Civilization VI

I seem to always go for the science victory because domination and religion are a bit too tedious with all of the unit movement. I just never seem to get the culture victory anymore since I rarely focus on raising it. At release I thought I was accidentally getting either culture or religious victories, I can't remember which.

Does anyone have the patience for going for a domination victory on a standard (or larger) map?

I've gotten one in the past, but like you I find the unit movement/management fiddly and unsatisfying.

At least with a domination you "just" have to capture the capitals, not every city in a particular civ.

Similarly with a religious victory, you don't necessarily have to convert every religions' holy city. You just need to convert the majority of cities in a civ.

Culture is annoying since you can easily get it by accident when pursuing other wins, when having high culture is reasonably useful for everything (or, if you murder everyone, you apparently win in culture because the others dont exist anymore). Wish they would add a toggle for banning tourism or something.

Dont like combat much in Civ, so I rarely go for domination. Not sure it is that much slower though. At end game you can take cities fast if you have a tech lead. Or just nuke their capitals and rule over the ruins...
Tend to go for tech or culture though. I like building stuff.

Quite a few religious wonders these days, and it also seems less unit spam heavy than before, so I guess religious victory might be an okay alternative now. Just feels like you have to gimp yourself a lot in all other areas to have a strong enough religion. My religious game in Rise & Fall at least was far the toughest one so far.

So I see you're all talking about playing at Prince. I'm far from a Civ expert, but I apparently (based on the cheevs I unlocked) set my first game to King, and romped off to an easy victory. Am I crazy to step it up to Emperor for my next game?

No. I prefer King, but Emperor is pretty good too. Above that the gameplay gets stupid imo.

Shadout wrote:

Quite a few religious wonders these days, and it also seems less unit spam heavy than before, so I guess religious victory might be an okay alternative now. Just feels like you have to gimp yourself a lot in all other areas to have a strong enough religion. My religious game in Rise & Fall at least was far the toughest one so far.

Yeah, whereas for me it was the easiest so far.

Jonman wrote:

So I see you're all talking about playing at Prince. I'm far from a Civ expert, but I apparently (based on the cheevs I unlocked) set my first game to King, and romped off to an easy victory. Am I crazy to step it up to Emperor for my next game?

The randomness of land generation and civs in each game have led to very different experiences on the same difficulty level for me. I've had a hard time gauging how much my wins have come from y skill vs RNG. I say try Emporer and see how it goes. Bail out or restart with a new map if things get dicey early on.

Shadout wrote:

Wish they would add a toggle for banning tourism or something.

There is a toggle for banning a culture victory during game creation in the advanced options.

All this talk has made be start up a Shaka game. Domination here we come.

beanman101283 wrote:
Shadout wrote:

My religious game in Rise & Fall at least was far the toughest one so far.

Yeah, whereas for me it was the easiest so far.

Guess the RNG matters more then. Pray to the starting position god.

Oddrune wrote:
Shadout wrote:

Wish they would add a toggle for banning tourism or something.

There is a toggle for banning a culture victory during game creation in the advanced options.

Yeah okay.
But that also removes it for the other civs. And makes it impossible to change my mind mid-game. None of the other win conditions happens unless you do something active.

Jonman wrote:

So I see you're all talking about playing at Prince. I'm far from a Civ expert, but I apparently (based on the cheevs I unlocked) set my first game to King, and romped off to an easy victory. Am I crazy to step it up to Emperor for my next game?

I think there are a lot of factors beyond the difficulty setting that influence difficulty, not the least of which is starting position. My current Prince game is harder than my previous Prince game because I got a rough starting position. But yeah, most definitely try some at Emperor, I'd say!

On the whole, once I get the systems down, I'm hoping Prince will feel pretty easy, although this is the difficulty level where you are equal with the AI in terms of growth rate, etc. Mainly this is because the AI just does some stupid things. In particular, it doesn't seem good at combat yet. In my war with Spain last night, they swarmed over my lands but didn't concentrate force on one city, or do much more than pillage a bunch of squares. They made dumb, suicidal attacks that only served to kill their troops. I'm not sure if the AI logic changes as the difficulty goes up, but at Prince level the AI seems fairly disorganized and incompetent at war.

Godzilla Blitz wrote:
Jonman wrote:

So I see you're all talking about playing at Prince. I'm far from a Civ expert, but I apparently (based on the cheevs I unlocked) set my first game to King, and romped off to an easy victory. Am I crazy to step it up to Emperor for my next game?

I think there are a lot of factors beyond the difficulty setting that influence difficulty, not the least of which is starting position. My current Prince game is harder than my previous Prince game because I got a rough starting position. But yeah, most definitely try some at Emperor, I'd say!

