Some guidance on time management was asked for earlier so I will give some quick general tips:
- When spending free time, focus on leveling up your social links (S-Links) first. At certain points you will hit social skill requirements and that should be a good indication of what you need to work towards.
- Generally, you should focus on your teammates S-Links as it unlocks new powers and skills for them.
- Remember that taking a persona matching the S-Link you go to will increase the rate at which the S-Link improves.
- Certain activities are more effective depending on the prevailing conditions. For example, studying is more effective when it's raining.
And here are some more specific tips to P5, which I will spoiler for people who want to play blind. Should not be anything story spoiler wise inside.
- An exception to the 2nd bullet is get the Death arcana up quickly, as this is your primary shop and where you can eventually buy an accessory that will restore SP every turn in battle.
- Once you unlock the Temperance Arcana, leveling it up can free up some extra time in your days. At max, it allows you to do things in the evening after spending the afternoon in a dungeon.
- There are school tests throughout the year the require certain Knowledge skill benchmarks to get first place. These usually go 3, 4, 5 as the requirements. Getting first place gives the biggest rewards, but I only recall money and friendship rewards for P5.
Otherwise don't stress too much about it and enjoy the game as it rolls on.
Stress is certainly one thing I felt as I was going through Persona 3 (and may be one of the reasons I stopped playing after 15 hours). I guess the more appropriate term would be FOMO. Every time I had to pick something to do in the evening, I kept asking myself 'Is this the best use of my time?' (which, funnily enough, is a question I ask myself every time I sit down to play a videogame).
And then when it was time to fuse personas, I was having a similar issue: 'Is this the optimal combination? How screwed am I if I fuse this with this?'.
I don't know. It seems that, when I played P3, I just wasn't sure of what I was doing at any time, and I was always afraid of messing up.
It's a lot harder to paint yourself into a corner in Persona 5 than in Persona 3, if that helps. It's a lot more forgiving, structurally, than its predecessor.
As far as fusing personas goes, don't worry about messing up as long as you registered then before fusing. As stated earlier, you can pull a registered persona out of your compendium for some cash, and the more you register, the cheaper it gets once you hit those breakpoints.
It was mentioned but kind of in passing. In P5 the main characters personas level slower than your teammates. It's the games way of encouraging you to use fusion (also persona stop learning new skills after a few levels).
So I will stop worrying to much about fusing and worry more about my teacher's odd side job....
So I will stop worrying to much about fusing and worry more about my teacher's odd side job....
That's the way to go, but unfortunately it's also one of the most cringe-worthy story lines in the game. So yes, worry about it, but don't worry about it too much
farley3k wrote:So I will stop worrying to much about fusing and worry more about my teacher's odd side job....
That's the way to go, but unfortunately it's also one of the most cringe-worthy story lines in the game. So yes, worry about it, but don't worry about it too much :)
So awkward but the perk at the end is so useful.
In many ways, the subsequent palaces/villains never surpassed Kamoshida's for me. The horror was so mundane and personal, the feeling of helplessness so acute, the depiction of abuse so believable, that as the game widened its perspective it lost some of the impact. It's a great opening.
I had very mixed feelings on Kamoshida's palace.
On the one hand, I liked it for all the reasons you all have mentioned. It did a good job, I felt, of showing the public and private faces of abuse and how abusers are supported by people in authority looking the other way, and that was reflected in the way the palace was decorated.
On the other hand, this game is from the same developers who are busy releasing a version of Catherine with over a dozen choices of voice actress for the title character, each of which is identified by a fetish like "bossy big sister", as well as special in-game glasses so that the game's women appear in every cutscene wearing lingerie. I kinda wondered if the devs just wanted to have a palace decorated with teenage asses and found a storyline to support it.
I had very mixed feelings on Kamoshida's palace.
On the one hand, I liked it for all the reasons you all have mentioned. It did a good job, I felt, of showing the public and private faces of abuse and how abusers are supported by people in authority looking the other way, and that was reflected in the way the palace was decorated.
