Heya, Hobear. That's great news for me (70 hours in Google Stream version now). Do you have a link for that? I just played a good bit this morning, and I don't see anything in Uplay. I haven't received an email or anything with that offer. I'd love to be able to keep playing after Jan 15.
According to the Ubisoft announcement and the Polygon article:
- any players that spend a minimum of an hour playing Assassin's Creed Odyssey in Project Stream between now and January 15 [not retroactively] will receive a free Uplay PC copy of the game via their linked Uplay account.
- All game saves will also transfer over to the free PC copy.
- Players that have met the criteria will receive an email after January 15 with instructions for how to access their free copy.
Here you go
Here you go
Thanks! Great news about the saves too.
Only a few hours in. So far every stealth mission ends with me going rambo on everybody. My sneak game isn't so good.
Oh wow. Saved games carry over? That may get me to play a bit more, last I heard that wasn't the case.
Oh wow. Saved games carry over? That may get me to play a bit more, last I heard that wasn't the case.
it wasn't before. That changed a week or two ago.
Dear Ubisoft. Why did you make the game support 21:9 but then decide to remove that when cut scenes are playing? And why do you remove the ability to hex edit the setting that allows it? Just turn it on, seriously...
Dear Ubisoft. Why did you make the game support 21:9 but then decide to remove that when cut scenes are playing? And why do you remove the ability to hex edit the setting that allows it? Just turn it on, seriously...
They probably only blocked and animated the cutscenes for 16:9. If they allowed 21:9, they'd have to do extra work to make sure they were safe at that aspect ratio, and do it for only a tiny portion of the audience. If they let you turn it on, I suspect you'd see weird warping and stuff at the edges that'd be hidden in 16:9. Kind of like when a movie's shot for 2.35:1 widescreen, then they go open matte for the fullscreen home video release, and you wind up seeing boom mics and rigging at the top of the screen. That's just a guess though.
JC wrote:Dear Ubisoft. Why did you make the game support 21:9 but then decide to remove that when cut scenes are playing? And why do you remove the ability to hex edit the setting that allows it? Just turn it on, seriously...
They probably only blocked and animated the cutscenes for 16:9. If they allowed 21:9, they'd have to do extra work to make sure they were safe at that aspect ratio, and do it for only a tiny portion of the audience. If they let you turn it on, I suspect you'd see weird warping and stuff at the edges that'd be hidden in 16:9. Kind of like when a movie's shot for 2.35:1 widescreen, then they go open matte for the fullscreen home video release, and you wind up seeing boom mics and rigging at the top of the screen. That's just a guess though.
It's a good guess but up until the 1.1.1 patch people were able to edit the exe to allow widescreen that was flawless. They're literally just putting black bars on the sides as an overlay. Covering up what is already there. It's silly and lazy.
Man now that UPLAY will give a copy of the game for stream players i will go back to this. I stopped 20hrs in because I didnt want to have to replay EVERYTHING if i didnt finish it by Jan 15. Its such good news.
I know there's no right way or wrong way to play the game, but how do you guys go about it? I'm so distracted exploring all of the unknown areas (Question marks) that I'm barely into the story. I found a side quest to find a necklace and turns out I had it in my inventory because I already explored the area
This game is amazing! Playing through ProjectStream is flawless, the only problem is that it supports 16:9 and not 21:9 so I have to deal with the black bars.
So my thing was to do everything that was scripted. That means the gold ! icons and the ones that look like a curvy V. Those are the ones that are at least more developed, and frequently lead to longer quest chains. Those will also usually take you to some of the ? icons. I'd sometimes do ? areas as I passed them, but not if there were scripted quests I hadn't picked up, because areas would repopulate if you cleared them and had to go back for a quest (usually). I did try and swing close enough to the ? icons that they'd be identified so I could find them again later. I always skipped the hourglass icons, because those are all just one-off get a thing quests that don't really matter.
I also took a ton of time between main missions. I think my cheevos say that I went about 30 hours in chapter 6 alone? The only thing I'd say is to progress the main quest to where you can start upgrading the spear, because that unlocks half the ability tree.
I know there's no right way or wrong way to play the game, but how do you guys go about it? I'm so distracted exploring all of the unknown areas (Question marks) that I'm barely into the story. I found a side quest to find a necklace and turns out I had it in my inventory because I already explored the area :
I had that problem a lot early on, and it's a great problem to have. The world is huge and with tons to explore. Also being on Project Stream, though, after a couple dozen hours I forced myself to push all the way through the main story (all the Odyssey quests) and ignored everything else, thinking I had to finish by Jan 15 before the game disappeared forever.
