PLAYERUNKNOWNS BATTLEGROUNDS

I'm still cracking away on the XBO X version of the game but the performance has been terrible for the last few weeks (since patch 7 I believe). Areas that used to feel smooth feel like they are dipping into the low 20s (FPS) and gunfights in buildings can go below 15. Not sure what happened but there are tons of threads about it in their forums and it isn't consistent from user to user or even game to game. I wish they were more open about their known issues so I would know if it is something with my setup vs something on their end. For example if they just came out and said HDR was causing the issue I would just disable it when playing.

omg you just made me snort out loud on a conference call...

EvilDead wrote:

I'm still cracking away on the XBO X version of the game but the performance has been terrible for the last few weeks (since patch 7 I believe). Areas that used to feel smooth feel like they are dipping into the low 20s (FPS) and gunfights in buildings can go below 15. Not sure what happened but there are tons of threads about it in their forums and it isn't consistent from user to user or even game to game. I wish they were more open about their known issues so I would know if it is something with my setup vs something on their end. For example if they just came out and said HDR was causing the issue I would just disable it when playing.

It's because of the Chinese hackers.

But in all seriousness, the hackers are running rampant again, especially with the no collision hacks. Had 2 instances yesterday, one where a guy shoot me through a wall (I know this one wasn't due to lag, I wasn't anywhere near a window, and the kill cam plainly showed him just shooting at the building I was in) and another where a guy shot me through a demolished car on the bridge to military base. The demolished car was maybe not a hack as he didn't kill me there (I jumped into the water after he killed the other 3 guys in my squad and died to the zone bwahaha) so I couldn't see the kill cam but he was elevated above me so no possible way he could have shoot under the car and my body and head were completely covered. He took out our entire squad who were all behind cover so pretty sure he wasn't legit.

I was trying to get a couple quick matches in late the other night, while taking a beak from crunch work at the new job.

Played Solo FPP as usual, but was ganged up on by 5 or 6 randos in Lipovka. I was trapped in a house and heard multiple gunshots and footsteps, figured I'd wait out what sounded like a gunfight. The 2 or 3 flashbangs/smokes show up through the windows, and 2 dudes come strolling in firing at me together. I watched the death cam and yeah-- I think the gunfire was initially a setup to lure me out: 2 or 3 people firing in the air, one driving around in a jeep, and a couple more just running around in circles. When that didn't work, the d-bags rushed me.

Which on one hand feels massively unfair and cheaty, but on further thought, I feel like it's fair game in a Battle Royale. As long as the inevitable conclusion is followed through (Last Man Standing), I feel like player dynamics and teaming up with randos only to betray each other at some point makes for an interesting gameplay mechanic. It just feels like cheating here (it's even listed as a report topic) because the game is intended to be every one for themselves, and I wasn't expecting a gang. But I actually appreciate the emergent gameplay and tension that element brings.

WipEout wrote:

I was trying to get a couple quick matches in late the other night, while taking a beak from crunch work at the new job.

Played Solo FPP as usual, but was ganged up on by 5 or 6 randos in Lipovka. I was trapped in a house and heard multiple gunshots and footsteps, figured I'd wait out what sounded like a gunfight. The 2 or 3 flashbangs/smokes show up through the windows, and 2 dudes come strolling in firing at me together. I watched the death cam and yeah-- I think the gunfire was initially a setup to lure me out: 2 or 3 people firing in the air, one driving around in a jeep, and a couple more just running around in circles. When that didn't work, the d-bags rushed me.

Which on one hand feels massively unfair and cheaty, but on further thought, I feel like it's fair game in a Battle Royale. As long as the inevitable conclusion is followed through (Last Man Standing), I feel like player dynamics and teaming up with randos only to betray each other at some point makes for an interesting gameplay mechanic. It just feels like cheating here (it's even listed as a report topic) because the game is intended to be every one for themselves, and I wasn't expecting a gang. But I actually appreciate the emergent gameplay and tension that element brings.

Not sure where to report it, but if you have video evidence of colluding in Solo matches it's a bannable offense.

Yeah, there are games like Escape from Tarkov where it is designed you might be out numbered. However, PUBG is not designed like that. People who play like that get banned if you have video evidence as they should.

ranalin wrote:
WipEout wrote:

I was trying to get a couple quick matches in late the other night, while taking a beak from crunch work at the new job.

