Forza Horizon 4 Catch-All

So I don't know if I've been eating my Wheaties or what, but two nights ago the game popped a dialog that read "You are winning easily. How about turning the difficulty up to Above Average for a blah blah boost". I was winning easily; so I was like, Ok, why not.

So the past couple of nights I am still winning, not as easily, but still notching like a 95% victory rate and the game is like "Hey how about expert"

I didn't take the bait and have left it at above average for now but that got me thinking about the game's settings and I got curious about how the rest of you are playing. So if you don't mind sharing I'll go first:

Platform: PC using an Xbox One Controller
Difficulty: Above Average
Steering: Simulation
Braking: ABS on
Transmission: Automatic
Traction Control: Off?/Simulation can't exactly remember this one's settings but mine is whatever is no help
Driving Line: Full
Damage: Cosmetic
Rewind: Off

I am going to experiment with manual, no clutch here at some point and see if I like it on a controller.

Is there a bonus for using simulation steering? My understanding is that simulation is really meant for those with wheels. But if it works for you, no reason to change.

I use Rewind, but I might turn it off as it is an absolute race killer if you use it out of habit in a live race. I defiantly use the full line.

Using manual shifting is like the equivalent of using mouse and keyboard in an online shooter. You will get a huge advantage over those using automatic. But I really struggle to get used to it, and have not committed to really using manual, so I just give up the bonus on that. But manual guys that have it down will get significantly better launches and go in and out of turns much quicker.

I've been using a regular controller, but I'm really feeling that I need to get an Elite again. That seems to make a huge difference for me.

Yeah, Simulation steering is 5%. It's too twitchy for me, though.

I'm on PC, XBO controller.

I have a 50% bonus from:

Drivatars: Highly Skilled (Expert when needed for seasonal events)
Braking: ABS On
Steering: Normal
Traction Control: Off*
Stability Control: Off*
Shifting: Auto
Driving Line: Full
Damage & Tire Wear: Cosmetic
Rewind: On

I agree that hitting Rewind by habit has burned me in a few co-op games, but in general I don't need it much.

I sometimes switch to "Braking Only" driving line, but the 5% isn't really worth it. There are AI issues with this game. I have found that if you stray from the ideal driving line too much, the AI behind you will sometimes zoom past you at a ridiculous speed and continue pulling away from you. I don't know if that's a bug, or intentional to "keep things interesting" but it's super annoying to me, so I leave the driving line on and stick to it.

There aren't enough buttons on the controller for me to comfortably do manual shifting. I'd kill to have an Elite controller, but there's no way I can justify that spend to myself.

Simulation steering, as I mentioned, is too twitchy for me, so Normal there.

ABS off is insane (why would you want to lock your brakes?) and Assisted braking is I'm sure nice for people who just like to take in the scenery while they're racing.

* Finally: Traction and Stability control. I find these are only ever useful on road races in dry or rainy weather. That is about 15% of all races. I have trained myself to do fine without them, and the 3-way rumble feedback is immensely helpful in that. Also, I find that one of the most effective maneuvers to pass insanely grippy AI cars in turns is to briefly drift into a turn at the last second, clip the flag, then gun it as soon as I regain traction. Not optimal for simulation or maintaining speed, but there is NO WAY the AI cars are playing fair with cornering force.

Xbone controller,
Above average
ABS on
Normal steering
TCS off
SCS off
Manual shifting
full driving line
rewind on

I've been playing with manual shifting on since FM6, and it's not too bad.

XBox Controller

Unbeatable AI
ABS on
Normal steering
TC off
SC off
Manual shifting
Braking line
Rewind off

Damage is set to cosmetic only because it doesn't affect the AI.

All of that gives a 95% difficulty bonus.

BadKen wrote:

Simulation steering, as I mentioned, is too twitchy for me, so Normal there.

Simulation steering is mostly meant as a tool for wheel users to get more accurate behavior from their devices, and even then it’s not always recommendable. Even though I play with all the other assists turned off (other than the braking line, since there’s not really a great opportunity to learn braking points in Horizon games), I still leave steering on normal even playing with my wheel.

Actually, I’m pretty sure that’s why the benefit is only 5% despite it having a HUGE effect — they don’t want players to feel like it’s compulsory, since it’s really only designed to accommodate players who want as realistic an experience as possible with high end sim gear.

