Apex Legends - Catch All

ranalin wrote:

I still think this was a bad decision on Respawns part. You are flying with a rocket suit. Downward momentum doesn't translate into horizontal momentum when you level out. By making it a mini game, it just rewards people who know, and eventually everyone will know which makes it an annoying part of the game.

I mostly second escher's weapon choices. Spitfire is my number one choice in most situations now.

I have had limited success with the Wingman (on console). I accept my limitations and always run with a shotgun.

I don't bother with snipers. I'm not good enough to down people quick enough and even if you are getting people down at distance there is probably a good chance of their team reviving them before you can get there to finish.

I'm getting ever so slightly less terrible at this game, or else have played enough more to get lucky a few times. Yesterday, very early on, one of my squadmates was killed and the other was downed, but I managed to take out both enemies responsible, revive the downed squadmate, and pick up the banner of the other and eventually revive him, and we ended up placing 2nd.

The biggest thing I have to remind myself of in this game is to use my hero's powers. Bangalore's smoke has been a big help in letting me escape when I'm getting shot from a position I can't see or otherwise reach.

Seeing some people stream this game on PC, I'm disappointed that the pinging options aren't as easy on Xbox (at least as far as I can tell). Particularly, I want a one button "enemy over here" callout that's not dependent on me getting the enemy in my sights when I hit RB. It's no better than 50-50 whether I call out the enemy or just suggest my squad go to that area. Frustrating.

mrlogical wrote:

Seeing some people stream this game on PC, I'm disappointed that the pinging options aren't as easy on Xbox (at least as far as I can tell). Particularly, I want a one button "enemy over here" callout that's not dependent on me getting the enemy in my sights when I hit RB. It's no better than 50-50 whether I call out the enemy or just suggest my squad go to that area. Frustrating.

Double-tapping RB sends the “enemy here” ping, regardless of whether you actually have them in your crosshairs.

Ah ha! Thank you!

This seems like a logical post in the Apex forums:

I was one of the people that believed everything was fine with matchmaking... until a couple of days later when you start seeing a CLEAR difference between the everyday joe that works and cannot play all day everyday and the "others". The game rapidly became frustrating for the "casuals" as those do not have much chance of winning anymore.

I can already hear elitists with no counter arguments and just spamming strawman fallacies like "get good" (try to bring objective counter arguments pls) but there needs to be a match making for several reasons:

1)Noobs getting into the game won't enjoy nor will they actually improve if they get vaporised without any chance of learning.

2)Better players will not improve if they simply stomp noobs.

3)You have randos/strangers with work and responsabilities forming squads of casuals without any real teamwork as they don't know each other at all versus sweaty mc tryhards squads that haven't showered in the past 2 days that play all day/night together.

With a matchmaking you get:

1)Noobs will be facing noobs giving everybody a fair chance

2)Average Joes facing average Joes for fair/entertaining and non frustrating games

3)Pros, twitch streamers and sweaty tryhards will be put together and the game will be much more challenging for all of them
4)You can even make a "ranked" queue/mode that rewards top squads with bonuses such as crafting metals for example to give an incentive to better players (or masochistic noobs) to play on there instead of the regular queue.

The argument of "people will be playing always against the same people" is bs as there is more than 25 million players on the game as of this day.
Also, everybody wins. Games will be more challenging, fairer, more rewarding and a LOT less frustrating overall.
The only reasons somebody would be against matchmaking, would be because he's pitiful and only wants free wins against worse players or if he's a noob player himself and, well, he's the definition of a masochistic noob lol.

My guess is that they have a ranked system relatively ready to go but did not want to implement it because they really had no idea how many people would be playing. Now since they have a huge player base I think a ranked system is warranted for everyone's enjoyment.

How does Fortnite handle it?

Also. I meant to post this in another thread, but it seems to be spreading across different games. Why the f*ck has 'trying hard' starting to have a negative connotation? Is this just bleed over of the 'everyone wins' condition?

