Subnautica - Deep Sea Exploration & Survival-All

gewy wrote:

Wonder what percentage of Cyclops' are named "Nautilus".

Probably quite high. Though I named mine 'Amphitrite'.

Also wonder why I thought cyclops needed an apostrophe.

Gremlin wrote:
gewy wrote:

Wonder what percentage of Cyclops' are named "Nautilus".

Probably quite high. Though I named mine 'Amphitrite'.

In defense of my complete lack of creativity, 'Boaty McBoatface' doesn't fit.

I named all of my vehicles after ex-girlfriends. Read into that what you will.

I have to agree. This game is a masterpiece.

Coldstream wrote:
Gremlin wrote:
gewy wrote:

Wonder what percentage of Cyclops' are named "Nautilus".

Probably quite high. Though I named mine 'Amphitrite'.

In defense of my complete lack of creativity, 'Boaty McBoatface' doesn't fit. :)

Oh, I wasn't judging. Mine may or may not have been named "Nautilus" as well.

I went with Seaview

I don't think I've named mine, but I'm thinking real hard about Scott Summers.

One of this game's strengths is also a large weakness: randomization of blueprint locations. I had a game I abandoned because I could not find any beacon fragments (or whatever you scan to get the blueprint). I mean zero and I looked everywhere I could. I went to the wiki to see if I was just looking in the wrong biomes and on reddit where there are a few questions like mine and the answer was always "yeah they are near your lifepod noob". Not in my game they weren't.

I started a new game and they were near the lifepod noob, just like they said. Which kind of begs the question: if something that early is potentially missing what other stuff might be? Or could a stalker have picked them up at random and added them to a nest somewhere (although I did look through a bunch of those too)?

Still enjoying the game and looking forward to getting back to where I was in my abandoned game with beacons.

Spoilered as most of this is about end game locations (I think, but I am avoiding specific story beats).

Spoiler:

I've been to the Alien Thermal Plant in the inactive lava zone. The huge Sea Dragon didn't come near me. My biggest issue down there was being chain warped. My god they are not a fun enemy to deal with. It's actually my only criticism of the game right now, how bull sh*t they are to deal with. Everything else is gravy. After the thermal plant I needed to upgrade my prawn suit with a depth module, cue some running to and fro the cyclops, parked just outside the lost river, and a makeshift base I've built at the entrance to the lava biome near the big cove tree. I'm considering driving the cyclops to that makeshift base to be honest but it looks a tight fit getting it through the caves. At least I now have the blueprints for ion power cells so that should sort out my power problems going forward. Then, it'll be off to look for the primary containment plant.

It feels like I'm nearing the end of this awesome game, and at 54 hours and counting I really feel like I've had my moneys worth. Especially considering I bought the game with a gift card I had for Christmas.

Finished the story last night at just shy of 60 hours. Come the end of the year this will be a contender for my GOTY that's for sure. I have one piddly achievement missing that is just going to annoy me if I don't go and get it. I think the end of the game doesn't create a save state, so I should be able to jump back to my previous save and go get it. The missing achievement is

Spoiler:

hatching the cuddlefish. I've been to all the locations where the eggs are according to the wiki, but must have missed them.

Ahhhh what a lovely game. I think that, in general, survival games are not for me. The pressures of survival usually create a stressful experience that I'm not looking for in video games these days. The way Subnautica is crafted allows you to experience as much or as little stress as you like. I only got attacked by really really big fish when I was good and ready, and I had the equipment to deal with it. More confident players will go along at a far greater clip, unconcerned by the prospect of the occasional grisly death. Many parts of the environment are very welcoming, but if you want to experience the pitch black crag fields then have at it. I personally managed to avoid some of the scariest biomes entirely. I'm sad it's over, and that's a great feeling.

So I left my seamoth sitting in a small cave in a rock formation, near where a leviathan was swimming around. I swam off to fetch my cyclops, and when I returned, my seamoth was now about 40m under the surface of the area, totally unreachable.

The next hour was essentially me learning that there was a usable console, that there is not a /noclip or similar command for vehicles or people, but there *is* a free camera command that let me verify that my seamoth was damaged but still in one piece. I also learned that item 514 is a terraforming tool that I could conjure out of thin air, and tunnel down to my poor seamoth.

You'll all be happy to know that Sparky was recovered, repaired, and is happily once again in the rendered world.

Coldstream wrote:

So I left my seamoth sitting in a small cave in a rock formation, near where a leviathan was swimming around. I swam off to fetch my cyclops, and when I returned, my seamoth was now about 40m under the surface of the area, totally unreachable.