On the other hand, this game is from the same developers who are busy releasing a version of Catherine with over a dozen choices of voice actress for the title character, each of which is identified by a fetish like "bossy big sister", as well as special in-game glasses so that the game's women appear in every cutscene wearing lingerie. I kinda wondered if the devs just wanted to have a palace decorated with teenage asses and found a storyline to support it.
Yeah I felt the same irony in the game itself actually. Even before I entered the first dungeon, the game gifted me some "swimsuit" outfits. Which is a little bizarre considering that they made a big deal out of
Kamoshida's version of Ann wearing a bikini, and everyone acting disgusted or at least awkward about it
Although I do want to add, I feel like there is a difference between someone actually abusing someone and eye candy. So I'm not getting too bent out of shape about it. It's just an interesting contrast to think about.
Yeah I felt the same irony in the game itself actually. Even before I entered the first dungeon, the game gifted me some "swimsuit" outfits. Which is a little bizarre considering that they made a big deal out of
Spoiler:Kamoshida's version of Ann wearing a bikini, and everyone acting disgusted or at least awkward about it
Yeah, I had the same response to that scene.
So... how am I as the player, or you as the developer, any different than Kamoshida here? Or is the only justified sleezy dress-up my sleezy dress-up?
I feel like the game does a really good job writing this first villain, depicting how an abuser maintains his public image, manipulates and isolates his victims, and manages to avoid being called to account -- whether because other people don't want to see it, or are willing to look past it for all the "good" he does. This is an aspect of the plot that makes P5 feel very timely to me, and makes the first palace feel really personal to all of the characters involved.
Yeah, I think I appreciate the first palace more this time. It's a shame it's also used as the "tutorial" level - there's a lot of new systems to take in, which can be pretty disruptive. But the scenario and villain are really well done.
I'm also more kindly disposed to Ryuji and Morgana - both quite overwhelming characters to start out with. I forgot that Sojiro starts out as such a grouch, too!
I had very mixed feelings on Kamoshida's palace.
On the one hand, I liked it for all the reasons you all have mentioned. It did a good job, I felt, of showing the public and private faces of abuse and how abusers are supported by people in authority looking the other way, and that was reflected in the way the palace was decorated.
On the other hand, this game is from the same developers who are busy releasing a version of Catherine with over a dozen choices of voice actress for the title character, each of which is identified by a fetish like "bossy big sister", as well as special in-game glasses so that the game's women appear in every cutscene wearing lingerie. I kinda wondered if the devs just wanted to have a palace decorated with teenage asses and found a storyline to support it.
I think Catherine gets a pass with the aid of context since the character of Catherine is a succubus (a litteral demon of sexual temptation) and was described even in the original game as looking different to different people to match their desires. Something in context that can be read as a negative assessment of the protagonist's attitude can, inevitably, be taken differently by different kinds of players. The glasses thing might be a bridge to far, though.
In P5 I think it might come down to the writing and the development of other aspects of the game not quite being on the same page. Something that can happen a lot in games with lots of different people working on different parts as well as being influenced by the precised expectations of the market and management. Probably why I never really used that particular outfit despite using the costume function frequently (even going so far as to buy several of the DLC packs).
I forget when the swimsuit DLC was added. When I played through the game the first time I think only the alternate Persona characters were available. I can definitely see the dissonance in the choice to make that a free DLC and just drop it in every player's lap before she even joins the party.
I just remembered another tip about confidants people may want to pay attention to. If you want to be able to grind for exp/cash easily, do not level the Chariot confidant above 6.
Could also be noted that you can fine tune the difficulty to do things like increase or decrease the exp and money drop rates without changing the battle difficulty.
Just discovered the 2nd Palace. The events and nuances of the situation surrounding it seem even more complex that the 1st Palace's. At least, it seems to me that way going into it. Really digging the game and many of the quality of life improvements compared to previous titles in the series.
The humor so far is not bad. There's a few references - one to Tonari no Totoro, specifically - that genuinely made me chuckle.
