Monster Hunter World Catch-All

Gaine wrote:

I think I figured it out. There's one final optional quest at hunter rank 100 for all tempered elder dragons in a row. That's probably it.

I think Gimpy got it before HR100 and i read other people have too

Edit: It referring to White Winds which is tempered Legi, odog, Anja, and Rath in a row in the arena.

My thought right now is that i noticed that I've never done a capture on only Juratodus and Dodogama so I'm going to try to get a capture credit for those two in the book to see if that unlocks a missing optional.

Party last night was a ton of fun, looking forward to some nergigante tempered attempts as a group and other shenanigans.

LarryC wrote:

Man. When everyone's firing on all cylinders, the elders go down fast, even in MP.

Yep, our 4 man group got Tempered Kushala down in just over 5 min last night.

TBH, that's usually when I lose interest in MH games :/

When it's more going through the motions, rather than moments of struggle and glory separated by moments and inches.

Yeah thanks all for having me along yesterday was alot of fun. Glad I got some warrior stone drops finally.

Blind_Evil wrote:

TBH, that's usually when I lose interest in MH games :/

When it's more going through the motions, rather than moments of struggle and glory separated by moments and inches.

Yeah, that's where G-rank tends to help maintain the challenge. Gonna be a long wait on that this time around.

How do I get invited to the Xbox group?

Igneus/Igneus Mortia

(those are capital i's)

Is there a catch to the online menu being accessible, like progressing to a certain point in the story or something? I spent like an hour tonight getting led around the base, accepting the first quest, etc and the online menu still isn't accessible when I click my save game data. Super frustrating.

Complete the next quest or two and it'll unlock.

Whelp. I'm firmly in the end game. I took my time, but here we are. It has been an amazing run! Love the game.

Once you have end game equipment and knowledge, even the tempered elder dragons are kind of like farming. It isn't like you also only farm elders at end game. You need Rathalos and Odogaron and Legiana gems so you need to do normal High Rank Investigations for those. Capping the creatures is best so that you can get the extra rewards and trigger both Legiana Good Luck and Kirin Capture Master. I get the feeling that Legiana + Kirin will be standard farming equipment going forward. If you're joining others, Kirin Cap equipment, since the Legiana won't proc.

It's starting to get a relaxed Harvest Moon feel to it, especially since I try to cap all my targets.

Augmented end game equips are ridiculous. Incredibly strong armor, ridiculous damage outputs. Tempered monsters sort of keep it honest, but still not really. I've started going after Gunlances since my LBG and SnS collections are nearly complete. Only a few have Augmentation, but I've got a lance Stone.

EDIT: Tried to post images but Imgur or GWJ doesn't work the way I remember it.

When and how do you use screamer pods? Are the useful on all monsters are just some?

Diablos/Black Diablos is the only reasons i know to use them currently.

IF they go fully underground it's like flashpodding a flying dragon.. it brings them up immediately and half stuck in the sand do you can bop them in the head.

Edit: Too slow

I managed to beat the Tempered Kirin quest over the weekend after failing a few times with a friend. Much easier solo.

JeremyK wrote:

Edit: Too slow

I managed to beat the Tempered Kirin quest over the weekend after failing a few times with a friend. Much easier solo.

Most/all of my multiplayer has been with one friend, and 2 person monster quests are absolutely hard-mode. You get a monster balanced for 4 people with only 2 people going after it.

Whatta put down for your cats....damn.

Cats are badass. In 2 person, try 1 with flashfly cage and one with something else?

Flashfly cage is op on non tempered hunts cause they learn to use thunderbugs too and setup traps.

You can also give them the paralyze weapons for some free paralyzes.

My favorite tool for elder hunts is the shieldspire. Get hurt? Cat takes agro like crazy.

Fuzzballx wrote:

Whatta put down for your cats....damn.

Cats are badass. In 2 person, try 1 with flashfly cage and one with something else?

Flashfly cage is op on non tempered hunts cause they learn to use thunderbugs too and setup traps.

You can also give them the paralyze weapons for some free paralyzes.

My favorite tool for elder hunts is the shieldspire. Get hurt? Cat takes agro like crazy.

Well yea, but i get my cat and at least one tail-rider in Solo. Cats a great but much less capable of dealing damage than a player. Its still quite noticeable for the monster to have 4x the health and only be doing 2x the damage.

For me it has depended on the monster. I've definitely had two player fights that were quicker than three player ones without the palico's. I've also had fights like Nergigante where I had more luck fighting with any amount of people rather than by myself.

