Kingdom Come: Deliverance - Catch All

I quit playing it after one of the main missions resulted in a rather graphic sex scene while my son was sitting next to me on his computer. Didn't want to risk that again as I'd assumed all of the "romance" scenes were optional side quests. So while the game was fun, I'd only feel comfortable playing it without an audience.

I get that. To my recollection, there are only two graphic sex scenes, but one is enough.

I'm watching two different lets play of the game and both seem to be going the same way. I wonder if this isn't as open as I thought it was. Random things did happen in each game but the big moments seem to be on rails with only one outcome and only one way to get through it. I think choice might just be a illusion in this game.

I'm liking what I'm seeing of the game but I have no desire at the moment to play it myself.

Not sure on the RPG elements myself. Open world yes, and it simulated what I imagine middle ages central Europe would be like, The fighting took some getting used to and even after 40 to 50 hours didn't feel right.

Good story though, and it built up the characters nicely.

Didn't finish it but will go back at some point.

Thanks everyone. I appreciate it.

I might wait some more, then, see how the patching progresses, and see when it gets down to a less AAA price.

Has this gotten any easier to run? I heard a 1070 has to run it on low settings?

EverythingsTentative wrote:

Has this gotten any easier to run? I heard a 1070 has to run it on low settings?

I ran it on ultra with a 1070

I have a 960, from memory I ran it on high. There was slow-down on large battles, but there's only about two of those in the game.

I was interested in this on its release, but held off on getting it due to reports of technical issues and the save system, and also my discomfort with supporting the game's creators. But, there's a steam sale on and I ended up getting this as a bday gift, so, I'm planning to jump in to this soon. I see that patches have addressed the save system. Playing on PC, are there any mods you all recommend, or should I play unmodded? I looked back a few pages in the thread and haven't seen much discussion of that, apologies if this has been covered recently and I missed it.

save mod and weightless mod are all I have, looks great as it is

Personally, I'd still recommend the save mod, even with the patches. There's no quick-save function without it. Personal preference as to whether that's a big deal, but at the very least it helps when dealing with crashes and bugged quests.

Anyone check out the new DLC?

Not a great first impression in my start to this!

I started the game, talked to my mom, talked to my dad, got a handful of quests all related to getting some money and buying some stuff. I go to the guy who owes my dad payment for tools, he won't pay. I succeed in attempting to persuade him to pay, but apparently that just means he tells me he really doesn't have money, and the game suggests I steal the stuff instead. So I sneak around his house and find a locked box. The game suggests to me that "Fritz" might have lockpicks for me.

I don't know who that is, so I wander around for 15 minutes walking up to every NPC until I get close enough to see that they are not named Fritz. Then I start talking to each of the vendors to see if maybe, even though they are named Vendor (or trader or something), they are Fritz. They are not. But maybe they also sell lockpicks? They do not. Finally, I open up google and type in "kingdom come where is fritz" and learn that he was one of the guys with whom I declined to throw poop at someone's house, and I find a map showing where he is. I get lockpicks! Hooray!

I sneak in to the house, and go to pick the lock. The lock picking help message (which, unlike several other tutorial messages, didn't show up automatically for some reason) is confusing and doesn't really make sense to me. But the gist is, right stick to move the point, left stick to rotate the lock. Except the left stick is not rotating the lock, no matter what I do. I re-read the help message several times, see if I need to get my right stick in the correct position first or something or if there's some other thing I've missed. Then I hear a voice outside saying "hey, it's a thief!" Crap.

I run outside the house and crouch in the bushes. I see some guards rush in, and then 10 seconds or so later they leave. I walk down and see the guy whose house it is look at me and walk away, even though he had already caught me in his house 5 times or so already before I found the locked box in the first place. I go back in and try again. This time I switch to using mouse and keyboard for the lockpick. That at least does something! The point in the center glows as I manage to rotate the lock, but I still don't get what I'm supposed to be doing. I fiddle with it more, a lockpick breaks, I try another couple minutes, another pick breaks, and then suddenly I have no more lockpicks and the homeowner is walking up to me. I run around him, crouch, and then hit a button to knock him out (apparently I'm very stealthy). I take the key off of his body, unlock the chest, and grab the tools. Finally.