I don't play it much but I don't believe Fornite has a ranked system. I'm sure that's the model ($) they are after. If they see Fornite working without it, I would be surprised if they add it.

ranalin wrote:

How does Fortnite handle it?

Also. I meant to post this in another thread, but it seems to be spreading across different games. Why the f*ck has 'trying hard' starting to have a negative connotation? Is this just bleed over of the 'everyone wins' condition?

Yea, I am lost on that term as well. I was always taught to work hard. Is that not a good thing anymore? I usually see streamers, who are obviously trying hard to win, calling other people "try hards". I'm old and confused.

It's a fairly juvenile reaction to someone outsmarting and outplaying you in these types of games. I think it came about from an idea of 'oh they were trying harder' and spiraled into negative with dismissive phrases like "Oh I'm just here to have fun and the try-hards are trying to be pro and taking the fun out of it." Which is just code for I died and I'm mad about it because someone was better.

superblack wrote:
ranalin wrote:

How does Fortnite handle it?

Also. I meant to post this in another thread, but it seems to be spreading across different games. Why the f*ck has 'trying hard' starting to have a negative connotation? Is this just bleed over of the 'everyone wins' condition?

Yea, I am lost on that term as well. I was always taught to work hard. Is that not a good thing anymore? I usually see streamers, who are obviously trying hard to win, calling other people "try hards". I'm old and confused.

I've only understood the pejorative "try-hard" in this context: https://www.urbandictionary.com/defi...

I've never seen people say working/trying hard for real is bad. Unless them millennials are now saying that living at home indefinitely with the parents is the way to go nowadays. Why try hard!

PaladinTom wrote:
superblack wrote:
ranalin wrote:

How does Fortnite handle it?

Also. I meant to post this in another thread, but it seems to be spreading across different games. Why the f*ck has 'trying hard' starting to have a negative connotation? Is this just bleed over of the 'everyone wins' condition?

Yea, I am lost on that term as well. I was always taught to work hard. Is that not a good thing anymore? I usually see streamers, who are obviously trying hard to win, calling other people "try hards". I'm old and confused.

I've only understood the pejorative "try-hard" in this context: https://www.urbandictionary.com/defi...

I've never seen people say working/trying hard for real is bad. Unless them millennials are now saying that living at home indefinitely with the parents is the way to go nowadays. Why try hard! ;-)

Pardon. I mixed work hard and try hard.

b12n11w00t wrote:

It's a fairly juvenile reaction to someone outsmarting and outplaying you in these types of games. I think it came about from an idea of 'oh they were trying harder' and spiraled into negative with dismissive phrases like "Oh I'm just here to have fun and the try-hards are trying to be pro and taking the fun out of it." Which is just code for I died and I'm mad about it because someone was better.

That encapsulates it I think. I will continue to try hard at these games. I am awful at them so I have no other choice HAHA.

I usually play Gibraltar and die before every other class. Aren't I suppose to be the tank? Guess I need to ....try harder...

PaladinTom wrote:
superblack wrote:
ranalin wrote:

How does Fortnite handle it?

Also. I meant to post this in another thread, but it seems to be spreading across different games. Why the f*ck has 'trying hard' starting to have a negative connotation? Is this just bleed over of the 'everyone wins' condition?

Yea, I am lost on that term as well. I was always taught to work hard. Is that not a good thing anymore? I usually see streamers, who are obviously trying hard to win, calling other people "try hards". I'm old and confused.

I've only understood the pejorative "try-hard" in this context: https://www.urbandictionary.com/defi...

I've never seen people say working/trying hard for real is bad. Unless them millennials are now saying that living at home indefinitely with the parents is the way to go nowadays. Why try hard! ;-)

I've been called a sweaty try hard in BO4 lobbies and have seen some youtube videos using it pejoratively. I guess i'm just old. I don't understand the concept of trying hard in a competitive game as a bad thing.

I dunno, it's not too hard for me to imagine a legitimate annoyance at "try hards." Obviously it depends on who's deploying the term and in what context, but I have had games in which I have been thoroughly turned off by players who imagine themselves to be pro level players ranting and raving at me for pursuing a strategy they deem suboptimal.

