Fallout: 76 Catch-All

I haven't seen anyone else commenting on this yet, but when I was watching the NoClip documentary I noticed that items now have levels:

IMAGE(https://i.imgur.com/6f5uAaR.png)

Take Me Home, Country Road cover will be sold on iTunes for Habitat for Humanity start July 4th from the E3 video. Not sure if this has already been covered or not.

Rykin wrote:

I haven't seen anyone else commenting on this yet, but when I was watching the NoClip documentary I noticed that items now have levels:

IMAGE(https://i.imgur.com/6f5uAaR.png)

Forget the levels, Rykin, how many programs do you have open there?

That is the developers screen not mine. And the answer is all of them.

Levels.. probably for durability/expiration?

No, probably more like with Borderlands, where you get higher leveled weapons as you fight higher mobs. Durability probably plays a part, but I'm sure it's mostly about loot pinata type mechanics.

Could also be level requirement, but I am hoping it is more the level of the item affecting the base stats of said item.

Not my feelings, but I still found it funny;

IMAGE(https://img-9gag-fun.9cache.com/photo/aV3V3KO_460swp.webp)

Fandom never changes

Alternate Edit - The changes from earlier Fallouts to Fallout 3 were pretty aweful. Leaving 101 and seeing the wasteland from a first person perspective for the first time did fill me with awe.

So far I have enjoyed every Fallout game I played. 1, 2, 3, nv, 4.. I tried tactics briefly but I need to fire it up again and give it a fair try.

What no Fallout: Brotherhood of Steel?

Rykin wrote:

What no Fallout: Brotherhood of Steel?

Never tried it. Videos on youtube seemed underwhelming

Dakuna wrote:

So far I have enjoyed every Fallout game I played. 1, 2, 3, nv, 4.. I tried tactics briefly but I need to fire it up again and give it a fair try.

Definitely try Tactics. I thought it was a fun twist of the series. I thought it was great too. I'm a huge Fallout fan, I ate it all up when I was in high school.

Edit: It also holds up well with the resolution patch. Looks much smoother than 1 and 2.

Hmm it won't run.. I have the Steam version.

Nvm I got it.

Oh man, now I want a HD remake of Fallout Tactics.... or Fallout Tactics 2. Basically a full conversion mod for Xcom.

I loved Fallout Tactics. It got practically the same hatred that Fallout 3 got when it came out, i.e. "not a real Fallout game" but it has so much atmosphere and is really fun to play. I've played it tactical with a squad and even got pretty far solo in real time. I even messed around with the level designer since they gave us that ability too as part of the game.

I'm even one of those ultra rare people who enjoyed Fallout Brotherhood of Steel for what it was. I just treated it as an independent game with a Fallout vibe and had fun with it.

I'm not a huge multiplayer person, but I feel I'll probably try Fallout 76 unless the PvP mechanics end up being a huge gank fest that just ruins every aspect of gameplay. I'll be playing on Xbox though, so not sure how much I'll be able to play with a GWJ group if most everyone is playing on PC.

I am really tired of the whole which platform you are on keeping people from playing together thing. Everybody except Sony seems to be willing to open it up and even they do allow some games to be PS4 and PC just not other consoles.

https://www.target.com/s?searchTerm=...

Power Armor edition for preorder at Target.. It won't last long.

And they're gone.

Seemed overpriced

The Tricentennial version is $80, and has all the same in-game bonuses the Power Armor Edition has, so that's $120 for the helmet, bag, figures, map, and steelbook. Way more than I'm willing to spend, especially since I've almost never found that a one-size-fits-all hat actually fits my head.

In other news, Pete Hines told a swedish site a bit more about the nukes. Nothing all that new, just that they're not going to be easy to launch (gotta assemble a code piece by piece, then fight your way to the launch controls), they target a spot on the map not a specific player, and that there's enough of a warning when one's incoming to get out of the blast radius. It sounds a lot like they're going to be the games version of an end-game raid. You'll need to be pretty well geared to even attempt it, and then once you do you turn the blast site into a much more dangerous area with access to the rarest resources.

I bought the Pip Boy Edition for Fallout 4, and even though I like it and am glad I got it, the pip boy doesn't really do much other than sit around on a shelf, so it probably really wasn't worth the price. The price for the whole thing was about $115 though, not the $200 that this Power Armor Edition costs. Also since Fallout 4 was a single player game, I felt very confident that I'd at least get the enjoyment I paid for out of it. I don't have any such assurances about Fallout 76 that I would get $200 enjoyment out of it, especially if it turns out to be a huge PvP grief-fest. I'll probably just wait until the game is released and see what I want to do once others have tested the beta and whatnot.

It sounds like they've anticipated the most likely avenues griefers would take to hassle others and put things into place to prevent or discourage/mitigate them, so my biggest concern isn't griefing, it's bugs. Every Elder Scrolls and Bethesda-made Fallout has launched with some pretty serious bugs, and many minor ones that they still haven't fix years later. I just hope the beta is long enough for them to catch most of the big ones, and that they'll actually address the minor ones since they'll have no modders making unofficial bug patches for them this time.

The question is does Bethesda have the ability translate their single player experience to a multiplayer experience? Personally I’m willing to buy it at launch just to see the answer that question.

There's a few new details in an translated Italian interview.

  • Players under level 5 can't be killed by another player.
  • Your base disappears from the server when you log off, and reappears when you sign on so long as no one else on the server has anything built there. If they have your base is all packed up and ready to be deployed somewhere else. You can pack it up yourself to move it quickly and whenever you want.
  • You base can be damaged but not completely destroyed, and will be cheap to repair.
  • There will be fast travel but no mounts or vehicles.
Stengah wrote:

There's a few new details in an translated Italian interview.

  • Players under level 5 can't be killed by another player.
  • Your base disappears from the server when you log off, and reappears when you sign on so long as no one else on the server has anything built there. If they have your base is all packed up and ready to be deployed somewhere else. You can pack it up yourself to move it quickly and whenever you want.
  • You base can be damaged but not completely destroyed, and will be cheap to repair.
  • There will be fast travel but no mounts or vehicles.

The first one listed is new and probably the most exciting for most people. The others have been announced before.

Having everything you build attached to your C.A.M.P. instead of being able to drop a structure wherever like in arc helps, it would take some really dedicated trolling for someone to consistently ruin your base over a long time period

thrawn82 wrote:

Having everything you build attached to your C.A.M.P. instead of being able to drop a structure wherever like in arc helps, it would take some really dedicated trolling for someone to consistently ruin your base over a long time period

It's going to be curious how they handle land rushes by large groups and how important location is for gathering resources.

If you get somewhere first it would suck to log in next day and not be able to find a server that allowed you back in that area.

Have they confirmed the total number of players per server? I can't quite reconcile how say 24 people are ever going to encounter each other in such a big map.