Nintendo Switch Catch-All 2.0

Dyni wrote:

I played about 40% of the time in handheld mode. I can't remember having any issues aside certain optional motion controls being more difficult to pull off.

This

ClockworkHouse wrote:

I still maintain (and will continue to maintain) that the best thing that could happen to the Metroid series is if they took the canonical story and threw it in a bin. Just start the damn thing over every time like they (effectively) do with the Zelda games.

Samus needs to die.

Seriously. Samus Returns cemented for me a belief that the series is in dire need of a new protagonist with new mechanics in the movement and arsenal departments.

I suspect part of the reason we haven't seen a 2D sequel since Fusion is because the series is in a mechanical rut. Fusion was at least an attempt to shift enough of the rules to create a fresh experience instead of purely riffing on Super (something Returns was still unfortunately enough reverent of as to be grating at times). And Prime was 3D which brought enough fundamental changes just from the perspective change alone.

Samus must die for the good of the franchise. And hopefully Ridley goes with her because I am sick of fighting that stupid thing. In. Every. Single. Release.

shoptroll wrote:
ClockworkHouse wrote:

I still maintain (and will continue to maintain) that the best thing that could happen to the Metroid series is if they took the canonical story and threw it in a bin. Just start the damn thing over every time like they (effectively) do with the Zelda games.

Samus needs to die. There, I said it.

Seriously. Samus Returns cemented for me a belief that the series is in dire need of a new protagonist with new mechanics in the movement and arsenal departments.

I agree that the series is badly in need of new mechanics, but I don't think you need to get rid of Samus to make that happen. At least, not if they're able to treat Samus as a generic protagonist whose defining characteristic is getting stuck in mazes with toothy bubbles.

Well, except for the fans who would kick up a fuss online because "why wouldn't Samus use her super missles that I know she has because this game falls between Super Metroid and Metroid Valhalla on the timeline", and the ever popular, "this isn't a real Metroid game because Samus doesn't turn into a ball; Nintendo doesn't understand what makes Metroid great".

So yeah, let's not kill Samus. Let's kill Metroid fans.

I'm now confident that there will never be a perfect Metroid game because everyone wants and perceives something different out of the franchise as everyone else.

I don't think we've gotten "the best" Metroid, be it 3D or 2D, and I don't think we need to kill Samus to get it. I wouldn't mind a complete rethinking of her equipment, which we've never truly gotten, but I feel Breath of the Wild has a few lessons we can learn even if I don't want the actual world exploration of Metroid to see that sort of shake-up. Firstly, I'd say while Breath of the Wild's narrative interferes little with the game's mechanics, I do think Breath of the Wild is better for its story (but I can see where others would find it plain). They also kept a lot of traditional items and tools such as the boomerang, but the manner in which they were used was completely different from prior Zelda titles.

Then again, I'll confess that I feel like I don't have the Metroid game I could play for the rest of my life, and while there are plenty of indies that are heavily inspired by Super Metroid, I've yet to find one that scratches the itch like Metroid does. I really enjoy this franchise, but I feel like the best Metroid, 2D or 3D, doesn't yet exist. I know this doesn't matter for a lot of other folks, though, and I dunno how else to describe it. I guess it's kind of different from, say, Mega Man X. While I wouldn't mind a new game or playing the sequels, Mega Man X works so well as a package I don't really need any other Mega Man game. I'll play them, certainly, but Mega Man X just feels like it is the quintessential Mega Man.

There's no Metroid that feels that way to me, and I don't think we need to demolish continuity or kill Samus in order to get that.

At the same time, I've been discovering what I love about Metroid is very different than what others love, so the odds of me getting my Metroid are slim to none and I'd be better off learning how to make my own games.

ClockworkHouse wrote:

So yeah, let's not kill Samus. Let's kill Metroid fans.

Whelp, nice knowin' you all.