As one example, in Overwatch I had another player get angry with me for trying a hero with which I had little experience or success. "We're trying to win and you're going to play Pharah now even though you've only logged 6 hours with her and have like 2 wins? Really?" I was certainly still trying to win, but I was also trying to learn and improve in ways that might not be maximizing our team's overall chances of success, and having someone try to dictate to me how I should play because of their own view of how our team would win was something I thought of as trying too hard and found to be unwelcome.

I don't know which version of "try hard" is more common--the "player is policing my every move and criticizing me for any strategy of which they do not approve" version or the "this player is better than me and therefore clearly cares to much" version--but I don't immediately associate the term with a juvenile reaction. Since there's no cross-team chat, I haven't heard a lot of people saying anything about the people who killed them.

EverythingsTentative wrote:

I don't play it much but I don't believe Fornite has a ranked system. I'm sure that's the model ($) they are after. If they see Fornite working without it, I would be surprised if they add it.

Fortnite does not have background ELO in normal queue or at least it didn't (might of been added). It has a steep learning curve currently.

There are advantages and disadvantages to both having a background ELO in normal queue and not. PUBG had one, Blackout/Fortnite don't.

Now a lot of the pro's or good reasons to have one are listed above so I won't really hit on them.

Good reason to not have one are

Playing against people of your own skill level you often do not get better very quickly. Having a better player do X or Y to you teaches you. Admitting, this can sometimes make the learning process less fun.

Segmenting player base. You have to remember this is not easy things to pull in and out of games or turn on/off. So yes as much as right now the game has the player base to handle what about in 4 months or 6 months when the next big thing comes out.

Group with varying skill. Now the first thing that comes to mind with most people on this. Easy just average the skill level. Well fact is that often doesn't work very well. Lets say you have one very good player playing with two low level friends. This now averages that every other player in the game is still going to be on the pretty low side. This means that one good guy on that team will generally cause a massive in balance. At least when you have the full rainbow you can assume you will have a nice mix of people that can put or threaten the better players.

In my opinion normal/casual modes should not have a ELO system. There should then be a "ranked" system that then puts people with people of their similar skills. Similar to how Rainbow 6 does it. Generally ranked systems are not put out right away and we may get one soon. I am not sure. The issues with this method is not as much in the GWJ community but in general most people don't like to admit/see if they are lower skill level. Starcraft 2 is best example of this. There is statistical evidence that the lower rated a person is in the ladder, the more games they play in unranked and the higher they are in ladder the less they play in unranked. I don't remember the numbers all along but a Grand Master player played Ladder 99.9% of time and a bronze player played unranked 80+% of time. It was a pretty linear with the % changing through each rank.

One of the videos i watched was for BO4 and they were lamenting about the specialist in the game and that it's making them become sweaty try hard with every match and they don't like that. It's like they expect to go in winning every match they play and are upset they can't now.

ranalin wrote:

I've been called a sweaty try hard in BO4 lobbies and have seen some youtube videos using it pejoratively. I guess i'm just old. I don't understand the concept of trying hard in a competitive game as a bad thing.

You're in good company; I suck at any shooters, but at least I try to win, to wit I don't deliberately land close to another group, pickup a spitfire and stand shooting in the air all the while laughing on the mic ... had a few of those last night and got told to 'sit back and chill' when I queried WTH they were doing. With great popularity comes great trolling and just .... I dunno, streamers being jackasses for views?

ShynDarkly wrote:
ranalin wrote:

I've been called a sweaty try hard in BO4 lobbies and have seen some youtube videos using it pejoratively. I guess i'm just old. I don't understand the concept of trying hard in a competitive game as a bad thing.

You're in good company; I suck at any shooters, but at least I try to win, to wit I don't deliberately land close to another group, pickup a spitfire and stand shooting in the air all the while laughing on the mic ... had a few of those last night and got told to 'sit back and chill' when I queried WTH they were doing. With great popularity comes great trolling and just .... I dunno, streamers being jackasses for views?

