Assassin's Creed Odyssey RPG-all

Aristophan wrote:

There are limits to the level scaling. The infamous boar tops out at level 14. At level 16, while speccing into full Warrior, I was able to defeat it without too much difficulty.

I think all the main story quests will scale to your level but side quests (if their "default" is way below your level) will top out at your level minus 4, so I believe in theory you could have fought a lvl 14 boar at lvl 18, but if you'd got to 19, the boar would be 15.

I might up the difficulty a bit but then again I might not. Right now it’s kinda fun to swim out and board a ship and then fight and defeat the entire crew like I’m Neo from the Matrix with swords.

juv3nal wrote:
Aristophan wrote:

There are limits to the level scaling. The infamous boar tops out at level 14. At level 16, while speccing into full Warrior, I was able to defeat it without too much difficulty.

I think all the main story quests will scale to your level but side quests (if their "default" is way below your level) will top out at your level minus 4, so I believe in theory you could have fought a lvl 14 boar at lvl 18, but if you'd got to 19, the boar would be 15.

I guess you're right. Looking at my quest log I see that side quests have been increasing. Areas are also increasing. I'm 22, and lots of places are now level 20.

I also ran into a main story quest that had a slightly different outcome because I did other things first. The choices and consequences of this game feel a lot more complicated than Origins.

on rereading that, my phrasing was weird.
"will top out at your level minus 4" should have been "will be a minimum of your level minus 4"

vypre wrote:
iaintgotnopants wrote:

It's surprising how happy it made me that somebody liked my screenshot of a dog peeing.

I need to get it uploaded tonight, but I got a good one last night. In the third region the story takes you to, there's a sync spot in a tree branch that is placed next to a mountain cliff. I was on my horse when I came riding up on it and my horse ended up with his front hooves on one of the large branches of the tree. I don't know why I didn't think of it at the time, but I think I might go back tonight and see if I can get my whole horse in the tree. Seems like it "should" work...

Also posted in the Shutterbug/Screenshot thread, but I got it!
IMAGE(https://imgur.com/gallery/BXGbMb4)

Well I finally broke down and bought it even though I have too much other stuff to play. Surprisingly it was a TV commercial that broke me so I guess advertising does pay off!

So far I am really loving it. I get a bit of a Witcher 3 vibe which is high praise given that is by far my GOAT. Playing as Kassandra based on everyone’s advise and glad I did so. She is so well done and a little thing I really appreciated is that she actually has biceps! Loving they made a female character who has appropriate physical traits to the ass kicking she is doing. She is built like Rhonda Rousey which seems just right.

Playing on my X1X and man is it beautiful and buttery smooth.

I don't understand how people blew through it all so damn fast. I was seeing reddit posts early last weekend about people hitting level 50 and finishing the main story. I hit level 19 before bed last night with around 24-26 hours of gameplay. I just finished the main and all side quests in Athens (just the city, not the state Attika), which is just the fourth area the main story takes you to, I believe?

Even with XP boosters, the complete main story doesn't seem like it's all that short and there are SO MANY things to see and do to get you sidetracked.

I am getting so tempted by this siren but have thus far held off, knowing that I don't have time to spend with it with RDR2 coming so soon. Current plan is to try and get the gold edition on black Friday.

Glad you all are enjoying it so well!

I keep on getting sidetracked by completing the question-mark areas. It's great that there are quests that reward you for doing so. Currently have a "Clear 10 Bandit areas" and a "Clear 10 forts".

Only went up a single level last night, but I took out a national leader, a couple bounty hunters, and the three cultists I needed to complete my first legendary armor set and corresponding melee weapon. That also gave me enough of the emblems needed to get my spear up to rank 4.

I see a lot of talk about how great the ship combat is... I have a quest right now to take out several bandit, Spartan, and Athenian ships. My hull is rank 4, I have all 4 lieutenants, all my armor and weapon perks are rank 2, and I still have a hard time taking down ships because I can never find them in groups less than three.

I'll focus on one, board and get the loot and ship heal, and then try to take down the other 2+, but I can never seem to sink more than the first enemy ship before the others whittle me down and I have to make a run for it. Then they chase you so damn far, it takes 5+ minutes to actually get away and heal so I can turn around and try for more. At that point, they've usually picked up a friend or two during the chase to add to their numbers.