As for what AI Ievel I play against, that’s highly dependent on the car I’m driving. If I’ve bothered to find a good tuning setup, then most of the time expert feels decent (despite the fact that there does always feel like one or two cars get crazy good tuning setups and masterful drivers that let them seem to be able cheat physics, as you mentioned). Otherwise I leave it on highly skilled, because I’m generally playing Forza games to relax rather than stress myself out with intense competition.

There aren't enough buttons on the controller for me to comfortably do manual shifting. I'd kill to have an Elite controller, but there's no way I can justify that spend to myself.

Oh man, I know the price is crazy, but it’s so worthwhile once you’ve got it. Aside from it just feeling better and offering the much needed ability to completely customize your controls for any game type, it’s also a huge boon if you have any type of limitations on what your hands can do and/or need options to manage/prevent RSI effects.

Agent 86 wrote:

So I don't know if I've been eating my Wheaties or what, but two nights ago the game popped a dialog that read "You are winning easily. How about turning the difficulty up to Above Average for a blah blah boost". I was winning easily; so I was like, Ok, why not.

So the past couple of nights I am still winning, not as easily, but still notching like a 95% victory rate and the game is like "Hey how about expert"

I didn't take the bait and have left it at above average for now but that got me thinking about the game's settings and I got curious about how the rest of you are playing. So if you don't mind sharing I'll go first:

Platform: PC using an Xbox One Controller
Difficulty: Above Average
Steering: Simulation
Braking: ABS on
Transmission: Automatic
Traction Control: Off?/Simulation can't exactly remember this one's settings but mine is whatever is no help
Driving Line: Full
Damage: Cosmetic
Rewind: Off

I am going to experiment with manual, no clutch here at some point and see if I like it on a controller.

Yeah, the way Forza games handle their difficulty has always been one of the best things about the series, since not only do they enable the games to be fun and accessible to a wide range of players, they offer a really excellent variety of paths for newer players or those who typically prefer an arcade experience to step their way towards a more simulation experience if they feel so inclined.

However, they could maybe do a slightly better job of suggesting to the user what some of those paths might be. The tooltips are pretty good about telling you how each option changes the game, but they don’t tell you which you might want to change first.

So I guess the first choice to make is whether you want to keep the game feeling very arcadey or not. I think it’s a lot more fun to get to a place where you feel more in control of your car, but it’s totally legit to want the controls and handling to be more forgiving. I’d say if you do want to stick with things being arcadey, then just adjusting the AI difficulty and maybe learning to drive manual (probably with bothering with the clutch) would do the trick. Maybe turning the racing line to be braking only, and ditching rewind to put some pressure on to perform well.

If you do like the idea of learning to control the car a bit better though, I’d suggest keeping the AI at a relatively forgiving level for a while — above average maybe — and working your way down the list of assists turning things down as you feel like you’ve got a good handle on what you’re currently working with. I’d also suggesting keeping rewind on so that you can use it as a learning tool — after all, one of the best ways to understand how to correct a mistake is to keep retrying the scenario until you’ve got it right.

Switching the driving line down to braking only is often a good place to start. The full line gives you an acceptable basic guideline for roughly how you want to use the road, but it’s ugly, it’s rarely actually the best approach to the road, and if you’re in the habit of trying to follow it closely then you’re likely to miss all the way in which the unique characteristics of a car change how you approach driving. As I mentioned above though, keeping it on the braking only setting is probably a good idea regardless, because you don’t get much of an opportunity to learn where the appropriate places to start braking are in a game like this.

(Also, it’s just hard in general to convey all the aspects of speed and momentum needed to really intuit when to brake in a traditional gaming environment, so the braking line provides a convenient shortcut for communicating things you’d normally just understand naturally from the combined sensory input of driving.)

ABS, traction control, and stability management are all more interesting choices, since they are features that real world cars often have equipped by default. But, some of those cars can have those features toggled off, and sometimes people modifying cars for racing will disable them in other ways depending on the kind of driving they are trying to do. Basically, though, all of those features are about the car (or the game) intelligently deciding to ignore the inputs from the driver in cases where the car (or the game) think the driver’s inputs aren’t in their best interest. The problem is, sometimes the choice that the car (or the game) is making is incorrect — like, maybe you DID intend to break traction (ie, to drift), but the car ignores the input to keep you “safe” — and sometimes the car is just keeping you from having the fidelity of control you need to drive the car as close to the edge as you want to in order to drive as fast as possible.