Played Solo FPP as usual, but was ganged up on by 5 or 6 randos in Lipovka. I was trapped in a house and heard multiple gunshots and footsteps, figured I'd wait out what sounded like a gunfight. The 2 or 3 flashbangs/smokes show up through the windows, and 2 dudes come strolling in firing at me together. I watched the death cam and yeah-- I think the gunfire was initially a setup to lure me out: 2 or 3 people firing in the air, one driving around in a jeep, and a couple more just running around in circles. When that didn't work, the d-bags rushed me.

Which on one hand feels massively unfair and cheaty, but on further thought, I feel like it's fair game in a Battle Royale. As long as the inevitable conclusion is followed through (Last Man Standing), I feel like player dynamics and teaming up with randos only to betray each other at some point makes for an interesting gameplay mechanic. It just feels like cheating here (it's even listed as a report topic) because the game is intended to be every one for themselves, and I wasn't expecting a gang. But I actually appreciate the emergent gameplay and tension that element brings.

Not sure where to report it, but if you have video evidence of colluding in Solo matches it's a bannable offense.

It's fair in The Hunger Games, why isn't it fair here?!

They aren't randos teaming up. They're streamers that all queue at the same time and drop until they queue into a match together.

I'm with you, I dig the social stuff. If pubg had a button to ask to team up, I'd be all about it.

But neither the current game mechanics, nor the EULA allow for that behavior.

oilypenguin wrote:

They aren't randos teaming up. They're streamers that all queue at the same time and drop until they queue into a match together.

I'm with you, I dig the social stuff. If pubg had a button to ask to team up, I'd be all about it.

But neither the current game mechanics, nor the EULA allow for that behavior.

There is a method for teaming up, it's called Duos and Squads. Teaming up in solos puts an unfair advantage for the solo being ganged up on and when there is a points system involved where you get less and they get more because of the teamed up tactics, that's cheating.

Sydhart wrote:
EvilDead wrote:

I'm still cracking away on the XBO X version of the game but the performance has been terrible for the last few weeks (since patch 7 I believe). Areas that used to feel smooth feel like they are dipping into the low 20s (FPS) and gunfights in buildings can go below 15. Not sure what happened but there are tons of threads about it in their forums and it isn't consistent from user to user or even game to game. I wish they were more open about their known issues so I would know if it is something with my setup vs something on their end. For example if they just came out and said HDR was causing the issue I would just disable it when playing.

It's because of the Chinese hackers.

But in all seriousness, the hackers are running rampant again, especially with the no collision hacks. Had 2 instances yesterday, one where a guy shoot me through a wall (I know this one wasn't due to lag, I wasn't anywhere near a window, and the kill cam plainly showed him just shooting at the building I was in) and another where a guy shot me through a demolished car on the bridge to military base. The demolished car was maybe not a hack as he didn't kill me there (I jumped into the water after he killed the other 3 guys in my squad and died to the zone bwahaha) so I couldn't see the kill cam but he was elevated above me so no possible way he could have shoot under the car and my body and head were completely covered. He took out our entire squad who were all behind cover so pretty sure he wasn't legit.

Yeah, that sounds crappy but I think that is just with the PC version. Unfortunately either my Xbox is dying or the patch messed something up for some xbox users but not others.

There is some rubberbanding in this video but that clears up while the FPS doesn't. A few weeks ago this same xbox was playing this at 30 FPS.

http://xboxdvr.com/gamer/Armchair%20...

pandasuit wrote:

Wow... you just never know with this game!

Woo. I haven't played this game since October, according to Steam. Before 1.0 and before the new map.

Fired it up tonight. First game, 6 kills and solo chicken.

Of course I didn't have OBS running, so mashing the screenshot button had to do.

IMAGE(https://i.imgur.com/k6w2i0i.png)

Still haven't played the new map.

The game records replays now on it's on. You might have the whole match saved.

Gaald wrote:

The game records replays now on it's on. You might have the whole match saved.

Well how about that, you're right. And I assume the "lock" feature is to prevent it from getting garbage collected as it fills up with other replays?

Yeah I went through my replay and found the match-- there were about 7 people that teamed up and killed me and two other dudes in Lypovka. I recorded the replay with silhouette hilights and names turned on so I could show all of them in one screen, then spectated each and reported them. I also tweeted at PUBG_Help to ask where I would send video if needed.