I've fallen off really hard with this game once I got to Athens. Not sure why, but I think I'm going to shelve it for a while.

I don't bother boarding ships. Instead, I ram them which gives loot and heals my ship. It seems much quicker.

I had a wonderful time last night in Korinthia, finishing a good group of quests and working on lowering the national influence so I could sneak around the main fort better. After the assassination of the national leader, I ran around the fort and got 5 mercenaries after me (earning an achievement). I then paid off the bounty, and snuck back inside to complete a quest. Along the way, I assassinated a guard, who was then investigated by the Spartan Polemarch. After a sneak attack, he was gravely wounded, and I quickly kicked him off a cliff. However, I realized he had a quest item I needed, so I jumped off the cliff myself (with no damage!), grabbed the item and made my way back up the cliff to complete my other quest.

Good times!

When you get rush assassination up to level 2+ it's so good. With 3 hits, enemies that are too tough for a single assassinate to take out, you can bounce to weaker enemy then go back to finish the tough one off.

Like a pinball?

Ok, someone said that they will make Athens great again, and I couldn't assassinate them.

Jeez, I just read on reddit that someone was clearing an area, assassinated a guard, and another guard came up to him and said "You were my best friend... I wish I had told you that."

So naturally he had to kill the second guy too. Wouldn't want him to suffer.

I don't know if I can play this game...

As much as I’ve enjoyed the series over the years, I’ve always felt vaguely queasy about how many guards I’ve had to kill who were ostensibly just doing their job and probably didn’t deserve to get stabbed in the neck from above.

Aristophan wrote:

Ok, someone said that they will make Athens great again, and I couldn't assassinate them.

spoilers for a main story (edit: chapter 3 I think?) quest in Athens

Spoiler:

https://screenrant.com/assassins-cre...

I was able to murder the dudes mentioned in the article, so...unless it came up for you in some other context?

juv3nal wrote:
Aristophan wrote:

Ok, someone said that they will make Athens great again, and I couldn't assassinate them.

spoilers for a main story (edit: chapter 3 I think?) quest in Athens

Spoiler:

https://screenrant.com/assassins-cre...

I was able to murder the dudes mentioned in the article, so...unless it came up for you in some other context?

It was later in the game, and someone else said it, but in similar circumstances. You are definitely meant to feel that the person is a baddie.

Tonight I completed Episode 6, and things have gotten really personal. Even through I have 30 hours in this game, I feel I'm going to finish.

I've been stacking my armor to increase my assassination damage. Tonight I tried out a skill I had dismissed at first: Hero Strike. At the first level, it does 60% of your assassination damage, which didn't seem that good. However, you can use it during combat, and since my assassination damage is about 20 times greater than my warrior damage, its a really high damage ability with a relatively short cooldown.

beanman101283 wrote:

As much as I’ve enjoyed the series over the years, I’ve always felt vaguely queasy about how many guards I’ve had to kill who were ostensibly just doing their job and probably didn’t deserve to get stabbed in the neck from above.

The kind of cool thing about that is that you're not really killing anyone. You're replaying the memories of somebody, filtered through a system that liberally interprets the content of those memories. Hell, in the latest games, you're literally playing a character who is playing a video game based on this stuff.

In other words, you're not actually killing thousands on thousands of guards, you're attacking composites of the memories of killing an admittedly significant number of guards, but probably not the wholesale slaughter that the various Assassins have seemed to visit upon various historical figures.

People have always complained about the modern component of Assassin's Creed, but IMO it's actually one of the more interesting parts of the AC series.

This one has attacks that only knock people out (for the mechanic where you can somehow make them join your ship’s crew after beating them up), so a less lethal approach is possible here, unlike much of the series.

Aristophan wrote:

I've been stacking my armor to increase my assassination damage. Tonight I tried out a skill I had dismissed at first: Hero Strike. At the first level, it does 60% of your assassination damage, which didn't seem that good. However, you can use it during combat, and since my assassination damage is about 20 times greater than my warrior damage, its a really high damage ability with a relatively short cooldown.

Yeah, if you're focusing on assassin damage, hero strike is a monster ability, and you should grab it asap.

juv3nal wrote:

This one has attacks that only knock people out (for the mechanic where you can somehow make them join your ship’s crew after beating them up), so a less lethal approach is possible here, unlike much of the series.