The next hour was essentially me learning that there was a usable console, that there is not a /noclip or similar command for vehicles or people, but there *is* a free camera command that let me verify that my seamoth was damaged but still in one piece. I also learned that item 514 is a terraforming tool that I could conjure out of thin air, and tunnel down to my poor seamoth.

You'll all be happy to know that Sparky was recovered, repaired, and is happily once again in the rendered world.

Careful about using console commands, I read that they can disable achievements for that playthrough.

Coldstream wrote:

I also learned that item 514 is a terraforming tool that I could conjure out of thin air, and tunnel down to my poor seamoth.

The terraforming tool was in the game for quite a while and then removed because it caused stability issues, and because you could basically just dig your way to any part of the map pretty easily, or create a safe land bridge to the Aurora. I'm surprised they didn't disable it in the console.

Piscean wrote:
Coldstream wrote:

I also learned that item 514 is a terraforming tool that I could conjure out of thin air, and tunnel down to my poor seamoth.

The terraforming tool was in the game for quite a while and then removed because it caused stability issues, and because you could basically just dig your way to any part of the map pretty easily, or create a safe land bridge to the Aurora. I'm surprised they didn't disable it in the console.

I think there are enough glitches of vehicles-getting-stuck-in-things that it's the easiest way to deal with it. But I'm in the narrow band of people who can be aware of the console but not use it.

I never used the console. Just used F1 occasionally to check what biome I was in.

Gremlin wrote:

I think there are enough glitches of vehicles-getting-stuck-in-things that it's the easiest way to deal with it. But I'm in the narrow band of people who can be aware of the console but not use it.

Unfortunately that glitch is a result of the fact that they never really fixed the clipping issues with the creatures, especially the leviathans. I'd bet money that the reason people are finding their seamoth's inside the landscape is because the reapers are grabbing them then clipping through the ground while holding it. I mean, the clipping is way better than it was a couple years back, but this should be on the high priority list now that the game is in official release.

Piscean wrote:
Gremlin wrote:

I think there are enough glitches of vehicles-getting-stuck-in-things that it's the easiest way to deal with it. But I'm in the narrow band of people who can be aware of the console but not use it.

Unfortunately that glitch is a result of the fact that they never really fixed the clipping issues with the creatures, especially the leviathans. I'd bet money that the reason people are finding their seamoth's inside the landscape is because the reapers are grabbing them then clipping through the ground while holding it. I mean, the clipping is way better than it was a couple years back, but this should be on the high priority list now that the game is in official release.

I've got a Seamoth that's acting as a permanent beacon after I somehow managed to glide it under an island. And I've managed to somehow get the Cyclops out of the geometry entirely while I was piloting it. (That one was easy to fix: I backed out to where I was definitely inside the level again, and then saved, quit, and reloaded.) Oh, and I had a clipping issue inside the Aurora. That's the only one I actually used the console for, since I got stuck behind a closed door. But it's been pretty solid otherwise.

Someone put together some LEGO sets:
https://ideas.lego.com/projects/ced4...

IMAGE(https://ideascdn.lego.com/community/projects/ced/4a3/4953529-Subnautica_The_Deep_Grand_Reef_18-gwQ5EJmWMeEVYQ-thumbnail-full.png)

Very, very much in the endgame only to discover that I'm short on supplies I need to build the last four items and will have to revisit very deep areas to get them if I want to complete the game...

Ugh, flawed design decision to what was a spectacular game.

Tach wrote:

Very, very much in the endgame only to discover that I'm short on supplies I need to build the last four items and will have to revisit very deep areas to get them if I want to complete the game...

Ugh, flawed design decision to what was a spectacular game.

Really? I had everything I needed for the last three or four builds just from naturally playing the game. Never had to go back and grind mats at all. In any case, if you've completed the story up to

Spoiler:

hatching the eggs

you have plenty of conveniently placed portals to get back down there in a fraction of the time it would take you otherwise.

kergguz wrote:
Tach wrote:

Very, very much in the endgame only to discover that I'm short on supplies I need to build the last four items and will have to revisit very deep areas to get them if I want to complete the game...

Ugh, flawed design decision to what was a spectacular game.

Really? I had everything I needed for the last three or four builds just from naturally playing the game. Never had to go back and grind mats at all. In any case, if you've completed the story up to

Spoiler:

hatching the eggs

you have plenty of conveniently placed portals to get back down there in a fraction of the time it would take you otherwise.

Short two pieces of lithium to make plasteel (TWICE!) because there is no way in game of knowing what the second build requirements are) and the RNG wouldn't give the second one to me and had to go back to the precursor island to the cave on the island. Now I need a single piece of kyanite (have 3 of the four needed), which, if I had known, I would have used the portal to go back to the deep place during the same trip as lithium gathering) and now I have to make ion cells from ion batteries that I didn't make...

