The Legend of Zelda: Breath of The Wild Catch All

About 42 more times.

Vargen wrote:
Jolly Bill wrote:

Yeah, I'm absolutely floored by how much I remembered of what I was doing last July when I watch hero's path trace my route. Details I never would have imagined I could remember came flooding back to me.

Buying the DLC on the Wii U is wasted money because it won't stop me double-dipping on Switch. Buying the DLC on the Wii U is wasted money because it won't stop me double-dipping on Switch. Buying the DLC on the Wii U is wasted money because it won't stop me double-dipping on Switch.

How many times before I actually believe it?

Heh. I keep saying more or less the same thing. After another a year or so I plan to pick up the Switch version + DLC and start all over again.

http://www.usgamer.net/articles/lege...

But we don't have any numbers for how many digital copies OoT sold, do we?

How the hell do you guys farm keese eyeballs? I need them for the lvl 2 armour upgrades and like an idiot i sold of mine since i didn't think there was a use for them.

Lately i've tried bombing the keese swarms but they never drop. Is there a trick to this?

Axel wrote:

How the hell do you guys farm keese eyeballs? I need them for the lvl 2 armour upgrades and like an idiot i sold of mine since i didn't think there was a use for them.

Lately i've tried bombing the keese swarms but they never drop. Is there a trick to this?

They're a rare drop, I believe, so it might take a while. Maybe bad luck on your part.

jrralls wrote:

http://www.usgamer.net/articles/lege...

But we don't have any numbers for how many digital copies OoT sold, do we?

I'm sure Nintendo does, seeing as it was their own financial report.

garion333 wrote:
Axel wrote:

How the hell do you guys farm keese eyeballs? I need them for the lvl 2 armour upgrades and like an idiot i sold of mine since i didn't think there was a use for them.

Lately i've tried bombing the keese swarms but they never drop. Is there a trick to this?

They're a rare drop, I believe, so it might take a while. Maybe bad luck on your part.

You'll get them much more frequently from the "elemental" keese in the various regions (based on my experience).

A recent Amazon sale got me to double-dip on the Switch version. I justified it by telling myself that my wife is way more likely to play it on the Switch. I fired it up today while I was waiting on my car to be serviced. Man, is it fun to just run around and poke at things. The first thing I did after talking to the old man on the plateau was stumble across a Korok that I'd completely missed the first time through. This game is just *dense* with stuff...

I got this game in February and have just finished it with just under 50 hours in the clock, I think this video pretty much sums up why I enjoyed this open world game despite being a bit disillusioned with the genre:

I played Horizon Zero Dawn last year at launch (I only got a Switch in November 2017) and was surprised by all the love it was getting. To me, it did what I'd become bored with in open world games, which was give you a checklist of objectives in the world. I had quite a few worries Zelda would do this due to it being pitched as an open world Zelda - I'd had a total media and thought blackout on the game so I really knew very little about it. So I went into the game with some trepidation, as I love Zelda, but felt that the open-world genre is a tired and predictable formula that I couldn't enjoy anymore.

The game rewrote everything for me. I remember speaking to Impa and getting your main story quests a few hours in and feeling almost a sense of confusion and fear. The world is so vast and I was just expected to get out there without any guidance and get on with it? I feel that after playing so many Western open world games, I've been a little bit conditioned for this. So in my head I said "err...which one am I supposed to go to first?", totally not realising that the game does not care so long as you do it! So, ashamedly, I looked at a guide to see which beast is the "first" I was "supposed" to go to. But this made me just pull myself together and say, "no, this is a chance to really explore this game and take a different perspective on the genre" and I just clicked that I was doing it wrong.

Throughout the first 10 or so hours, I just kept thinking "am I doing this right?", whether it was sneakily climbing a mountain to get to my destination, jumping off a high platform to get to my destination instead of the road or using the mechanics of the beasts to get me into a terminal. A lot of this guilt disappeared as I spoke to a friend and he said he did the same sort of things. The game just lets you do what you want and get to your goal however you see fit. It's like climbing a mountain in Skyrim on the edges but actually encouraged!

On top of this, Nintendo did something slightly similar with Mario Odyssey, is the fact that there is almost something to discover around every corner. The world is just one big puzzle with everything going on and constantly makes you peel your eyes for anything you can find. The fact that I'm not just (sorry to bash on it again!) running to a marker to pick up a flower like in Horzion Zero Dawn, but instead desperately keeping an eye out for stray rocks I can pick up to find a Korok is much more suited to what I want from a game and actually gives me a sense of accomplishment. I actually wanted to explore every corner and would never just run through an area quickly because I knew where I was going. Even when I could see a shrine I was going to, I'd take time to scan the rest of the area - maybe there's another shrine on top of this other mountain, I think I see a weird tree stump that might be a Korok over there, that set of boulders looks weird maybe I can throw a bomb!

