Star Citizen Catch-all

That seems reasonably interesting. The video was long so I had a hard time finding the bits I was interested in. What do you actually collect from the rock? Pure elements? And when you sold it what was that process like?

polypusher wrote:

That seems reasonably interesting. The video was long so I had a hard time finding the bits I was interested in. What do you actually collect from the rock? Pure elements? And when you sold it what was that process like?

Well, I haven't sold it yet. I stopped at one spot but they were not buying raw material. This is where my lack of research got me. I didn't look at what locations bought. Just did a quick search and found this SC Wiki entry though my first attempt to sell was at Port Olisar and they did not want it. :/

In this case I only got a ship full of titanium.

And sorry about the length of the video. I should put a table of contents to some key points in the video. I like to keep them unedited so people, if they are interested, can experience all the nuances of a session, both good and bad.

groan wrote:

And sorry about the length of the video. I should put a table of contents to some key points in the video. I like to keep them unedited so people, if they are interested, can experience all the nuances of a session, both good and bad.

Oh no worries, Im not your target audience. I didnt even know SC was going to do mining until your video, so thanks

I'm also interested in different implementations of mining. SC's sounds somewhat similar to (IIRC) the Evochron games. Jumpgate is my favorite so far because the minigame was just another way to fly the ship; you needed to 'orbit' an asteroid while lasing it with mining beams in order to get the best throughput. The game had pseudo-Newtonian physics so it wasn't too hard once you got the hang of it, but it required skill and attention to be efficient.

edit: I may be thinking of Ascent rather than Evochron- been a while since I played either.

qaraq wrote:

I'm also interested in different implementations of mining. SC's sounds somewhat similar to (IIRC) the Evochron games. Jumpgate is my favorite so far because the minigame was just another way to fly the ship; you needed to 'orbit' an asteroid while lasing it with mining beams in order to get the best throughput. The game had pseudo-Newtonian physics so it wasn't too hard once you got the hang of it, but it required skill and attention to be efficient.

Respect for the Jumpgate reference.

quote is not edit

polypusher wrote:

Would this be an ok place to compare mining mechanics in games?
Star Wars Galaxies (near launch, I dont know if they changed the systems significantly):

SWG added in space mining in the first expansion after the one that added spaceships. That had a bit of an arcade-y element to it. The basic process as I recall was you flew out to an asteroid and shot it with a special mining laser. That caused the asteroid to break into smaller pieces. You had to do a bit of flying and aiming to keep a bead on the pieces as they broke up and tumbled around. Eventually you'd get them small enough to fly over and scoop them into your hold. Mining lasers took up weapon slots, but couldn't be used against other ships. IIRC you could put tractor beams in weapon slots to draw in the ore after it was broken down enough. I remember one approach was to put tractor beams on a multiplayer ship's turret. That let a second player clean up the loose ore while the pilot focused on the big chunks. The most notable thing about the system was it still required active piloting and aiming because the rocks moved around. I enjoyed it, but I could understand the critics who said "if I wanted that kind of challenge I'd go shoot pirates."

My ideal space mining system would work more like a puzzle game. Asteroids would have seams of ore in them. You'd have to scan for a good one, then figure out where to blast and cut the thing apart so that you could expose as much of the desired material as possible. Better scanners would give you a better picture of where the good stuff is inside the rock. Better lasers and explosives would give you more control over how you opened it up to get at the good stuff.

qaraq wrote:

I'm also interested in different implementations of mining. SC's sounds somewhat similar to (IIRC) the Evochron games. Jumpgate is my favorite so far because the minigame was just another way to fly the ship; you needed to 'orbit' an asteroid while lasing it with mining beams in order to get the best throughput. The game had pseudo-Newtonian physics so it wasn't too hard once you got the hang of it, but it required skill and attention to be efficient.

edit: I may be thinking of Ascent rather than Evochron- been a while since I played either.

I remember doing the whole orbiting the asteroid in EVE, if I remember correctly. I loved doing that with my brothers flying around for protection while I was mining.

groan wrote:
qaraq wrote:

I'm also interested in different implementations of mining. SC's sounds somewhat similar to (IIRC) the Evochron games. Jumpgate is my favorite so far because the minigame was just another way to fly the ship; you needed to 'orbit' an asteroid while lasing it with mining beams in order to get the best throughput. The game had pseudo-Newtonian physics so it wasn't too hard once you got the hang of it, but it required skill and attention to be efficient.

edit: I may be thinking of Ascent rather than Evochron- been a while since I played either.

I remember doing the whole orbiting the asteroid in EVE, if I remember correctly. I loved doing that with my brothers flying around for protection while I was mining.

