BioWare's Anthem Catch-All

You can also go into the instance settings on the activity selection map and set it to Private to solo the freeplay area.

Badferret wrote:

Also, if you want to Freeplay solo or with friends only, you can do that by setting it to private.

When we tried it in demo, the game told us that Strongholds and Freeplay can only be played as public. Hopefully, it will change in the full version.

That was probably for the demo I would think.

The devs just had an AMA, and among other things, they clarified the Freeplay options. You won't be able to set it to private and 4 players max at launch.

Doesn't shock me; the Freeplay spaces look like they'll be quite intensive to instance on the backend, so stopping everyone running a personal one makes sense.

When I did a Freeplay in the demo it launched instantly and I was alone anyway. Not really an issue for me.

You can launch alone -- it will either put you in a instance with someone else, or create an open session. There's no waiting, but there are other people in your session (or there soon will be). The map is large enough that you might not notice them, unless you go and seek them out or vice versa.

It's really not a big deal. There will only be a few at most and you can completely ignore them if you choose to. On the other hand, it's very easy to jump into live events together, get the loot, and go back to doing your own thing. Loot is dropped for everyone, so even if you're not in the immediate area when some sort of event is completed, you may come across the chest/drop a little while later and there is no such thing as kill stealing.

Yeah, it's not a big deal for me either.

My dream system would have been private set to friends only and with a bigger player cap, but presumably four players helps them balance encounters and scaling.

Was that an orchestral version of Crazy Train?

The sound/music in that trailer is awesome

Rykin wrote:

Was that an orchestral version of Crazy Train?

Yes. This is the new sh*t.

ALLLLLL ABOOOOARDDD!

Good trailer, but, seriously, people, I think we can retire Crazy Train for a while. Like, a really long while. Something that is regularly used in trailers, commercials, at sporting events, and about everywhere else . . . you had a good run.

The trailer very smartly highlights the mobility of the game, which, to me, is the big appeal. Dashing, jumping, and flying is what's going to give this one some uniqueness, so smart decision there.

I imagined a remix of this as the trailer song.

Are they called freelancers because this is the kind of world latestage capitalism will bring us to?

Chairman_Mao wrote:

Are they called freelancers because this is the kind of world latestage capitalism will bring us to?

It's because designers can't conceive of gameplay systems or narrative settings that aren't inherently capitalistic.

Its also for 'lore reasons', originally they were part of the Legion of Dawn, but some started taking tasks for private individuals for money, becoming mercenaries … freelancer was the semi-derogatory name that the Legion of Dawn had for such individuals that then stuck.

ClockworkHouse wrote:
Chairman_Mao wrote:

Are they called freelancers because this is the kind of world latestage capitalism will bring us to?

It's because designers can't conceive of gameplay systems or narrative settings that aren't inherently capitalistic.

Truth.

ShynDarkly wrote:

Its also for 'lore reasons', originally they were part of the Legion of Dawn, but some started taking tasks for private individuals for money, becoming mercenaries … freelancer was the semi-derogatory name that the Legion of Dawn had for such individuals that then stuck.

so, basically the end game of the gig economy then--living the dream!

Of course, when you're not using your javelin to combat the forces against humanity, you're delivering pizzas and contract documents to other freelancers :p

Javelin-Share
When you aren't using it just set it up for "available" on the JShare app
and it will fly itself to pick up a third party pilot to use.
Or it can do menial labor autonomously while you sleep!
When you browse the JShare app you can simply swipe left or right
on all the available javelins ready to go in your area!

Chairman_Mao wrote:

Are they called freelancers because this is the kind of world latestage capitalism will bring us to?

Getting your 1099 from all these questgivers is such a pain in the a**

For those on PC with Origin Premier:
IMAGE(https://i.imgur.com/H5Aqx8g.jpg)

Again, I am KozmoOchez on Origin and I will be looking forward to playing with anyone.

Chairman_Mao wrote:

Are they called freelancers because this is the kind of world latestage capitalism will bring us to?

I think the most unrealistic thing in this game is that you instantly get quest rewards. Real Freelancers would have to send several increasingly strongly worded e-mails and wait at minimum one month (more often two or three) to get the quest rewards - and then when you do get the quest reward, it won't be the amount agreed upon (or your expenses won't be included) and you'll have to follow up and wait at least an additional month before having the situation rectified.

Also, quest givers should complain loudly and often about how much you charge for completing their quests and never consider things such as: your services require years of training that you've likely paid a substantial amount to receive, the time you spend *actually doing the quest* is only a small portion of the time you spend on any given gig and that your fee needs to bake in additional hours spent prepping / maintaining equipment and skills / sending e-mails and negotiating / paying for health insurance, and you are actually *cutting them a huge deal* because you spent several weeks without a good quest and are hungry.

I plan on doing contracts for exposure.

Also, I'm dabbling on both PC and PS4:

So add videoheadsystem on origin as well. I'll be rocking it on the 15th all day, and likewise on the ps4 the 22nd.

Gosh I'm all in.

I was interested to read a reddit post today on the alliance system and guilds. In short, the alliance system awards you in-game currency based on the XP you earn, XP earned by people you play with, and XP earned by people on your friends list that you didn't play with (limited to your 5 highest earning friends). Guilds, on the other hand, will exist "as soon as possible" but not at launch but no details beyond that.

I'm disappointed they won't have guilds at launch--seems like the sort of thing that should be a priority in a game like this--but oh well. In the meantime, I guess make sure you friend up some quality Anthem players! I wonder if, on Xbox where you can add people to your friends list without their approval (a la Twitter), will people just identify the 5 highest scoring people (pros, streamers, whoever) and all follow them?

During the beta, whenever I saw the "Alliance" screen pop up as it tallied post-mission XP, I was wondering if this was the sort of thing where we would start a GWJ alliance, but sounds like that's unnecessary. Instead, I guess we have to wait for guild info to come out.

Alliance is like the monarchy system in Asheron's call.

fangblackbone wrote:

Alliance is like the monarchy system in Asheron's call.

I thought that involved actually pledging fealty to people and building a pyramid-shaped hierarchy. This looks like it's entirely peer-to-peer through your friends list.