On the whole, once I get the systems down, I'm hoping Prince will feel pretty easy, although this is the difficulty level where you are equal with the AI in terms of growth rate, etc. Mainly this is because the AI just does some stupid things. In particular, it doesn't seem good at combat yet. In my war with Spain last night, they swarmed over my lands but didn't concentrate force on one city, or do much more than pillage a bunch of squares. They made dumb, suicidal attacks that only served to kill their troops. I'm not sure if the AI logic changes as the difficulty goes up, but at Prince level the AI seems fairly disorganized and incompetent at war.

Yup, that matches my experience on King, TBH. It was a fairly war-filled game, although mostly wars declared on my by civs on another continent, who mostly didn't even bother sending any troops across the ocean. I assume that they were an attempt to get their allies, who *were* on the same continent as me, to do the heavy lifting.

Needless to say, all it achieved was them getting weaker, more beaten-down allies, whose primary role was to provide me with more cities and land.

Every game I've played so far in Rise & Fall has been a love-fest. I guess I know how to woo the other leaders. I was even up against Alex in one game, and he was on my border (!) but I haven't been up against more than one aggressive leader yet. I'm still puttering along in my Korea game, but I have started space launches, so it won't be long now.

Shaka might be headed for disaster. Tried Emperor, and it is nasty. Got lucky with an AI going to war with my neighbor at the same time I did, so I could follow his massive army in and steal the capital, but other than that I am behind in... everything.

Jonman wrote:

So I see you're all talking about playing at Prince. I'm far from a Civ expert, but I apparently (based on the cheevs I unlocked) set my first game to King, and romped off to an easy victory. Am I crazy to step it up to Emperor for my next game?

I tend to like to go through each Civ on Prince before I start moving the difficulty up. I used to play a step or 2 higher in prior Civ games.

Edit: How does the pacing feel for the setting that is one step slower than normal game speed? I think the game can benefit from not rushing through the tech tree so quickly.

the problem with the slower game speeds(Epic and Marathon) is that they also slow down everything else, including production.

unit actions/movement are the only things that don't scale, so you do get to do "more" with them relative to your overall progress.

What I do now is play on Epic for that production scale, but added cost multipliers to techs and civics by era to progressively slow them down more and more. I'm still tweaking the values but it's already a much more satisfying experience for me.

robc wrote:

Does anyone have the patience for going for a domination victory on a standard (or larger) map?

I generally don't have the patience to go for anything else. I do not venture above Emperor, so typical game goes:

1. Do early stuff.
2. Get Surprise War declared by one or two neighbors.
3. Rebuff attacks while building up military.
4. Conquer or raze a few neighboring cities, sue for peace before warmonger penalty gets too high.
5. Build lead, create military reserve for inevitable next war.
6. Get Surprise War declared again by same neighbors.
7. Get irritated by these surprise wars, pound opponents into dust and raze all but choicest cities.
8. Be permanently thought a warmonger by everyone else in the world for behaving rationally.
9. Get cities built up to point that managing each turn is annoying.
10. Establish embassy in remaining opponents to find their capitals, if I don't know where they are already.
11. Beeline to helicopters and modern armor.
12. Build armies of same.
13. Simultaneously send out massive death squads to every enemy capital.
14. Smash capitals. Trickle produce helicopters/armor to route to any stubborn capital.

Usually finish this way around 1900 on a Standard map, particularly if it's Inland Sea or Continents, where capitals can typically be assaulted directly, without having to plow through lots of enemy controlled terrain. If I could get truly automated production on all cities, so I could happily whack "end turn" over and over again without interruption, I'd probably finish with science victories. As it is, quicker to just take the capitals and be done.

WON my third game on King, as Korea. Wowee, that science.

Turns out if you wipe every civ off the map (rather than just take capitals), you win a Culture Victory and get the chilled-out culture end movie rather than the warmongery one. Very Alexander the Great.

Shadout wrote:
Oddrune wrote:
Shadout wrote:

Wish they would add a toggle for banning tourism or something.

There is a toggle for banning a culture victory during game creation in the advanced options.

Yeah okay.
But that also removes it for the other civs. And makes it impossible to change my mind mid-game.

So you really don't want to actually remove tourism as a victory condition, because it sounds like you're saying you want to keep that as an option if you change your mind.

Felix Threepaper wrote:

WON my third game on King, as Korea. Wowee, that science.

Grats! And yeah, Korea is amazing at science, for sure.

I'm not sure how this compares to Civ 5, but it feels like they've done a good job making each civilization unique.

Godzilla Blitz wrote:

I'm not sure how this compares to Civ 5, but it feels like they've done a good job making each civilization unique.