So, if you’re interested in getting better at controlling you car, learning to drive without those features is a good idea. Now, you probably want to be doing that learning in a well tuned, easy to control car, since some cars are just too wild or too crappy in one respect or another to drive without one or more of those tools. But, pick something nice and easy to drive, like that WRX they gave you early on, go on the tuning library and pick an nice middle of the road tune — maybe something in the A or B class, possibly advertised as being tuned for “grip” and then turn those assists off and try to get a feel for how making more subtle steering, braking, and acceleration inputs without those assists lets you be in better, more direct control of your car (and thus faster) than driving with the assists and making the more dramatic, unrefined kind of input that they allow for.

(And again, don’t feel bad if you find you need to use those tools when driving a faster, wilder car — some cars just aren’t meant to be driven without some level of assistance.)

Finally, shifting. I’m not really sure where learning to manage your gears should fall into all of the above, but it is so, so important if you want to really be in control of your car. Exactly what that means is a whole other wall of text, but suffice to say, at some point even if you don’t mess with any of the above, you’ll probably want to try at least using manual shifting. Manual with clutch is a different matter, and like ABS, STM, and TCS systems, many high end cars don’t even actually have a (driver managed) clutch, so sometimes the most realistic thing is to NOT use it. But, as with those other tools, eventually learning to use the clutch will give you a valuable additional later of subtlety to the control you have over your car, which generally is a good thing no mater what kind of driving you’re doing. But yeah, I probably would recommend getting comfortable managing your gears with manual shifting without a clutch first.

zeroKFE wrote:

Actually, I’m pretty sure that’s why the benefit is only 5% despite it having a HUGE effect — they don’t want players to feel like it’s compulsory, since it’s really only designed to accommodate players who want as realistic an experience as possible with high end sim gear.

This is the first Forza that I can remember where sim steering actually felt different than normal. In the previous titles(both Horizon and Motorsport), I don't remember feeling any real difference on a gamepad between normal and sim. For the games that had a bonus(IIRC, they removed the Sim bonus in 7), I just went with sim because it was free money.

But, pick something nice and easy to drive, like that WRX they gave you early on, go on the tuning library and pick an nice middle of the road tune — maybe something in the A or B class, possibly advertised as being tuned for “grip” and then turn those assists off and try to get a feel for how making more subtle steering, braking, and acceleration inputs without those assists lets you be in better, more direct control of your car (and thus faster) than driving with the assists and making the more dramatic, unrefined kind of input that they allow for.

If you want to do that with a supercar... the Senna has f*cking magical grip

This is the first Forza that I can remember where sim steering actually felt different than normal. In the previous titles(both Horizon and Motorsport), I don't remember feeling any real difference on a gamepad between normal and sim. For the games that had a bonus(IIRC, they removed the Sim bonus in 7), I just went with sim because it was free money.

Yeah, I can't remember all the gory details, but it's quite possible that in some iterations it did either literally nothing or significantly less if you were on a controller, since there are certain kinds of input smoothing and interpretation that you cannot get rid of when trying to turn joystick inputs into a steering axis.

It feels like simulation tightens up the controller's response to finer movements and makes it a bit more responsive in the center whereas on the other settings I always feel like there is a large 'dead zone' when moving the stick just off center. I am fully willing to accept that it only seems like that is the case but it works for me and is worth 5% more so..../shrug.

This game is almost too generous with cars. While I pre-ordered the Ultimate version so I started with a decent number of cars, I am currently up over 100 cars in my garage. I think I actually bought 3 of them.

It is so bad that during a wheel spin last night I got mad because I won a Lamborghini Aventador but what I really wanted was this awesome pair of black flats I saw.

So i recently noticed that some vehicles allow minus size rims when you change the wheel size. I really like that for some of the SUVs that are in premium trim to get big engines, but therefore have low profile tires inappropriate for off road; with minus size wheels they look much more at home off road. As far as I know this is a first for Forza.

The full beans route creator was added in a patch today!

You still have to anchor your event start to the start point of an existing event, but after that you're free to go wherever you like.

So now if you're a friend of mine (BismarckMaybe) on Fourza you can check out my Group B(ismarck) rally events* by going to the Blueprints section of the menu and filtering for friends and followed.

*Technically it's only one event right now, because I'm still fine tuning the routes for the others.

Stage 001 is a dirty good time.

I'm a little disappointed that you can't run rivals races on your created routes. I wanted to create some routes for testing cars against each other, and it doesn't seem to be possible to run a custom route solo. I imagine that would be a logistical nightmare on the back end.