ClockworkHouse wrote:

So yeah, let's not kill Samus. Let's kill Metroid fans.

IMAGE(https://i.imgur.com/Wh0XiKp.gif)

Pfft. Let Nintendo do it. All they'd need to do is release Metroid: Another Other M and then, POOF! No more Metroid fans.

ClockworkHouse wrote:

Pfft. Let Nintendo do it. All they'd need to do is release Metroid: Another Other M and then, POOF! No more Metroid fans.

Because bad game after bad game killed off the Sonic the Hedgehog fans, right?

Taharka wrote:
ClockworkHouse wrote:

Pfft. Let Nintendo do it. All they'd need to do is release Metroid: Another Other M and then, POOF! No more Metroid fans.

Because bad game after bad game killed off the Sonic the Hedgehog fans, right?

Great, now ccesarano is going to defend both Other M and all the bad Sonic games!

Only Sonic Forces.

I was actually able to beat that one.

The whole franchise can still burn in Hell for all I care.

ccesarano wrote:

I'm now confident that there will never be a perfect Metroid game because everyone wants and perceives something different out of the franchise as everyone else.

I don't think we've gotten "the best" Metroid, be it 3D or 2D,

You've been a great addition to this conversation Cc, but I'll be sure take it from here. *Ahem*

Best 2D Metroid: Super Metriod
Best 3D Metroid: Metroid Prime
Best Overall: Super Metroid

Next.

The Conformist wrote:
ccesarano wrote:

I'm now confident that there will never be a perfect Metroid game because everyone wants and perceives something different out of the franchise as everyone else.

I don't think we've gotten "the best" Metroid, be it 3D or 2D,

You've been a great addition to this conversation Cc, but I'll be sure take it from here. *Ahem*

Best 2D Metroid: Super Metriod
Best 3D Metroid: Metroid Prime
Best Overall: Super Metroid

Next.

Let's be honest. There are plenty of better 2D Metroid games than any of the actual Metroid games.

The Conformist wrote:

Best 2D Metroid: Super Metriod
Best 3D Metroid: Metroid Prime
Best Overall: Super Metroid

Wrecked Ship and Crashed Frigate onward would like to have a word with you.

Both of those games take a downward turn at those points. It really does become a toss-up and matter of preference, because I'd say Super Metroid's got the best map design despite the flaws in Wrecked Ship and Maridia, but the mechanics of Fusion and Zero Mission are so much better. Even so, that best map design is only due to the fact that games after were either remakes or more linear in some fashion, not because Super Metroid is without room for improvement. In terms of Prime, Echoes actually does a lot to improve upon Prime, but a few unfortunate snags also cause it to sort of stumble (most notably the keys, yes, but some other points as well).

So really, if either Super Metroid or Metroid Prime were objectively the best, well, to quote a webcomic whose name I cannot remember and which I cannot find: "My dad can beat up your dad." "My dad is dead." "Victory by default!"

Jonman wrote:

Let's be honest. There are plenty of better 2D Metroid games than any of the actual Metroid games.

I'm actually hoping to go back and replay Shadow Complex and do a first-time-through some other games like Guacamelee and Axiom Verge to see how they measure up now that I've played a bunch of Metroid games way too many times.

I'm not the biggest Metroid fan, and I wouldn't put any of Shadow Complex, Guacamelee, or Axiom Verge in the same league as Super Metroid.

Hah. I could talk Metroid for a good long while. Those games were such a huge part of my gaming growing up. And I completely agree with your statements Cc, Jon and Clock.

Here's a super embarrassing thing to admit.....Ive never played Shadow Complex :-/

At this point in time, is it worth grabbing?

No.

Next.

Jeez what a conversation. I think I've said enough in the Metroid threads.

Except apparently Clocky wants me dead.

Stele wrote:

Except apparently Clocky wants me dead. :(

I'm sure it's nothing personal. Nothing too personal. Maybe...