I run over to the coal seller. I buy my coal. I run into the tavern. I am planning to buy my beer, when a guard interrupts me to say I'm a criminal. A message pops up saying something about holding a couple of buttons to surrender, so I do. I try to persuade him not to arrest me, and fail. I can't pay what I owe. I can run away, or I can accept the punishment. I accept the punishment! This is the prologue, so what, they'll take some of my starter items or make me rest and say two days in jail have passed or something, right? Screen fades to black, I see some sort of animation of a guy getting thrown in a jail cell, and then a "you have died, game over" message. There's a "continue" option on screen, I choose that and...I'm right before I talked to my father to get that first quest. Woof.

Also, the pop-in I'm experiencing is absurd. Typically I'll see someone 20 feet away and they seem normal. Then at 15 feet or so, all their detail pops out, including skin color changing. Then at more like 9 feet they pop back to how their character looked, and then at like 5 feet they suddenly have a hat.

If nothing else, I need to see if there's a mod out there that eliminates lockpicking, because whatever that system is just does not work for me.

There’s an easier and more formal (and completely missable) lockpicking tutorial that’s available later in the game. The lockpicking itself is fairly similar to how it works in Skyrim, just sh*ttier and more difficult only for the sake of being punishing (which is a good description of the game itself).

I don’t really think you’re meant to actually pick that first chest. Unless you’re already familiar with the system or extremely lucky it’s just not going to happen. I think it’s just there to give the illusion of choice for that opening section; it drives you to seek out Fritz so you can get a couple more tutorials. Picking that lock would let you skip basically a third of the opening section.

Everything that Ruhk said and then more. Even combat isn't fully tutorialsed {not a word} until you get to the main castle and get the real trainer. I really enjoyed the game but there are some goofy spots and the early game is the roughest. I'll probably start a new game just to see the impact of all the patches since I last played.

SpyNavy wrote:

Everything that Ruhk said and then more. Even combat isn't fully tutorialsed {not a word} until you get to the main castle and get the real trainer. I really enjoyed the game but there are some goofy spots and the early game is the roughest. I'll probably start a new game just to see the impact of all the patches since I last played.

I did use the Unlimited save mod and the weight removal mod.

anyone tried the DLC? Some bad reviews on steam

I bought the DLC in a drunken moment of weakness. So far it is just wandering around telling a dude to build stuff and paying for it. I had like $30k but the building costs drained that quickly. Now I'll have to wander around looking for bandits to waylay me, kill them, and sell their sh*t.

Thus far, not great.

Huh, interesting, ruhk, it had not occurred to me that I could talk to Fritz for more info, although I suppose that's mostly because, after I broke my last pick, the guy whose stuff I was breaking into was standing right behind me yelling at me so I just knocked him out. The combo of punishing difficulty (/poorly explained systems) and an extremely restrictive save system seems like a bad idea. There is some likable stuff in here, I think I'll just need to explore the available mods to figure out the best way to get through it.

My impression of the prologue is that it's really designed to make you feel dumb and helpless and lost as a peasant (well artisan) even to point where you don't even have access to the primary mechanic of combat, perfect blocks, until you train later in the main story. I managed to pursuade the dude and he just grumps about not having money... but then I just cheated and picked enough herbs to sell to the trader to buy the coal and beer I needed and went back to Papa.

I could see that being effective if my alternate path (knocking the guy out) hadn't gotten me thrown in jail apparently until I died. I don't think it actually explained why going to jail meant death...curious what a successful persuade attempt would've done there, or if that was just impossible in the first hour of the game.

mrlogical wrote:

I could see that being effective if my alternate path (knocking the guy out) hadn't gotten me thrown in jail apparently until I died. I don't think it actually explained why going to jail meant death...curious what a successful persuade attempt would've done there, or if that was just impossible in the first hour of the game.