In other news, I've completed just about all I'm interested in with FH4, after about 175 hours played. I'm not done with the game - I'll be coming back for weekly season challenges and of course for any DLC that drops, but I'm switching gears and playing Assassin's Creed Odyssey as my primary playground.

FH4 is a lot of fun! I have to admit that it hasn't captured my imagination quite as much as Australia did. While initially I enjoyed the challenge of snow and rain racing, it ended up being more of a chore. I really don't like fighting the car for control. What I'm finding is that I only really enjoy offroad races when the roads are wet. That seems to be more than half the time, to be honest. I can only enjoy long tarmac routes, which are my favorite, one week out of four. I know I can make custom blueprints, but that's not the same as just motoring around the map, which is what I love most.

I've finally wrapped up AC Odyssey and got started with FH4 the other day. Could I get an invitation to the club? I'm UADarkwingDuck. Thanks!

So this happened... (not mine):

https://www.reddit.com/mediaembed/9r...

Hogwarts Express!

Broken link?

Working okay for me in an incognito window, but here's the reddit post it came from:

https://www.reddit.com/r/forza/comme...

Maybe the US content delivery network doesn't send stuff to Omicron Persei 8.

Yup, second link worked. Nice driving!

I played a bunch on the weekend and bought the Bugatti Veyron and Chiron. Got them on the Auction House for 2 mil each. Got about 20 mil left now. Was up to 26 mil at one point but bought the Maserati 300S so I could get the MC12 FE. That thing is a beast. So much grip. I did the 3 laps of Goliath in it for the achievement. Going to see if I can now get to level 20 in the other events now. Going to take a bit of grinding!

Welp, I’m loving Horizon 3 so much, I just bought 4.

I hope you all are happy.

Who cares! All I know is *you* will be happy!

BadKen wrote:

Who cares! All I know is *you* will be happy!

You're damned right.

I’m so excited about this expansion. Look like at least in part it's riffing on the Isle of Skye and the Scottish mainland area immediately adjacent to it, one of the most visually arresting places I've been in my life (with some really cool roads as well), so I'm thrilled to get to drive around a virtual version of it now.

Eilean Donan castle had a bit less water around it when we went there, though. Makes me wonder if seasons will apply to the new area as well, and perhaps in some seasons we’ll be able drive around in a mud bog version of the moat?

IMAGE(https://lh3.googleusercontent.com/suQGHE-6r7j_WZxMochckmgyswrai5UhY9sAproiubwyBQFH4i6h-qE2R_wyhXo1emAFR_6Nw8ixCFY3Yo9OUO7gDzHbj4dnABpRsnRXZ1iBNDQauXW5sY1DprjilQKj4nLPzHVZJ1e4V4qCJANaXNy5rI0gDAKsYsOLMNb-q05KE4ZMluYOHSsVWLpqdLUYMT0V0kIb1nbuIUfsQIVg16X1baoFfJ8eiSnmVathXqDHlvAJDfB28JMLFErZ3CLkzUghY-wat8cslQGH_WKPEC6bPNC68C0ZLBzNxBvq_XLNy1NVy4LEyt5q2CsXT5z3U3Cu--HYSyqzSNwxaXdXwBACTdA4OXcUIelEMkqSpSWOOCFO7dmZkWsBc2fC5MAyyY0lu4_t0WCz5-kxkdh1yPmv1WRkarJbN1F9u2shATSSD_P-IuoLy6Uis9MPveFO_5lJSs8gmi0AfMQ5SK0uSlg2UgmK-xTxovonCSqyQz65tYuConBRQ0GtKMG1mmq9EKypYGkMdz-6MyDHrcF_eVeiXBE-yVjmmLDnaUqsm71vMr6tUCRUqCG2yCqFkuUANaKS6ZF-VevRTw90uDn-4iG87TjuDTWWT5bY1aULmQt8pZ7BBr6sJv3m7mVRboGDvwxzanpUtAmUTiPkEcoc2g8axQxniNWd9MYGGd35hR4joxQjsy-6t8kbyOHFkGod4pA7RPVwfh_eHc6jHrY3FYrl71C_5Vkn3PO5cpQ=w785-h589-no)

And here's the Quirang from the other side -- sadly, a truly overwhelming (and truly typical) rainstorm blew in and chased us away before we could hike in closer to the marquee rock formations.