I kinda regret that (especially now knowing it doesn't disappear forever). Once I finished the main story quests, which are largely terrific, my interest in exploring all the rest of it deflated. Still, I got 70+ hours out of it, and had a great time.
Project Stream was utterly impressive to me. I want everything in it. I was able to play at work on my crummy PC at lunch breaks. I very rarely ran into any issues (some weekends the frames might start dropping, but not that often, really).
Project Stream was utterly impressive to me. I want everything in it. I was able to play at work on my crummy PC at lunch breaks. I very rarely ran into any issues (some weekends the frames might start dropping, but not that often, really).
Agreed
I didn't realize how far Ubisoft had gone in their Witcher-ification. They pretty much only stopped at the card collection. Kassandra is a beast.
My sneak game is improving. Funny thing happen while murdering fools. I sneak kill a guy holding a torch thinking I'll carry his dead body away. He falls on the torch which causes his body to burn up. Didn't know you could burn bodies.
That video makes me want to finish Origins that much sooner so I can get to Odyssey.
I really don’t like this as much as Origins. The story, locations, quests, polish, and systems all are a pretty significant step down. The combat is much better, though.
Origins and Odyssey are so similar yet it feels like many people like one significantly more than the other. I enjoyed Origins, but I loved Odyssey, but I’ve seen the opposite impression from many I’m usually in agreement with.
I can definitely understand the split between liking Odyssey and disliking Origins, and vice versa. In broad strokes, they're very similar, but there's definitely enough subtle differences between their systems that might rub people the wrong way. For example, how a stealth attack in Odyssey isn't a guaranteed kill, while in Origins it is.
Personally, I like them just about equally, and only picked Origins over Odyssey in my GOTY list because Eleima made me.
I absolutely get why there's a schism with old school AC fans not liking these ones. They definitely went well away from old AC mechanics and leaned into Witcher 3-style. But given that old AC mechanics were starting to feel a bit archaic, and several of them weren't super amazing to begin with, I'm totally okay with the change.
Yeah, I've seen this a lot on Reddit, too. There seems to be a general agreement that the newest games are very good, especially compared to the previous couple of "classic" AC games, but opinions are split between Origins and Odyssey.
Of course, there is also a small hardcore fan contingent that insists that neither Origins nor Odyssey are "real" AC games.
It’s funny because you and I play similar games but swing very wildly on what we get and enjoy most out of them. Odyssey has more of everything but I find it all weaker and doesn’t make me want to engage enough to make the systems work together.
I knew that Odyssey was like this going in, though. It has helped me remember that I’m not a huge fan of the sailing stuff and like a more focused AC game. Origins didn’t have any additional gameplay mechanics and with the next one I’d like to see one very well thought out and integrated system to go along with the core game loop.
Hey y'all, sorry to barge into the conversation. I'm super eager to play more of this game, and get caught up so I can jump in and engage in the chat. I remember waiting in a grueling line at PAX 2007 to watch the development debut of the first AC, and thought HOLY CRAP I have to get this game ... then life got away from me.
I got AC: Odyssey as my first Assassin's Creed game in the franchise, thanks to a very generous GWJer buddy this past Christmas.
As a fresh-eyed newbie I'm absolutely in love with this game. While enjoying my morning coffee, I took Kassandra on a night tour of the coast on a schooner (real story: I got totally turned around and ended up on the wrong side of Kefalonia) and as I'm sailing along, enjoying looking at the coast with it's torchlit buildings, a whale breaches alongside me. I circled it for a while, trying to catch screenshots whenever it resurfaced (super failed at it, but figured it out now), and I chased it into open water under a full moon. It eventually dove and went away. Easily one of the coolest experiences I've had in a game.
Gimme all ur open worlds, I am here for it.
I often dislike open world games. But my issue tend to be open world games that want to do everything - ending up being kinda bad at everything. And by everything I mean, it apparently must have a bowling mini-game, horse racing, 3 different card games, 1000 feathers to collect etc. At least New-AC is focusing on the combat in most of its open world activities.
So far I think Odyssey is a better "RPG" than Origins, which roughly translates to being a better game in my world. Although they are so close it hardly makes a difference.
I dont mind that you aren't automatically oneshotting with stealth attacks. That only increases the value of picking the right gear and speccing for stealth.
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