Borderlands 3 Loot-All

fangblackbone wrote:

Heh, maybe they have a new character generator that looks like the Star Trek Plot spreadsheet ;P

Zero + Gaige = new pet class
Axton + Jack's doppelganger = new assassin
Brick + Maya = new siren
Gaige + Axton = new soldier

Ooh, one thing I did notice is that Lilith has her glowing tattooed arm in one shot, her fire wings in another, and then in a third scene where she looks in trouble and is crawling and reaching for a glove, she looks de-powered. She no longer has the tell-tale blue tattoos of a siren!

IMAGE(https://i.imgur.com/AIRpC1W.jpg)

I think that is a Vault Key. You can see them activating one around 0:55 in the trailer.

I just hope they change the game to one playthrough to lvl up. I am so over the classic Diablo2-style of 3 difficulties on repeat.
Most new arpgs have changed this by now (D3, PoE,Grim Dawn and maybe others).

Level scaling and completing missions/worlds in any order would be awesome and most welcome.
It would certainly make it easier to insert DLC missions within the campaign. (rather than tacked on in between difficulty levels or sandwiched halfway through)
Tiny Tina's DLC was great but I was so done with BL 2 at that point that I didn't get very far with it.
I think I finished Claptrap's for TPS. I don't remember it being crazy long.

I don't think we'll see it anytime soon, but I would love to just be able to set my level to what I wanted it to be. I'm level 40, and my friend is just starting out, cool, I drop my level to 2 and we do the intro area again. I want to kill the main boss after 10 minutes, that's fine, I set the level to 50 and pick my talents. Scale the weapons base damage numbers to your level, scale shields to level, let the little challenges stick around regardless and you're all set.

If anything, I hope they *don't* try and mess with Borderlands too much. These games hit such a sweet spot, I hope they don't lose that magic just trying to change things just for the sake of change.

fangblackbone wrote:

Level scaling and completing missions/worlds in any order would be awesome and most welcome. It would certainly make it easier to insert DLC missions within the campaign. (rather than tacked on in between difficulty levels or sandwiched halfway through)

This reminds me--the number one thing I've wanted is if characters of wildly varying levels could all play together. If the game could take advantage of the beefier hardware to let the same enemy look like a level 5 enemy to a level 5 player, but look like a level 25 enemy to a level 25 player, and have an appropriate mix of loot.

I'd love a game where if my friend was like ten levels above me, they could still jump into my game and be like "hey--neither of us have done a bunch of the same side missions" and we could go and do them together.

I'll admit, watching the first minute of the trailer had me concerned that the game was only going to feature a brown landscape again, I'm so glad that isn't going to be the case again (think BL1). Each subsequent time I've watched the trailer, I've gotten more and more excited. New villans, giant enemies, more Claptrap, new vehicles, guns that walk, Brick Sax solo, I'm digging it all. A pretty sweet trailer.

Rykin wrote:

Looks like the female probably enemy leader is named Calypso and she is a Siren and the guy is maybe The Father (the text on the poster at 0:06 for him is harder to read) and they are the leader of a cult called Children of the Vault.

Watching through the trailer again, just after the "Baddies? We got those" splash screen, the side of "Father's" head looks like it has a glowing tattoo, like he could be some sort of male Siren. I think that could be interesting.

Here's the link to the full leak in Jan. 27th for those interested. The presentation and trailer confirm enough of what's detailed here. A bunch is still subject to change, however.

Character Progression Details:

Spoiler:

-Each Class has 1 big skill tree instead of the 3 smaller trees found in the previous titles and in addition they get 3 actions skills as opposed to the first
-Passive traits and skills are a big part of the game

Class Details:

Spoiler:

Soldier/Gunner Class - Moze - The Bot Jock:
-The Soldier is very tech and robot featured and is able to call in a titan like the game Titanfall
-She will have a co-op focused skill tree which will allow a co-op buddy to climb on the titan and control its mounted turret (3rd person mode?)

