Cyberpunk Catch-All

They seemed to emphasize that the combat was still RPG and not a shooter. So maybe more Fallout style.

https://www.gameinformer.com/preview...

The demo begins with character creation. That's right, you're going to get to design your own cyberpunk. You can select whether you wish to be a male or female, and can design what they look like, right down to giving them scars, tattoos, hair styles, makeup, glow effects, and a lot more. Your character is simply named V, an urban mercenary who takes on jobs that are too dangerous for most people. Who is V? You're going to get to decide what kind of backstory he or she has by selecting from a variety of options in the backstory creator.

Another information dump.

https://www.vg247.com/2018/06/12/cyb...

Dyni wrote:
maverickz wrote:

It's a FPS.

https://www.pcgamer.com/cyberpunk-20...

Oh wow. As someone that really does not enjoy combat in The Witcher , this makes me super happy. Interest level has been raised substantially.

This!

So, you design your character's look only to play in first-person and never see them. Maybe there are lots more mirrors in the future?

John Linneman, one of the Digital Foundry guys.

"Cyberpunk 2077 is legit. I can’t even imagine this being current gen. Like holy sh*t. It’s like Deus Ex + Crysis + Witcher at a scale and level of detail that I’ve never seen. It’s the kind of game I’ve dreamt of for ages. That was one hell of an hour."

I'm quoting this response because Linneman has always seemed like an honest broker to me. Please advise if others have differing perspectives or info.

If Cyberpunk came out VR only, it would be the killer app to end all.

*I don't have a VR set but would 2077% buy for this game

BadKen wrote:

So, you design your character's look only to play in first-person and never see them. Maybe there are lots more mirrors in the future?

Mirrorshades.
IMAGE(https://images-na.ssl-images-amazon.com/images/I/51VFZYSPPFL._SX286_BO1,204,203,200_.jpg)

Pimp character sheet and inventory-paper doll UI with ability to rotate your avatar. And mirrors & cutscenes of course

I have that book. First edition paper.

Now I just need to find 300 free hours for this and the Witcher 3 (+ expansions)

BadKen wrote:

So, you design your character's look only to play in first-person and never see them. Maybe there are lots more mirrors in the future?

This is why I spent all of 8 seconds in the character creator in Skyrim VR before realizing I was creating a character I'd never see.

Well, I'm certainly glad we're getting new info and it's coming eventually.

The first person perspective stuff is concerning. But the open world in Witcher 3 was concerning and turned out awesome, so I'll give CDPR the benefit of the doubt, they've earned it.

I hope it's more shooter than Bethesda style in this case.

MrDeVil909 wrote:

The first person perspective stuff is concerning. But the open world in Witcher 3 was concerning and turned out awesome, so I'll give CDPR the benefit of the doubt, they've earned it.

I hope it's more shooter than Bethesda style in this case.

I have the same thoughts but I figure it's going to be what Fallout 4 was going for but never actually realized. No matter what, I'm very excited.

Jonman wrote:
BadKen wrote:

So, you design your character's look only to play in first-person and never see them. Maybe there are lots more mirrors in the future?

This is why I spent all of 8 seconds in the character creator in Skyrim VR before realizing I was creating a character I'd never see.

I'd run around in third person view, but switch to first person to fight.

Here is the Witcher bit cut together with footage from the Cyberpunk 2077 trailers and it is really good.

Cyberpunk 2077 Story, Open World, And First-Person Gameplay Details | E3 2018

RPS impressions from a hands-off preview.

https://www.rockpapershotgun.com/201...

Certainly sounds good, although I'm still not thrilled about the perspective and I'd like to hear from someone I trust how it feels.

But I'm still in.

Seen a lot of chatter on the net about the first-person issue. I am in the third-person camp, and enjoyed the perspective in Witcher 3. My main gripe here is the removal of choice. Games like Skyrim and Fallout 3/4 gives you the choice to either play first or third person. That's what they should do with C2077.

This is basically the only thing that's been shown at E3 that I'm even vaguely interested in, but I am SUPER interested in it.

Everything I read about this game makes me more and more excited and interested. This may be my first day 1 purchase.

Of course there is still no release date or even a release window (like spring 19, or winter 2020)

We watched 50 minutes of uncut Cyberpunk 2077 gameplay and interviewed CD Projekt about it

CD Projekt has finally pulled back the curtain on Cyberpunk 2077, revealing the game to press behind closed doors at E3 this week.