I think he means you actively have to orbit. In Eve mining is basically automatic and something to do while reading a book or whatever.

When I first started learning Python programming I figured out how to 'cheat' in EVE by automating a 2nd account as a miner. The fun was more to see if I could do it than anything else. With my main character I'd laser a bunch of asteroids, filling a bucket. When I was ready I'd send a whisper to the 2nd account.

The python library I was using (Sikuli) watches the screen for specific images and can act on them as part of the script you write. So it would look for a new message from me, then go through the sequence of mouse clicks to launch, warp to me, find the container, move to it, unload it, go back to base, empty the cargo, and start over.

It was one of those boring kinds of fun Once I actually got it working I probably used it for a day before quitting EVE for about the 6th time.

I probably enjoyed the 'boring' parts of that game more than anything else. Setting stuff up, finding things, mining, hauling. But the stress of ambushes and the boring 'ratting' worked against any kind of meditativeness I could have gotten from it.

qaraq wrote:

edit: I may be thinking of Ascent rather than Evochron- been a while since I played either.

You are, Ascent has something of a mini game wherein you have to heat up the asteroid just enough that is successfully implodes and gives you minerals, rather than exploding from being too hot.

Evochron is basically point, shoot, mine, like Jumpgate.

polypusher wrote:

I probably enjoyed the 'boring' parts of that game more than anything else. Setting stuff up, finding things, mining, hauling. But the stress of ambushes and the boring 'ratting' worked against any kind of meditativeness I could have gotten from it.

Me too! It's why I wish I had more PC gaming time to give Ascent a proper go.

The problem with Ascent is that while it's an amazing technical achievement, the game itself is a bit lacking. Maybe I need a bit more direction, but missions pay nothing, and finding stuff to do is harder than it needs to be.

garion333 wrote:

I think he means you actively have to orbit. In Eve mining is basically automatic and something to do while reading a book or whatever. ;)

Ah, Maybe I just used to orbit just to add some excitement to the activity.

In case anyone is interested, here is a much better video than mine that explains the activity of Mining

Cancel that, not only is it in German, it is barely audible... When I first saw it, I had no sound :/

Holy crap balls.

3.3.5 is in the player test universe right now. This introduces new planets and moons to explore. One planet is an industrial planet with breathable air but is so polluted you need to wear an air filter, in the form of a plastic bag!

Check out this image dump from a tester. the new biomes look amazing!

https://imgur.com/a/JxzL5MA

One of my faves
IMAGE(https://i.imgur.com/rOdRlGT.jpg)

What is this guy doing?

IMAGE(https://i.imgur.com/6ZQpYMz.jpg)

There's another shot of a guy doing that to a plant.

He's using the new Multitool. I didn't know they were introducing it yet.
So I guess this guy is fixing a console. The other guy is fixing a plant?

Hi all, just submitted to join the Org.

I'm in Japan so I hope I can find some people to play/chat with during the evenings as... I am a gamer and I have a job.

Talk to you soon!

I’m in Japan also! Okinawa specifically. How about you?

Scubi and TurboSlayer, I have added you to the Org, Welcome!

Clitch: I'm in Kawasaki.

I leave Tokyo, and suddenly Japan-based Goodjers are springing up like weeds!

Haha, Goodjers of Japan unite!

I’m usually online Monday, Tuesday, and Friday evenings. I’m mostly playing Destiny 2 at the moment (grabbed the free deal) but feel free to add me on Steam to keep in touch.

I just fired up the game for my bi-monthly check in, and WOW is the framerate waaaaaay better now.

Long ago in a moment of drunken weakness I picked up the Constellation Phoenix (with lifetime insurance), and daaaayum is it looking sweet now! Definitely got that Lando...cruisin around the universe vibe going on.

https://www.twitch.tv/videos/315874246

Star Citizen isn't going away anytime soon: https://cloudimperiumgames.com/blog/...

And they released financials! (Non-audited though)

Financials

garion333 wrote:

Star Citizen isn't going away anytime soon: https://cloudimperiumgames.com/blog/...

Wow a lot of double talk and corporate speak in that announcement. Bottom line seems to be they have already raised $200 million and for some reason have over 500 people working on this, they are now claiming it is two games, and they needed more money so they sold 10% of the company to a VC that they somehow got to agree to value it at almost $500 million.

toche9595 wrote:

I see this game everywhere but I wonder if it's really worth it or not

Narrator: It really isn't, nor will it be for quite some time, if ever.

Most games : We need to spend a lot of money on PR so people will learn about the game and purchase it.

Star Citizen: Now that people have purchased >200 million worth of the game, let's start spending a bundle on PR! Also, keep spreading the word for free!