Had an idea, not sure if I'll follow through with it.
Generally I have games of several genres in my Now Playing list. One of the slots is Classic Games.
The idea is to populate this slot with old Sierra Online Adventure games. Eventually play through every Sierra Adventure in their order of release.
I have fond memories of playing Space Quest and King's Quest when I was a kid and teenager. Indeed, these games are what got me into gaming in the first place.
I think this would be an interesting walk through the history of (adventure) gaming and the progression of technology as a whole. And it would be like experiencing those games all over again, hopefully with the same sense of wonder and fun, although now I'm 39 and perhaps a bit too jaded.
Acquisition shouldn't be *too* hard, there are -ahem- ways of getting ahold of most, if not all of these titles, many of them on the up and up!
What do you guys think of this idea?
Go for it! Although a lot of those games REALLY show their age, so i'm not sure I'd have the staying power for it personally.
There's actually someone out there trying to play through all released graphic adventure games in chronological order (yep, **ALL** of them, even some really obscure stuff that i didn't even know existed). I just checked and yep, he's still at it! Might be worth a look for some inspiration.
If you do it, make sure to report back with how you're getting on!
I'd definitely be interested in reading your updates, it's a great genre.
There are so many games, that should definitely keep you busy for a while. Maybe I’ll play the QFG along with you.
Acquisition shouldn't be *too* hard, there are -ahem- ways of getting ahold of most, if not all of these titles, many of them on the up and up!
Almost all of them are available on GOG or even Steam. It shouldn’t be too hard.
I've had an interest doing this, but having to replay hours of a Sierra adventure game because I picked up the wrong stick in Chapter 2 was infuriating when they were originally released and I was a kid with plenty of free time, so at my current stage in life I would lose it completely. Does anyone know of a resource that spoils all the dead ends in a game that doesn't require me to read an entire walkthrough?
Does anyone know of a resource that spoils all the dead ends in a game that doesn't require me to read an entire walkthrough?
Thimbleweed Park
There are no dead ends in Thimbleweed Park.
You could use this Game FAQs.
Alternatively, just use the good old adventure game adage: save early and save often. And I usually "and in different slots" to that. None of the Sierra games are longer than one of two hours anyhow.
Edit: alternatively, just use a walkthrough. Nothing wrong with using a walkthrough. I find it enhances my experience, because I don't want to worry about what I'm doing wrong, and that way I can just relax and enjoy the ride.
Does the new Rouge U count as a “Sierra” style game?
There are so many games, that should definitely keep you busy for a while. Maybe I’ll play the QFG along with you.
dpmedeiros wrote:Acquisition shouldn't be *too* hard, there are -ahem- ways of getting ahold of most, if not all of these titles, many of them on the up and up!
Almost all of them are available on GOG or even Steam. It shouldn’t be too hard.
The Quest for Glory games were so good.
I keep hearing that! I really need to play them, and I've promised myself I will when Goodjer Billybob476 tackles the series on his podcast!
I am SO behind in that podcast it's not even funny!
But yeah, I need to play them too.
Edit: alternatively, just use a walkthrough. Nothing wrong with using a walkthrough. I find it enhances my experience, because I don't want to worry about what I'm doing wrong, and that way I can just relax and enjoy the ride.
Yeah. I guess I just mean it would be nice if I could still take a stab at figuring out the puzzles for myself but also knowing what can't be missed. Multiple saves doesn't help much on the dreaded issues with those old adventure games where you can reach the end of the game and fail due to lacking an inventory item from the first ten minutes.
Had an idea, not sure if I'll follow through with it.
Generally I have games of several genres in my Now Playing list. One of the slots is Classic Games.
The idea is to populate this slot with old Sierra Online Adventure games. Eventually play through every Sierra Adventure in their order of release.
I have fond memories of playing Space Quest and King's Quest when I was a kid and teenager. Indeed, these games are what got me into gaming in the first place.
I think this would be an interesting walk through the history of (adventure) gaming and the progression of technology as a whole. And it would be like experiencing those games all over again, hopefully with the same sense of wonder and fun, although now I'm 39 and perhaps a bit too jaded.
Acquisition shouldn't be *too* hard, there are -ahem- ways of getting ahold of most, if not all of these titles, many of them on the up and up!
What do you guys think of this idea?
I think it's a great idea! And, I'd definitely follow along.
Eleima wrote:There are so many games, that should definitely keep you busy for a while. Maybe I’ll play the QFG along with you.
dpmedeiros wrote:Acquisition shouldn't be *too* hard, there are -ahem- ways of getting ahold of most, if not all of these titles, many of them on the up and up!
Almost all of them are available on GOG or even Steam. It shouldn’t be too hard.
The Quest for Glory games were so good.
If and when you pick up the QfG games, I'd think about playing along, too. Those were some of my favorites, growing up, and they would be a blast to revisit. I probably played through QfG 1 and 3 a whole bunch of times, and I really loved the settings in 4 and 5.
kuddles, if you ever play QfG 1, and decide to be a thief, don't steal from the herbalist / potions lady. That's one of the quickest ways to lock yourself out of being able to finish the game.
She makes an item that is necessary for completion, but if you steal from her she'll bar the door to her hut, and there's no way to get back in. You can always steal from her after you get that item, though.
There are no dead ends in Thimbleweed Park.
You could use this Game FAQs.
