Fallout: 76 Catch-All

I didn't see it in the Bethesda Fallout 76 FAQ nor in the predictably bad search results, so thought I'd ask here: is it the case that progress in Fallout 76 is cross-platform even though the game cannot be played with people using another platform concurrently? I've given up my PC for guest use but would like to hop back in. I'm considering picking it up for the PS4 but won't bother if I have to start over.

It is not.

muraii wrote:

I didn't see it in the Bethesda Fallout 76 FAQ nor in the predictably bad search results, so thought I'd ask here: is it the case that progress in Fallout 76 is cross-platform even though the game cannot be played with people using another platform concurrently? I've given up my PC for guest use but would like to hop back in. I'm considering picking it up for the PS4 but won't bother if I have to start over.

But you can play with me if you get it for PS4. I guess that could be incentive or deterrent though

I haven’t been able to find any confirmation of this, but is the amount of XP awarded affected by your Intelligence stat? Previous Fallout games tied XP awards and Intelligence, but the official FAQ for 76 doesn’t say.

My character’s intelligence is 12, and my wife’s is 4, and we were wondering if that’s why I seem to be getting more XP than her on shared kills,

Dakuna wrote:
muraii wrote:

I didn't see it in the Bethesda Fallout 76 FAQ nor in the predictably bad search results, so thought I'd ask here: is it the case that progress in Fallout 76 is cross-platform even though the game cannot be played with people using another platform concurrently? I've given up my PC for guest use but would like to hop back in. I'm considering picking it up for the PS4 but won't bother if I have to start over.

But you can play with me if you get it for PS4. I guess that could be incentive or deterrent though :P

doubtingthomas396 wrote:

I haven’t been able to find any confirmation of this, but is the amount of XP awarded affected by your Intelligence stat? Previous Fallout games tied XP awards and Intelligence, but the official FAQ for 76 doesn’t say.

My character’s intelligence is 12, and my wife’s is 4, and we were wondering if that’s why I seem to be getting more XP than her on shared kills,

There isn't any indication that Intelligence does anything for XP.

Are you well rested and she isn't?

The person who does the final kill shot/hit/etc gets more XP.

That's about it AFAIK.

garion333 wrote:
doubtingthomas396 wrote:

I haven’t been able to find any confirmation of this, but is the amount of XP awarded affected by your Intelligence stat? Previous Fallout games tied XP awards and Intelligence, but the official FAQ for 76 doesn’t say.

My character’s intelligence is 12, and my wife’s is 4, and we were wondering if that’s why I seem to be getting more XP than her on shared kills,

There isn't any indication that Intelligence does anything for XP.

Are you well rested and she isn't?

The person who does the final kill shot/hit/etc gets more XP.

That's about it AFAIK.

We are both well rested, I don’t have any perks boosting my XP accrual (though she does) and I usually let her have the kill shot so she can have that XP bump, but I’m still getting more XP per kill than her.

The only difference is that I’m a slightly lower level character (she’s 41 and I’m 38) and that my intelligence stat is higher than hers (12 vs 4)

You're a lower level, you're going to get more XP because that level 45 or whatever is more of a challenge for you.

In case yall weren't aware Patch 5 is live.

Known plans and recipes now have a tag in their title, which is probably the most useful aspect in the patch. Vendor inventories are no longer randomized either, so you can more reliably find building plans. However, they tweaked the prices of plans to reflect this and now many of them cost multiple thousands of caps. Prices across the board seem to have gone up. The cheapest plan at the vendor I visited was 500 caps, whereas before most prices were 125-300.

At least now they tell you if you already own a plan.

It seems like most of the changes to gameplay are geared toward making the game less fun. They nerfed some perks (grenades now do less damage! Yay! :eyeroll: ) and put a cap on absolute carry weights and such.

This is probably the third time they've said "Fixed an issue in which some enemies could chase the player farther than intended." Maybe this time they actually did it? The last time I had to run away from something it felt like I had to run halfway across Appalachia.

