That's plenty out of me Forgive my ignorance Veloxi, but what is the name of your podcast? I'd like to follow.
Edit : OH SURE...HIDE IT IN YOUR SIGNATURE!!
Hah, thanks for the follow!
Great looking station, Wayfarer!
An actual manual!
It's pretty barebones at the moment for such a big game, but it's got some things I never knew, like:
Mixed Mode
Although not a mode which can be activated it is possible to utilise Boosting to accelerate into Travel Mode. With a Travel Drive active it is possible to Boost while Travel Mode charges up to reach high Travel Mode speed quickly. Whereas with a Combat Drive we can Boost before activating Travel Mode to reach high Travel Mode speed quickly. Ships that are out of shield are unable to perform Boost+flee+Travel Mode jousting.
Been getting into X4, and I am loving it so far. I love being able to dock at stations and walk off my ship. There is also so much to do. I am many hours in and still discovering new elements to the game.
So a question for the group:
Let's say (hypothetically of course) that I happened to have some security bypass systems that fell into my personal inventory while doing a "scientific" exploration of a shipwreck. And lets say that these security bypass systems aren't legal in EVERY sector in the galaxy. How would one go about finding a responsible buyer for said security bypass systems?
Cant quite work out whether this a mouse & keyboard game or a hotas one. Coming from ED it feels I should use a joystick etc, but given that so much of it is menu-driven M&KB feels more sensible.
What are you using?
Also, has anyone had issues with Tutorial 3 - I cant seem to get further than endless scanning without triggering the next phase in the story?
Thanks in advance
The X games were never, ever HOTAS games, and likely never will be. Mouse and keyboard is the way to play this one.
The X games were never, ever HOTAS games, and likely never will be. Mouse and keyboard is the way to play this one.
Thanks Veloxi. Ill give that a try tonight as i really need to get the PHQ mission done
This came up a few pages back, but I always played X3 with both joystick and mouse, especially when flying a fighter. I set up my desk so both are easily available and I can push the stick aside when I'm going to work the UI for a while.
Agreed that this is definitely not a HOTAS game; you're going to need the mouse and keyboard a lot, so you can supplement that with a flightstick if you want. A game controller is right out; worst of both worlds.
Been getting into X4, and I am loving it so far. I love being able to dock at stations and walk off my ship. There is also so much to do. I am many hours in and still discovering new elements to the game.
So a question for the group:
Let's say (hypothetically of course) that I happened to have some security bypass systems that fell into my personal inventory while doing a "scientific" exploration of a shipwreck. And lets say that these security bypass systems aren't legal in EVERY sector in the galaxy. How would one go about finding a responsible buyer for said security bypass systems?
You enter scan mode around and station and look for the red spark pinwheel signals. some of thosewill be people offering a mission to deliver a particular illigal good. Now whether you have that illigal good to give or not, if you accept a mission it will spawn a new area called a "bar" on the station with a guy that will buy any and all of your illegal inventory items in addition to receive the mission items.
now i understand that completing one of those is supposed to open up the bar on that station permanently, or bars on all stations, but it's broke and doesn't, so anytime you wanna sell stuff you've gotta accept one of those missions and go to the bar it creates
Really enjoying this but wow what a steep learning curve!
A question for you all, when I'm building a facility is there a way to tell freighters to automatically go and source the materials needed, or do you have to do it manually?
Thanks in advance
Trader AI is a little broken right now. But essentially you pick your trader on the map, right click on your station,and select "trade for" near the bottom of the options.
Ahhhh, so simple!
Thanks
This game is frustrating with the bugs and half (at best) implemented features. I've put a good 60 hours in (probably 20 active) and just uninstalled it to protect myself from further rage at some save breaking bug or economic standstill ruining the 5 hours of work I just put in. If I could still get a refund at this point I'd take it.
Needs another year in the oven :/
I can appreciate that the devs probably needed to get it out to avoid bankruptcy (I assume) but as a customer I'm disappointed.
Edit: Also I dont really see much of value this adds over X3: Terran Conflict. More friendly ship names are nice, the new station builder is much nicer, but these are tiny incremental changes over the previous game (we'll just pretend that other one didnt exist). To get to parity with X3: TC is going to take years and now they've got this big unstable base for people to add the big necessary mods that have defined the series.
Those patchnotes look like Egosoft in classic form -- is this the one that brings the game up to where it ought to be?
Is this worth jumping into now? I've always been "X curious"
convince me
I was put off the game after (checks) 64 hours! Now I honestly forget why. (scrolls up to own comment 13 months ago)
Apparently I wanted it to have "another year in the oven". In that time they've added features and done some bug fixing, looks like 3 patches worth and a few hotfixes. So I think I could be convinced to spend some time in it again if it's sticking for anyone else.
I'm likely to pick this one up later in the week - been interested for a while but not quite enough to take the plunge. Maybe this weekend once my new monitor arrives and my gaming PC is usable again.
I need to check out the mod scene as well; I really liked MARS and the Salvage suite in X3 along with a bunch of QOL things like automatic satellites.
Looks like I get this one and the next for free! Cool!
It looks pretty good. Last time I played was the 3.0 beta a couple of months ago. Now looking to start a game with the VRO mod.
Is this worth jumping into now?
What PW said (abridged slightly). Is this ready to play now ?
PWAlessi wrote:Is this worth jumping into now?
What PW said (abridged slightly). Is this ready to play now ?
I don't know, but I aim to find out this weekend. I'm dying to play a space sim.
davet010 wrote:PWAlessi wrote:Is this worth jumping into now?
What PW said (abridged slightly). Is this ready to play now ?
I don't know, but I aim to find out this weekend. I'm dying to play a space sim.
So apparently I've played 16 hours of this game in the last 3 days.
The UI is clunky as hell until you get used to it -- then it's merely clunky as heck. There is a main story set of missions which are entirely missable; if I hadn't seen a Youtube video that said "do this thing" I probably wouldn't have gotten onto it. I've died a few times, losing upwards of an hour of progress at once; Quicksave is not quick, otherwise I'd be smashing that F5 key far more often.
But lemme tell you, the first time you figure out how to get a ship that you're not directly controlling to do exactly what you want, automatically, without personal oversight, forever? Yeahhhh, that's the stuff.
I am so tempted to get this. Played X3: Terran Conflict years ago and enjoyed the hell out of it. I was younger then and had more free time and learned the systems.
Anyone want to push me over the edge and give it a shot?
I am so tempted to get this. Played X3: Terran Conflict years ago and enjoyed the hell out of it. I was younger then and had more free time and learned the systems.
Anyone want to push me over the edge and give it a shot?
it's good, play it
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