ATITD Catchall

Yeah, it will be a fresh start once the next telling actually launches.

I created a character in the beta just to peek at the Newbie Island changes. It sounds like there are actually quite a few changes to the game itself that could be interesting. I've been watching the discord chat to see those discussed, as I going through some of the earlier stages of the game in beta didn't seem appealing to me. The interface is really on receiving some tweaks for now though, so for anyone who is turned off by that, don't expect that to change for now. It is a bit of a catch 22, in that changing the interface to be more user friendly will require a good chunk of money, but the interface changes might be necessary to get enough subscribers in the first place.

Man, I haven't thought about this game in years! I played way back in T4 and T5.

I have fond memories of spending hours at the anvil crafting the perfect hatchet. So you're saying there's a new Tale about to launch eh? I'm intrigued.

Someone made a fairly nifty end of Tale7 video:

I just replayed the Newbie Island and finished it in about an hour. It's weird how fast some things came back. I really do miss some things about that game. I think I might jump in when the new telling roles out.

Skiptron wrote:

I just replayed the Newbie Island and finished it in about an hour. It's weird how fast some things came back. I really do miss some things about that game. I think I might jump in when the new telling roles out.

Let me know if you do! I was considering focusing on working with one of the larger 'public buildings' guilds instead of setting up camp elsewhere, but that probably takes more commitment then I'm willing to make. I'll instead probably create a GWJ guild that anyone is welcome to join. I think I'll aim to create it closer to civilization then the hardcore boondocks location we had in T7 (though the new faction system and regional divisions might make living in the boondocks a lot simpler now).

The new faction system seems like a nice change. Injecting a bit more complexity and variability in the tech training and unlocks system. I'm hoping the factions get pretty competitive and are jealous guardians of their tech.

I'll definitely let you know if/when I sign up for T8. Do they have a start date yet? I saw something about the Beta ending this month.

I believe March 2nd is the current planned start date. There is a counter at the bottom of https://www.desert-nomad.com/

My in-game name will be Hirokache.

I'm guessing my in-game will be Scipio, I'd prefer Scipio Africanus, but I don't think they allow spaces. Unless I go with my old-old ATITD name of Razalguhl. Are there other Goodjers who play?

T8 is less than a week away now. Anyone here planning to give it a try? Would it make sense to have a GWJ guild? AD knows WAY more about the game than I do, so I'll default to his wisdom in all this.

It doesn't seem like the faction matters much, but if we're going to settle near each other it could be useful to have the same faction.

Skiptron wrote:

T8 is less than a week away now. Anyone here planning to give it a try? Would it make sense to have a GWJ guild? AD knows WAY more about the game than I do, so I'll default to his wisdom in all this.

I usually like the start of a tale. I think I played with AD when T7 started. But then life got in the way and I had to drop out. I may do it again now that the game has a new overlord and maintainer.

Skiptron wrote:

It doesn't seem like the faction matters much, but if we're going to settle near each other it could be useful to have the same faction.

As a counter-point, it may be more advantageous to have people in different factions to gain different benefits. The skills can be taught from one person to another, even across factions. But you can't learn from universities that belong to a different faction directly.

A GWJ guild sounds good to me! I had meant to scope out potential locations during the beta, but I have found myself wanting to avoid the beta as much as possible so the new things will seem new and exciting when live starts. There is still a bit of time to do so this week.

The old regional chat has been replaced by faction chat, which at least at the beginning will only be available when you are in a region which your faction controls. Guilds can be cross-factional, but for a 'main' guild it probably does make more sense for everyone to be in the same faction. Otherwise when you are at 'home' you will be missing out on factional chat. If I followed the info given out in discord correctly, there will eventually be tech things that may allow for expanding where you can see factional chat, but they won't be available at first. I've frequently created one or more mule accounts while playing, so doing that to grab techs from other factions should allow for covering any missing techs.

I've been leaning towards Kush. I've never played that far to the south before, and I believe some of the more prolific tech research people will be playing in that faction, so it is my guess that the faction will stay at the forefront tech wise, even if it is likely to be the least populated faction.

I found a few spots that might be alright. Around 1527 -6744 in the White Nile region is my favorite so far. There are few good bunches of trees to maybe wood gathering easier, a good clay section, and a bunch of flat space for building on. It is just off of a road, and there are a few universities nearby in relatively reasonable running distance. Silt is a few minutes run away; I've always preferred having that directly in the camp, but its not too painful to get to. The biggest downside is that schools are a tad bit far away, but the school locations are subject to change so maybe they will be adjusted to make that side of the Nile a bit more equal. Oh, and it looks like its right next to a good papyrus growing spot on the Nile, which is always a nice plus.

well you're about 40 leagues beyond what I was thinking, so I like that spot too. I had gotten about as far as "huh, we'll need water I guess".

Also, are all the skills teachable between players, is that new, did I miss that?

So far looks like ~3 of us. Absurd is 3 people enough to make a meaningful compound? I think back in T4 when I played last we had ~10 and it felt pretty zippy.

