Path of Exile catch-all

I'm playing a crit fire trap / flamethrower build this league. My own custom build.

It's survivability is what i'd call "advanced character, not for beginners" but that said, i've gone as high as a T13 map already, corrupted and very difficult with minus max and other mods and completed it without dying. At the point i'm at with level 19 gems and my gear and level 88 or 89, my 4 linked fire trap alone was one shotting yellow mobs in the T13 corrupted map, leaving flamethrower to use to kill charging mobs constantly incoming or stacking on boss.

I killed my first elder of the league last night, on a yellow T6 map. For those who've done the fight or seen it this will mean something.... I threw my fire trap, 3 flamethrowers, and siphoning onto the elder followed by one more fire trap for the burn bonus and he zipped down to 25% life to go to phase 2 before the flamethrowers were down. It was a super fast phase 1. Phase 2 proved extremely easy with spreading flamethrowers and fire traps to keep shaper alive. Easy fight on yellow elder with level 19 gems. The somewhat low health of my toon at 4.45k health wasn't even a considering since i never took more than a couple hundred damage the whole fight due to insane damage.

Uber elder may be a totally different story obviously, we'll have to see, but one of my buddies is doing arc miner so he may be our uber killer.

Yellow elder dropped shimmeron, sold it for 4.5 exalt, have enough for 6 - link tinkerskin outright now.

Cool feature of character: Reserves 100% of mana, cast spells (traps) using energy shield, never runs low, can traps infinitely in combat, no mana regen needed, no mana pot. ES protects mana, and i have no mana, so ES is a safe infinite mana pool. Gains frenzy and power charges both just by thrower traps at monsters. Crazy fast movespeed around maps, 100% uptime phasing while speeding around the map one shotting packs with fire trap.

Fuzzballx wrote:

I killed my first elder of the league last night, on a yellow T6 map. For those who've done the fight or seen it this will mean something.... I threw my fire trap, 3 flamethrowers, and siphoning onto the elder followed by one more fire trap for the burn bonus and he zipped down to 25% life to go to phase 2 before the flamethrowers were down. It was a super fast phase 1.

Do you find siphoning trap useful? I am trying out an arc trap based build and I have concerns in regards to survivability. Thank you for the siphoning idea but I wonder if the effect is noticeable.

The effect is very noticable when stuff lives long enough to be being siphoned. It's a nice heal and slow. I connected it in a wand with increased duration and hypothermia. Not 100% sure how effective the hypothermia link is with it but it lasts long enough vs bosses and constant spawns.

I took the blind node in Sab, and have phasing from tinkerskin, both help survivability as well.

Anyone that dosent play "Standard", willing to pass me some fusing, jeweler, and chrome orbs? I go through so many when I get new gear for my characters lol.

Okay, I tried the summon corpses and blow them up gems, and I like it! Nice dodging gameplay, kills quickly, and handles mobs really well. I've only had one boss really tear me up; a combo of hard-hitting offense, fast movement and tons of defenses meant I had to wear it down across multiple deaths.

But a very cool result for a first try at it.

Fuzzballx wrote:

The effect is very noticable when stuff lives long enough to be being siphoned. It's a nice heal and slow. I connected it in a wand with increased duration and hypothermia. Not 100% sure how effective the hypothermia link is with it but it lasts long enough vs bosses and constant spawns.

I took the blind node in Sab, and have phasing from tinkerskin, both help survivability as well.

Thank you! How would you recommend to support siphoning? Trap damage and cold damage is given but IMO damage on it is a secondary goal. Is there any way to buff the healing part?

I’m trying an arc trap saboteur, level 30 or so in Act 2, and I have questions:

Leveling gear stats: aside from the right sockets, what should I be looking for on this guy? Dex? Int? Spell damage or physical damage?

I’ve had some sexy uniques drop, but unsure how helpful they are. A staff with a bunch of nice added damage is for physical attacks right? So no positive affects for my traps? How can I tell how net gains or losses in damage would work against the wand and shield I’m using now?