I mean, it is breaking the intention of the game and it's clearly cheating given the rules and settings for the game itself, but I *do* like the emergent gameplay of trying to form alliances in the middle of a battle royale. It does make me wish there was a better means of doing so beyond public chatter, because... shudder... public chat....

Plenty of other games with emergent gameplay. PUBG has no place for it. I'll never understand why every game has to have everything.

Free wrote:

Plenty of other games with emergent gameplay. PUBG has no place for it. I'll never understand why every game has to have everything.

Who said every game has to have everything?
I simply said I like the concept of players trying to form short-lived alliances to survive longer in a battle royale. Especially given that such action is a staple of the source material/inspiration for the game, it could make for a fun element.

Sorry my game design brain likes to think about game design concepts... :eyeroll:

Yeah I get it. I was a dick about it.

That specific element is available in a few other BRs that are "balanced"/tailored around it (DayZ, ,etc.).

PUBG is a competitive environment that is not compatible with alliance/emergent gameplay. My point was that PUBG would be a worse game with that stuff in it. While at the same time, the games designed for that stuff would be worse off without it.

In the original Battle Royale, and its imitators like The Hunger Games, alliances are an important part of the game. But Internet. Internet ruins everything. And makes porn of it (NSFW... because it is porn). There's just no way for a video game Battle Royale to distinguish between an impromptu alliance and some jackasses who queue together and are on a private Discord.

*Edit by Certis* no linking to porn sites.

I bet there is a way to do it, but PUBG isn't the game to implement it and I'm super glad they banned it. You would have to build the game around the concept.

To keep the jackasses out, you'd have to track how often players ally with each other. If the same guys keep allying, then you can temp ban them until they knock it off. That way you're encouraging organic alliances and discouraging the jackasses.

You'd also have to balance the game around the alliances. Maybe reduce HP for allied players? Reduce damage output? I dunno. I think it's a cool idea, though.

Funny enough, I just watched Mark Brown's Game Maker's Toolkit video on YouTube, about the factors that make successful emergent gameplay.

Long and short of it is, good emergent gameplay comes from a design that has consistent rules surrounding the interactions between assets.

While I agree PUBG itself doesn't need such an element, I think the battle royale concept is barebones enough that implementing it into Solo matches would be fun in a similar game. I'd say duo and squad matches are fine as they are, since they've already basically got the alliance concept down. And yeah-- I couldn't even begin to account for sh*tty internet people's behavior, short of making alliances a single button (Press T for truce!).

Free wrote:

To keep the jackasses out, you'd have to track how often players ally with each other. If the same guys keep allying, then you can temp ban them until they knock it off. That way you're encouraging organic alliances and discouraging the jackasses.

They already should be doing that to prevent stream snipers. Or at least make it so when you queue for match making it puts you on a different server then most of the people you played with in the last few rounds. There are enough games starting every minute for that to work.

IMAGE(http://www.sympato.ch/smileys/Veryangry.gif)

pandasuit wrote:

IMAGE(http://www.sympato.ch/smileys/Veryangry.gif)

New Battle Royal "Darwin Project". Is a lot more fun then I expected. Very simply yet deep battle system. Fast games around 13-15 min even if you win.

10 players + 1 director. Director can help players, force fights by closing areas of the map. Really helps with that midgame slowness.

Also private games are available so we could have GWJ only games. Also linked and works well with twitch so watches can vote on things. Only $15.

Currently only solo but they have said duo will be out in next 4 weeks.

I'm a bit ashamed to admit I was greatly amused by this story, as well as some of the comments:

PUBG player claims games helped him fend off samurai sword attack by girlfriend

Avid PUBG player Alex Lovell says his devotion to videogames and martial arts movies, coupled with extensive wing chun training, enabled him to fend off a near-fatal attack by his girlfriend of two years, Emily Javier, who assaulted him with a samurai sword while he was asleep. Javier apparently believed that Lovell was cheating on her, but he told Buzzfeed that all that gaming had simply destroyed his libido.
"It killed my sex drive. I was training too hard, it exhausted me," Lovell said. "I felt bad because she needed the affection. I just couldn't keep up."
But as Lovell explained to OregonLive, he "wasn't a sweaty nerd, more of an Ethlete"—as such, his training regimen included exercises for his hands, wrists, and shoulders, practicing special moves and techniques with his mouse, and playing PUBG for 12-13 hours per day, all of which left him ready to handle the onslaught.
"I've been preparing my whole life for something like this," he said.