I wondered why the Switch thread had 34 new posts. I thought maybe a surprise Direct, but no.

LeapingGnome wrote:

I wondered why the Switch thread had 34 new posts. I thought maybe a surprise Direct, but no.

Lol

ClockworkHouse wrote:

I'm not the biggest Metroid fan, and I wouldn't put any of Shadow Complex, Guacamelee, or Axiom Verge in the same league as Super Metroid.

Me neither. None of those games are as clunky as Super Metroid.

ClockworkHouse wrote:

I agree that the series is badly in need of new mechanics, but I don't think you need to get rid of Samus to make that happen. At least, not if they're able to treat Samus as a generic protagonist whose defining characteristic is getting stuck in mazes with toothy bubbles.

Technically you don't need to get rid of Samus, but I think it makes it easier to keep the audience expectations in check. The main reason I think this would be good is if you look at the Castlevania series those games are usually a different protagonist each time. The protagonist in Aria of Sorrow plays differently than the one in Harmony of Dissonance, both in movement, arsenal, and in how you acquire new powers.

And this also solves the problem of how to perform a clean reset of the protagonists powers at the start of each game. Which for some reason wasn't an issue up until Prime/Fusion when someone decided they needed to start putting narrative front and center in the series.

So maybe not kill her, but a retirement or passing the torch is in order.

Well, except for the fans who would kick up a fuss online because "why wouldn't Samus use her super missles that I know she has because this game falls between Super Metroid and Metroid Valhalla on the timeline", and the ever popular, "this isn't a real Metroid game because Samus doesn't turn into a ball; Nintendo doesn't understand what makes Metroid great".

Sure, but Nintendo's just as guilty as being enamored of her skill set. This is kinda the inverse of those complaints but why on earth did Samus Returns need to import almost the entirety of the Super Metroid toolset? Why couldn't they have created new tools for her to use?

So yeah, let's not kill Samus. Let's kill Metroid fans.

Sure, and the Final Fantasy XIII "lol 30 hour tutorial" brigade while we're at it

Stele wrote:

Jeez what a conversation. I think I've said enough in the Metroid threads.

Sorry for derailing this thread, I've had a rant about Samus Returns brewing in my head since November and part of it leaked out

Oh, hello, another ARPG I will double dip on.

Anybody have two Switches? Just wondering what that's like. Same account on both devices? Game sharing? Anything fun to note? Worth it?

We do. Same acct on both devices, yes.

Game sharing? Yes? Depends what you mean. Saves are stuck to the unit, so game save sharing is a no go atm. (This is a boon for something like Breath of the Wild.)

Our second Switch is my oldest's Switch and everything he plays we've gotten physically. I have a bunch of games downloaded on my Switch, but not on his because they're not really stuff he's interested in atm. Meaning, I haven't had to do the process of archiving downloaded games and making them active on the other Switch.

Anything fun to note? Not really. lol Most stuff designed for multiple people allow for you to play on one Switch, not two or more. We don't have multiple copies of any games, so we haven't done any local mp/coop that way.

Thank you!

So you can't share a game between multiple Switches without archiving it on the first one, right?

I'm not yet eyeing a second one, but I imagine the day will come.

Actually, I was wrong, it's worse than archiving the game, you have to deactivate the acct on the one Switch and activate it on the other. All your downloaded games will then be deactivated on the one and activated on the other.

I thought they had changed that from launch, but I was wrong. Silly system. Buy physical.

Or, as we've done, have more than one profile. Buy half your games on one profile, half on the other. It's a pain and rather weird, but it works. So far he hasn't bought and games, but we did the same thing on our 3DSes. This led to me buying Puzzles x Dragons twice...

New Labo overview trailer:

garion333 wrote:

Oh, hello, another ARPG I will double dip on.

That looks fun. I’ve been wanting a diablo style arpg on Switch. I was excited when Titan Quest was announced. I don’t know much about vran, but it seems solid. You would recommend?