I did make a successful persuade attempt and he just tells you to eff off he doesn't have any money. The first time i played failing the persuade led to a fist fight, which i eventually won after forever and he gives you his house keys and says to take his stuff and that he'll remember this in the future.

spoiler for prologue events:

Spoiler:

You die because an hour after concluding your errands, a Slavic army under the control of the guy you heard Deutch defending burns the town to the ground, jail included I presume

Oh yeah, I successfully persuaded the guy to tell me he didn't have money too, I meant I wondered what would happen if I persuaded the jailer. Spoiler makes sense as an explanation for why being in jail means death, though it seems like the game should tell me something like that instead of just saying "oh you died in jail". Anyway I will give the game another shot after I've figured out how to mod it to make it a little more forgiving (particularly re saving and lockpicking).

Nevin73 wrote:

I bought the DLC in a drunken moment of weakness. So far it is just wandering around telling a dude to build stuff and paying for it. I had like $30k but the building costs drained that quickly. Now I'll have to wander around looking for bandits to waylay me, kill them, and sell their sh*t.

Thus far, not great.

OK thanks, I'll not bother then

Man lock picking with the controller is freakin hard. I tried it with mouse and keyboard and it was noticeably easier. I feel bad for save scumming my way through that instead of trying another way to get out of the castle. Looked like there was a place I could get out.

I'm still very early in. The controls during the fistfight were awkward feeling. It's a nice looking game.

I didn't fully understand the directional combat, but I just found 2 bandits and it was pretty fun just moving, blocking and striking.

robc wrote:

I feel bad for save scumming my way through that instead of trying another way to get out of the castle. Looked like there was a place I could get out.

Alternative exit...

Spoiler:

You can jump off the draw bridge and run for it

JC wrote:
robc wrote:

I feel bad for save scumming my way through that instead of trying another way to get out of the castle. Looked like there was a place I could get out.

Alternative exit...

Spoiler:

You can jump off the draw bridge and run for it

That was were I was going to try, but I did succeed in picking the lock once I used mouse + kb.

Kingdom Come: Deliverance - Band of Bastards Trailer

The roads aren’t safe anymore and a new threat appears on the horizon.

As Radzigs loyal servant you, Henry, get to deal with a serious threat – but you are not alone.

You ride with an infamous band of mercenaries to help to protect the lands... but can you really trust them?

And...

Fechtbuch: The Real Swordfighting behind Kingdom Come.

Warhorse has released some introduction shorts on the experts consulted for its upcoming Fechtbuch documentary...

https://www.youtube.com/watch?v=GX-5...
Peter Koza is regarded as essentially the founder of historical martial arts in former Czechoslovakia. The first generation of modern historical fencers emerged under his guidance and practically every serious HEMA school in Czechia and Slovakia, whether concerned with stage performance or authentic re-enactment, somehow owes a debt to his heritage. In Fechtbuch, he speaks of the spiritual aspects of martial arts and their history, as well as demonstrating with relish the intricacies of the varied approaches of the main historical fencing schools.

https://www.youtube.com/watch?v=oHZr...
Petr Nůsek is primarily a martial artist, but is also the leading Czech combat choreographer. He has lent his expertise to numerous European and Hollywood movies, worked as a stuntman and stunt coach and is an occasional actor and stunt double. He acted as an advisor for Kingdom Come: Deliverance and choreographed combat and battle scenes. In the documentary Fechtbuch he tells us something about combat choreography as well as about martial arts as a particular pathway through life, irrespective of the century in which it is enacted.

https://www.youtube.com/watch?v=LDTi...
Petr Vytopil, the leading Czech fencing tutor, presents in the documentary Fechtbuch the principles of swordfighting, in particular the offensive German school and its emphasis on the “Vor” method – i.e. the importance of maintaining pressure on the opponent and foreseeing his every move before he has a chance to execute it. Petr is an expert on the German school of fencing and fighting in armour and also tells us something about how medieval swordfighting is re-enacted today.

https://www.youtube.com/watch?v=ZmOe...
Robert Waschka of the House of Knightly Virtues in Brno was the lead combat advisor for Kingdom Come: Deliverance and all the fencing techniques you see in the game are derived from his movements. Robert teaches fencing and conducts workshops in the use of different weapons in various styles and schools of combat. In the documentary Fechtbuch, he explains how he became involved in fencing and what it means for him, shows us how to hold a longsword and where to strike an opponent... and when it’s not a good idea to talk to your adversary.

:l fascinating stuff, I was familiar with saber techniques used by the British Army during the Napoleonic era, so this stuff is enlightening.