Personally I didn't feel as though the civs in 5 felt very distinct at all.

MeatMan wrote:

So you really don't want to actually remove tourism as a victory condition, because it sounds like you're saying you want to keep that as an option if you change your mind. ;)

Yes. Just don’t want a victory to happen randomly and be unpreventable. And not prevent the AI from getting it either, that feels like cheating

I've played one game at emperor when we had the GWJ Civ game thread going. I don't remember the conditions on it, and I won it, but I remember it being *very* challenging to keep pace with the AI production bonuses to the point of it not being that much fun. For me, the sweet spot has been King, where I know I can win, but will easily lose if I make too many mistakes or have the game not go my way.

I think I'm about to hit the industrial era in my game using the Cree (King, normal speed) and I'm having a tough time keeping up right now. I tried going for a balanced civ and, as a result, am not really leading in anything. I'm also locked in to some not great terrain at this point and some of the civs have out-expanded me by a wide margin. Am not optimistic about my prospects.

Shadout wrote:

Realized a big new thing added in the expansion. With Democracy you can let builders boost a district building each turn (consumes the builder). So toward the end, when you can build the space race stuff, you can just have 5-10 builders hanging around for each project, and reduce the total building time by 50-66% or so. Only works for district buildings, so no wonder boosting, but still, kinda crazy. Also gives something new to spend your last surplus gold on.

How do you do this? I can't find this anywhere.

BadKen wrote:
Shadout wrote:

Realized a big new thing added in the expansion. With Democracy you can let builders boost a district building each turn (consumes the builder). So toward the end, when you can build the space race stuff, you can just have 5-10 builders hanging around for each project, and reduce the total building time by 50-66% or so. Only works for district buildings, so no wonder boosting, but still, kinda crazy. Also gives something new to spend your last surplus gold on.

How do you do this? I can't find this anywhere.

I think you need one of the governors assigned to the city with one of their upgrade perks .

Edit: Real answer below.

Pick Democracy, and build one of the 3 government buildings in government district.
The production boost works in all cities, not only the one with the government plaza.

Edit: Apparently it is the same building for all the tier 3 governments, and not just democracy
wiki/Royal Society

Shadout wrote:

Pick Democracy, and build one of the 3 government buildings in government district.
The production boost works in all cities, not only the one with the government plaza.

Edit: Apparently it is the same building for all the tier 3 governments, and not just democracy
http://civilization.wikia.com/wiki/R...(Civ6)

Ooops, that right. I misspoke above.

ubrakto wrote:

I've played one game at emperor when we had the GWJ Civ game thread going. I don't remember the conditions on it, and I won it, but I remember it being *very* challenging to keep pace with the AI production bonuses to the point of it not being that much fun. For me, the sweet spot has been King, where I know I can win, but will easily lose if I make too many mistakes or have the game not go my way.

I wish there was something in between King and Emperor. Feels like I need to get really unlucky to lose King, but my current Emperor game is just brutal. Cant see how I can win it, unless all the AI decides not to go for any win conditions at all. I was aiming for a domination victory, but if I win, it will probably be space race (if nobody else tries to go after it).

Three games done and won. Two on emperor and one on immortal. It's entertaining but I still stand by my first impressions. The expansion doesn't really change the game in any meaningful way except add a lot of polish. I still love the game though, I guess I was just expecting something more.

I've been thinking to do a "World Series of Civ," where I play the best of seven games at a certain level, probably King for me, with random civs and no restarts. Just deal with what I get and try to hack out four wins before the AI beats me four times.

ubrakto wrote:

I've played one game at emperor when we had the GWJ Civ game thread going.

Humm. This is another idea too?

Finished my annoying emperor game with a space victory. Stubborn Australian neighbor had higher military score than the rest of the civs combined, so no domination for me Still think there was 20-30 turns left before another civ would have gotten an inevitable culture victory, and something similar for a few going for space win, though I could probably have stopped those with spies. Certainly much much closer than my other games in the expansion.
Those builder boosts are still huge, 12 turn project in 3 turns, sure, why not. I wonder if they boost more the more charges the builder have. Threw in the +2 charge policy this time, and each worker boosted production by 2-3 turns, which was higher than my previous game - but it could be due to standard speed.
Stole 1200 gold with a spy, think that is the highest I have seen so far. Most of the time it was ~900. Starting to question why I even bother creating an economy on my own, when spies can bring in so much more.

iOS version updated with the Vikings Scenario pack and Poland Civ for purchase ($4.99 each) though Poland isn’t showing up yet.

EDIT: Poland is now present. I’m guessing a test of the DLC distribution on Aspyr’s side.