

The last Fire Emblem theme that I really, really cared about was the theme for "Softly With Grace" From Fire Emblem Advance. It was the first Fire Emblem I played, but one of the last I ever beat, sharing a similar play pattern with Fire Emblem Path of Radiance and Pokemon Yellow. Those were games that I started years before being able to finish, with me taking over ten years just to get past Brock because I was really bad and kept going on training binges then accidentally letting the gameboy die before I could save. I then gave up for several years before losing it and then retrying; similar story for PoR and FFA, but with PoR I got to the final level pretty quickly but couldn't follow through, and FFA I got stuck because I was a completionist and tried doing a gaiden chapter to get a second assassin with only one save file in use and a really sub-par team/pool. Anyway I really enjoyed the levels with the Four Fangs because of their difficulty at the time and this is their theme. Probably tied for my favorite video game theme of all time. Softly With Grace

I think the Preparation Themes are always fairly solid.

Notably the Sacred Stones theme

I also really liked the opening to Echoes.

DSGamer wrote:

I think the Preparation Themes are always fairly solid.

Notably the Sacred Stones theme

I also really liked the opening to Echoes.

They are, but I always find myself drawn to character themes the most in the older Fire Emblem. I have a particular attachment to that theme because it was on a majority of the most difficult mid-late game maps. If pressed I would say my favorite overall theme would be Sacred Stones, but that's just because I have the most play time on that one and could still probably play it blind folded. Probably spent more time on Sacred Stones than every other game in the series combined. But Softly With Grace will always hold a special place in my heart just because of how the characters with that team acted and ended up, and because of the difficulty at the time of the levels.

ccesarano wrote:
DSGamer wrote:
steinkrug wrote:

Won’t be the last thing about the game that is “corny anime.” :)

That’s my fear.

Dude, Fire Emblem has always been anime. The problem is that you were no doubt more partial to when "being anime"was more closely related to Record of Lodoss War (whose aesthetic you can see in this oh-god-oh-god-is-it-really-20-years-old AMV that makes better use of Duel of the Fates than Star Wars ever will) than to Sword Art Online. I can't necessarily say I blame you, but honestly, even after playing an older game like Sacred Stones I can't say I absolutely hate and loathe all the things present in Awakening. Fates? Oh yeah, definitely can see the distaste for that one. But what's happening here is reminiscent of when I decided to hate every Final Fantasy release after VII because it didn't fit my ideal aesthetic.

Three Houses isn't going to be those old games you've played a ton of. That doesn't mean what it will be is going to be bad. Even if it takes place in a school!

At least, that's the feeling I keep getting whenever you talk about the series. Anime tropes and relationship mechanics are things you loathe, regardless of whether the game's mechanics remain sound or not. It seems to me like you're getting obsessed with all the superficial trappings rather than the meat of the game itself.

Oh, and the UI, which we haven't gotten a good enough glimpse of yet.

I dunno, relationship mechanics became a part of the meat of the game with Fates. I expect they tone that down a TON with your character being a teacher.

I'm not a particularly big fan of where anime tropes and, therefore, games are right now. While something like Evangelion and its cousin Xenogears are bloated messes who use religious iconography as crutches for metaphors I'll take that over harems.

Personally, I just don't like the pairing mechanic. That can go away now.

I'll have to research and dig it up, but actually last I checked the religious iconography was largely chosen in Evangelion because it looked or seemed cool. It's a lot like the same reason they treat Western mythology as a grab-bag of concepts. See: the Fate series just grabbing figures both historical and mythological and interpreting in any way but the most accurate method possible. All Hideaki Anno needed was a religion that he could use to give the villains cause to the Human Instrumentality Project, as well as other stuff from extraneous materials we Westerners had no access to that gave additional depth to the setting.

........but that's a whole other thread.

I worry less about the tropes and the state of Japan that has led to those tropes. I'm really curious to see what happens to Japan in the future, but I'm also worried it will become more and more irrelevant. At the same time, Crunchyroll, Netflix, and ...third option I forget are starting to go in and throw money around in the anime season, much to mixed response (that also belongs in another thread). Video games, however, seem to be doing far better, as developers young and old are able to work on projects that don't always fit that trope-heavy mold. It just depends on if those devs are free of the Light Novel > Anime/Manga > Video Game > Light Novel semi-cycle of influence that the enthusiast crowd is trapped in.

Regarding the "relationship mechanics", you're partially right that they were full-bore in Fates. I'm assuming you mean the "waifu/husbando petting" simulator that was... weird and bad. However, Awakening had the pairing mechanic which linked up with relationships, and that led to the kids factoring in. Personally, I like that element of the game as it allows the individual units to continue to feel developed. It's the difference between XCOM and Fire Emblem. I just wish the writing were better, and that there'd be post-union type of stuff you could do seeing as relationships don't just end and never face challenges. But, I can see why that would disinterest some people. You're effectively turning fan-shipping into a game mechanic (one that was "thematically appropriate" in Awakening given its concluding "Power of love and friendship!" deal, but, I mean, Japanese entertainment product). But wait! People were complaining about NO relationships in Anthem! So I can only imagine it's a combination of factors, with the real problem being bad writing but everyone thinking it's just because it's anime.

Of course, there's also the issues with non-heteronormative factors that I'm not qualified to speak about but is certainly a factor.

And truthfully, just because the protagonist isn't the professor doesn't mean they are free from troublesome stuff. If anything you're more likely to have some new controversy.

Nevertheless, I feel like these elements are the least I'm worried about. Probably because I have a higher tolerance for it, but also because I see a lot of interesting ideas in the mechanics that have me far more curious. I'd rather learn more about them than worry about what anime trope is being chased now.

People were complaining about relationships in Anthem because the fear was that Bioware the RPG maker was dead, which is exactly how things turned out. Also, Bioware games have more involved relationships than anything yet seen in FE.

ccesarano wrote:

Nevertheless, I feel like these elements are the least I'm worried about. Probably because I have a higher tolerance for it, but also because I see a lot of interesting ideas in the mechanics that have me far more curious. I'd rather learn more about them than worry about what anime trope is being chased now.

I'm sure you do, Mr. Anime. lol

What mechanics? I feel like we still don't know anywhere nearly enough.