House of the Dying Sun

Wink_and_the_Gun wrote:

I don't think I've ever realized that this was a VR game...

Is it VR only? If not, would it drop to a "not recommended" to a non-VRer? I thought the early videos looked good.

A lot of the novelty of this game comes from its VR implementation but even in 2D it's still a fun, light weight arcade fighter sim. I'd recommend it

Kirk Hamilton has a pretty comprehensive review on Kotaku (complete with Idle Thumbs reference):

Hot-shot flying will only get you so far, and eventually you’ll have to get creative with your strategies. On one mission I found myself coming around an asteroid and getting chewed up by the tiny but numerous ships in my target’s escort squadron. I failed the mission several times before finally deciding to lay a trap. I sent one fighter off to the side to draw out the enemy, then piloted my ship to a dead stop on the far side of the asteroid. When the detachment of enemy fighters flew past me toward my wingman, I sprang out behind them and chewed them up before they could get either of us. With the fighters finally out of the way, our primary target was easy pickings.
Gravey wrote:

Kirk Hamilton has a pretty comprehensive review on Kotaku (complete with Idle Thumbs reference):

Hot-shot flying will only get you so far, and eventually you’ll have to get creative with your strategies. On one mission I found myself coming around an asteroid and getting chewed up by the tiny but numerous ships in my target’s escort squadron. I failed the mission several times before finally deciding to lay a trap. I sent one fighter off to the side to draw out the enemy, then piloted my ship to a dead stop on the far side of the asteroid. When the detachment of enemy fighters flew past me toward my wingman, I sprang out behind them and chewed them up before they could get either of us. With the fighters finally out of the way, our primary target was easy pickings.

Yeah things like this are why I highly recommend trying the hard challenges. They seem impossible sometimes at first until you realize it's all about strategy and fleet deployment.

Arise thread for the $12 dollar steam sale!

I'm someone who just acquired a HOTAS, and is enjoying casually messing with Freespace Open and X3 while saving/waiting for an E:D sale. What would you venture is the value proposition of this game for a player like me? I'm just getting my "space legs" if you will and trying to be a better pilot. While I enjoy combat, I also like the mechanics of just flying without a failure element added. The Space Truck Simulator aspect of E:D appeals to me in this regard.

Kronen wrote:

Arise thread for the $12 dollar steam sale!

I'm someone who just acquired a HOTAS, and is enjoying casually messing with Freespace Open and X3 while saving/waiting for an E:D sale. What would you venture is the value proposition of this game for a player like me? I'm just getting my "space legs" if you will and trying to be a better pilot. While I enjoy combat, I also like the mechanics of just flying without a failure element added. The Space Truck Simulator aspect of E:D appeals to me in this regard.

This game is great and you should definitely get it.

Kronen wrote:

Arise thread for the $12 dollar steam sale!

I'm someone who just acquired a HOTAS, and is enjoying casually messing with Freespace Open and X3 while saving/waiting for an E:D sale. What would you venture is the value proposition of this game for a player like me? I'm just getting my "space legs" if you will and trying to be a better pilot. While I enjoy combat, I also like the mechanics of just flying without a failure element added. The Space Truck Simulator aspect of E:D appeals to me in this regard.

This is one of my favorite VR titles. That said, it's all dogfighting just FYI.

HotD wasn't designed with HOTAS in mind (apparently HOTAS can work, but it's primarily a gamepad game), and there's no real time for leisurely space flying. But it's still an awesome space combat game so you should get it anyway.

Edit: HotDS, not HotD. Though House of the Dead also was neither designed for HOTAS or allows for leisurely space flying.

It's worth playing through at least once.

Gravey wrote:

HotD wasn't designed with HOTAS in mind (apparently HOTAS can work, but it's primarily a gamepad game), and there's no real time for leisurely space flying. But it's still an awesome space combat game so you should get it anyway.

Edit: HotDS, not HotD. Though House of the Dead also was neither designed for HOTAS or allows for leisurely space flying.

I played the whole thing with my t16000m and it worked great. Not sure if that's an exception to the rule. Much preferred it to the game pad personally.

Hi guys!

Just wanted to drop in and say thanks for the many and varying recommendations! I've been enjoying this game very much! The program interfaced with my T16k & TWCS easily and was a joy to jump into.

It took me a shamefully long time to realize that the capital ships (at least initially) are meant to be avoided at all costs....

Kronen wrote:

It took me a shamefully long time to realize that the capital ships (at least initially) are meant to be avoided at all costs....

There'll be some fleet and ship upgrades that let you take on capital ships head-on, if you know what I mean.

I'm looking forward to picking this one up to really scratch that space itch.

Just picked this up to play with Vivian (I put googely eyes on my Vive Pro, so I had to name it), and it's a blast. I haven't had the chutzpah to wade into the deep end of the pool that is Elite:Dangerous, so this is a great itch-scratcher until then.

This is, gameplay wise, better than Elite. It's just a shame it's so short and linear.