Warframe

In total, I’ve bought 2k plat, at -50% (1k x2 for $25 each) - I’ve enjoyed WF far more than other games I’ve spent $60+ for. I still have over 1k. Mostly spent on slots (frame and weapon), a handful of Reactors (20p ea), Forma (35p for 3), and a couple Prime things (Helios Prime Set (I forget, maybe 80p), and some Prime parts for ranking up Syndicates (because I wanted it “now”... also maybe 30p ea (don’t recall)).

I’ve never sold any of my own stuff for plat (I might be able to do a few mods), I save Prime pieces for Baro - I need more of those Primed mods.

That's great to know--the cost of 1k-2k plat doesn't seem unreasonable overall, especially with a discount. Things felt kind of unbounded to me, not knowing how many things I'd really end up with, so that worried me a little.

Yeah, 2k plat can carry you quite far if you don't go too nuts on buying frames and cosmetics. I buy whatever frame slots I need, I put reactors in all of them, and bought a few palette and syandana bundles and still going strong.

Got (what I feel is super) lucky on a Stalker spawn - Smoking Body ephemera! Had to build another Ash chassis (or system?), and now just need a million frickin credits

I can’t wait!

My next favourite one is the seedling footsteps(?)... leaves little growing plants in your wake

What's the deal with the Stalker and the Acolytes? I've seen some mention of this, but never run into them, or do you find them? One of the Acolytes drops a mod I'll want sometime.

It's pretty slow getting around for Orb Vallis bounties (and bonds don't drop much), but I've been doing it for Nightwave points.

Why does every random group I play with always return to Fortuna after every bounty? Is it safe to leave squad afterward and then start another bounty from out in the field?

You must have encountered the Stalker, even if he hasn't come for you directly. He comes after players for killing bosses. The lights flicker and usually the whole squad will jump him quickly because he has some pretty cool drops if you kill him before he kills the player he's after. He sends you creepy emails when he's marked you for killing a boss.

Stalker is a “regular” event, like MrD said - lights/screen flickers, a little screen pops up (like Ordis or Space-mom does) if he’s coming for you (otherwise you just see the lights flicker). I forget if everyone hears his whispering, or just the “target”. The Acolytes was a special event (it’s not on right now, but I hear it happens a couple times a year) - they would appear in nodes throughout the system; in the “quests tab”, for each, their locations would be listed as: unknown, a planet, or specific node name. Once you knew where they were if you jump in that mission, that named Acolyte would spawn, sometime, somewhere.

Stalker might not come for you unless you’ve reached a (pretty early) point in the main quest-line, but if he comes for anyone else in your group, you still get to get in on the kill/drops. Ephemera are brand new additions to the game (it’s cosmetic, but look cool), but he normally drops Dread (pretty good bow), Despair (pretty good throwing knives), and later (through the story) he also has a chance to drop a (again... pretty good) melee weapon.

I believe if you're hunting Acolytes, and you're definitely in the node one of them is supposed to spawn in, then that Acolyte is guaranteed to spawn in a predetermined tile. If the whole team does the mission and extracts without visiting some dead end tiles you may miss out and have to try again. The second a player hits the predetermined tile the flickery lights start up.

Best way to tackle it would be for one player to follow the left-hand-rule, and another player the right-hand-rule.

Stalker just up and leaves it he manages to down his target once. I'm not sure if the Acolytes work that way or not. Some of them drop some good crit-based mods so its worth looking up which might have things you want.

Tried the new Fortuna boss once yesterday. We got past the code door, but then nothing spawned. Unsure if there's a doorbell to get the show started or maybe one of the pubbies was missing thermia?

I'm liking that Amalgam Serration, one more speed mod for Loki. Gotta go faster!

I don't think I've ever run into the Stalker. Sounds kind of surprising. I am marked by him and another group. I'll have to keep my eyes open!

The Acolytes sounds pretty rare, especially if they are the only source of certain mods.

edit: Looks like I got a taunting email after taking down the last boss I did. Maybe he'll show up!

I'm getting back to pushing the star chart after spending time figuring out all the different activities for nightwave stuff and exploring the open areas a bit.

I notice I seem to take a lot of damage very fast sometimes, dying almost immediately. This is generally when there are so many enemies around that even though I kill them in a fraction of a second I can't target enough to cut down on the incoming fire.

I'm working on improving my mods for armor based on Warframe Builder recommendations since I'm using Rhino, but it doesn't seem like the mods they recommend are too far off what I have. Maybe I'm not being mobile enough?