Alternatively, just use the good old adventure game adage: save early and save often. And I usually "and in different slots" to that. None of the Sierra games are longer than one of two hours anyhow.Edit: alternatively, just use a walkthrough. Nothing wrong with using a walkthrough. I find it enhances my experience, because I don't want to worry about what I'm doing wrong, and that way I can just relax and enjoy the ride.
The "save early, save often" thing can take you far in a lot of adventure games, but if I recall correctly King's Quest V and VI (V especially) can really screw the player over. There are a lot of things that you can fail to do early in the game, or do in an incomplete fashion, which will set you on a path to a death scenario much later int he game later. And yeah, the games are short if you know where you're going, but KQV can be a serious labyrinth if you don't.
I'm really tempted to join in. Sierra games helped defined what games were for me, in that my besties and I all had scrounged up a few different Quests which we played over and over and over still, but I at least only beat those I actually had. Yes, we even had the cliche experience of finally scoring an illicit copy of Leisure Suit Larry and being let down.
Speaking of Quest for Glory, I'm not sure exactly how I came across this channel, but:
The names given to objects are very specific, and you have to guess the names. This is worsened by the fact that the room descriptions don't describe the objects in them; the assumption was, since graphics were provided you don't need descriptions. However the drawings are crude and it is often hard to tell what you're looking at.
This bit made me laugh. Really interesting read, I look forward to seeing how your impressions of the games change as the technology develops.
There are no dead ends in Thimbleweed Park.
One of many reasons why I love that game. I wish there were more games like Thimbleweed on the Switch.
Eleima wrote:Edit: alternatively, just use a walkthrough. Nothing wrong with using a walkthrough. I find it enhances my experience, because I don't want to worry about what I'm doing wrong, and that way I can just relax and enjoy the ride.
Yeah. I guess I just mean it would be nice if I could still take a stab at figuring out the puzzles for myself but also knowing what can't be missed. Multiple saves doesn't help much on the dreaded issues with those old adventure games where you can reach the end of the game and fail due to lacking an inventory item from the first ten minutes.
Hard disagree. That's the whole point of of having several saves at different stages, it's to be able to roll back to a previous checkpoint in order to retrace your steps. That was the entire point of Sierra games back in the day. If that's something you're not comfortable with, then Sierra games aren't necessarily for you, and that's okay. But perhaps you're better off playing LucasArts games which were specifically designed to challenge the Sierra way of gaming (multiple ways to die, dead ends). Heck, they even made light of it in their own games (NPC says "funny, I didn't think you can die in a LucasArts game" when main character fakes his death). Trust me on this, I was raised on adventure games. You would fail over and over in Sierra games, and that was part of it. The games were short enough that getting back to where you were was fast enough that it wasn't frustrating (with the possible exception of KQ3).
Eleima wrote:There are no dead ends in Thimbleweed Park.
One of many reasons why I love that game. I wish there were more games like Thimbleweed on the Switch.
I don't know about the Switch, but Thimbleweed Park is the brainchild of Ron Gilbert and Gary Winnick, veterans of LucasFilm games. You can basically play any game from them or Tim Shafer and find the same brand of humor: Day of the Tentacle, Full Throttle, Brütal Legend, Grim Fandango...
Grats dpmedeiros on playing Mystery House! I'll admit that's one I never played. To call it primitive is a bit harsh though, don't forget this is 1980! At the time, it was groundbreaking!! Also, hand drawn maps are the best kind of maps in these adventure games!
You can basically play any game from them or Tim Shafer and find the same brand of humor: Day of the Tentacle, Full Throttle, Brütal Legend, Grim Fandango...
Grim Fandango Remastered is coming to Switch and I can't wait to play it again. I'm hoping that between that and Thimbleweed we'll start seeing more games like them making their way to the platform.
Hard disagree. That's the whole point of of having several saves at different stages, it's to be able to roll back to a previous checkpoint in order to retrace your steps. That was the entire point of Sierra games back in the day. If that's something you're not comfortable with, then Sierra games aren't necessarily for you, and that's okay. But perhaps you're better off playing LucasArts games which were specifically designed to challenge the Sierra way of gaming (multiple ways to die, dead ends). Heck, they even made light of it in their own games (NPC says "funny, I didn't think you can die in a LucasArts game" when main character fakes his death). Trust me on this, I was raised on adventure games. You would fail over and over in Sierra games, and that was part of it. The games were short enough that getting back to where you were was fast enough that it wasn't frustrating (with the possible exception of KQ3).
I was raised in adventure games, and that's why I don't agree with you.
In fact, right off the top of my head, KQV, KQVI, and Space Quest IV all had tasks that you could do at the beginning of the game that give no indication they would leave the game unbeatable until the absolute final encounter. Multiple saves are useless because you have no other choice but to start from the very beginning again, and they were usually very slow and clumsy with you moving from screen to screen and skipping through essential dialogue that it was what eventually burned me out of playing anything else by Sierra. I would want to know about these things before trying to play any of the others.
That map drawing was really cool. I could see that being useful in a ton of old games. And even some newer ones that don't like maps.
KQ1 VGA (updated with KQ4 graphics) was one of the first PC games I got back around 89 or 90 when we got our first home PC. Eventually played the whole series.
While I probably won't join in, except maybe for KQ 5-6, this should be fun to watch.
I think it’s great stuff. Keep it coming!
Great idea for a thread, really like what you’ve done so far. I’m interested to read your thoughts on some of my favorites like Quest for Glory and Space Quest. One question, will you also be playing through the AGD remakes as well?
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