Kingdom Come: Deliverance - Catch All

Nevin73 wrote:

About the witch thing:

Spoiler:

Is there any way to resolve that without unlocking the horse's ass and murdering some poor dudes?

Maybe? It may be a little buggy, but here's my experience.

Spoiler:

So I had two attempts at doing this quest. The second time I tried the quest, I got basically the same experience as everyone else seems to have.

The first way seems to be the atypical way. I followed the women into the woods and hung back. Waaaay back. When they started chanting, the game prompted me to 'interject' on their chanting. I didn't really know what they meant so I continued to hang back and the quest soon came up as failed. So I put my armour on and ran up to the women. The woodcutters came and attacked me, I killed them, time skipped ahead, the game continued as normal. So basically the same as normal just without the drug trip.

Interestingly though, in the non-drugged playthrough, the woodcutters were still dressed the same way as in the drug trip and did revert to normal dress after the time-skip. This makes me think it was either a bug, or an oversight from the devs.

halfwaywrong wrote:
Nevin73 wrote:

About the witch thing:

Spoiler:

Is there any way to resolve that without unlocking the horse's ass and murdering some poor dudes?

Maybe? It may be a little buggy, but here's my experience.

Spoiler:

So I had two attempts at doing this quest. The second time I tried the quest, I got basically the same experience as everyone else seems to have.

The first way seems to be the atypical way. I followed the women into the woods and hung back. Waaaay back. When they started chanting, the game prompted me to 'interject' on their chanting. I didn't really know what they meant so I continued to hang back and the quest soon came up as failed. So I put my armour on and ran up to the women. The woodcutters came and attacked me, I killed them, time skipped ahead, the game continued as normal. So basically the same as normal just without the drug trip.

Interestingly though, in the non-drugged playthrough, the woodcutters were still dressed the same way as in the drug trip and did revert to normal dress after the time-skip. This makes me think it was either a bug, or an oversight from the devs.

Spoiler:

I wonder if you could pickpocket the ointment off of them? Or knock them out and loot it?

I never came across the witches. Did find some horse armor accidently after falling off a cliff otherwise i think there's some found in some of the treasure chests, but i never did open them all.

I just finished the game and while i had a lot of fun the ending (after a long Epilogue) is a bit of a let down, but does leaves things open for DLC. Also the graphics at the end suffered. Lot of the character models wouldn't finish rendering so half them were blurry. There's also the issue with the buggy quests. There were a handful of them i couldn't complete or had to creatively find solutions or would've been completely stuck.

Overall though definitely worth all the hours i put into it.

Speaking of Epilogue... here the song they play at the start of it.

Just finished the monk bit. Wow, that was as boring as I'd imagine monk life would be.

The night raid:

Spoiler:

Is that mission an automatic failure or I'm just complete sh*te at stealth? I had even bought quiet,
all-black armor especially for it, too! I looked badass, like one of the assassins in Braveheart.

Nevin73 wrote:

The night raid:

Spoiler:

Is that mission an automatic failure or I'm just complete sh*te at stealth? I had even bought quiet,
all-black armor especially for it, too! I looked badass, like one of the assassins in Braveheart.

Spoiler:

If you're talking about the one during the siege quest line, the answer is yes (maybe to both? ) I had to do that last section a few times because i could never pick up the prince from either getting bounced around or too many other bodies on the ground because they would spawn me in with like 10 guys on top of me.

I'd like to discuss whether people who have played the game will buy DLC or sequels especially given the creator's public statements regarding GamersGate and how women are potrayed. Though I wonder if I should start a new thread in D&D for this topic?

Nevin73 wrote:

I'd like to discuss whether people who have played the game will buy DLC or sequels especially given the creator's public statements regarding GamersGate and how women are potrayed. Though I wonder if I should start a new thread in D&D for this topic?

I think its entirely appropriate for the main thread of the game.

I am pretty conflicted. This is pretty close to a modern Darklands which is exactly what I was looking for. On the otherhand things like the "Ken" perk are pretty gross. Right now I am shying away from getting any DLC after learning more about the founder of the game.

Nevin73 wrote:

I'd like to discuss whether people who have played the game will buy DLC or sequels especially given the creator's public statements regarding GamersGate and how women are potrayed. Though I wonder if I should start a new thread in D&D for this topic?

I'll buy the DLC because i want to actually finish the story and love the combat system. The rest is getting into D&D territory. For me (this goes for movies as well as games) just because the creator/director was a reprehensible dick doesn't mean everyone else on the creative team is one.