I played this for 45 minutes this morning, so that gives me the right to complain about the game, right?
It's just a minor annoyance, but it does involve a pet peeves of mine.
So, from what I've seen so far, outside of the opening sequence at the casino, the story is told from the point of view of the character (which I've named Akira Kurusu after looking up that it is the name he has in the manga), as he is telling his story to the lady who visits him while he's being tortured in custody. And yet, there is a (very short) sequence between the volleyball teacher and the other teacher talking about him. If he's not there, how can this be a part of the story, since he probably doesn't know about it.
As I said, it's a minor complaint. And it's the sort of thing I see all the time in fiction. (I'm playing Assassin's Creed II at the moment, and the game does it more than once.) It bugs me every time.
Another small complaint: I'm playing with Japanese voices, and some of the dialogue in the animations is not subtitled. I assume none of it is important if Atlus didn't go through the trouble of adding them (the important bits are subtitled), but it's still somewhat annoying (and my Japanese is not good enough for me to understand what they're saying).
Also: Holy sh*t, those menus!
Did you start from the beginning, brokenclavicle? If so, that seems pretty fast!
Nope. I'd started sometime last year and never picked it back up until the club, hence my reaching the 2nd palace.
I played this for 45 minutes this morning, so that gives me the right to complain about the game, right?
It's just a minor annoyance, but it does involve a pet peeves of mine.
So, from what I've seen so far, outside of the opening sequence at the casino, the story is told from the point of view of the character (which I've named Akira Kurusu after looking up that it is the name he has in the manga), as he is telling his story to the lady who visits him while he's being tortured in custody. And yet, there is a (very short) sequence between the volleyball teacher and the other teacher talking about him. If he's not there, how can this be a part of the story, since he probably doesn't know about it.
As I said, it's a minor complaint. And it's the sort of thing I see all the time in fiction. (I'm playing Assassin's Creed II at the moment, and the game does it more than once.) It bugs me every time.
Another small complaint: I'm playing with Japanese voices, and some of the dialogue in the animations is not subtitled. I assume none of it is important if Atlus didn't go through the trouble of adding them (the important bits are subtitled), but it's still somewhat annoying (and my Japanese is not good enough for me to understand what they're saying).
Also: Holy sh*t, those menus!
The thing about the subtitles is because the Japanese audio track wasn't added until after release so the text you see in the game is just the text you would see regardless. Still the game should have had subtitles just for the sake of accessibility.
It's not quite the same but your comments about perspective reminded me about something I learned about the localization of Persona 3, 4, and 5. As it turns out Japanese is a language pretty much devoid of pronouns so in Japanese writing it is possible to have a neutral perspective narration which is what Persona 3, 4, and 5 originally had. However, when it came time to localize the games that wasn't possible in English so the translators had to pick a perspective to insert into the narration. In Persona 3 and 4 they used 2nd person and in Persona 5 they used 1st person.
I have been doing all sorts of social stuff for the last couple days. I have also started just using "R1" and picking spots rather than trying to walk to different areas. At first it was kind of fun to wander around but it just takes too long and doesn't seem to add much.
I think it took a while for this to crystallize for me, but Persona 5 handles teenage characters very well. They all have things that they're good at, and things that they're interested in, but they also have a lot of doubt about what they can accomplish and their place in the world, and they're trying to figure that out as time marches on.
Exactly - Ryuji annoys me when he flies off the handle, or says something brash, but that's just what a teenage boy might do. Knowing the characters better, I think I appreciate them more this time for who they are, rather than just reacting to their awkwardness.
I am kind of finding that, as much as I love this game, I am having a lot of trouble getting back into it. I think since I've already played it twice before it hasn't been long enough for me to want to come back to such a massive experience. So I can't guarantee that I'll be keeping up with the playthrough but I am still really looking forward to joining in on the discussion all the same.
Met the next boss
Kaneshiro'
and got my next party member. It was quite a tough fight so I believe I need to spend some time leveling up.
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