Tempered Kirin though is a different thing all together. He could routinely 1 shot me if I was sloppy avoiding the ground lightning and my thunder mantle was on cooldown. Since he has relatively low health it was a much shorter fight by myself plus I didn't have to share faints with anyone else.

I have been slowly constructing armor sets to fight each of the tempered elder dragons solo. Kirin Gunlance was completed last night. It has stun resist 3, paralyze resist 3, thunder resist 3, artillery 3, health up 3, recovery speed 3, and a point in part breaker for more guaranteed Azure Horn drops.

I'm using a long shelling build with amped up charge shots for Kirin(about 100 damage per charged shot), so I don't need any attack skills besides Artillery. Tempered Kirin now drops in a little under 10 minutes with next to no risk of carting.

I also managed to get three warrior augments for hunting horn. My bone horn now has 2 attack augments and 1 health augment which allowed me to hit 2041 raw damage last night with attack buff stacking. Still looking for my first hero stone for horn. I think I have 4 for long/great sword now.

Ted wrote:

Complete the next quest or two and it'll unlock.

Yeah, that was my issue. This game is requiring a lot of adjustment as it's my first JRPG-style game.

Actually, I found all the gateway Tempered Elders easier by myself. I tried SOSing Tempered Kirin to get past him but it was faints all over the place. Even now when I SOS people doing Tempered Kirin, it's faints all over the place. I cleared Tempered Kirin with a Gunlance. I can't tell where the ground lightning is on some parts of Coral Highlands on account of the color, so I figured I'd just Guard Up and take everything on the nose. It worked first time.

I put everything into defense. Guard 4, Guard Up, Stun Resistance 3, Paralysis Resistance 3, eat for Elemental Resistance, as much Thunder Resist as I could manage. I took an Anja Cannon 3 because that's the only fire lance/gunlance I had materials to make. I like hunting Anjie. Going in, I was prepared for a very long fight. Turned out much shorter than anticipated. Turns out Kirin doesn't have that many HP. Didn't even have to shell or use combos. Just poke him in the head every time he overcommits, which is often.

I know him well enough now to take him down with an Flammensucher SnS on a Wide Range support build. It'd take a while, but it's doable.

For that matter, many of the Tempered Elder SOS's tend to be faint-fests every now and again. People die to Hazak's breath weapon, Teostra's nova, Nergi's dive bomb and Kushala's strong wind blast attack. I can't be too hard on them since I carted my fair share on Nergi and Kirin.

Dyni wrote:

I have been slowly constructing armor sets to fight each of the tempered elder dragons solo. Kirin Gunlance was completed last night. It has stun resist 3, paralyze resist 3, thunder resist 3, artillery 3, health up 3, recovery speed 3, and a point in part breaker for more guaranteed Azure Horn drops.

I'm using a long shelling build with amped up charge shots for Kirin(about 100 damage per charged shot), so I don't need any attack skills besides Artillery. Tempered Kirin now drops in a little under 10 minutes with next to no risk of carting.

I also managed to get three warrior augments for hunting horn. My bone horn now has 2 attack augments and 1 health augment which allowed me to hit 2041 raw damage last night with attack buff stacking. Still looking for my first hero stone for horn. I think I have 4 for long/great sword now.

Interesting. I went a different way. Shelling with the Magda Lahat requires a fair bit of charge time and commitment, even with Focus 3. You can get hit if you're not paying attention. Well, I can, anyway. I do have a Magda Lahat set so I've tried that route. I traded Health Up, Recovery Up for Focus and Guard. It's nice. But I like my Anja Cannon setup better. It does have Guard Up (requires Shield Jewel).

Since I'm only ever using Guard Thrust and Wyvern's Fire, I'm never open to Kirin's attack. I never cart. I think it takes a minute or so longer, maybe. Each Guard Thrust is about 40 to 50 damage, and it's a quick attack, so it's not that much less than Charged Shelling. It helps that the Cannon is Augmented with Healing, so I don't even put away the lance at all. I just keep poking and I heal up everything.

I have a Vaal Hazak SnS set with Barroth Club 3. It's a fairly unassuming SnS, but it's augmented thrice with Attack Increase and I slotted a Elementless Gem in it. 40-50 damage a hit. On a slam dunk, upwards of 160 damage. Not even an aggressive set. Effluvia Expert, Effluvia Resistance 3, Speed Eating 3, Weakness Exploit, Guard Up, Guard 3.

