Subnautica - Deep Sea Exploration & Survival-All

pyxistyx wrote:

You can also build some base components within the Cyclops, so I built a couple of power cell chargers handy right next to the engines and kept a few spares ready.

The power cell chargers draw energy from stationary bases to charge cells, so unless they function drastically differently in a cyclops I can’t imagine this setup would be terribly efficient.

ruhk wrote:
pyxistyx wrote:

You can also build some base components within the Cyclops, so I built a couple of power cell chargers handy right next to the engines and kept a few spares ready.

The power cell chargers draw energy from stationary bases to charge cells, so unless they function drastically differently in a cyclops I can’t imagine this setup would be terribly efficient.

This seemed illogical to me so I didn't do it. I presumed anything inside the cyclops would be powered by those power cells? Is everything in the cyclops self sufficient except the engines?

I...didn't even consider that :O Doh!

I think I must have had enough power by then that I didn't notice

Frahg wrote:
ruhk wrote:
pyxistyx wrote:

You can also build some base components within the Cyclops, so I built a couple of power cell chargers handy right next to the engines and kept a few spares ready.

The power cell chargers draw energy from stationary bases to charge cells, so unless they function drastically differently in a cyclops I can’t imagine this setup would be terribly efficient.

This seemed illogical to me so I didn't do it. I presumed anything inside the cyclops would be powered by those power cells? Is everything in the cyclops self sufficient except the engines?

Everything in the Cyclops is powered by those cells, so recharging on board just drains from one cell into another. I found the best thing to do for me personally was to carry six extra cells that are fully charged in storage. Back at my base I created three power cell chargers in my Prawn moonpool so I could just swim up and charge all the drained ones at once off of a renewable power source. The engine efficiency upgrade also helps out quite a lot.

Man, my shopping list is a mile long for things I want to build and the stuff I need to build it. Of course, it's all spread out from where my primary base is. I guess I'll need to load up the sub with all the crap from my first base's lockers, haul them over to a more central location, and go from there.

Awesome.....double grapple FTW

I haven't gotten my prawn yet. Is that how you're actually supposed to use it, or is that leet h4cker tricks?

I know you're not supposed to ride crabs like that.

Using a grapple to pull yourself around faster is definitely normal. Just hadn't seen a double grapple before.

The arms are interchangeable, so all you would need to do is make two and install one in each slot. I liked using the drill arm, grapple arm, and jump jet upgrade. That combo pretty much got me into or out of any place in the game.

Glycerine wrote:

The arms are interchangeable, so all you would need to do is make two and install one in each slot. I liked using the drill arm, grapple arm, and jump jet upgrade. That combo pretty much got me into or out of any place in the game.

This is what I am rolling with as well. Just got the max depth upgrade as well, so about to start exploring the inactive lava zone. Got a nice base nearby.

Driving the Cyclops is offensively bad. It is actively making me dislike the game. Ended up abandoning it in the middle of nowhere and move on with the awesome power of grappleness.
Think I am ready to finish this and move on.

Shadout wrote:

Driving the Cyclops is offensively bad. It is actively making me dislike the game. Ended up abandoning it in the middle of nowhere and move in with the awesome power of grappleness.
Think I am ready to finish this and move on.

I was of the same mind until I realized I could drive it while using the external cameras. Suddenly it was much more manageable.

That being said, I currently only use it when building new bases, or to cart my prawn around large distances. However after seeing the above video, I think I will be building another grapple arm and just run with that when I need to travel with it.

Yeah, when I'm driving around the cyclops, I'm usually using the conning tower camera. I do wish the compass showed up there though. It handles about how I'd expect a gigantic underwater bus to handle. If you want manuverability, that's why it can pack along a moth or prawn.

Fin!

So wonderful. It lulled a little in the middle when I couldn't figure out where to go next, and I ended up looking up one final material that I just could not find, but all in all... really great game; it was constantly surprising and interesting.

I put fully-upgraded Prawn stuff in my time capsule. Hope one of you run into it

Frahg wrote:

Fin!

So wonderful. It lulled a little in the middle when I couldn't figure out where to go next, and I ended up looking up one final material that I just could not find, but all in all... really great game; it was constantly surprising and interesting.