Incursions - I never get through mobs, opening doors, and killing architects before the timer expires. What’s the priority for others? Gear while leveling? Rush a yellow boss and hope for a stone of passage? Run to an architect?

I pass up more dropped loot than I’m comfortable with - is any of it useful in a currency or crafting sense that I should be paying closer attention to? What do you always keep, portal, and do something with?

I’m on Xbox and the trade interface is abysmal, that said it feels like buying needed gear would be worthwhile instead of grinding and praying for RNG. Is it right I have to buy addons to do this and is It worthwhile?

WizardM0de wrote:

I’m trying an arc trap saboteur, level 30 or so in Act 2, and I have questions:

Leveling gear stats: aside from the right sockets, what should I be looking for on this guy? Dex? Int? Spell damage or physical damage?

I’ve had some sexy uniques drop, but unsure how helpful they are. A staff with a bunch of nice added damage is for physical attacks right? So no positive affects for my traps? How can I tell how net gains or losses in damage would work against the wand and shield I’m using now?

Incursions - I never get through mobs, opening doors, and killing architects before the timer expires. What’s the priority for others? Gear while leveling? Rush a yellow boss and hope for a stone of passage? Run to an architect?

I pass up more dropped loot than I’m comfortable with - is any of it useful in a currency or crafting sense that I should be paying closer attention to? What do you always keep, portal, and do something with?

I’m on Xbox and the trade interface is abysmal, that said it feels like buying needed gear would be worthwhile instead of grinding and praying for RNG. Is it right I have to buy addons to do this and is It worthwhile?

#1 - have you picked up some Deerstalkers? If not, that's your first stem.

#2 - I always go crit on lightning builds, so start there. If you're interested, I can send you the pastebin for my custom arc trapper for this league.

#3 - regarding how to judge uniques, again, Path of Building is your friend here. Learn to love the sweet, sexy stats it gives you.

#4 - re: incursions, I'm not the expert here, but I prioritize linking valuable rooms first, then making a crappy room valuable second. That's how I prioritize mobs vs architects.

#5 - do you use a loot filter? do those exist for XBox? Sorry - PC Master Race slob over here.

Is there a guaranteed way to get a linking stone if you kill a certain amount, or a particular Architect?

Do you mean Stone of Passage? If so - yes. At least one is guaranteed in every incursion you do but it is a random drop and for me it's often among the last mobs I kill.

Yes, stone of passage.

I am killing 1/4 to a half, solo, most times, and I see it maybe one time in 3 or 4. More than half that time it's with maybe 6 seconds left and I lose it as the timer runs out... Sigh.

I really need to link explosives rooms.

What build are you using and at what level? I had some similar problems in the very beginning but once I had some levels and basic gear I started completing most. Especially once you have your movement skills set up it becomes rather easy to clear.

It's only my second League character, and I've got little useful gear, so I'm sure that's part of it.

WizardM0de wrote:

I’m trying an arc trap saboteur, level 30 or so in Act 2, and I have questions:

I am on PC, lvl 62 arc trapper and I am relatively new to the game but I will answer what I can.

Leveling gear stats: aside from the right sockets, what should I be looking for on this guy? Dex? Int? Spell damage or physical damage?

Crit chance/multiplier, spell damage, lightning damage, life, mana, resistances. That's the main ones. Obviously, "+1 level to lightning gems" crafted wand/scepter (google "poe vendor recipes") also helps. Physical damage is useless to us AFAIK.

Dex/Int/Str depend on the gems you use. You need Dex for sure and Str will depend on whether you use Fire golem (+damage) or Stone golem (+ life regen) and some other utility gems.

As for priorities, I prioritized damage stuff first but later realized that I one-shot all mobs and can kill bosses ultra fast but bosses can also almost one-shot me. So I started prioritizing survivability a bit more now. I guess everyone has to find their own balance of damage vs. survivability.