The vastness of an empty world that is full of real discovery, beautiful art and music, the responsibility the game puts on you, the way the game lets you use the environment and mechanics - I can now see why this game won game of the year for so many. I spent 50 hours or so, completed every main quest, visited over 60 shrines, got over 30 Korok seeds and felt fully satisfied to go onto the final fight and wrap the game up. My friend used a guide to find every shrine and half the Korok seeds, but I didn't feel that was fitting of my experience of the game. The game was defined for me by the fact I could just go out and uncover things to give me real satisfaction of getting something, and although I may never get to see about half the shrines, I know I'd just not feel as happy about discovering them without sprawling through the world using nothing but what is in front of me like a lone survivor in the world. To me, a wonderful experience which fully deserves all the plaudits it got.

After several months, I finally picked this back up long enough to defeat the fourth divine beasts (the one for the Gorons, which took me forever because the process of fireproofing yourself is way too obscure). I've got all the beasts on my side, and I've claimed the Master Sword. Am I ready for Ganon now? I've spent a couple of hours working through the castle. I'm disappointed that, so far at least, it doesn't feel like the divine beast interpretation of a Zelda dungeon. Instead I'm just kind of wandering around and have stumbled across a couple of sort of mini-bosses. The first one (a big rock guy) I managed to defeat, the second (a sort of centaur-y looking guy) is thwomping me pretty soundly with some seemingly undodgeable attacks. Do I need to defeat these mini-bosses, or if I work my way around the castle, can I just eventually find Ganon? I've enjoyed this game for 50+ hours, but am definitely in the mode where I want to cross this off my list as complete.

You don't need to fight anything in the castle on the way to Ganon. The centaur-y guy is a Lynel and they're a pain in the ass. If you have Revali's gale, just keep using it to go up, Ganon is at the top of the castle. You can fight Ganon at any time, it's just easier once you've finished the divine beasts.

Yup. When I encountered that Lynel I tried to fight him very briefly, then just jumped out the window and climbed to safety.

It was probably one of the coolest gaming moments I've experienced in recent memory.

Oh, right, I should've recognized that that was a Lynel. Good to know, from one or two past encounters with them elsewhere, I am very confident I have no interest in attempting to fight him. Sounds like I should just try to fly my way up to the top and confront Ganon then.

I haven't completed the Memories quest, which I have seen some suggest you should do to get the "best" ending. Is it safe to say that I can make up for that omission by watching something on youtube? If it's just a question of whether my ending has some additional scene tacked on, I don't care, but if not completing that quest cause something worse to happen in my ending than would otherwise (like, "Link, because you didn't get all those memories, you saved the world but Zelda dies!") then I'd suck it up and track down the other locations. What do you all think, is it worth it?

It's the kind of game where beating Gannon gets you cutscenes and then the world goes back to how it was before the fight so you can complete stuff if you like. I don't know if the cutscenes vary based on quest progression - I wouldn't have thought so but it's possible - but suffice to say you don't close any doors by doing the fight.

Incidentally I said this once before, but I wouldn't build up the Gannon fight too much. It's not awful or anything, but you've probably already had more memorable moments elsewhere in the game. Better to just beat him whenever, and then bounce, or go back and gather a few more memories, or whatever as you feel like.

I finally decided to fight Ganon and it wasn't too bad. And I suck at boss fights.

After the final fight, I didn't see an option to keep playing. I just saw where I could reload my game to the last save, which was before the fight.

How do you continue playing post-Ganon? I must have missed an option. I thought it took me to credits and then to the main menu. Maybe I clicked "Load" instead of "Continue"? *shrug* I'm not a smart man...

-BEP

Your save file now has a “star” denoting you’ve beaten Ganon.

He’s still there though. In terms of the world, this save is just before you fight him.

Your left to explore before deciding to battle again.

Thanks for the infozosoz.

-BEP

Well, with your advice, I beat Ganon last night. As suggested, it was kind of anticlimactic, but I'm glad I can consider this game done. I didn't ever love it as much as I hoped I would based on the critical reception to the game. The open world was a little too open and undirected for my taste, and there was nothing in the story for me to latch on to. Still, it was a beautiful world with cool systems, challenging combat, and some fun and relaxing exploration stuff. I enjoyed my 50-60 hours with it, but hope the next entry in the series is a little more compact and has a more engaging story.

mrlogical wrote:

I didn't ever love it as much as I hoped I would based on the critical reception to the game. The open world was a little too open and undirected for my taste, and there was nothing in the story for me to latch on to.

Yes, if I had one complaint as well it would be that the story was sparse and the open world, while vast and beautiful was not really "alive" to me. I would have really loved a few more quests that really got me involved in people's lives but that isn't what Zelda does so I shouldn't expect it (but I can want it)

I actually felt more connected to the characters than in any previous Zelda. Tons of cutscenes with Zelda, and the Champions, and interactions with the current leaders (Sidon and the Gerudo chieftain stick out in my mind) all made a big impression.