Siren Class - Amara:
-The Siren is a female that will be a melee focussed character similar to Brick from Borderlands 1
-3 actions skills: .Phaselock (can hold 3 enemies at once), Groundpound skill ,Self-projection that can fire at enemies
-Buff character

Assassin Class - Zane - The Operative:
-The Assassin will be similar to Zer0 from Borderlands 2 as he will be able to throw out a decoy to draw aggro
-Wealthy character as he has some classier character customizations

Hunter Class - Flak - The Beast Master:
-The Hunter is a pet class Vault Hunter
-This Beast Master can choose between 3 different pets
-Each pet will have their own abilities
-This Vault Hunter is still in alpha state as the AI of the pet isn’t working properly
-In the past, it was mentioned by a GBX employee that AI is a difficult thing to get right
-The Beast Master is a robot and looks like a “homeless” person

Eldon_of_Azure wrote:
Rykin wrote:

Looks like the female probably enemy leader is named Calypso and she is a Siren and the guy is maybe The Father (the text on the poster at 0:06 for him is harder to read) and they are the leader of a cult called Children of the Vault.

Watching through the trailer again, just after the "Baddies? We got those" splash screen, the side of "Father's" head looks like it has a glowing tattoo, like he could be some sort of male Siren. I think that could be interesting.

So elsewhere they did some zoom and enhance on the poster with the names and it appears to be Tyreen and Troy and they are the Calypso twins and they both have the ability to steal powers from Sirens. In the screenshot above with Lilith without her tats it looks like they may have been transferred to Troy.

In the trailer you can see Amara use two different ultimate skills one which is a ground pound and one which is phase lock so that is speaking well for that leaked detail.

pyxistyx wrote:

All in all...looks like Borderlands.

This was pretty much my reaction to the trailer. I was expecting a more obvious improvement 6 years after the last, but it's fine. I will gladly play more Borderlands. I'm always down for guns with legs.

A couple of things about Sirens.

-there were 6 at the start of Borderlands (Lilith, Maya, Angel, Commandant Steele, and Amara)
-Tyreen Calypso may be the 6th
-according to the wiki, it doesn't mention that they have to be women

Certainly sounds like the Calypsos will be involved with stealing Siren's powers. Will probably be a big part of the plot.

Vector wrote:

A couple of things about Sirens.

-there were 6 at the start of Borderlands (Lilith, Maya, Angel, Commandant Steele, and Amara)
-Tyreen Calypso may be the 6th
-according to the wiki, it doesn't mention that they have to be women

Certainly sounds like the Calypsos will be involved with stealing Siren's powers. Will probably be a big part of the plot.

Two of the Sirens you listed are dead though (Angel and Steele). The comics featured another one named Asha though they may not be canon. Maybe the younger girl seen with Maya is a new Siren (her powers may not be active or they may have been stolen by Tyreen).

Based off of leaks and some examination of the Children of the Vault banner in the trailer it is thought that Tyreen can steal power from other Sirens and has the ability to grant powers to others. A small part of the banner says "Learn Special Powers".

The part that I though was Troy's name says Serve The Father so it sounds like the twins may not be the big bads after all.

Dyni wrote:
pyxistyx wrote:

All in all...looks like Borderlands.

This was pretty much my reaction to the trailer. I was expecting a more obvious improvement 6 years after the last, but it's fine. I will gladly play more Borderlands. I'm always down for guns with legs.

That particular part just made me laugh. I totally want to toss out a gun that runs towards the enemy while firing.

That particular part just made me laugh. I totally want to toss out a gun that runs towards the enemy while firing.

If they don't make a class based on that, they are leaving heaps of money on the table!

Neat but unlikely idea: You can customize NPC appearance, since many of them used to be PCs. My primary is Maya, and she stuck to the short side swoopy over the eye hair and the dolphin top, and she looks weird without them.

Count me in the camp that cares about the characters...the PCs, at least. And actually, most of the dire characters are dead, soooo, cool.

I wonder how that will work. I am picturing something like the laptop gun from Perfect Dark. Secondary function that causes you to toss the gun away and it just starts doing its thing except this time it is more than just a turret. Imagine if all four players could do that with three guns each

Spikeout wrote:
IUMogg wrote:

I thought the trailer was kind of a dud. I’m really curious to see what changes they made and I’m hoping they reveal new systems and mechanics and everything soon. I don’t think just more borderlands will cut it. I think this polygon editorial nails it

https://www.polygon.com/2019/3/28/18...