I’ve had some sexy uniques drop, but unsure how helpful they are. A staff with a bunch of nice added damage is for physical attacks right? So no positive affects for my traps? How can I tell how net gains or losses in damage would work against the wand and shield I’m using now?

Uniques are cool but if it's not helpful to your build, it's, well, useless.

Incursions - I never get through mobs, opening doors, and killing architects before the timer expires. What’s the priority for others? Gear while leveling? Rush a yellow boss and hope for a stone of passage? Run to an architect?

It's all about dps and speed, you have to be able to clear mobs very fast. As an arc trapper, if you have decent gear, you should be able to reliably clear an incursion by about lvl 20 or so. I need good boots with speed, that's the only reason I sometimes don't clear an incursion.

I pass up more dropped loot than I’m comfortable with - is any of it useful in a currency or crafting sense that I should be paying closer attention to? What do you always keep, portal, and do something with?

Not really. I hate wasting time porting there and back, so the only stuff I am picking up is gems, gear with gem slots I need, uniques, jewelry, currency, quality flasks and gear with red-blue-green linked slots (to sell them to the vendor). I think that's it. There are more things I could be picking up (study that wiki page about vendor recipes) but I am lazy.

I’m on Xbox and the trade interface is abysmal, that said it feels like buying needed gear would be worthwhile instead of grinding and praying for RNG. Is it right I have to buy addons to do this and is It worthwhile?

Sorry, PC player here.

Check out this video for some info: https://www.youtube.com/watch?v=DRpI...

It's not about specifically arc traps but I found it still helpfull.

Thanks for the information UMOarsman and Hedinn. Over the past couple of days I’ve made my mind up to set aside the trapper for now (at least this iteration of one) and per a suggestion for beginners I read, focus on a class with a single primary stat-based build. Elemental/spell damage and resistances have been more than enough without considering dex vs. intelligence (vs. strength in some cases) given my gems.

I just flat out need to simplify so I can wrap my mind around the game more.

I started an Arc Witch and am up to level 20 or so. So far, so good. All blue gems, intelligence + life + mana only thus far, Arc damage is working well with Clairty and Herald of Thunder, and I have my eye out for resistances in the coming hours.

My stash tabs are getting full and busy - can someone weigh in on whether or not a currency tab and possibly some additional stashes are a big quality-of-life improvement or do I just need to be diligent about what I hang on to?

I hang on to 3-link armor and weapons at the start of the game, primarily yellows but I'll hold some whites to promote if I need them. After I start getting 4-link drops, I stop collecting 3-links with that character and keep the 4's and above.

That way, I have good gear for new characters, but don't lose tons of space collecting what turn out to useless late-game 3-link items.

For stashes, get the special ones - currency, Quads (maybe one for armor and one for weapons?), maps when you end-game, cards, essences... I like all of them, frankly. But currency and a few Quads would be my basics.

WizardM0de wrote:

My stash tabs are getting full and busy - can someone weigh in on whether or not a currency tab and possibly some additional stashes are a big quality-of-life improvement or do I just need to be diligent about what I hang on to?

Forget what they're called, but they're NOT the premium tabs, but the ones with extra slots. For me they're massive QoL purchases.

As far as learning what to keep, you can't go wrong with quickly setting up the POE trademacro. CTRL-C hovering on an item shows it's stats in an easy to process format. CTRL-D gives you an approximation of what it's worth. Well worth the 5 minutes to set it up. I had a jewel last league that I would have vendored that instead sold for 4EX. I had no idea that particular combo of attributes was in such high demand. Sadly in POE for the first 60 levels or so the general rule is, "If it dropped, it's not worth anything". There are a few exceptions, but not many. Boots, belts, rings and jewels are the most likely place to make a buck from drops. T1 life is the best indicator to check first.

Thanks Robear and ran on the tabs suggestions.

