Nintendo Switch Catch-All 2.0

I can't really argue with any of that list. Seems pretty sound, even in regards to stuff I'd rather not confess to being sound. Based on Hideki Kamiya's attitude that art of Wonderful 101 characters playing on Switch was just something fun and not indicative of anything happening with the franchise. Given their goal to look into self-publishing more, there's a slim chance they'd return to that well with a sequel, but I find it more likely they'd experiment with other, smaller concepts or revive something else.

At some point I will actually sit down with Tokyo Mirage Sessions, though I keep hoping against all odds it gets ported to the Switch before I take that plunge. Given the current games I'm working on in my backlog, don't imagine that will happen anytime soon for me, though.

I really do hope Captain Toad gets a sequel. Its controls really don't translate to the Switch, but the base puzzle-solving doesn't need those to build something new.

I'd actually much rather Tokyo Mirage Sessions gets a sequel dealing with separate aspects of stardom or different genres of music (like all girl metal bands that are becoming all the rage in my own head these days). However, that would require Atlus to have a team available to work on such a thing and for Nintendo to be interested in further exploring the concept beyond the game that currently exists.

And TMS was a bomb in regards to commercial reception, so... yeah, even a port is unlikely unless they themselves loved it enough to port it as a passion project.

The only way I could see TMS getting a port is if Nintendo decided to capitalize on the interest in Persona 5, or in either the upcoming SMT V or Fire Emblem for Switch, to see if the new Switch audience would be more receptive to it. How much interest is there in the game on a booming platform versus a dying one? Again, the robust sales of Xenoblade 2 could be a benefit, as could the general drift of JRPGs toward the Switch.

But most likely, Nintendo has written off their losses on that one and won't be taking another swing at it.

Aeazel wrote:

I really do hope Captain Toad gets a sequel. Its controls really don't translate to the Switch, but the base puzzle-solving doesn't need those to build something new.

Hmm. I had forgotten entirely about the touch inputs for Super Mario 3D World. They were just infrequent enough to be totally forgettable, but they may be a pain to port around.

Great writeup. Lots of food for thought.

ClockworkHouse wrote:

Likely:

  • Super Smash Bros. for Wii U — Super Smash Bros. sold well on Wii U and 3DS alike, but the volume of content between the two releases, and the undiminished sales potential of such a release, makes me inclined to think a port is more likely than not.

I actually really hope they just do Smash Deluxe instead of a sequel. Kid Icarus: Uprising was so enjoyable that I'd love to see Sakurai branch out and try something new. And if they aren't porting it, a risky move I'd like them to take is to have their young designers take a crack at a Nintendo Dota-like. They have the cast and design chops to succeed where Battleborne and Paragon failed.

ClockworkHouse wrote:

Probably Get a Sequel:
Rather than getting ported, these games seem more likely to receive straight-ahead sequels.

  • New Super Mario Bros. U + New Super Luigi U
  • Super Mario Maker
  • Wii Fit U and Wii Sports Club — I've lumped these two together, because they both floundered on Wii U but still seem like an area of interest for Nintendo. Surely no one there has forgotten how Wii Sports catapulted that console into the record books, and that audience doesn't seem to have gone away to another product but simply wandered off.
  • Mario Party 10

I would kill for the new 2D Mario to use the glorious rendering technique Arc System Works uses for Guilty Gear and Dragon Ball FighterZ.

Mario Maker seems like a no brainer but the issue of controls and UI must be tricky.

Wii Fit/Sports collection could be huge, especially if they don't have a extra peripheral but rather have people just use the Joy-cons in interesting ways. But after the Toy-cons and Labo, I could see some them making some kind of Fit-Con.

I haven't played Mario Party in so long but damn, the Switch is basically made for it.

ClockworkHouse wrote:

Unlikely:
I doubt we'll see any of these, honestly, for a variety of reasons. They were unexpected collaborative projects that failed to catch on, or they had control schemes that would be too difficult to port over, or

  • The Wonderful 101

Pls be wrong Clock.

ClockworkHouse wrote:

Extremely Unlikely:
These are all just dead in the water. They depended too much on either the Wii U's second screen or amiibo (or both!) and also seem somewhat deadended as franchises. It's sad to say, but I'd be surprised if Nintendo attempted another Fatal Frame after the last three; even if they did, I doubt Nintendo of America would publish it.

  • Sing Party
  • Wii Karaoke U by JOYSOUND

Honestly, Ubisoft's music games killed on both Wii and Wii U. Nintendo should take a legit crack as it's another completely undeserved audience that they could capture.

ClockworkHouse wrote:

The only way I could see TMS getting a port is if Nintendo decided to capitalize on the interest in Persona 5, or in either the upcoming SMT V or Fire Emblem for Switch, to see if the new Switch audience would be more receptive to it. How much interest is there in the game on a booming platform versus a dying one? Again, the robust sales of Xenoblade 2 could be a benefit, as could the general drift of JRPGs toward the Switch.