I'm torn. I too love the combat and "feel" of the game. But I hate how romances are handled and find things like the Alpha Male buff to be juvenile. Plus I'm not really excited to continue to support someone who supports Gamersgaters.

I may take a middle ground, get some future DLC but not invest in sequels. I don't know.

Nevin73 wrote:

I'm torn. I too love the combat and "feel" of the game. But I hate how romances are handled and find things like the Alpha Male buff to be juvenile. Plus I'm not really excited to continue to support someone who supports Gamersgaters.

I may take a middle ground, get some future DLC but not invest in sequels. I don't know.

I know you're playing the game so this isn't necessary directed at you but rather the surprise at how battle lines on both sides are being painted with a black and white brush for KCD, both at GWJ and at large.

There is strong pressure to not support GG here and many other places which I agree with but I think there is a deeper discussion on how GG in particular and broader political currents affected the artistic outcome - or not.

There is a lot of nuance here in general, including how the game portrays women in the context of the time period. I'm roughly halfway through and the female characters are just as complex and have as much agency as the male ones. I also haven't seen the game revel - at all - in all the bad things that happen to people - both male and female - it is just how things were.

The game also plays with and winks at fantasy/rpg tropes in a similar way that Game of Thrones and the Witcher does. If one approaches this game with a critical eye and an open mind, then there is much to be learned here, not only about life in 15th century Bohemia (or CZ dev's embrace of GG politics ;)) but also about things like the roots of the Czech cultural consciousness and modern events like their debate on middle eastern (and Roma) migrations to Czechia.

The Alpha Male buff is ridiculous of course so if that's a deal breaker, then godspeed to ya. Personally, I take a comprehensive approach to games (and any work of art) and have a high tolerance for bugs and weirdness like the romance and perk but ultimately it's a tiny part of the whole which in my opinion, is groundbreaking and unique in gaming mechanics and storytelling.

I get that Vávra rightfully deserves to get called out on some of his past behavior. As Ran mentions however, the game is a product of a big team (not all of them will be a 100% ideological match for you of course) and besides some outdated romance handling (which is still better than games have traditionally handled romancing), KCD is refreshingly grounded in its historical, sociopolitical context and subject matter and the ties to the present (CZ) political climate are natural and subtle.

Note that I find the exclusion of non-Euro phenotypes from the game a no-brainer and completely appropriate based on demographic information we have about the region during the 15th century. There have been exactly zero compelling arguments that non-Euros were living in this part of rural Bohemia (there still are almost none in 2018) and the historical arguments for inclusion have been quite weak and would not hold up for a minute under academic scrutiny (see the comments from the 'historian' they cited in the Eurogamer review).

I do however see how an ideological argument for inclusion of a diverse market could be made for revisionist introduction of non-Euros and I understand to extent I can as a Euro-descended person - but for me - if the tables were turned and we were playing a game that places its values on historical accuracy set in backwater Tang China I would be annoyed by the inclusion of Euros (or any other population that would be extremely unlikely to be there) for the sake of inclusion.

If you feel differently and don't want to support WarHorse, more power to you. You have played the game and came to that decision based on your experience with the content. I absolutely respect this position. Such a position also invalidates most of my arguments, we'll just have to agree to disagree

I think the 'we have to be historically accurate!' argument failed pretty hard for me when everyone I saw in the cut-scenes was speaking English in that typical 'historical-fiction-action-movie' accent.

absurddoctor wrote:

I think the 'we have to be historically accurate!' argument failed pretty hard for me when everyone I saw in the cut-scenes was speaking English in that typical 'historical-fiction-action-movie' accent.

Plus apparently it’s historically accurate for alchemy to produce functional magic potions that grant you increased skill instead of just slowly poisoning you. There are dozens of concessions to modernity in this game, but representation is where they draw the line. :/

I'm playing for the modern Darklands take as I have been dreaming of games like this for decades. I find the GG undertones unfortunate and GGer's views reprehensible. I'm aiming to play my Henry through as a virgin to avoid the worst of it. I expect I would buy DLC / sequel but would much rather see this game show there is an audience for this type of game and see similar offerings that have more positive representation and storylines / relationships that reflect this.

ruhk wrote:

it’s historically accurate for alchemy to produce functional magic potions that grant you increased skill instead of just slowly poisoning you. There are dozens of concessions to modernity in this game, but representation is where they draw the line. :/

Two responses:

First, Koster: https://www.theoryoffun.com/

Second, the alchemy is what people then believed it to be doing.

Keithustus wrote:
ruhk wrote:

it’s historically accurate for alchemy to produce functional magic potions that grant you increased skill instead of just slowly poisoning you. There are dozens of concessions to modernity in this game, but representation is where they draw the line. :/

Two responses:

First, Koster: https://www.theoryoffun.com/

Second, the alchemy is what people then believed it to be doing.