I put fully-upgraded Prawn stuff in my time capsule. Hope one of you run into it :)

Congrats! I think they have to vet each capsule before it goes out, but would be really cool if someone here found it. I put a pair of upgraded fins and knife in mine.

Not finished with Subnautica yet, but it's a strong contender for entry into my personal top-5 games ever.

(That list probably looks something like this: 1. Witcher 3, 2-5. Arkham Asylum, Fallout 3, Mass Effect 2, Subnautica.)

I'm still plugging away at this, but I think I'm about to either slow way down or stop. Most of the things I want to/can do next involve building stuff that I've finally found the plans for. Most of that involves gathering a whole mess of stuff. A lot of that stuff I've seen before but can't remember where I did, so it's basically a lot of wandering aimlessly hoping I stumble into it. Which isn't super fun. I know I could potentially help with that by building another scanner room and hoping the stuff I want is within range, but hey, more gathering.

What's really annoying is when I find one of those big nodes of what I'm looking for, but can't do anything with it because I don't have enough stuff to build a prawn suit yet, and even then, I only have 1/2 fragments for the drill arm anyway.

It's very likely I don't actually like craft-em-ups. They feel an awful lot like work.

Finished last night. The conclusion was satisfying and the plot became surprisingly affecting toward the end. The game ended at just the right time for me because I was just on the verge of feeling like things were a chore with all the various resources to hoard. Some kind of automap tool and the ability to build our own stargates would help.

Looking at the wiki, there were only a couple of organisms I hadn't scanned.

I'm definitely in for the strongly rumored arctic expansion because this game is right up there with X-com 2 and Dishonored 2 as one of my favorites in recent memory.

Maybe for a sequel they could do something similar on land. I fear it wouldn't work too well though since walking around isn't as satisfying as swimming, creature animations would probably be harder to get right, and dry land just doesn't create the same foreboding, mysterious feeling.

Shadout wrote:

Driving the Cyclops is offensively bad. It is actively making me dislike the game. Ended up abandoning it in the middle of nowhere and move on with the awesome power of grappleness.
Think I am ready to finish this and move on.

The Cyclops was my favorite thing in the game, I also hated the movement of the Prawn...

nako wrote:
Shadout wrote:

Driving the Cyclops is offensively bad. It is actively making me dislike the game. Ended up abandoning it in the middle of nowhere and move on with the awesome power of grappleness.
Think I am ready to finish this and move on.

The Cyclops was my favorite thing in the game, I also hated the movement of the Prawn...

Same here after I stopped trying to drive it without using the cameras. The first time I got in the thing I was incredibly disappointed, but after learning to switch between all three cameras while moving I was able to maneuver it all the way down to the end game areas through some pretty tight spots with relative ease.

Glycerine wrote:
nako wrote:
Shadout wrote:

Driving the Cyclops is offensively bad. It is actively making me dislike the game. Ended up abandoning it in the middle of nowhere and move on with the awesome power of grappleness.
Think I am ready to finish this and move on.

The Cyclops was my favorite thing in the game, I also hated the movement of the Prawn...

Same here after I stopped trying to drive it without using the cameras. The first time I got in the thing I was incredibly disappointed, but after learning to switch between all three cameras while moving I was able to maneuver it all the way down to the end game areas through some pretty tight spots with relative ease.

Also you can bump it around a bit more than you'd think without it doing damage. So far the only damage I've had to repair on it is when a dumb monster attacks it.

The depth of your wrongness would make the Prawn explode!

Actually, I did not like the Prawn movement much either. Merely less bad. But at least it had grapple.
Only the first vehicle was decent.

Says something about the game that I’ve finished and moved on, but part of me misses it and I have a slight desire to start up a new play through. That rarely happens with me.

gewy wrote:

Says something about the game that I’ve finished and moved on, but part of me misses it and I have a slight desire to start up a new play through. That rarely happens with me.

I already did!

And the same, it really doesn't happen with me either.

It’s taking everything I’ve got to hold off and wait for the final XBox One version before starting up a new game. I’ve already been thinking about potential base locations and designs. It also looks and runs MUCH better on my aging PC, but it’s so much more atmospheric to play downstairs on the big screen with surround sound.

ruhk wrote:
pyxistyx wrote:

You can also build some base components within the Cyclops, so I built a couple of power cell chargers handy right next to the engines and kept a few spares ready.