I mean, who among us couldn't have a good cry right now thinking about brave Mipha?

Finally started a Master Mode playthrough. Feels like a totally different game. I’m digging it. Makes the survival aspect of the early game a lot more important as well as stealth.

mrlogical wrote:

I enjoyed my 50-60 hours with it, but hope the next entry in the series is a little more compact and has a more engaging story.

I hope they swing the pendulum and really go all-in on giving us the ultimate Zelda dungeon experience. I absolutely love Breath of the Wild, but I'd rather they do another radical shift than try to dilute that experience.

LOL so i couldn't get the stupid lightning to strike on the lightning mound shrine quest.

I dropped a bunch of metal items on top the mount where i needed lightning to strike and waited to no avail (maybe a bug?)

So instead I stood on the mound, put on all of the metal armour i had, held a metal weapon, suddenly sparks started to shoot off me, and in a few seconds BOOOMMMMM!!!!!

I survived with one heart and revealed the shrine

Axel wrote:

I survived with one heart and revealed the shrine :P

Improv FTW!

Side note: Once you get...

Spoiler:

... the item that makes you lightning-proof

it's fun to run up to monsters right as the lightning strikes you.

-BEP

Started a new game in Master Mode. First time back since beating it in June. Man, this is tough, especially having lost some muscle memory. I keep pressing the wrong button a lot. Now leaving the plateau. My goal is to get all the abilities and armor sets quick, and then have fun traversing the game fully kitted out for as long as possible, since I waited way too long to do 3 of the divine beasts previously.

I just thought of something based on the above posts. Link's health is measured in hearts, but enemies is measured in HP. What's the Heart to HP equivalency ratio?

Google tells me it is 1/4 heart = 1 hp. Full heart meters = 120 HP

mrtomaytohead wrote:

Started a new game in Master Mode. First time back since beating it in June. Man, this is tough, especially having lost some muscle memory.

How are you finding Master Mode? I did the same thing and let a lot of time pass before I dived back in. I actually found that my experience paralleled Link's story in a fun kinda way... I was much weaker than I remembered, I'd forgotten how lots of things worked and the world was a lot scarier!

EDIT: Derp, forgot which thread I was on.

Gonna come back when I have Zelda in hand.

I’ve started playing the Champions Ballad main quest and I’m shocked at how big it is. I had been putting it off, expecting only a couple of hours, but I’ve been working on it for a few days now and I’ll probably break 10 hours on the quest alone.

It’s constructed pretty well, giving a mix of different kinds of fights and shrine puzzles. I feel like the shrines are on the tougher end but not crazy hard. So far so good.

Did anyone here finish this? What did you think by the end of it?

gravity wrote:

I’ve started playing the Champions Ballad main quest and I’m shocked at how big it is. I had been putting it off, expecting only a couple of hours, but I’ve been working on it for a few days now and I’ll probably break 10 hours on the quest alone.

It’s constructed pretty well, giving a mix of different kinds of fights and shrine puzzles. I feel like the shrines are on the tougher end but not crazy hard. So far so good.

Did anyone here finish this? What did you think by the end of it?

Yeah I finished it and, like you, found that there was a lot more to it than I'd expected! I don't wanna spoil anything but I'd say it gets more impressive as it goes on and includes one of my stand out moments of the whole game. Try to avoid spoilers if you can!

Stevintendo wrote:
mrtomaytohead wrote:

Started a new game in Master Mode. First time back since beating it in June. Man, this is tough, especially having lost some muscle memory.

How are you finding Master Mode? I did the same thing and let a lot of time pass before I dived back in. I actually found that my experience paralleled Link's story in a fun kinda way... I was much weaker than I remembered, I'd forgotten how lots of things worked and the world was a lot scarier!

For me Master Mode is basically “I almost never fight” mode, more because it takes forever to kill anything and I’m going to go through at least three weapons in the process. On the other hand, it forces you to think of other ways to deal with situations which is cool.

Warriorpoet897 wrote:
Stevintendo wrote:
mrtomaytohead wrote:

Started a new game in Master Mode. First time back since beating it in June. Man, this is tough, especially having lost some muscle memory.

How are you finding Master Mode? I did the same thing and let a lot of time pass before I dived back in. I actually found that my experience paralleled Link's story in a fun kinda way... I was much weaker than I remembered, I'd forgotten how lots of things worked and the world was a lot scarier!

For me Master Mode is basically “I almost never fight” mode, more because it takes forever to kill anything and I’m going to go through at least three weapons in the process. On the other hand, it forces you to think of other ways to deal with situations which is cool.

There were a lot of deaths before I took a step back and realised I had to start doing things diffetently! It was quite satisfying to see myself adapting though and then when I started to feel powerful again I appreciated it a lot more! The fact enemies recover health is probably the biggest challenge for me...