I'm a little on that train of thought too, it be refreshing to have new systems or mechanics in Borderlands 3 & the gunplay to be improved as I think the likes of Doom & Destiny have raised the bar in that department.

I'd love to just see a short mission or a small slice of gameplay to see how enemies react to bullets, how good the abilities look, how much interactivity with the environments etc

Still looking forward to it though even if it is more of the same just done better.

I think Kuchera is talking out his ass about a trailer. That's his job and all, but not everything needs to chase trends. We can have a sp and co-op focused game and not a neverending online loot grind. In fact, Borderlands being *just* more Borderlands is refreshing. It's been long enough that they've hopefully cooked up more silly sh*t (guns that walk!) instead of releasing Borderlands 2 with an online grind focus, which is likely what would've happened if Borderlands would've reinvented itself as a looter shooter. Instead, it's an ARPG continuing in the line of Diablo and thank gawd for that.

I realize some people are unhappy that the game doesn't look appreciably better than Borderlands 2 and we didn't have a bunch of bulletpoints on new modes like battle royale, but the trailer was chock full of Borderlands *style* which is what sets it apart from other games and in that way it was a phenomenal trailer.

Well, we can all take heart. Based on the search results I just got, the grasping, desperate, ambulance chaser chum feeding parts of Youtube are all over this critical story of "Guy From Website Doesn't Like Trailer."

I, having acquired The Handsome Collection over the holidays, am looking at closing out TVHM with Zero, making him my third max leveled character.

I enjoyed my first playthrough of each borderlands game, but could never find any fun in them after that. There never really seemed to be endgame activities, and leveling a second character means sooo much standing around waiting for exposition, walking through linear quests you've already seen, etc.

I really hope BL3 steals "adventure mode" from Diablo. I'd be so all over that.

fenomas wrote:

leveling a second character means sooo much standing around waiting for exposition, walking through linear quests you've already seen, etc.

Obviously, I find appeal, but you're not wrong about this. Honestly, storywise BL2 feels very antiquated. The transitional period it came out in shows.

I hope it is more than this but I envision the walking gun as an extension of the (Tediadore?) guns that you throw and explode like a grenade on reload. Instead of throwing it, you drop it and it tracks down a nearby target shooting at it. Whether it explodes and/or causes damage after a time is anyone's guess.

I would love for it to be an actual gun type or an alt fire for some guns. It would certainly make BL3 less twitchy for those of us who's skills have aged. Since we will be having more than one active skills, it could be an active skill for the soldier, agent or hunter/pet class. (I don't see it fitting in the lore of what we've seen of the siren)

SpacePPoliceman wrote:

Obviously, I find appeal, but you're not wrong about this. Honestly, storywise BL2 feels very antiquated. The transitional period it came out in shows.

Here's a sentence I never thought I'd say, but that game needed more cutscenes. I guess at the time keeping all the exposition live and in the engine seemed more engaging, but at least cutscenes could be skipped the second time around!

fangblackbone wrote:

I hope it is more than this but I envision the walking gun as an extension of the (Tediadore?) guns that you throw and explode like a grenade on reload. Instead of throwing it, you drop it and it tracks down a nearby target shooting at it. Whether it explodes and/or causes damage after a time is anyone's guess.

It has that boxy look that Tediore has. Tediore also had the Deliverance, a legendary shotgun in Borderlands 2, which would fly towards and enemy and keep firing until it exploded, so it would be along the lines of what we’ve already seen from them.

I'm not entirely excited for BL3. I cant seem to remove my image of Randy Pitchford and Gearbox's recent set of duds. I hope it is actually good though.

To add something that isn't just negative. A male siren sounds cool if they have good story reason.