Like everything else different meanings for different people and most people that use it badly/dumb.

I think it's similar to the old "Campers" . Which in most time people use stupidly. However, I view on Campers in games are two ways. If you are in later circle holding a house in PUBG to win game. That is camping but smart, good and with a reason. People use it negatively here and thats dumb. However, someone sitting in a bathroom for 10 min in a house to kill someone walking in is dumb kind of camping IMO. Likely no one will ever come in and then you have wasted your time. You are not looting and have bad loot so you are not trying to win. Really in that case you are attempting to screw one guy to get a kill.

ranalin wrote:
PaladinTom wrote:
superblack wrote:
ranalin wrote:

How does Fortnite handle it?

Also. I meant to post this in another thread, but it seems to be spreading across different games. Why the f*ck has 'trying hard' starting to have a negative connotation? Is this just bleed over of the 'everyone wins' condition?

Yea, I am lost on that term as well. I was always taught to work hard. Is that not a good thing anymore? I usually see streamers, who are obviously trying hard to win, calling other people "try hards". I'm old and confused.

I've only understood the pejorative "try-hard" in this context: https://www.urbandictionary.com/defi...

I've never seen people say working/trying hard for real is bad. Unless them millennials are now saying that living at home indefinitely with the parents is the way to go nowadays. Why try hard! ;-)

I've been called a sweaty try hard in BO4 lobbies and have seen some youtube videos using it pejoratively. I guess i'm just old. I don't understand the concept of trying hard in a competitive game as a bad thing.

It's a dumb thing to say along with using terms like cancer to state something is negative among other things.....That's the best I can come up with

/grabs cane

Also the idea that casual and non casuals don't mix. I love playing with friends. They're mixed between what would be considered casual and 'try hard' and whatever flavor de jour they want to be called in between. The idea that all can't mix it up and have fun is also another fallacy that some of these folks seem to try and perpetuate. Although that may be more of a statement of the GWJ community than silly classifications.

Ranalin stop baiting me in long posts about things. I am purposefully not commenting on this casual/non casual subject.

IMAGE(https://media.giphy.com/media/l3vRidFeUca8QZ9Be/giphy.gif)

escher77 wrote:

Ranalin stop baiting me in long posts about things. I am purposefully not commenting on this casual/non casual subject.

poke poke

So last night, TV's Frank and I queued up and withing 2 minutes of starting, before first contact, the random 3rd person dropped. So we just figured we'd head to the next circle and do our best. We didn't run into even gunshots until it was down to 5 squads. Frank got one in the distance as I had no range, carrying the prowler (mode select mod!) and Peacekeeper. We eventually made it to a building (and I found the shotgun mod to reduce spread) when the circle was about to shrink to barely bigger than that. By that point I was pretty on edge and we managed to take out the last 2-3 people in the end with me being incapacitated by the last opponent, and Frank ending it all to claim champion. It was a total rush.

The other night was a good night for us. Escher and I jumped with our 3rd disconnecting at the character select screen. We did our normal loot/fight/loot and just kept moving in with the circle. We noticed that 5 teams were left and immediately got into a fight. Was a crazy fight, but as we finished we ended up being champions. We had no clue it was down to the last of us.

We ended up winning 5 total that night. 2 back to back with Minotaar and last 2 with kazar and next to last win of the night we won in the final circle without firing a shot. We ducked into a corner waiting for the 3 other teams to drop to 2 before jumping in. Next thing we know we're champions! The 2 remaining teams died from the wall!

ranalin wrote:

The 2 remaining teams died from the wall!

How does that even happen? The damage over time is so small it seems like you really have to be hurting / far off to get taken out by it. To me it feels like I should be taking 4x the damage from it at least. Or maybe it gets more intense after the 1st and 2nd rounds?

I don't think it does, but they could already be low on health, with no healing after fighting. The wall does seem to ignore armor.

Plus the final circles DO hurt. I've died multiple times to them.