Assassin's Creed Odyssey RPG-all

What's it take to be able to a use both melee wheels? I have 2/2 Man At Arms and I'm lvl 41 and I can't use it or assign to it for some reason.

I think it unlocks after a certain level. Check the row along the bottom of the ability screen, and it should tell you when that is.

I should revisit my wheels. I have five abilities I want to use in combat, and switching mid-combat is kind of a pain. I only occasionally use Vanish if I need to nope out of a fight, so I have it on the secondary wheel along with my stealth abilities, but when I want to nope out, I want to nope out NOW. I should probably stick that on the combat wheel, and then spartan kick on the other one. I don't use that all the time either. It never seems to kick them reliably in the direction I want, and I always need to spend a few extra seconds trying to line up the kick anyway, so having to switch probably isn't bad.

Upgrade your spear.

I'm at spear level 5 is it higher than that?

Nope. I definitely had the second wheel before I had a level 5 spear. I swore it was based on character level.

I have two wheels at level 25.had it for a while

The second wheel has two prerequisites: spear level 3 and character level 15. If you can't use it, try unassigning everything and then use the button to switch to it while in the ability screen.

If that doesn't work, throw your controller at your screen.
Don't throw your controller at your screen.

Have you assigned items in the ability screen? Stupid question but a necessary one.

Chaz wrote:

I think it unlocks after a certain level. Check the row along the bottom of the ability screen, and it should tell you when that is.

I should revisit my wheels. I have five abilities I want to use in combat, and switching mid-combat is kind of a pain. I only occasionally use Vanish if I need to nope out of a fight, so I have it on the secondary wheel along with my stealth abilities, but when I want to nope out, I want to nope out NOW. I should probably stick that on the combat wheel, and then spartan kick on the other one. I don't use that all the time either. It never seems to kick them reliably in the direction I want, and I always need to spend a few extra seconds trying to line up the kick anyway, so having to switch probably isn't bad.

I had a combat wheel and a stealth wheel, but I also had 5 combat abilities I wanted to use. I ended up putting the shield break ability on the stealth wheel, because only needed to use it once, if at all, and it was usually during the beginning of combat.

First DLC pack trailer... I need to get through the game so I can play the DLC

My friend was way behind me and suddenly is 20 levels over me. I asked how he pulled that off and he got himself 5 bounties and went on to power level off the Mercs lol. Seems like a good idea. I guess I could go to a cliff and kick them all off to death.

Hobear wrote:

My friend was way behind me and suddenly is 20 levels over me. I asked how he pulled that off and he got himself 5 bounties and went on to power level off the Mercs lol. Seems like a good idea. I guess I could go to a cliff and kick them all off to death.

If you're playing on Normal and you want a bit of a challenge, I wouldn't wait until you hit 50+. Ever since I hit level 48, I've been able to one-shot every one I've come across, including the new "Epic Mercenary" that just dropped last week. From what I've heard, they're really not that much harder on the higher difficulty levels. Come to think of it, it may be time to bump up my difficulty level - the only fight I've really had any difficulty with is the farting pig.

vypre wrote:
Hobear wrote:

My friend was way behind me and suddenly is 20 levels over me. I asked how he pulled that off and he got himself 5 bounties and went on to power level off the Mercs lol. Seems like a good idea. I guess I could go to a cliff and kick them all off to death.

If you're playing on Normal and you want a bit of a challenge, I wouldn't wait until you hit 50+... Ever since I hit level 48, I've been able to one-shot every one I've come across, including the new "Epic Mercenary" that just dropped last week. From what I've heard, they're really not that much harder on the higher difficulty levels.

So far everything I have faced has been my level I am happy with the game progression. He and I play very differently. I am having a blast in the world.

Some info about what to do with all those extra ability points: https://assassinscreed.ubisoft.com/g...

Neat, more story DLC. I was about to run out of stuff to do.

Obviously I'm gonna get it if it's good.

vypre wrote:

Come to think of it, it may be time to bump up my difficulty level - the only fight I've really had any difficulty with is the farting pig.