But most likely, Nintendo has written off their losses on that one and won't be taking another swing at it.

I'm curious to see what the long-tail on that looks like. The thing about Xenoblade 2 is that it has hit 1 million in... was that the total after a month? Month-and-a-half? But does it hit that "two million to break even/for profit" mark? Until then it's still a loss, and TMS... even if everyone that bought it on WiiU bought it again, you'd need a lot of new copies sold to even hit one million.

BNice wrote:

I would kill for the new 2D Mario to use the glorious rendering technique Arc System Works uses for Guilty Gear and Dragon Ball FighterZ. :drool:

I want the next 2D Mario to copy Wario Land: Shake It and go for HD sprites. Keep the graphics 2D. I want something like this.

ccesarano wrote:

I'm curious to see what the long-tail on that looks like. The thing about Xenoblade 2 is that it has hit 1 million in... was that the total after a month? Month-and-a-half? But does it hit that "two million to break even/for profit" mark? Until then it's still a loss, and TMS... even if everyone that bought it on WiiU bought it again, you'd need a lot of new copies sold to even hit one million.

Damn have they said that's their break even point? I've been working on smaller games so long I can't fathom spending 100M making pretty much anything.

Djinn wrote:
BNice wrote:

I would kill for the new 2D Mario to use the glorious rendering technique Arc System Works uses for Guilty Gear and Dragon Ball FighterZ. :drool:

I want the next 2D Mario to copy Wario Land: Shake It and go for HD sprites. Keep the graphics 2D. I want something like this.

You and I are of the same mind. Shake It was so pretty.

polypusher wrote:
ccesarano wrote:

I'm curious to see what the long-tail on that looks like. The thing about Xenoblade 2 is that it has hit 1 million in... was that the total after a month? Month-and-a-half? But does it hit that "two million to break even/for profit" mark? Until then it's still a loss, and TMS... even if everyone that bought it on WiiU bought it again, you'd need a lot of new copies sold to even hit one million.

Damn have they said that's their break even point? I've been working on smaller games so long I can't fathom spending 100M making pretty much anything.

I expect we'll get XC X if only so Nintendo can get some of their dev budget back on it. That game was incomplete from a story perspective because it took them so damn long to make. Or at least that's the going theory.

I know Clock put Pikmin 4 in the "likely to get a sequel" category, but just a reminder... Miyamoto confirmed that the 3DS Pikmin title was not the Pikmin 4 that's been in development forever.

ClockworkHouse wrote:

The only way I could see TMS getting a port is if Nintendo decided to capitalize on the interest in Persona 5, or in either the upcoming SMT V or Fire Emblem for Switch, to see if the new Switch audience would be more receptive to it. How much interest is there in the game on a booming platform versus a dying one? Again, the robust sales of Xenoblade 2 could be a benefit, as could the general drift of JRPGs toward the Switch.

But most likely, Nintendo has written off their losses on that one and won't be taking another swing at it.

On the other hand, of all the games that used the second screen functionality this one wouldn't take a lot of work to adapt to Switch (same with XCX but that also needs a UI overhaul for the text size). But a major cost I could see is whether or not NOA wants to throw money at dubbing it. I think if Nintendo wants to recoup more of the original development costs on some of the Wii U duds a Switch port isn't a bad way to go especially now that the Switch has a bigger (and growing) install base than the Wii U.

I agree, a TMS port feels like the sort of thing they would consider to either shore up the JRPG library or release in-between Fire Emblem and SMT V.

ccesarano wrote:

Until then it's still a loss, and TMS... even if everyone that bought it on WiiU bought it again, you'd need a lot of new copies sold to even hit one million.

I strongly strongly doubt that TMS had nearly the same budget as XCX let alone BotW. That's not how Atlus does things in general with their SMT titles.

polypusher wrote:

Damn have they said that's their break even point? I've been working on smaller games so long I can't fathom spending 100M making pretty much anything.

That was the break even point on Breath of the Wild. I'm still dubious that's the case for all Nintendo software, and I suspect the Internet telephone had a breakdown somewhere and the statement mutated into "all games need to sell 2 million copies to be profitable".

Tokyo Mirage Sessions tanked so hard in and out of Japan I simply don't see them ever going back. Ever.

shoptroll wrote:
ccesarano wrote:

Until then it's still a loss, and TMS... even if everyone that bought it on WiiU bought it again, you'd need a lot of new copies sold to even hit one million.

I strongly strongly doubt that TMS had nearly the same budget as XCX let alone BotW. That's not how Atlus does things in general with their SMT titles.

polypusher wrote:

Damn have they said that's their break even point? I've been working on smaller games so long I can't fathom spending 100M making pretty much anything.

That was the break even point on Breath of the Wild. I'm still dubious that's the case for all Nintendo software, and I suspect the Internet telephone had a breakdown somewhere and the statement mutated into "all games need to sell 2 million copies to be profitable".