I finally get it!!

Historically inaccurate magic potions and teleporting horses = fun

Historically inaccurate PoC and gender roles = not fun

I've watched a decent amount of this game on twitch and I'm pretty sure the rough edges are a little too rough for me at the moment. The save thing is a definite killer for me. I need quick saves in my massive PC rpg's. I know there's a work around but I'd rather wait for something official. Seems like a game I'll really benefit waiting six months for when there's all kinds of official and unofficial patches to smooth it out.

Yeah, there are definitely rough edges though it is still an enjoyable experience. What you'll really hate is that there are only 5 or so save slots. I couldn't believe that. I also don't see that changing.

They changed the "save potion" mechanic a bit so that you can now carry more than three, essentially creating an instant save feature. The potions can be a bit hard to come by, however.

Nevin73 wrote:

Yeah, there are definitely rough edges though it is still an enjoyable experience. What you'll really hate is that there are only 5 or so save slots. I couldn't believe that. I also don't see that changing.

They changed the "save potion" mechanic a bit so that you can now carry more than three, essentially creating an instant save feature. The potions can be a bit hard to come by, however.

By mid game you're generally able to craft plenty of them.

I've a coworker who is on the hype train for this. He is on PS4 and awaiting a PSN discount. I'm mildly interested and may also be limited to PS4 due to an ageing PC. I'll be waiting out a patch or three.

Couple of simple mods for me and it was great. Unlimited saves and remove personal weight limit. Doesn't affect achievements.

Finished it today. The ending was a little drawn out, but satisfying. Overall I really enjoyed the game. It is a very rough go in the beginning but very fun by mid & late game.

TheGameguru wrote:

I finally get it!

You're welcome.

I should really install the unlimited saves mod. As much as I've enjoyed my time with the game I'm finding I haven't been booting it up lately because unless I know I'm going to have at least an hour or two uninterrupted game time, I don't even try to play it.

Seriously, most of you guys have no idea what the situation with people of color or gender roles or human rights is in modern Czechia or Hungary or any other country other than the US or Western Europe. Or what it was 50 years ago. Or 100 years ago. How come everyone feels like they are experts when it comes to 15th century? Because "What if a group of black Africans came through and stayed at an inn and someone got pregnant? Even one night is enough for a pregnancy."? (quote from Eurogamer review). Even right now, in 21st century, there are millions (hundreds of millions?) of people who haven't ever seen a person of color in person.

No offense, folks, but it looks like this entire conversation about "historical inaccuracies" is just a projection of American historical and cultural stereotypes to the rest of the world.

And that's why these discussions belong in D&D section.

I always thought the reservations had less to do with PoC being in the game and more to do with the lead & co-founder of the company being an unapologetic alt-right GG'er.

I didn’t even realize there was a discussion, been too busy playing other games until the 1.3 patch is released.

Glycerine wrote:

I didn’t even realize there was a discussion, been too busy playing other games until the 1.3 patch is released.

Me too, actually. I haven't experienced any major bugs (like saves corruption, yikes) myself but I see people talking about them and it made me want to wait for a patch. Titanfall 2 singleplayer campaign was awesome.

Watching a few more videos has heightened my interest. The combat appears visceral with a need for good threat assessment on how, and when to engage. The world looks interesting without leaning on high fantasy. I like it.

Hedinn wrote:

Seriously, most of you guys have no idea what the situation with people of color or gender roles or human rights is in modern Czechia or Hungary or any other country other than the US or Western Europe. Or what it was 50 years ago. Or 100 years ago. How come everyone feels like they are experts when it comes to 15th century? Because "What if a group of black Africans came through and stayed at an inn and someone got pregnant? Even one night is enough for a pregnancy."? (quote from Eurogamer review). Even right now, in 21st century, there are millions (hundreds of millions?) of people who haven't ever seen a person of color in person.

No offense, folks, but it looks like this entire conversation about "historical inaccuracies" is just a projection of American historical and cultural stereotypes to the rest of the world.

And that's why these discussions belong in D&D section.

No I get it fine. Historical accuracy only matters when it’s a good reason to ensure only white men are portrayed in the game in meaningful ways. Otherwise teleporting horses that carry unlimited bags and healing potions while historically innacurate are super fun.

Potions fun, Black people not fun. Got it.

Look a perfectly reasonable response is to say hey the Main guy is a Gator and that’s a problem but I’m willing to look past it to enjoy a game that was created by a team. What’s not reasonable is to pretend it’s not an issue.