IMAGE(https://lh3.googleusercontent.com/OOmao0mKtVUhVixRKn05y2aOSnHBHcMymt_k5F_I-70B_Zw8kwVIcbXp3g_sBx3ArGnXRKHco6zLZHVhure6WVb6hIaGJSgMjWWzR_TvZ8rfyf4vlNLDwMNcEi7l1KUYz7yGY36zrAiNRgkAFqvYx5iMxvkn74AnniUODnX1B2gQTg7Pc_Fjix-pVs0V3D0AxzL-Qn4xR-A9CAkr4sRAJdNmiLlqHWN5mv7B6CNkgQjbtXI6goMsQxZ0KGWuxy9u_5TBkQUYwIk4IsY5o3LBjg51TbYudkAWO4BMzy6eG5l-dyWtPJx7pxZ_1ogWvjQhckO6lGyIn1SG88KQH3sWOA8kicMM0c0EvpJFDCOrbNatAmI0f3M7B5sHi0X1-01JPTUmLFhZKT9AohRC_Tsc96EsQTqmWBS6MErmolcLDLPrhguLpE4_kX3kDZoqR-qIcsu5Rn_uQx3wJ6yBV9dhWdoI19mfYHWmMKDnN5EQ5Qmick4u_LMrh_Go0XnVtj7PMX0UogZO7Z2TNuSA-oLlXLBkVU-8_EsEJV3hWIV-6387Co8578t8FxzQ3emepd0_WyuvpuPzjgdY39eAA_pJc4-u5xo1jyE_nIFgLQeeZYBYPBbswINOOtr8RcPFbSH6MAlW_ssbLdDNMqOzy6yA1uuEogk69AgBtEjzpYdCoYdtVEd-d4NNxLCbN1obVLCpaiI7CRk3llVP-_pGr2rnfnFA3aWYxYnwumV5ASU=w1962-h1472-no)

I expect they’ll make good use of the landmark from all angles, though. After all, in real life it’s visible both from remote coastal roads (similar to as shown in the screenshot, but farther away), and from a truly spectacular twisty-windy single lane road though a starkly beautiful mountain pass.

IMAGE(https://lh3.googleusercontent.com/mhGOe2DzwDzF_UlkKfaLAd9ggD3ZtWYLEYK6tO2Upk-kkb5W6_5-TVi5UsAKRh0mWl2TA3FOXIT0X6yZOK8UWGVuisV_2ylqGhCvI7Lgss3Ff2pDLfBDPfAQEW3CmZhSXWwsR6UfRsKyIAVryzQoMAholWSOqCtp7QTv1p2zCoYg1O_wQVLJECN_GjyubktYWOZI6eK0lrw31NMg-7DIzdCuodtieibwh-bO4ECbBITW_u3QoefHFafeJT-f0ArH_s3mq0BvD6zRFJUbMMDb9bTfANQufuF-dPz8XRQiws0BYofDOgD2J2Wjtf7d2GyEwzzrG-zCAUwPawJwMFx4jVREJOeQrZT1ftSDx9hd1PCmNBfo_dNE53pj6I3j3Ppfcq5aPV8roltG5UJnS5qfYQkN188UInpT_7eQEOF3arx4nJINXfK0da0kHraWG7-ubus-WKbkzRpW5kJw8jbXK3zJrlTrPOlwL9JOBXVAw3YRSXRqsF4yDmA3eVr2ETRv9eEbyhLpMgzCfYn1pqZ_GaB_MaMlPLqL1mJKtQidJpfGfPsSMmK6c8OdMgcHYcM1e6qMjtRi1VFvTARLIHrvuSq15U7bvRQMt8mdEOvbszhIkspYYEI4w8RvQmd3-SxpubMfPYkE25z-2KP0M828SfGAT21zDu4Lm-0EjBEuaNfbzQ=w2824-h920-no)