I have super low expectations. I am looking forward to a new good Borderlands game but I dont have the confidence yet in this one. Randy is a big part. The pre sequel was just not fun for me and the DLC it had didn't help. I know that was a diff team but it still taints my image of what BL might be in the sequel. The trends in gaming as well do not help inspire hype in me either. I think as long as it's not riddled with microtransactions for RNG rewards and the DLC is something I look forward to after the campaign rather than "why was this not in the main game at launch" it should be great. Looking forward to more details and if it ends up an Epic store exclusive. That would be a good way to keep me from buying it.

And we are officially Epic store timed exclusive for PC folks. Release date Sept 13th.

New trailer and info:

Launches September 13th, 2019 and is exclusive to the Epic Games Store until April 2020 on PC.

Official Vault Hunter info:

Moze as The Gunner: When Moze needs backup, she digistructs her mech – Iron Bear – for a sucker punch of additional firepower.

Amara as The Siren: A confident, capable brawler with the ability to summon ethereal fists, Amara uses her Siren powers to smash her enemies.

FL4K as The Beastmaster: FL4K lives for the hunt. So do the loyal beasts that follow their master’s every command. Their preferred prey? Unsuspecting bandits, those poor suckers.

Zane as The Operative: Specializing in battlefield gadgetry, Zane is extremely proficient at slipping into combat, creating chaos, and sneaking back out as if he were never there.

Editions info:

Borderlands 3 Standard Edition ($59.99)
Includes the base game.

Borderlands 3 Deluxe Edition ($79.99)
Includes the base game, as well as bonus digital content:
*Retro Cosmetic Pack: Vault Hunter head & skin, Echo Device skin, weapon skin
*Neon Cosmetic Pack: Vault Hunter head & skin, Echo Device skin, weapon trinket
*Gearbox Cosmetic Pack: weapon skin, weapon trinket
*Toy Box Weapon Pack: 2 Toy guns, Toy grenade mod, weapon trinket
*XP & Loot Drop Boost Mods

Borderlands 3 Super Deluxe Edition ($99.99)
Includes all the bonus digital content and pre-order bonus of the Deluxe Edition plus the Borderlands 3 season pass, which includes:
*Four (4) campaign DLC packs featuring new stories, missions and challenges;
*Butt Stallion weapon skin, weapon trinket, and grenade mod.

Borderlands 3 Diamond Loot Chest Collector’s Edition ($249.99)
Includes the full game, season pass, and all bonus digital content and pre-order bonus of the Super Deluxe Edition, plus:
*Diamond Loot Chest Replica
*Borderlands 3 character figurines (x10) including the four new Vault Hunters, the Calypso Twins, and other characters from the Borderlands universe (approximately 3 inches tall)
*Sanctuary 3 snap model
*Vault Key keychains (x4)
*Cloth galaxy map
*Character art lithographs (x5): Character prints starring the new Vault Hunters and Calypso Twins
*Borderlands 3 Steelbook case

I'm already in (PC).

I've always bought into Borderlands games late, so I'll have no trouble waiting until after April 2020 to get it on Steam. In the meantime, I still have to get through The Pre-Sequel, and maybe finish up the DLC for 2 that I was in the middle of when I burned out of games with random loot drops.

Should we revive the old thread for the Borderlands remaster or create a new one?

I can't say I'm exactly surprised by what we've seen so far. Borderlands 2 was largely the same as Borderlands 1. It added new story and the classes/skilltrees changes, but the overall game play, linearity, graphics, etc., did very little to evolve. I would say the Pre-Sequel was the largest evolution of the game so far with the reduced gravity, oxygen mechanics, etc., but even then, the overall gameplay and structure changed very little.

I do hope they add some of these other things some of you guys have mentioned. Some actual endgame activity beyond just grinding 3-4 bosses would be nice and Fenomas' Diablo-style Adventure Mode would definitely be cool for playing and leveling alts. I, too, get kind of bored going back through the same linear story line over and over and usually only get my primary character to max level. At least until the DLCs have released a class that I like even better anyway.

Overall, I've really enjoyed all the other games and most of the DLC (Tiny Tina's Assault on Dragon Keep was amazing!). Gearbox hasn't really let me down with BL yet; I'm sure I'll enjoy this one as well.