I'm happy they fixed the bug that makes clothing and armor invisible randomly, though it did make for a great deal of comedy in our household because we just pretended that the doors had loose nails that unraveled all of our clothes like a Warner brothers cartoon.

I know it’s probably too complex a change for them to bother attempting, but I would love a toggle to make armor visible over ALL clothing. I’ve only found a couple other outfits besides the vault suits that don’t completely cover armor and it’s been one of my major pet peeves with this game.

The whole "clothing goes over your armour" business seems ludicrous to me.

The invisible armour bug that I found amusing is when you are wearing power armour. If the power armour is invisible, you still appear to walk as if you are in power armour, and your legs are stretched and attenuated, giving you a decidedly Wendigo aspect if you are also sneaking.

Creeping around the Wendigo cave in power armour your friends can't see can lead to some pretty good jump scares and confusing "fights".

doubtingthomas396 wrote:

It seems like most of the changes to gameplay are geared toward making the game less fun. They nerfed some perks (grenades now do less damage! Yay! :eyeroll: ) and put a cap on absolute carry weights and such.

You already know they're gonna keep making changes you don't like, so this is par for the course, right?

There's PVP in the game, limited as it is, so they're going to keep nerfing certain aspects to make them less powerful so people aren't instakilling in pvp. Nerfing attacks is typical in a mp game, so I probably wouldn't get too upset over the fact they're doing it until you try those attacks out in-game and see whether or not the nerf was super bad or not.

The carry weights only really applies to people who were cheating/using exploits.

garion333 wrote:
doubtingthomas396 wrote:

It seems like most of the changes to gameplay are geared toward making the game less fun. They nerfed some perks (grenades now do less damage! Yay! :eyeroll: ) and put a cap on absolute carry weights and such.

You already know they're gonna keep making changes you don't like, so this is par for the course, right?

There's PVP in the game, limited as it is, so they're going to keep nerfing certain aspects to make them less powerful so people aren't instakilling in pvp. Nerfing attacks is typical in a mp game, so I probably wouldn't get too upset over the fact they're doing it until you try those attacks out in-game and see whether or not the nerf was super bad or not.

The carry weights only really applies to people who were cheating/using exploits.

I take what I said back, apparently Bethesda isn't really going about this particularly well: https://www.usgamer.net/articles/why...

garion333 wrote:
garion333 wrote:
doubtingthomas396 wrote:

It seems like most of the changes to gameplay are geared toward making the game less fun. They nerfed some perks (grenades now do less damage! Yay! :eyeroll: ) and put a cap on absolute carry weights and such.

You already know they're gonna keep making changes you don't like, so this is par for the course, right?

There's PVP in the game, limited as it is, so they're going to keep nerfing certain aspects to make them less powerful so people aren't instakilling in pvp. Nerfing attacks is typical in a mp game, so I probably wouldn't get too upset over the fact they're doing it until you try those attacks out in-game and see whether or not the nerf was super bad or not.

The carry weights only really applies to people who were cheating/using exploits.

I take what I said back, apparently Bethesda isn't really going about this particularly well: https://www.usgamer.net/articles/why...

I went in on the explosives expert perks (I’m one level away from the max level) but I haven’t played since the patch so I don’t know how much difference it will make and will reserve judgement until then, but the bobby pin thing is super annoying. I’m perpetually overencumbered (with a full stash, because I need to keep materials on hand to repair my weapons and armor constantly, because I hate using power armor) as it is, and making my Bobby pins weigh 100 times more ain’t helping.

I guess I’m picking the next level of Strong Back next time I level.

