Slay the Spire - Catch all

I just discovered Slay the Spire via browsing the Steam store, never having heard of the game before. I'm glad to see it is popular here!

What a great game! After my first games each with the Ironclad and the Silent, I managed to clear the game on my first try with the Defect!

The mechanic with the 3 orb slots for the Defect is really unique and interesting. I'm enjoying that character a lot so far.

It really is a fantastic game. I love the feeling of "breaking" the game that you get when you build a really OP deck.

Good to see more people discover this. I'm still playing about a game a night. Trying to work my way up the difficulty levels. I'm heading out of town today for the week and I'm going to miss my nightly sessions.

Currently I've beat ascension 15 with both the Ironclad and the Silent, and have beat ascension 10 with the defect.

I just can't get into the iron clad. I've been playing 2-3 weeks at ascension 10 with defect (my fav) and ascension 4 with silent. Iron clad builds just seem boring.

escher77 wrote:

I just can't get into the iron clad. I've been playing 2-3 weeks at ascension 10 with defect (my fav) and ascension 4 with silent. Iron clad builds just seem boring.

I had an card exhaust/fiendfire build with dead branch the other day on an Ironclad, and it was amazing. A lot of fun to play.

Please friend me up on Steam so I have people to compare scores with!

Sent you a request, RobearGWJ!

Thanks folks, I've added several people now. This game really has me in its claws.

Friend me up on Steam too, please, Spire players!

Once again, I wish services like Steam would allow you to have a 3rd leaderboard in addition to the typical friends and global leaderboards: guild (or group, or clan, etc.) where you could compare against the scores of everyone in your group without having to tinker around with making sure every person in the group is added as a friend individually.

I know, right?

And yesterday, I was trying to catch you in one of the categories, when after the game, I discovered that the weekly scores had reset while I was playing! Curse you, weekly timer with a strange start time!

I friended Robear the other day and just sent a request to WolverineJon. Any other Spire players can feel free to add me too.

I probably have most of you...?

I have had zero luck on Ascension... I’ve only managed to get level 1 or 2... people that manage to hit double-digits baffle me.

I feel like most times, I don’t get a deck-defining relic, until it’s much too late, and I’ve missed the chance to build to its strengths.

I really hate to post this after Wink's post, but tonight I beat ascension 18 with the Ironclad.

I bought the new-ish store relic, Brimstone, which gives you +2 strength per turn, but also all enemies get +1 strength. I had several means of applying weakness/strength loss (Weakness, Disarm, Dark Shackles, etc.) and two Exhumes, so I could reapply some of those more than once to combat the enemies' strength gain. Also had Runic Pyramid (you no longer discard your hand) to hold onto Limit Break and Whirlwind until the right times when they'd be most devastating. It was kind of odd, and a little risky, but it worked.

You often need to decide your deck before you get a super good relic. The key is to not switch your deck just because you got X relic if it's too late. Also as with most deck building games knowing when to not add cards or remove is key.

I'm still stuck trying to get past the third big boss. Twice now, I've missed beating him by one turn. 2HP and 1HP left when he whacked me, that's demoralizing.

How tall is the tower, anyway?

The 3rd boss is currently the final boss.

However, I'm running the beta version and...

Spoiler:

There's currently a patch note saying the "Final Act" is now available, and says we need to figure out how to unlock it. So that should be interesting...

You mean I've been 2HP or less away from freaking completing the run? Un-be-lievable...

Robear wrote:

You mean I've been 2HP or less away from freaking completing the run? Un-be-lievable...

Maybe. FYI one of the act 3 bosses regenerates once so you need to kill him twice.

Apotheosis is the *best*!

/me glares at Tscott

Wink_and_the_Gun wrote:

I probably have most of you...?

I have had zero luck on Ascension... I’ve only managed to get level 1 or 2... people that manage to hit double-digits baffle me.

I feel like most times, I don’t get a deck-defining relic, until it’s much too late, and I’ve missed the chance to build to its strengths.

I agree with you, I don't get it either. I have played for 50 hours and I think my highest completed is ascension 3 on one of the characters. I must just be missing something fundamental to strategy.

I figured out that I keep getting nailed by The Champion. Annoying bugger.

Best advice I can give is watch video's for good deck ideas.

I just died on floor 3 of an Ascension 6 run as the Defect where my deck was around 75% blocking cards, with the strategy being to just sit back behind my shields while my lightning bolt orbs eventually took out the enemy.

I got killed by that elite enemy that changes its behavior when you attack it -- I didn't have any attacks to make it change! I died after it decided to hit me for 60 or for 15x3=45 a few turns in a row.

My best strategy tip is to try and be very aggressive about looking for opportunities to remove most or all of your initial Strike and Defend cards from your deck. Every time you draw one of those, you missed an opportunity to draw one of your better cards.

Hmmm. Interesting. I instead try to push my luck with stuff that gives me bad cards, then remove *them* over time. I'll have to try your approach.

I find with Defect that a blend of lightning and blocking with the occasional other orb works pretty well for me. Especially with the power that channels two lightning every time you take damage. That can really whack enemies *hard* a few turns in.

But right now my favorite attack is poison (playing the Hunter) since it bypasses shields.

I was stuck on Ironclad Ascension 12 for a while and finally beat it. I got Demon Power to start off so I built a deck to take advantage of strength. So awesome to drop the 5 attacks card with a cost of 1 when i have 15-20 strength, especially when they are vulnerable. I got the relic that prevents discarding your hand at the end of the turn, which let me set up many of my cards for the right moment.

I tend to let my decks get too large, but many times it is with 1 use exhaust cards, so it is just the first pass through the deck that takes a while. It isn't unusual for me to have 20-25 cards at the end game even though most people seem to recommend much less than that.

I don't break 1000 points often but I did it today, yippy ki ay!

Finally got past the second boss and well into the 3rd part before unfairly expiring, playing Defect. I love this game.

Just found Dungeonmans, which is a high-graphic-quality Roguelike and also tons of fun for dungeon-crawling.

I’m so out of it. There’s finally a third class. Adding this to the long weekend playlist!!

Patch 50 is out now, which adds the final act. Yesterday was also the 1 year anniversary of the game entering early access.

I've unlocked the 4th act, but haven't had a successful run to reach it yet.

Heart: Broken! Managed to beat it on my first attempt, with a really nutty The Defect deck.

The deck was built around

Spoiler:

an Inserter (Boss relic: Every 2 turns gain 1 orb slot) + Consume+ (Uncommon: Gain 3 focus; lose 1 orb slot) combo. I'd never really ever used either of those before, but along with a couple of Defragment+ cards to ramp up even more focus, ice orbs can start generating 9 or more passive block per turn each, making it pretty easy to rack up 40+ block every turn

before even playing any cards.

Another key combo I that I also lucked into in the winning run was

Spoiler:

Ice Cream (Rare relic: Unused energy carries over to the next turn) + Tempest+ (Uncommon: Channel X+1 lightning). Combined with all of the free block from the previous combo, I was eventually able to save up 20 or so energy, then played the Tempest to deal hundreds of focused-up lightning

damage.