Perhaps it was just the last nightmare I did (energy drain), but it doesn't seem like I always have energy for iron skin.

The rhino 2nd power makes you invincible until it runs out. You should have it up at all times. The game won't let you cast it again when it's active. If you start taking shield damage, cast it again.

Wow, I did not understand what Iron Skin was doing. The in-game description is a bit spartan. Trying it again, I see now the health percent on the ability bar and the buff that lasts far longer than I realized. Suddenly seems like I'm kind of invincible... although I'm not sure I've been tested again yet.

Right, Iron Skin doesn’t have a timer, like a lot of abilities tend to, it’s ablative... it lasts until the last hit point gets blasted off. Armour benefits this extra HP too, %-damage reduction gets factored in, before the damage is applied to you/your Iron Skin. If I remember correctly, the Iron Skin amount is based off your “Strength”.

Rhino should have Iron Skin active ALL the time. Pretty much the same for any frame that has a DR ability - Gara’s 2, Nova’s 1, Nezha’s 2(?).

Using Iron Skin properly has definitely been helping. I switched to trying to increase my damage output. I think sometimes with my Soma Prime, dead enemies get piled on top of each other in front and block my shots to other enemies.

I managed to farm the Split Chamber mod from the first tier three dark sector I could find on Europa. A little painful with groups not being competent or leaving after one extraction. Otherwise, I think I lack any sort of AoE attack for giant packs.

I've run into Stalker twice now, found I could kill him on the second but he didn't seem to drop anything great that time.

about iron skin, during those couple seconds of immunity you get right at the start, all damage gets added to the total armor you get for the casting, so time it right with a big enemy attack or when you're getting swarmed and it can get significantly better.
congrats on the split chamber, i've been trying to get one of those for awhile now with no luck.
hmmm, gives me an idea. since the drops for different mission types are quite different and somewhat necessary, does anyone have mission types they really dislike but want the drops from, or vice versa? maybe we could match up some gwjers to trade mods from mission types they like for ones they really dislike.

Defection is probably universally loathed - I had to run soooo many C rotations for Harrow’s Systems(?). A lot of people don’t like Spy missions, I got really good at one set of Grineer Spy tilesets farming Ivara.

I’ve had some luck asking at the start of the mission if people will stay for a certain rotation, otherwise Recruitment Chat has lots of people that might help you out if you’re going for something specific. I’ve joined plenty of missions where I wasn’t needing the “reason for completion” myself.

This past double-credits weekend, I spent every few minutes I could spare gaming, playing Medium Index - I went from 200k to 19M credits :). Only had 2 “failed” matches because nobody (including me) was watching the timer.

Next weekend is double-resource drops - I’ll probably go between Kuva and Toroid farming.

Only done the index once. Probably should have tried again this weekend. I did a few runs of Semenei, Ceres and got over a million at least.

Wink_and_the_Gun wrote:

This past double-credits weekend, I spent every few minutes I could spare gaming, playing Medium Index - I went from 200k to 19M credits :). Only had 2 “failed” matches because nobody (including me) was watching the timer.

Next weekend is double-resource drops - I’ll probably go between Kuva and Toroid farming.

You and me both. I didn't realize how lucrative that was until this weekend. Got paired up with a pretty competent crew and ran an Index for the full hour. Get's a little tough. Apparently there's a silly boss that gives you his autograph?

Made the mistake of joining the pubbies' discord to coordinate. Ohmalord teenagers are insufferable. I feel better about climate change now.

New boss fight is pretty neat, though I don't think I'll be looking forward to thermia fract'ing any time soon.

Exploiter orb is a pretty simple fight to learn, experience will speed up the fight tremendously, though. Nova can nuke the vents before Exploiter ices them over, making Phase 1 as fast as it can be (she still has to finish a lot of dialog). In Phase 2, as long as you kill off the coolant raknoids before they get to her, and you’re throwing the thermia (not sure if shooting the canisters really matters?), it’s pretty easy.

When she’s about to pop, you just have to make sure you grab what you can, before flying away - also be careful with frames with a damaging aura (Gara’s 2 for ex) - it destroys thermia canisters (for sure) and possibly the final loot drop (not 100% sure).

What sort of power or level enemy do you need to handle to do the Exploiter Orb?

I haven't tried it, thinking I'm not ready. Getting more powerful is slowing down since mods I'm missing are really tough to find ones and high mod levels are really expensive. I just reached Uranus, but haven't cleared Saturn, Europa or available Void fully.