Homard wrote:

As far as learning what to keep, you can't go wrong with quickly setting up the POE trademacro. CTRL-C hovering on an item shows it's stats in an easy to process format. CTRL-D gives you an approximation of what it's worth. Well worth the 5 minutes to set it up. I had a jewel last league that I would have vendored that instead sold for 4EX. I had no idea that particular combo of attributes was in such high demand. Sadly in POE for the first 60 levels or so the general rule is, "If it dropped, it's not worth anything". There are a few exceptions, but not many. Boots, belts, rings and jewels are the most likely place to make a buck from drops. T1 life is the best indicator to check first.

Roger that, but I’m on Xbox One X so I’m annoyingly hamstrung as far as all the helpful external sites go while I play, but I’m realizing that might just be table stakes for this game given the complexity and options. This is definitely a life-on-PC-is-better experience in comparison to Diablo 3, but I really enjoy it nonetheless.

Homard wrote:

As far as learning what to keep, you can't go wrong with quickly setting up the POE trademacro. CTRL-C hovering on an item shows it's stats in an easy to process format. CTRL-D gives you an approximation of what it's worth. Well worth the 5 minutes to set it up. I had a jewel last league that I would have vendored that instead sold for 4EX. I had no idea that particular combo of attributes was in such high demand. Sadly in POE for the first 60 levels or so the general rule is, "If it dropped, it's not worth anything". There are a few exceptions, but not many. Boots, belts, rings and jewels are the most likely place to make a buck from drops. T1 life is the best indicator to check first.

Might I point you towards http://poeprices.info? It's a nice little place that can price entire stash tabs at a time. I use it and dump any loot my filter doesn't hide into a few tabs, price them in one go at the end of a run, sort into sell tabs/vendor, rinse, repeat. They also have a machine learning initiative to try more accurately pricing rares, but ymmv. I do support them on Pateron for that effort (ML Nerds Unite!).

Where would one find a POE trade macro?

Robear wrote:

Where would one find a POE trade macro?

https://github.com/PoE-TradeMacro/PO...

+1 Trade macro is super useful. Be careful about people trying to scam by listing items items at a much lower than market price so that when you run the macro, the top results show the lower prices. You list the item at that price, they buy it and then list it for a higher (proper) value. I've already seen it on a few uniques I've listed.

jakeleg wrote:

+1 Trade macro is super useful. Be careful about people trying to scam by listing items items at a much lower than market price so that when you run the macro, the top results show the lower prices. You list the item at that price, they buy it and then list it for a higher (proper) value. I've already seen it on a few uniques I've listed.

You can also get lucky from people doing this. I picked up a couple of amazing end game items because of this. Just don't be surprised if you see something super low and don't get a response when you try to buy.

I've also seen items have the entire first page with nothing but these low ball entries from a few folks trying to move the market around.

If I see something pop up on trade macro as potentially valuable, I usually do a detailed search on poe.trade to see how it looks. You can usually pick out price fixes. Also, I use poe.ninja for prophecies/uniques and maps. It isn't perfect. You need to look at rolls and sockets, but poe.ninja can usually give you a low end price.

Hi folks. Guild invite? RabRanger, L 15 Incursion League?

Invite sent.

Re: regards to siphoning trap. Damage would be a bad support, it does poor damage, support with increased duration and possibly hypothermia? 2-3 link only. I havn't tried with cluster trap? that might be amazing actually if it works, i'll try that tonight.

Have cleared a number of T15 maps and 2 red and 2 yellow elders and level 82 temples with my crit trapper using fire trap 4-L in Shapers gloves to make 5-L with added trap and mine damage and increased trap damage roll and 6-Link Tinkerskin.

Almost have enough to buy another tinkerskin 6 Link so i can start throwing them into the corruption vortexer thingy uber brick machine.

Is Poe Trade Macro completely harmless? Was a bit worried by the AHK requirement, and if other games might not like if you have that installed.

what'd the tradeoff ratio for evaluating defense of an item
1 armor = evasion = ? energy shield?