The power cell chargers draw energy from stationary bases to charge cells, so unless they function drastically differently in a cyclops I can’t imagine this setup would be terribly efficient.

For most of the beta, you used to get more power out of the chargers than you put in. That is, for every two or three units of power that went into the batteries, it cost 1 unit of power from the ship. It meant you could go forever, just swapping the batteries once in awhile, and steadily gaining total charge.

I think they left it in for a long time because the heat generator wasn't ready yet. They fixed it when the generator came out, so at this point charging batteries won't result in a net power gain. But with the generator available, you can park the Cyclops over a lava vent, and get everything charged up. Takes awhile, but it's better than not making it back.

Shadout wrote:

At the bottom two slimy larvae things decided to hug (or whatever it was they were doing) the front window on the Prawn. Other than looking disgusting, I couldn't see a thing. And at low health with high temps I couldnt leave the Prawn to get them away either. Great fun.

A spoiler about what they're doing:

Spoiler:

They're sucking the energy out of whatever they're attached to, and they don't seem to ever get full. I had one in the beta that managed to get stuck on my Prawn while it was INSIDE the Cyclops, and it seriously bugged out, making bizarre noises, draining the Cyclops battery very quickly, and preventing the door from opening so I couldn't get the Prawn out. I ended up having to revert to an earlier save to fix it.

A slightly bigger spoiler, about how I dealt with them:

Spoiler:

You have to either leave the zone or get out and kill them with a knife. They take a couple hits, and will run after you hit them the first time, so you have to usually chase them to kill them. If you don't, they'll circle around and clamp back onto the ship again. Note that you can easily end up with five or more at once, so the occasional cleaning run is quite important.

Malor wrote:

A slightly bigger spoiler, about how I dealt with them:

Spoiler:

You have to either leave the zone or get out and kill them with a knife. They take a couple hits, and will run after you hit them the first time, so you have to usually chase them to kill them. If you don't, they'll circle around and clamp back onto the ship again. Note that you can easily end up with five or more at once, so the occasional cleaning run is quite important.

Spoiler:

The easiest way to deal with them is to just install a shield generator. Turn it on for a moment and all lava larvae are gone - I'm not sure if they die or not, but in the area where they are an issue it's so hot that you never run out of energy anyways, so it doesn't really matter.

Malor wrote:

A spoiler about what they're doing:

Spoiler:

They're sucking the energy out of whatever they're attached to, and they don't seem to ever get full. I had one in the beta that managed to get stuck on my Prawn while it was INSIDE the Cyclops, and it seriously bugged out, making bizarre noises, draining the Cyclops battery very quickly, and preventing the door from opening so I couldn't get the Prawn out. I ended up having to revert to an earlier save to fix it.

That is awesome.
They did fall off on their own after a while. Seemed like they could slip off if you moved fast enough.

I feel pretty proud of myself for a dumb reason, but I made a spreadsheet! I was getting burned out feeling like I was wasting my time constantly forgetting what I wanted to make, what I needed to make it, what I already had, and running back and forth from gathering spots to storage locations.

So I went through the crafting list, picked out all the things I wanted to build, figured out all the base components I'd need to make those, put all that into a spreadsheet, then had the spreadsheet total up the needed stuff, subtract what I already had in storage, and spit out a list of how many of each thing I need to go get.

Next step is to shuttle all the stuff from my various base lockers into the cyclops, get a stash of food and water, and start driving around the world knocking stuff off the list. Right now, the list is mostly vehicles and upgrades for those. After I get all that done, I might think about setting up a network of bases and beacons to make navigation easier. Then, I think we go down. I had found a spot I wanted to go back to, but I didn't have a beacon, so wrote down the coordinates in a text file, then lost it when I hadn't saved it and my computer hung and restarted.

nako: aha, I don't think that solution existed yet, in the build I last got down there in. That sounds a lot easier than what I was doing!

edit: nope, actually, now that I think about it some more, that solution DID exist, I just didn't think it was good for that application. It's the tunnel vision thing of thinking you know how to handle a problem.