Excellent point, I've been steamrolling pretty much everything for a while now. Even the pig. I am level 36 and seem to outlevel everything I meet by 2-3 levels. I've enjoyed roflstumping everything but probably wouldn't mind to experience a bit of a challenge again.

What does the difficulty level change?

Happy that I've been able to play this great game for free via Project Stream; sad that the enormity of the world and the continuing new content means that there will be much undone when they cut me off in January. If they gave me an option to buy the game and keep my save, I'd totally do it. But I can't imagine buying it and starting over this far in. Good problem to have, I suppose.

Hedinn wrote:

Excellent point, I've been steamrolling pretty much everything for a while now. Even the pig. I am level 36 and seem to outlevel everything I meet by 2-3 levels. I've enjoyed roflstumping everything but probably wouldn't mind to experience a bit of a challenge again.

What does the difficulty level change?

There are actually two pigs: the Epic one you're introduced to with at the beginning of the Daughters of Artemis quest line and a Legendary one that farts poison gas after you start those quests.

I believe it mostly just ramps up the enemy levels. For instance, a level 50 quest would increase the enemy's levels to 51 or 52 depending on your difficulty setting (if memory serves, there's two difficulty levels above Normal).

Hangdog wrote:

Happy that I've been able to play this great game for free via Project Stream; sad that the enormity of the world and the continuing new content means that there will be much undone when they cut me off in January. If they gave me an option to buy the game and keep my save, I'd totally do it. But I can't imagine buying it and starting over this far in. Good problem to have, I suppose.

The save is under your ubi account so if you do buy it is based there.

Hobear wrote:
Hangdog wrote:

Happy that I've been able to play this great game for free via Project Stream; sad that the enormity of the world and the continuing new content means that there will be much undone when they cut me off in January. If they gave me an option to buy the game and keep my save, I'd totally do it. But I can't imagine buying it and starting over this far in. Good problem to have, I suppose.

The save is under your ubi account so if you do buy it is based there.

Oh! I went back and re-read the email from Project Stream:

Project Stream wrote:

After January 15, you won't be able to access the game anymore or your saved progress and achievements.

I'd happily buy the PC version and keep playing if that's an option. So if I buy on PC and hook it up to my Ubi account, the save will work across platforms?

I have no info on the save thing, but if you do buy directly through Uplay, be aware that you can't then buy the DLC through Steam or anything. I think Humble sells Uplay keys, and those should work though.

It's probably not a problem if you buy through Ubi, I just ran into a thing where I bought Origins on Steam, saw a Humble sale on the season pass, and assumed that the Uplay key they were sending would work, since the Steam version still launches via Uplay. I redeemed the key in Uplay, it showed it in my account, but the game itself wouldn't recognize it. So Steam version uses the Uplay wrapper, but doesn't recognize anything from the Uplay store, and I imagine the inverse is also true.

Pretty sure they haven't done any kind of multiplayer in either Odyssey or Origins.

Hangdog wrote:
Hobear wrote:
Hangdog wrote:

Happy that I've been able to play this great game for free via Project Stream; sad that the enormity of the world and the continuing new content means that there will be much undone when they cut me off in January. If they gave me an option to buy the game and keep my save, I'd totally do it. But I can't imagine buying it and starting over this far in. Good problem to have, I suppose.

The save is under your ubi account so if you do buy it is based there.

Oh! I went back and re-read the email from Project Stream:

Project Stream wrote:

After January 15, you won't be able to access the game anymore or your saved progress and achievements.

I'd happily buy the PC version and keep playing if that's an option. So if I buy on PC and hook it up to my Ubi account, the save will work across platforms?

Well I guess my memory was corrupted, not sure why I thought the opposite. But when you go through the forums people are livid they can't transfer saves. Sorry my bad.

Chaz wrote:

Pretty sure they haven't done any kind of multiplayer in either Odyssey or Origins.