All told it will take me an hour or so to do all of this, which yes isn't much in the grand scheme of things but leaves a bad taste in my mouth.

Coldstream wrote:

So I left my seamoth sitting in a small cave in a rock formation, near where a leviathan was swimming around. I swam off to fetch my cyclops, and when I returned, my seamoth was now about 40m under the surface of the area, totally unreachable.

The next hour was essentially me learning that there was a usable console, that there is not a /noclip or similar command for vehicles or people, but there *is* a free camera command that let me verify that my seamoth was damaged but still in one piece. I also learned that item 514 is a terraforming tool that I could conjure out of thin air, and tunnel down to my poor seamoth.

You'll all be happy to know that Sparky was recovered, repaired, and is happily once again in the rendered world.

Wait, I just had this happen and was able to use a noclip command to swim beneath the surface and grab my seamoth. I'm pretty sure it was a Leviathon that did it too. No way I was going to waste another hour farming supplies to build another. This game is already borderline too grindy for me. I'll look up what I did now.

Here ya go:

"First, press f1. Were 1 third of the way there! Now, press f8. No, were not reporting a bug!
Ok, now find the thing that says Clip Mapping, or sometimes (like for me) it will say lip Mappi. Click it really REALLY hard!
Then, find the checkbox that says "Suspend Meshing". Click the box. Done! Venture away a little and you can swim straight through solid ground! "

I think you've been a bit unlucky there Tach. Personally, as I said, I had more than enough resources, but I played the game at a very leisurely pace so I may have gathered more than most. It feels like, now my story in the game is done, it's hard to go back to it, but I wish I was you and had another hour in that world

Tach wrote:
kergguz wrote:
Tach wrote:

Very, very much in the endgame only to discover that I'm short on supplies I need to build the last four items and will have to revisit very deep areas to get them if I want to complete the game...

Ugh, flawed design decision to what was a spectacular game.

Really? I had everything I needed for the last three or four builds just from naturally playing the game. Never had to go back and grind mats at all. In any case, if you've completed the story up to

Spoiler:

hatching the eggs

you have plenty of conveniently placed portals to get back down there in a fraction of the time it would take you otherwise.

Short two pieces of lithium to make plasteel (TWICE!) because there is no way in game of knowing what the second build requirements are) and the RNG wouldn't give the second one to me and had to go back to the precursor island to the cave on the island. Now I need a single piece of kyanite (have 3 of the four needed), which, if I had known, I would have used the portal to go back to the deep place during the same trip as lithium gathering) and now I have to make ion cells from ion batteries that I didn't make...

All told it will take me an hour or so to do all of this, which yes isn't much in the grand scheme of things but leaves a bad taste in my mouth.

I had the same thing happen. Managed to get the Cyclops all the way back to home base from the deepest biome before realizing I still needed more nickel. It almost made me want to quit, but I pressed on and it really didn’t take that long. I had made so many trips back and forth by that time I almost had the route memorized.

I think I'm burning out. Ferrying resources to build complex stuff is feeling like a job and there is no guidance on what to do next. Maybe it's just not for me.

EvilDead wrote:

and there is no guidance on what to do next.

Don't know where you're up to, but as a general rule of thumb, where you go next is deeper. How deep can you go at the moment?

EvilDead wrote:

I think I'm burning out. Ferrying resources to build complex stuff is feeling like a job and there is no guidance on what to do next. Maybe it's just not for me.

The mistake I made in my first run was exploring the map in a systematic fashion. I would explore 500m out in clockwise order them move out another 1000m. I felt the same way you did in that I didn't encounter new things frequently enough to be interested. In particular I left out exploring the Aurora wreck until halfway through the game which was a mistake.

TLDR explore the Aurora as soon as you can, if you don't know what to do next always explore further and deeper away from your liferaft. Building scanner outposts to map the terrain can help you find interesting things.

This game is AMAZING! I thought it had all the things to scratch the itches I like, crafting, progression, science, a great environment, but it also has an amazing soundtrack! I've never been so on edge in a game when the sound changes, I know something bad is near me and I high tail it out of there.

Poured 8 hours in to it so far, working on getting a second base set up over in Sparse Reef. Very excited to see where the plot and tech tree goes!

I dropped 20 hrs into this game in the past three days. Found some super nice quality of life mods over on NexusMods that just fix little things that should be in the game (ingots for all metal types, ingot deconstruction back to ores, enough quickslots for all the things you use, autosort lockers).

So far I've lost 3 Seamoths doing dumb things and I'm at a point where I'm not really sure where the story goes from here. My next goal is to get a real base set up featuring a Alien Containment unit so I can finally unload all my alien eggs.