IMAGE(https://lh3.googleusercontent.com/ZkgqZ6fUAJhzKcJ4MlfcwmAg3qjmXrcJn1FkhvjAp6z50PIYUxOh-gcaK0R5d4zObMurEApfiKIFet3K8IjXVfPbPsXzXRhJETmB7TDstR14gYZSwytQkwD-zBBKjNcS5-bF4D2gj0coV1AX0WLLh8GvwJyrclV9EW-rYOtfxzUomsAnuODSf1ExBVkqnlGAVUwNO5LBwdkhgu6vG2gcz88ulEcSlAAkDRD0qKTyWzUUQzioLCs4tbcah5J0VuCohZJ-2h774pg_UszqUHDG0k-IzCAgDIm9saPBz3X12dOFIckqC-08sRGaB4UrP7ADH2sXdtsa2C_J1uXbn9yX1-rqEz0EIfpUR5XqjQjAfwu5Rp29w8Oip5MvK1wuZQQ0aVQb4EQyp8ZMlAWOV0XFWLpv5Nx9IC3qUuwW7jlr5oRw970FOxCtGT9N9WbcPL334n8aEP97vu_M8j6dAUtZ5tp49Aph00TiSriDb73HSxyuaDo_SR4t-akHaRBqOM2ipYE5gW4g62SIZL4WCCIm9HgnJ0geMuyET9vNWqXOijCkZCdhcBYaDdaE-l8m_c7pgT7xS9oTc3Fc81IpWNySDcmpL-Dyo6D0dgcqut8ahl6UE4jMhm4PiF16VQjaQdtsUT9cP0sdLazC2_Lj5eUpaHBlAYoRPIlFI5B8AGtxbKAb6J6bvv6nqpyvbXVRcrG7crY52TW0NFYVp_X8o-DzY0mgw1SfwoOrOWGCbps=w1974-h1480-no)

IMAGE(https://lh3.googleusercontent.com/9Qhg0uCoyYrbegd5VYuO-mc8r_Q6uOC-lBZ7IZNxACUVSdXS8HqAyWZ_DB9wH-IcrlhKrTfqrd0TIQYfid2nn1-3v1GVXojSy85douhEwE-C8O2K81cgh_ja4nXzo4B2F2klzje-Xt-C23EoyexT8Bg9ZTPC1gAZK9AiQ5-flPeLo1H4iJ-eNOg-4tdyJkY62Wr2m5I2dmk8aeOsucx1hoKYUruwGh9WJENSo6jJOe7X1SyLPZ1qs7FclY-yg3DZtiOvdyIHMlsZLMHSZyJF52XK7fiIqWqa7jqt-j8ojgRQJa6zuxwn_oxoJcwJKOakiLF6H4NHHRoeKMsv69aF7hAmaj-Zr9pMZbMfa8reMVk0ZIni7VdFR4MGC1VTxbigSCYQyf9wlVTBEh-5EzWG0e_qNJY4RXanGy3xkxni9szKJoBCYjsHcJK3UkH2ZtYZTYEy8Y3ywz4eSAjGG17El3r1bDUs2FASRKz-5_o1l-Gh9R6BMOIjPUTe6pawws7KpGLkJC6VCgQATejo1uz-JTx9W-8KgeN7wD9PdgOAadLik_01PssU5jC5DO5rvDlwjSt-N0PkU9aVN_qf2i7rWDOElhtX2FuHqgLMkGxqPZD8z0RKhJf23qHxu1BWmzoeB8_kf7YxbIBkWwgZk134xQy0lFf4eD_OHk2fM5nHdga97pGdFaEJf2mEMQbXM6wy3DE3FxSOl44DSqdd9rg1KD5SpoAvjHEcCrN4guM=w789-h592-no)

Beautiful.

It actually looks a bit more like the Isle of Lewis. I took a boat from Skye to Lewis and Lewis had some of the most white knuckle driving I had ever done. High winds & slick hairpins in a crappy rental car.

IMAGE(https://backpackingbongos.files.wordpress.com/2014/06/p1070137.jpg?w=780&h=586)

Yeah, I suppose it's probably more inspired by the whole Hebrides region, eh? The shots they included definitely featured Eilean Donan (which is just before the bridge to Skye) and the Quirang (which is on Skye) but I imagine they'll draw inspiration and landmarks from the best that all the Scottish islands have to offer.

zeroKFE wrote:

Yeah, I suppose it's probably more inspired by the whole Hebrides region, eh? The shots they included definitely featured Eilean Donan (which is just before the bridge to Skye) and the Quirang (which is on Skye) but I imagine they'll draw inspiration and landmarks from the best that all the Scottish islands have to offer.

Yeah, definitely. When this first came out I was commenting with my girlfriend that it would have been so cool if they had the area or Skye with the bridge and all. The roads, and views, are just so much more fun up there. She will be excited to see this.

Looks pretty amazing. Be interesting to see how cool these roads are to drive some nice hyper cars on.

Fortune Island is out. It does not disappoint.

Here is a clip of the intro to the expansion.

Did you get that when you started up the game? I didn't I think my PC ultimate edition is broken.