Which is a shame. The multiplayer co-op is what keeps Unity at the top of my list for AC games.

Hobear wrote:

Well I guess my memory was corrupted, not sure why I thought the opposite. But when you go through the forums people are livid they can't transfer saves. Sorry my bad.

Ah, well. I suspected this would be all I get. The game's been great, and 3 months for free is a lot to give away. A pity, though. If Ubi treated this as a trial version of the game, I would have lined up immediately to buy it, even at full price. But I really can't see myself starting all over again after I've gotten this far into it.

Hedinn wrote:

What does the difficulty level change?

According to Ubisoft, higher difficulties increase enemies' health and damage as well as the frequency of their defensive and special offensive moves. At the highest difficulties you may face more enemies in forts and other locations. (Sorry, I don't have a source for this, but I remember it from an interview.)

Based on a GameFAQs post, higher difficulties also grant significantly more experience for quests (and perhaps other things) - up to 3x difference between Easy and Nightmare. This may help explain why some people found the game a grind and others levelled more quickly.

At Easy difficulty, enemies will never be less than four levels below you.
At Normal difficulty, enemies will never be less than two levels below you.
At Hard, enemies will never be less than one level below you.
At Nightmare, enemies will never be lower than your level.

Anecdotal evidence suggests that higher difficulties also require you to parry faster, reduce the slow-motion time after a perfect dodge, and give a better chance at rarer loot.

I grabbed this on Xbox for Black Friday and have put about 3 hours into it so far. I'm really enjoying what I've played up through level 5.

In one of the extremely early story missions where you are told to steal an item from the Cyclops, you are told not to alert anyone. Of course, I did end up stealthily killing a bunch of guards and occasionally was noticed by a few (though never more than one at a time and none who survived). When I returned to the quest giver, he was being attacked by the Cyclops' goons and he commented that obviously I had failed to go unnoticed. Was it possible, then, to avoid any retribution on the quest giver? Would that have worked if never detected, or could I not even do stealth kills? Anyway I like at least the appearance of the game reacting to smaller decisions.

Also, I can't believe it took me several hours to connect that this is Odyssey and I'm dealing with a bad guy called the Cyclops.

Yes, if you had been completely stealthy, the quest would have gone off without a hitch.

This is only the first of many, many quests in the game where there are consequences for your approach. Some are front-loaded: you have a choice of how to respond to the quest giver (e.g. "you want me to fetch this item" or "you want me to kill the people who stole your item"). Others are subtly or not-so-subtly dependent on how you pull it off. In fact some major quest decisions are even reflected in minor side quest NPCs conversations and attitude towards you.

If you're curious about different outcomes, it's a good idea to quicksave before you start a quest or side quest.

Some players have complained that this violates a basic tenet of Assassin's Creed. The game fiction is that you are reliving the life of an ancestor, so your path is basically linear. You end up doing what they did. That's where the notion of "synchronization" comes from. However, in recent games, synchronization has become only unexplained jargon for identifying a viewpoint.

Personally, I think this argument is a little specious, because even in the other games, you end up killing different random guards, taking different paths, and doing side activities in a different order than your ancestor. Any of those things should put you out of synchronization, but they don't.

And as always, my go-to movie clip on time travel:

Put a few hours into this and am around level 8 or 9. Have the Adrestia, and am close to moving to the next mercenary tier. Playing as Kassandra, and decided to give her a harder edge than I typically do in RPGs. Not playing as a full jerk necessarily, but won't sugar coat things for people. We'll see how long I last doing that.

In Origins, I chose to use the non-standard control scheme that skewed closer to previous games, but this time I'm trying to embrace the newer control scheme. R1/R2 for attack and square to dodge feels so odd, but I'm getting used to it. The parrying feels good. Really, my biggest issue is going back and forth between this and RDR2. I've definitely accidentally killed some civilians in this game already. But, the mercenaries haven't been as daunting as the phylakes from Origins, and I think overall I'm enjoying the combat a little more this time around.