Except for specific targets, it has always been possible to go non-lethal. Maybe even since the first game? I don't recall for sure, since it's been so long.

BadKen wrote:

Except for specific targets, it has always been possible to go non-lethal. Maybe even since the first game? I don't recall for sure, since it's been so long.

By avoiding guards sure, or knocking them out with fists (which can be tedious proposition), but this one gives you the spartan kick and knockout arrows and such.

Chaz wrote:
Aristophan wrote:

I've been stacking my armor to increase my assassination damage. Tonight I tried out a skill I had dismissed at first: Hero Strike. At the first level, it does 60% of your assassination damage, which didn't seem that good. However, you can use it during combat, and since my assassination damage is about 20 times greater than my warrior damage, its a really high damage ability with a relatively short cooldown.

Yeah, if you're focusing on assassin damage, hero strike is a monster ability, and you should grab it asap.

Plus, you can use it in combat, and it's just as effective there.

juv3nal wrote:
BadKen wrote:

Except for specific targets, it has always been possible to go non-lethal. Maybe even since the first game? I don't recall for sure, since it's been so long.

By avoiding guards sure, or knocking them out with fists (which can be tedious proposition), but this one gives you the spartan kick and knockout arrows and such.

Unity has non-lethal weapons, and it has always been possible to choke from stealth rather than assassinate. In the earlier games, you could disarm your opponent, which made then more vulnerable, and you could then KO with fists if you got a five hit combo. Not easy against multiple opponents. Also, a successful counter-attack with fists would knock an enemy down, after which you could throw dirt, which would let you assassinate or KO. Later games had other non-lethal options like sleep darts.

It's nice to see explicitly non-lethal combat abilities in Odyssey, for sure!

Mere Anarchy wrote:
Chaz wrote:
Aristophan wrote:

I've been stacking my armor to increase my assassination damage. Tonight I tried out a skill I had dismissed at first: Hero Strike. At the first level, it does 60% of your assassination damage, which didn't seem that good. However, you can use it during combat, and since my assassination damage is about 20 times greater than my warrior damage, its a really high damage ability with a relatively short cooldown.

Yeah, if you're focusing on assassin damage, hero strike is a monster ability, and you should grab it asap.

Plus, you can use it in combat, and it's just as effective there.

Combat is kind of the only time you'd want to use it, no? If you're not in combat, you want to use the regular assassination strike, which does full damage (more if you do the charge thing). Hero strike is for when you have to fight openly, you still get some benefit from your assassin damage. Where it's real good is on the primarchs or other elite dudes. If you can't one shot them with a hidden strike, you do what you can, then immediately follow up with a hero strike. That's usually enough to take most dudes down.

Chaz wrote:
Mere Anarchy wrote:
Chaz wrote:
Aristophan wrote:

I've been stacking my armor to increase my assassination damage. Tonight I tried out a skill I had dismissed at first: Hero Strike. At the first level, it does 60% of your assassination damage, which didn't seem that good. However, you can use it during combat, and since my assassination damage is about 20 times greater than my warrior damage, its a really high damage ability with a relatively short cooldown.

Yeah, if you're focusing on assassin damage, hero strike is a monster ability, and you should grab it asap.

Plus, you can use it in combat, and it's just as effective there.

Combat is kind of the only time you'd want to use it, no? If you're not in combat, you want to use the regular assassination strike, which does full damage (more if you do the charge thing). Hero strike is for when you have to fight openly, you still get some benefit from your assassin damage. Where it's real good is on the primarchs or other elite dudes. If you can't one shot them with a hidden strike, you do what you can, then immediately follow up with a hero strike. That's usually enough to take most dudes down.

Yes, that’s essentially how I use it. Assassinate, and if it doesn’t work, follow up with Hero Strike.

Conquest question! If you plan on defending is it advantageous to do as little as possible to trigger a conquest battle? And if you are attacking does ot help to have it as low as possible? I can't find any answers on this.

NathanialG wrote:

Conquest question! If you plan on defending is it advantageous to do as little as possible to trigger a conquest battle? And if you are attacking does ot help to have it as low as possible? I can't find any answers on this.

Conquest battles only trigger after you whittle down the defenses of the defending nation, but there’s nothing to prevent you from switching sides once you do it. Joining the defending side also provides less rewards than joining he attacking nation.