Oh right, Focus 3! That was the other skill I had. I knew I was missing something. Charged shelling does require some commitment, but the range is deceptively long, and I got annoyed at bouncing off Kirin's butt when it enraged with my stabby GL builds. If I don't have time to charge up as it's running by, I can still just pop off a couple long range shots and a wyrmstake if the timing works out. Uncharge shots hit for about 45 each, so still respectable damage. I can probably get my times down another couple minutes after some more practice with charged shots. It's a strange style of play to get used to.

After playing around with it for a while, I think the recovery speed armor skill is highly undervalued. Try maxing it out and then popping an immunizer. The recovery speed is not quite as hilariously fast as with a HH Recovery Speed L song, but it's still very effective. It can save a ton of healing in the long run.

Dyni wrote:

After playing around with it for a while, I think the recovery speed armor skill is highly undervalued. Try maxing it out and then popping an immunizer. The recovery speed is not quite as hilariously fast as with a HH Recovery Speed L song, but it's still very effective. It can save a ton of healing in the long run.

Only thing I question on this is if you are not short on mega potions. Is this better than lvl 3 speed eating. Saves you the same amount of healing time pretty much but the times that the recovery is not enough speed eating will help you. Also helps with things other than healing. Obvious negative you are still using mega potions. However, it has been a long time since I cared about how many mega potions I went through.

Edit: I guess would help with if you were knocked out. Something I do not think about when i always run stun resistance.

escher77 wrote:
Dyni wrote:

After playing around with it for a while, I think the recovery speed armor skill is highly undervalued. Try maxing it out and then popping an immunizer. The recovery speed is not quite as hilariously fast as with a HH Recovery Speed L song, but it's still very effective. It can save a ton of healing in the long run.

Only thing I question on this is if you are not short on mega potions. Is this better than lvl 3 speed eating. Saves you the same amount of healing time pretty much but the times that the recovery is not enough speed eating will help you. Also helps with things other than healing. Obvious negative you are still using mega potions. However, it has been a long time since I cared about how many mega potions I went through.

Edit: I guess would help with if you were knocked out. Something I do not think about when i always run stun resistance.

I think it also depends on what weapon you are using and how much you care about sheathing. Speed eating is a great skill, but you still have to put away your weapon to do it. This can be a big pain on a weapon like gun lance or switch axe because they take a long time to sheathe.

The weapons I play the most (HH and GL) are not weapons you want to sheathe often, so I would probably prefer recovery speed over speed eating, and I'd pair it with at least one health regen weapon augment whenever possible. The health regeneration augments in this game are REALLY good.

I'll echo both your sentiments about that. I don't use Healing Augment on my gunlance so I save on Mega Potions. I have literally hundreds in my box at this point and that number is only going up. And that's with using a very copious amount every time I decide to SOS some poor randos still trying to get Kirin. No. I use the Healing Augment because I don't like sheathing my gunlance. I am toying with a Recovery Up set with Hazak Vitality. I'm still putting it together.

With an SnS, it's Speed Eating all the way. You don't have to sheath for anything, and you can down two Mega Potions in less time than it normally takes to down one. I'm not sure if Recovery Up would be a good skill on an SnS. I have toyed with Speed Eating on a gunlance, but I find that I have to run some level of Quick Sheath, too, and that uses up a lot of slots very fast.

This is also why SnS Wide Range with Speed Eating is so effective as a support build. It doesn't save everyone healing. It saves everyone time. You don't have to get away and sheath your weapon. You can just keep attacking and leave the healing to me. I can even remove Paralysis with a Nullberry. Even with removing status ailments and healing and full-buffing, Speed Eating does everything so fast, I can still actually spend most of my time attacking.

The best thing about it is that it's really only redundant with another Wide Range support SnS build. Item buffs and HH buffs stack!

Makes sense.

In the end we all need to get good and stop getting hit.

Okay, figured out how imgur is different now.
IMAGE(https://i.imgur.com/ofbgt45.jpg)
There's a Kirin in there.
IMAGE(https://i.imgur.com/8Q0PzmS.jpg)
Anjanath being killed by a single point of damage.
IMAGE(https://i.imgur.com/d34ssa4.jpg)
Odogaron at a laser show.
IMAGE(https://i.imgur.com/jvbVLat.jpg)
Fedora getting a Teostra Gem.

Monster Hunter World breaks 7.5 million shipped and becomes the best-selling title in Capcom's history

5.0m - January 28, 2018
6.0m - February 9, 2018
7.5m - March 5, 2018

At this rate, they might break 10 million before the PC version is released.

That is so awesome!
I've been hoping Monster Hunter would break into the mainstream of gaming for a decade.