I saw a 50 minute live uncut gameplay demo and was blown away by the level of detail in Night City, the open world in which the game takes place. During the demo, a number of eye-catching features of the game were revealed. Here's everything I discovered during our Cyberpunk 2077 behind closed doors demo:

Cyberpunk is a first-person role-playing game. You play the game from a first-person perspective, shooting weapons in the traditional FPS style, with dialogue choices appearing on screen.

You play V, an urban mercenary who takes on dangerous jobs for money. You are a cyberpunk, CD Projekt said.

Unlike in The Witcher 3, CD Projekt's previous game in which you play as Geralt, in Cyberpunk 2077 you create your character, or your version of V. You can choose to play as a male or female, and choose your "life path", which, alongside your gender, affects your experience within the world. You can customise everything from your haircut to your tattoos. You can also put points into various attributes, such as strength, constitution, intelligence and reflexes.

There's no character class to pick, however. Cyberpunk 2077 has a fluid class system which lets you customise your own class throughout the gameplay experience. You can become a Solo, Techie or a Netrunner - or a mix of all of them.

Our demo takes place near the beginning of the game. V alongside a friend called Jackie Welles and a netrunner called T-Bug is trying to find a missing person. It turns out Scavengers, one of the various factions in the game, are kidnapping people to harvest implants.

The first-person shooting includes a slow motion "bullet time" effect and a slide move. You can combine the two for dramatic effect.

Damage numbers pop out of enemies as you shoot them (the enemies have life bars).

You can take a reflex booster such as the Kereznikov to enhance your reactions. Drug taking is a part of the game, done via asthma pump-like devices.

Cyberpunk 2077 is a mature game intended for a mature audience, CD Projekt said, and as as a result features full frontal nudity.

Eventually, V finds her missing person: the naked body of a woman in an ice bath. She picks her up in a bid to help her.

Trauma Team is a group described as "high-end medical insurance for rich people". We see a few of its members arrive via flying car to pick up the missing person's body.

Cyberpunk isn't afraid to swear - there were a couple of c-bombs in our demo and plenty of f-words.

Heretk wrote:

Seen a lot of chatter on the net about the first-person issue. I am in the third-person camp, and enjoyed the perspective in Witcher 3. My main gripe here is the removal of choice. Games like Skyrim and Fallout 3/4 gives you the choice to either play first or third person. That's what they should do with C2077.

Is 3rd person any good in those? It was terribad in Oblivion and New Vegas. I'd rather they focus on one perspective and get it right, even if my preference is 3rd person.

MrDeVil909 wrote:
Heretk wrote:

Seen a lot of chatter on the net about the first-person issue. I am in the third-person camp, and enjoyed the perspective in Witcher 3. My main gripe here is the removal of choice. Games like Skyrim and Fallout 3/4 gives you the choice to either play first or third person. That's what they should do with C2077.

Is 3rd person any good in those? It was terribad in Oblivion and New Vegas. I'd rather they focus on one perspective and get it right, even if my preference is 3rd person.

No it was awkwardly terrible in all of them.

Rykin wrote:
MrDeVil909 wrote:
Heretk wrote:

Seen a lot of chatter on the net about the first-person issue. I am in the third-person camp, and enjoyed the perspective in Witcher 3. My main gripe here is the removal of choice. Games like Skyrim and Fallout 3/4 gives you the choice to either play first or third person. That's what they should do with C2077.

Is 3rd person any good in those? It was terribad in Oblivion and New Vegas. I'd rather they focus on one perspective and get it right, even if my preference is 3rd person.

No it was awkwardly terrible in all of them.

It was better especially for melee in my opinion. Melee from first person is awful. This is CDPR we are talking about, they can do both and better than in games from 10+ years ago.

Either first or third person can be made to work. I suspect they decided to go first person because the setting means you're more likely to spend most of your time shooting stuff vs hitting it with a stick. Generally, first person works better for shooting things, while third person works better for hitting things. You can make the opposite work, but it's tricky. I can't think of too many games that work equally well in both first and third person. Usually either both are compromised, or one is just worse.

Choice is good, but I also happy having fewer (or no) choices but having the available ones be highly polished, vs having multiple options, but all of them are compromised.