Yeah, I’m no financial wizard but I can’t see how that would make any sense.

OK, Smash hasn't been announced yet (and it would be a big selling point, right?) so we're fairly confident that it won't happen in 2018, right?

So Mario Kart 8 was about three years old when it was ported, while if Smash 4 is ported in 2019, it'll be five years old.

That seems a big long gap for a port of a system seller. I think Nintendo will only have one Smash per system so if they do that it'll mean no Smash 5 for the Switch and that seems unlikely.

garion333 wrote:

Tokyo Mirage Sessions tanked so hard in and out of Japan I simply don't see them ever going back. Ever.

Yet we still get Urban Champion on every system

jrralls wrote:

OK, Smash hasn't been announced yet (and it would be a big selling point, right?) so we're fairly confident that it won't happen in 2018, right?

Dude. There's 10 months left in the year and Nintendo only has announced products so far through April. They're not like the rest of the industry and don't usually announce things more than 6 months before release. So we don't fully know what they have planned for the year (and probably won't until E3). Just be patient.

I’m definitely still expecting a Smash port this year. Either way there’s much to come from Nintendo this year that we don’t yet know about I’m quite sure.

I'm expecting a Smash Wii U Deluxe (but with a better name) port to release alongside the Nintendo Online service in September with the big reveal at E3. That's probably why they delayed the online service.

shoptroll wrote:
garion333 wrote:

Tokyo Mirage Sessions tanked so hard in and out of Japan I simply don't see them ever going back. Ever.

Yet we still get Urban Champion on every system ;)

kekeke

Maybe by now they've made back their initial $10,000 investment in the development of that game.

Spoiler:

Made up number. It could've been smaller!

Yeah but that's $10,000 from like 1984. What's the equivalent amount in 2018?

I meant in our current dollars, really. I assume we've got one person programming for a couple months. Back then they weren't making much money, so ...

I'm now interested in actually researching this!

shoptroll wrote:

Yeah but that's $10,000 from like 1984. What's the equivalent amount in 2018?

About $24,000.

ClockworkHouse wrote:
shoptroll wrote:

Yeah but that's $10,000 from like 1984. What's the equivalent amount in 2018?

About $24,000.

I see you looked up the CPI? That's the same as what the Dept. of Labor came up with when I looked, at any rate.

Funny that. I was old enough in 1984 to know that our family could barely survive with $40,000 income in an inexpensive part of the country. Got a lot of debts, never had much. I do better than that now, and I make no where near $96,000...and I live in New England. Utter bulllh**t. Reality might be $10,000 --> $18,000, or $40,000 --> $72,000. (Even that last seems high to me.)

I really don't know how the US government manages to foul this up so much. Then again, it's the US government.

I tried looking for a citation regarding the 2 million units thing because I was so certain they said that applied to their business as a whole. Unfortunately I'm awful with Google and at this stage I'm beginning to want a proper Internet library catalog that sorts through data based on relevance rather than what gets the most hits or pays Google ad money.

You'll be able to use My Nintendo Gold Points to help pay for stuff in the eShop come March. Details are forthcoming for NA, but it sounds like the exchange rate in the EU is 1 point = 1 cent.

IMAGE(http://media.riffsy.com/images/ab89954e4b0322b2ca7347ad1350e1cd/tenor.gif)

Hello everyone,

I AM ONE OF YOU NOW! Disco was kind enough to pick one of these up for me and I'm currently building up my small library. So far it's just been Xenoblade 2 and Pokken Tournament, but I hope to have Splatoon 2, Mario Kart, and Odyssey in the near future.

I see in the OP there is a list of friend codes, so expect to see some friend requests coming your way soon!

shoptroll wrote:

You'll be able to use My Nintendo Gold Points to help pay for stuff in the eShop come March. Details are forthcoming for NA, but it sounds like the exchange rate in the EU is 1 point = 1 cent.

My Nintendo is no longer a flaming sack of stuff.

shoptroll wrote:

You'll be able to use My Nintendo Gold Points to help pay for stuff in the eShop come March. Details are forthcoming for NA, but it sounds like the exchange rate in the EU is 1 point = 1 cent.

Wooo, my 298 gold coins are ready.

garion333 wrote:
shoptroll wrote:

You'll be able to use My Nintendo Gold Points to help pay for stuff in the eShop come March. Details are forthcoming for NA, but it sounds like the exchange rate in the EU is 1 point = 1 cent.

My Nintendo is no longer a flaming sack of stuff.

Let's rephrase this: your $60 will now entitle you to $0.60 off your next purchase.

It's no longer a flaming sack of stuff. Now it's an insulting flaming sack of stuff.

Hopefully they don't email you on your birthday with news of these incredible savings.

(For what it's worth, I'd be surprised if that's the exchange rate, as they're simultaneously halving the number of gold coins you get from a purchase to 5% from 10%.)