Off to a brief start. Made a human female with the tomboy trait to get rid of the female stat modifier. Put a point in melee and persuasion and the other three in stats. Bought a nicer dress but also boots and knife, and that kind of speaks to the character. Arrived at the first town.
Not having an ability to highlight interactable objects is kind of annoying. But I’m going to try to RP a bit anyway that she wouldn’t be picking up lots of “junk” to help with that.
Rolled a female melee/mage character this morning. No idea whether I'll be able to commit the time to this that is necessary to finish but I'll give it a go. This game has been on my "to play" list for almost twenty years now so I figure I should finally give it a shot.
you gain levels pretty quick. I think I was up three levels before leaving the crash site map, just by clearing out all the wolves, boars, cave rats and goblin-things in the area.
Yeah, some of the stuff in the crash area was too much for me to handle safely. I took out the easy stuff.
I almost went with firearms but decided I didn’t feel like dealing with ammunition. At least not for my primary weapon. I’m curious to see how much I can get out of persuasion. Try to use talk to resolve some situations but have enough skill with a blade if talk goes south. We’ll see. I might put some points in some thief skills but right now I’m not planning on going full sneaky steal-y.
I, too, decided to proceed without a guide as much as possible.
Downloaded the game yesterday, and started reading through the manual. That manual really evokes the feeling of old-school RPGs.
For people who have played this before, I have a couple of questions about the character system. It seems like you gain one stat point per level, and the stat point can be used either to raise one of the character's primary attributes, or to raise the level of a skill, or to progress in some magical or technological discipline. Is that right? Maybe this will become clear as I play the game, but I found this kind of confusing to read about in the manual.
Also, I think I read somewhere that during the game, you can add at most 10 points to an attribute, above its starting value at character creation. In other words, if you want to max an attribute later in the game, it needs to be have a value of at least 10 when you make the character. Does anyone know if that's right?
I'm not trying to min-max, but if I want to make a person who's exceptionally good at one or two things, I want to make sure I'm not artificially limited in maxing out those things.
Thanks! Yeah, I'm definitely not going to try to do that "only spend two points" thing either. I'd rather play the game and see where things go.
So when you level up and are given the choice of where to allocate that point, is the single point for an attribute also worth one point in a skill or one point in a discipline? Or, is the point worth more if spent in a skill or discipline? Something I read suggested that one attribute point was worth about four skill points, which confused me.
Oh, that makes sense. Thanks!
Count me in!
I also explored the first town a bit.
Said individual that wanted what I had just seemed a bit too suspicious to me to hand over what they wanted.
Is everyone patching? I downloaded the Steam version before thinking, "Hmm, I wonder if the GOG version handles this already." I then downloaded the GOG version, which includes a recent patch for newer systems. What are folks doing? Can I patch later if I experience any issues?
I applied stuff from the Unofficial Patches link to the GOG version. All I know is everything is working so far on Windows 10. Didn’t test it pre-patching so I can’t really say how much it did to improve the experience.
I did the generic Unofficial Patch, the music one, the town map one and the resolution one.
Yeah, playing without a guide will probably make for fun discussions.
I applied stuff from the Unofficial Patches link to the GOG version. All I know is everything is working so far on Windows 10. Didn’t test it pre-patching so I can’t really say how much it did to improve the experience.
I did the generic Unofficial Patch, the music one, the town map one and the resolution one.
Yeah, playing without a guide will probably make for fun discussions.
I've installed the UAP and also the town HD upgrad no problem. I can't get the HD texture pack (1.5) to work for love nor money it would seem. Will have to keep trying.....
I'm definitely in! I'll get started sometime in the next week or so- I've tinkered with a few other games while coming down from my DA:O high. Thanks to those that posted the patches!
If you've not already, Head back to the cave at the start for a small side quest. Might help with the xp situation.
I'm in, made a female half-elf raised by monks. I think I'll make her into a gunslinger/grenadier, falling back on daggers to begin with.
It'll be some time before I'll make some real progress though. I have Sekiro to butt my head against, and a Pathfinder: Kingmaker game in progress. Maybe I'll chip away at it when the difficulty of those gets to rage-inducing.
Getting out of the first town...
I was amusingly able to convince the thieves that I was from the Thieves Underground and there to tell them they were trespassing on other thieves’ territory. They gave me 200 gold to atone for the mistake.
I started this up yesterday and fiddled around with character creation a little bit. I think I'm going to play a human, with the Miracle Cure background: +5 Perception, +3 Intelligence, +3 Charisma, but -5 Constitution, -3 Strength, and -3 Dexterity. A sickly, but smart, kid out to see the world!
Yeah, pleased with seeing my points in persuasion actually making a difference already.
I didn’t even realize until seeing otherwise here that it played a factor in recruiting
Sogg
I am trying to be in. I jacked up my install, I think I had a mod installed from before that messed up the High Res patch (who knows, it has been a long while since my last dalliance with Arcanum). So, starting over tonight when I get home.
Trying to think up a character I want to roleplay. Leaning toward elven con man.
Going with my default Arcanum build - elfy mage
I murdered my way through the opening area, though Virgil usually had to finish off my enemies as I kept casting myself unconscious.
I killed Fargus for Arbalest and got his blessing, then killed Arbalest and got his artifact back - the blessing stays on!
Morally gray this playthrough, I think.
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