Definitely! I've been playing solo or with just a small group of people in my 'main' guild since T3.

Not a contrarian, but just an alternative I found along the beta travels: 2800 1440. Coast of the red sea. There were two spots there that had a good assortment of trees/clay/coast/silt/flat land. Schools are medium distance away.

I definitely noticed a lack of tree coverage. Perhaps we should reserve several of these spots to start with?!

I haven't had too much chance to play the beta, but I'm open to just about any spot you guys think works. I'll try and do some hunting tonight.

Are either of you in the discord thing for atitd? Are people "claiming" spots?

Skiptron wrote:

well you're about 40 leagues beyond what I was thinking, so I like that spot too. I had gotten about as far as "huh, we'll need water I guess".

Also, are all the skills teachable between players, is that new, did I miss that?

The technologies learned from Universities are teachable. The number of lessons required varies and there is a cooldown period between teaching each lesson (I want to say it used to be fifteen minutes, but I'm not positive and that may have been subject to change). You can only have one student and one teacher at a time, and if either of you switch all progress is lost.

Skills learned by paying a tuition at a skill cannot be taught.

For location, I'm generally pretty open as well, as long as the early resources are available and its within reasonable distance of a chariot stop. Proximity to schools is useful in the very beginning, but not being too far from a chariot stop is more important for longer.

I'm in discord as absurddoctor, but I only occasionally pay attention there.

There isn't really any way to claim a spot before the tale opens, and it is expected to generally be first come first serve. Attempts at griefing from a conflict over space near higher density areas are not unheard of, especially at the beginning of a Tale, but spreading out a bit will usually help avoid that.

Another possibility I found (assuming the tree locations remain the same) is somewhat central and could end up being too busy: 1300, 1850. It's on a peninsula near UofThought in Asyut, which I presume is the seat of Hyksos power.

I haven't looked there this telling, though I believe my initial camp in T7 was near that area. I would expect that to be a more populated area than the other locations we mentioned, but that has its upsides. That is one of the three core Hyksos regions, so we wouldn't have to worry about losing faction chat early on. I'm not sure I'll be able to get in beta to take a look before the shutdown tomorrow, but I'm cool with trying to setup there first and moving if we run into any crowding issues.

https://wiki.desert-nomad.com/index.... can be pretty helpful. The darker colors indicate the three regions permanently owned by each faction, while the lighter colors are those claimed by each faction. (For now this is maintained manually, but the developer claims that won't always be necessary).

I don't mind a slightly more central location in general, although things like bees might get tricky. So, with Friday right around the corner do we want to say that's choice #1?

That works for me!

I'm still debating if I want to take the day off from work

Alright. My final suggestion for now...

Across the river from the previous suggestion, there is an area that has all of the amenities, along with 3 clumps of 5x Bottle Palm/tree + extra. This is by far the most favourable tree harvesting area I've traveled to.

The area is located in an area: 1500-1600, 1700-1760. It is close to all the schools, many Unis, Nile, and not too far from the chariot.

Wow, that’s a good tree find! I like the sound of that spot. I wonder if it’s good enough that we will face competition on claiming it. I have a tendency to want to wander around the first few days to find stones / sheep / cicadas and try to get a head start on Bedouin test, but might need to work on settling in first this time.

Alright. I subbed for a month. Barring any further communications I will try to run to that spot as soon as I can and start building something there.

Remind me again, what is a good cheap structure to build to reserve land? Is it still the wood plane?

There isn't anything that will truly reserve the land, but small bonfires are a common way of marking stuff off. Mixing in woodplanes might not hurt.

I've taken the day off tomorrow so should be free to run there when the game opens as well. I either did some bad math at some point or the time changed, as I thought it would be opening early morning my time but it will actually be early afternoon, which greatly decreases the value of taking the day off for me ... but oh well.

Is there a good optimized starting plan? Like how much of what do you need to boostrap your first couple of levels and some early buildings/tests?

I don't know that I have an optimized starting plan these days. I think I would want to get three compounds up and running fairly quickly, one for flax-related things, one for brick-making / masonry things, and one for metallurgy and glass. The last one should be built away from where ever we plan on growing flax and vegetables to avoid pollution issues.

The costs for things have changed, but leather has always been an early bottle neck and I expect it still will be, so getting sheep going is an early priority. Camels would be even better; its not yet clear to me how the 'camel lottery' is going to work with the new changes, but I assume competition will be fierce in that location.

Getting iron is a pretty early priority as well. I believe it is grilled onions that increases perception by 3, and that is enough to detect iron, so we'll want someone doing that pretty quickly as well.

Beyond that, I guess it depends on what each of us want to do. I usually like doing body tests early because of the attribute increases that provides. Cooking will eventually make those less important, but that won't happen for awhile. Body tests conflict pretty heavily with camp-building though, which I feel more in the mood for this time around, so I may wait on those or skip them alltogether.

Alright, so our official target is 1500-1600, 1700-1760??

I'll more than likely be logged on at launch, but I'm not positive. If not it'll be a few hours after launch.