A survivable frame, even an early one like Rhino, can be a welcome addition to most any team - his 2 keeps you alive (less time where your team is having to revive you), and his 3 gives a nice buff to anyone in range (his 1 and 4 aren’t very useful, especially in this fight) - as long as it’s 30, maybe even catalyzed - armour, strength, some range and duration, and you’re golden. A good ranged weapon (not necessarily a sniper) with multi-shot, +crit chance and damage multiplier.

First phase is harder to follow, but if you don’t get lucky with a nuke-Nova (that knows what they’re doing... ie: not me), then there will be orange canisters in one of the alcoves on the ground floor - you need to throw those at the ice-covered bits on her, to make them vulnerable. Once all 4(?) of those are broken the fight moves outside - this phase is where you kill the coolant raknoids, drop their canisters on the fractures, pick up the filled cans, and throw them at Exploiter - fill up the heat-meter and get close to her - triggers a cutscene, exposes a weak-point, shoot it, and repeat until dead. Grab the loot and get away.

I'm starting to feel a little overwhelmed by the number of enemies again sometimes on Uranus, but I can probably get through things even if not kill everything. Maybe I'll have to try Orb just to learn it, even if not so much for the loot.

By Uranus you should be aiming for proc builds. High level Grineer are heavily armoured, so you need to strip that. Corrosive was the sh*t last time I was playing, along with slash damage. Straight damage and crit builds are going to be making life difficult.

I understand some of the status effects and the status chance, as well as building toward that compared to damage or crit. I'll have to look up slash effect specifically maybe and then look through the market for weapons that are considered good at this to try out.

I queued up a bunch of things to build yesterday, but mostly just things that looked cool or that were "ranked" highly (or that used argon crystals since I ended up with six after a survival run).

I am really starting to open up to ditching certain weapons to save slots. Some things I just haven't liked the feel of or there's better version of the same weapon type.

I've been trying to keep my weapons sorted by purpose. mob clearing, sniping (for stealth missions) and boss killing are my current catagories. Then i try to make sure every loadout has one weapon for each purpose based on whatever im doing. Made me realize i was saving a couple weapons that were actually useless to me.
Oh, head to the tenno lab and try to get an arca plasmor as soon as you can, thing is a beast. Put serration hell's chamber and mods for corrosion damage on it and it's scary how good it is against almost anything. Windmill slam worth a potato!

StrayTanooki wrote:

I am really starting to open up to ditching certain weapons to save slots. Some things I just haven't liked the feel of or there's better version of the same weapon type.

Here's a good list:

https://warframe.fandom.com/wiki/Wea...

You may not want to just sell any of those weapons that craft into other weapons. Might as well use what you have for XP fodder instead of throwing it away.

I've got a number of weapons lined up as I move toward and hit MR8. MR10 stuff, like the plasmor, is a bit farther off.

I've got some side stuff going, like gradually farming spy missions and various bounties (I started messing with syndicates tonight), to do when leveling new things or if I run into a wall pushing through the star chart. Also farming any major mods I don't have that are actually obtainable before later in the game.

Stele wrote:
StrayTanooki wrote:

I am really starting to open up to ditching certain weapons to save slots. Some things I just haven't liked the feel of or there's better version of the same weapon type.

Here's a good list:

https://warframe.fandom.com/wiki/Wea...

You may not want to just sell any of those weapons that craft into other weapons. Might as well use what you have for XP fodder instead of throwing it away.

Yes! I was just looking at this earlier today. I had an image from somewhere showing the tree, but it was well outdated. This is much better.

Endless modes certainly seem best for leveling things, ideally with a full squad. Excavation maybe seems the best overall since it'll also get you more relics?

The next week or so won't allow me much play, and Sekiro is out in a couple days... but I look forward to trying to push forward gradually.

Excavation is great because you need the resource and relics. However, XP it's not that great because to be anyway optimal you need to be split in two groups at least. General strat is two group of 2 doing 2 extractors. 1 person being more of defense one going further to get power etc. So you are rarely sharing between 4 sometimes with no one.

Survival/Defense are great for XP and use to be best. However, now that Sanctuary Onslaught is by far the best.

Tycho the Mad wrote:

Oh, head to the tenno lab and try to get an arca plasmor as soon as you can, thing is a beast. Put serration hell's chamber and mods for corrosion damage on it and it's scary how good it is against almost anything. Windmill slam worth a potato!

The Arca Plasmor should shove you backwards when you fire it, and more so if you're in the air.