@ Roguelike games

Ground Gives Way sounds like the sort of game I'd develop. Can't wait to give it a go!

It's a really great one. I spent a good bit of time playing its early versions and talking with the dev about our respective projects. (TGGW shares some design principles with Cogmind.)

I'm having a blast revisiting DOOMRL on my lunch breaks (And maybe between lunch breaks on occasion). It's such a fun, fast paced game.

Dungeonmans is a lot of fun. It has an upgrade metagame which is decent. Plenty of classes to mess with. Good gear system. There are a lot of types of short dungeons, each with different themes and goals. Keeps things interesting. I feel like this game is what Dungeons of Dredmore could have been. I haven't made it to the endgame yet, but so far two thumbs up.
I've played the tutorials on The Ground Gives Way and I'm looking forward to putting some quality time in with it. It looks great.

I'm really liking Dungeonmans as well. I think I've gotten incredibly lucky with my current character- the devs' birthday event was very good to me and my current rangermans ended up with a bow that looks endgame-quality at level 5 or so. Now that I've picked up more gear and scads of enstremfen scrolls I'm starting to look at endgame. It's still yellow to me at lvl 9 but I have a bunch more dungeons to loot first.

The main thing Dungeonmans did for me was permanently replace the word Strength with Stremf in my vocabulary. I did enjoy playing though!

I agree wholeheartedly with all the Dungeonmans love! Definitely hits on all of the right notes of what I want out of a roguelike. Haven't made it all that far just yet but definitely going to keep playing.

Picked up Dungeonmans on the steam sale. Played a couple characters so far and pretty impressed. I like the building up the academy aspect.

Crosspost from the DCSS thread:

Friendly reminder: CJR is shutting down on November 30. If you have a custom RC file there, you might want to copy/paste it onto another server before then.

Dungeonmans really scratches the itch, and it's also very reminiscent of the old late 70's/early 80's RPGs. Great fun.

Its old but I've been playing some KeeperRL lately thanks to some youtube videos that popped up.

Except for the fact that if you die you're done it's not really much of a roguelike, but it is a fun Dwarf Fortress-lite. It takes a little bit of Dungeon Keeper and mixes in a few aspects of agent-based command and control for a sort of light strategy, light base building game. I've said Light a lot.

The Endless mode is good, with escalating challenges coming at you periodically.

Its still Early Access after like 3 years but I'd say its polished enough to get if you typically avoid those.

A new DCSS tournament is nearly upon us. Join us over on the DCSS thread!

Cogmind got a massive update. Seriously, set aside an hour to read the changelog and writeup: https://steamcommunity.com/games/722...

I really need to take some time and figure out Cogmind. Not sure what the hold up is for my understanding of how it works, but just not grokking it all yet. Maybe now is the time with the update. It's so beautiful, and sounds so good that I got to figure it out!

It lacks a standard leveling curve. That's the main impediment but also what makes it interesting.

Caves of Qud, which you should already own, is going from $10 to $15 soon. This is a good thing as that means that are getting pretty far in development and closer to 1.0.

https://freeholdgames.itch.io/caveso...

I think I got that for like $5 at some point. I've played it several times and I like it, I just keep waiting as they keep adding new stuff. Sounds like it is time to jump in strong.

Anything new happening on the roguelike front? I fell down the 4-player coop hole with Vermintide a while ago and I haven't been playing much of the other genres. But I still have ToME and Cogmind to work through at some point.

https://wizardsofthecode.itch.io/sou...

Soulash has been getting some good press.

https://www.rockpapershotgun.com/201...

Due out in a month or so and has a demo on .itch.

Aaron D. wrote:

https://wizardsofthecode.itch.io/sou...

Soulash has been getting some good press.

https://www.rockpapershotgun.com/201...

Due out in a month or so and has a demo on .itch.

Oh that looks very cool, thanks for the heads up!

Oooo, that looks neat.

Aaron D. wrote:

https://wizardsofthecode.itch.io/sou...

Soulash has been getting some good press.

https://www.rockpapershotgun.com/201...

Due out in a month or so and has a demo on .itch.

Hmm, those graphics just turn me off. Not the ASCII per-se, but the weird blend of ASCII, 3D effects, flat backgrounds, and weirdly high-res GUI.

Tamren wrote:

Anything new happening on the roguelike front? I fell down the 4-player coop hole with Vermintide a while ago and I haven't been playing much of the other genres. But I still have ToME and Cogmind to work through at some point.

*cough*riskofrain2*cough*(unless you’re specifically looking for that old-timey ascii-related kind, then please ignore me )

Edit:

Been playing more Caves of Qud the last couple weeks. Managed to last longer than ever before and took a True Kin Agility Character that dual wields and snipes. Hit lvl 14 before I got one shotted by a Greater Voider. Hit me like six times with one attack round.

Ah, man! I forgot this was a thing. Seemed like a good time to give NetHack a try, too.

https://junethack.net/

Maybe I'll still jump in for the final days anyway. Anyone here ever play NetHack in any of its various forms?

quasiChaos wrote:

Ah, man! I forgot this was a thing. Seemed like a good time to give NetHack a try, too.

https://junethack.net/

Maybe I'll still jump in for the final days anyway. Anyone here ever play NetHack in any of its various forms?

I played a ton of Nethack back in college. I even got to the point where I was ascending with various conduct challenges like atheist or illiterate. It still holds a special place in my heart.

IMAGE(https://i.imgur.com/w4nOiGm.jpg)

https://store.steampowered.com/app/8...

Kinda after the fact but Jupiter Hell had a free demo that ran this past weekend only. It was about 1.5 hours long and totally insta-sold me on a Day One pickup.

It's the first major retail release from the DoomRL devs.

It was striking playing a mechanically classic rogue in a fully 3D-modeled environment. An pretty great hybrid of sticking to roots while feeling modern. Gameplay was fast, fluid & metal as hell.

Big thumbs up. Can't wait for EA launch in Aug.

Jupiter Hell is on sale right now on Itch as well. VERY tempted.

https://chaosforge.itch.io/jupiterhell

Just be aware that the original $40 price tag in Itch.io was purposefully set high so that Kickstarter backers wouldn't feel burned.

Dev says the price will be lower when it launches on Steam and honestly I don't see it being any higher than $20. Maaaybe it will be $25-$30? But I kinda doubt it.

Aaron D. wrote:

Just be aware that the original $40 price tag in Itch.io was purposefully set high so that Kickstarter backers wouldn't feel burned.

Can I just say I hate what Kickstarter has become?