Bobby pins reverting to 0.1 is due to the new patch not properly merging with the patch that reduced their weight. There'll be a hotfix patch to reduce their weight again. It'll also fix the new bug where bulk scrap isn't being used when building/crafting.
The nerf to explosives experts is likely related to two-shot explosive weapons being incredibly overpowered. They get the bonus from the demolitions expert perk as well as the one from their respective weapon type perk. I've never had one of them, so aside from the bobby pin and bulk scrap issues, the patch is mostly positive for me. I do have a two-shot lever-action rifle, and while the decrease in damage is definitely noticeable, it's not terrible. I can still take most things out with one or two shots to the head.The improvements to the plan system alone are worth the nerfs to some of the perks, and finally having rad-away affected by the aid item weight reduction perk more than makes up for accidentally increasing the weight of bobby pins.

Most complaints I've seen on the FO76 reddit (which the article Garion linked to uses as its primary source) are little more than min-maxers complaining that they're no longer a walking god; or in more traditional online game terminology, the meta changed and their build isn't as good anymore. About the only complaint I can sympathize with is that this sort of perk balancing should have happened during a much longer beta test.

Stengah wrote:

About the only complaint I can sympathize with is that this sort of perk balancing should have happened during a much longer beta test.

Absolutely.

I also think a test server is a good idea, but I doubt they're going to do that. Only the *biggest* games ever seem to do that.

I love how upset people are that bobby pins weigh more than they do in real life but have no problem with a person in the game walking around carrying a .50 cal everywhere, let alone being able to fire it. In real life, doing such a thing would be a bit of a struggle.

Nothing quite convinces me that a game has real problems like people on Reddit vowing to quit it and calling for a change in leadership at the developer.

Nevin73 wrote:

I love how upset people are that bobby pins weigh more than they do in real life but have no problem with a person in the game walking around carrying a .50 cal everywhere, let alone being able to fire it. In real life, doing such a thing would be a bit of a struggle.

I’m just going to got ahead and cite Warren Spector:

When reality gets in the way of fun, fun wins.

In this context “realistic” means “adhering to the games own rules.” They already broke the rules of reality to let players carry a catapult that launches nuclear bombs, and you can carry thousands of bottle caps, but they’re going to make bobby pins the thing that weigh a player down?

In better news, they released a four gigabyte hot fix to correct the weight issue. In worse news, logging in seems to be less reliable.

I like this game a lot, but sometimes I think Bethesda wishes I didn’t.

Epic critique of F76. Not a hate video, mind you.

I've seen another of this guy's vids and, while long, it too is of high quality.

He's also not uber YouTube in nature, so not tons of jokes to get to the good stuff, just straight forward quality stuff.

Bethesda got rid of all the duped items last night and it seems to have actually worked without causing numerous other issues. Finally, something went Bethesda's way for once! Granted, this didn't exactly change how the game works, but...

Upcoming patch will increase stash size from 600 to 800.

There's some other QoL stuff in the upcoming patch and it honestly sounds like they're doing things smartly. We shall see.

I still play on a semi-regular basis. I finally saved up enough caps for the brick wall schematics and now my CAMP is looking like a place I honestly wouldn’t mind living in IRL. With EVERY GAME EVER coming out over the next month I don’t know how often I’ll come back to it for awhile, but this is shaping up to be my comfort food game.

2019 roadmap: https://fallout.bethesda.net/en/arti...

Might as well post this:

IMAGE(https://images.ctfassets.net/rporu91m20dc/2Pwi3u1kb40vRewpUAwZMJ/4a7cba4903fede3ec7975fa14c4e9fc5/Fallout76_WildAppalachia_Roadmap_FINAL.png)

All that sounds great to me. I need to get back to this.

Hey had me at “increased stash size.”

I’m starting to order PC components today. I’m hoping to be able to get back to playing this in March.

With this kind of new game, where Game as a Service is they keyword, I honestly find it less than appealing to play the game the first 6-8 months. Its a bit annoying, and continuing the trend of games not being finished when they release - Why spend time in the game now, when its so much better in 4 months?

anyways - I too am looking forward to to when Fallout 76 is done and I can start playing - Its been pretty fun already!