Subnautica - Deep Sea Exploration & Survival-All

Frahg wrote:

Also, play this game with headphones! I was playing with speakers with the volume kind of low and today I put on headphones for the first time. It's a totally different experience! The wildlife make all kinds of noises, and all the equipment has distinctive sounds and the bubbles... man the bubbles.

Somehow it just all gets lost when you mix the sounds of the ocean with the background noise of your normal surroundings.

If you have VR capability... play it that way. I scuba IRL, so with the headset on being underwater just feels natural. I only had problems when I tried waving my arms to swim and it didn't work...

And the first time you encounter a leviathan in VR? I'm amazed I didn't wet myself...

Just a quick reminder that Subnautica does work with VR and it is quite immersive.

I went looking for the next story location...

Spoiler:

The energy plant?

...and now I'm lost in a huge cave full of lava pits, at my exact depth limit of 1300 feet and there's something 'orrible swimming overhead!

send help!

I've been sitting on 1/2 parts of the beacon blueprint scanned for about half my gametime now, it's a minor thing but driving me slightly insane. Felt forced to set up my base near the lifepod just so I could find it again.

Felt a suprisingly emotional wrench when I left my Seamoth to harvest some resources over by the crash site and

Spoiler:

A giant fishy bastard (assume it's a leviathan?) stormed overhead and tore my poor Seamoth to bits

It was a long swim back.

Just got my moonpool built, so it's time to do some Seamoth upgrades then work out whether to pursue the story, investigate some more wrecks, or to go deeper. I love this game.

Sonicator wrote:

I've been sitting on 1/2 parts of the beacon blueprint scanned for about half my gametime now, it's a minor thing but driving me slightly insane.

And once you finally 2/2, you’ll start running into beacon fragments every 3 minutes. At least that’s been my experience.

I haz a submarine.

Steering this thing is ridiculous though. However, having a mobile base is awesomesauce.

Finally made it down to Jellyshroom caves tonight. Interesting stuff.

gewy wrote:
Sonicator wrote:

I've been sitting on 1/2 parts of the beacon blueprint scanned for about half my gametime now, it's a minor thing but driving me slightly insane.

And once you finally 2/2, you’ll start running into beacon fragments every 3 minutes. At least that’s been my experience.

Certainly my experience with Seamoth fragments!

Aaron D. wrote:

Large wall lockers were my primary motivation for building my first base.

I had like15 of those little floating storage containers floating outside of my escape pod and they were hella unruly to navigate!

I'm not alone!
Fantastic exploration in this game so far. I just wish there was (and maybe there is?) easier ways to travel around in areas you already explored. Dont want to think about the time spent travelling back and forth between the starting spot and my first base (which I made at the first

Spoiler:

island

). Could also make it more worthwhile to set up multiple bases.

I 'won' last week though I cheated extensively. For one thing I couldn't take the scary. I discovered a touch of aquaphobia for sure. After 'nope'ing out of a fair number of situations I just turned on invisible mode. This also seems to make your ships mostly invincible (not the Prawn, probably a bug)

Once the wildlife was mostly peaceful (one big guy will still grab your Seamoth, scream in your face and shake you around like a dog with a dead rat. f*cking terrifying every time.) I was able to enjoy the beauty of the game without the terror.

This is the only survival game I've played with a story and proper ending. I really enjoy that about it too

Though the lack of a map was pretty irritating at times, eventually I just built a bunch of beacons and started putting them various places. It worked well. I changed the color of my 'landmark' beacons which also helped.

The ending was satisfying, well worth working towards if you're getting far along in the story and find yourself petering out. The finale of a survival/building game should be building something epic. This doesn't disappoint!

tanstaafl wrote:

And the first time you encounter a leviathan in VR? I'm amazed I didn't wet myself...

I really don’t think I could play this game in VR, no way no how.

Let’s see some base screenshots! I bet there are some pretty incredible set ups out there. The island is definitely an interesting idea that I intend to explore when I start a new game. Right before I went for the end game I started setting up thermal powered scanner outposts in the various biomes to make exploration easier. There are some majestic views indeed.

Just put the game as well. I did cheat at the end. I had no desire to go out collecting a bunch of resources I had before. Just to make my escape. Really fun game, and really easy to lose hours playing. Might have to play it with VR. My only complaint is I felt the Cyclops and the Prawn ships not fun. Sea-moth was the best form of transportation. Oh and the game still has some bugs, nothing game breaking but some very annoying. All the ones I had at least had a work around for them.

Story was quite good too. Solid voice, simple but interesting plot, and a good ending. Overall a very complete game. Not to mention how stunning looking the game is. It's probable the best underwater based game. Probable only Aquaria can compete and that's way different. Hell of a ride.

The Prawn becomes a lot more fun to pilot when you equip it with the grappling arm- hook something, release and hit the thrusters at the right moment and you can go flying across the seabed at a decent clip.

I still feel like I’m driving a bus with the cyclops, though.

Just upgraded my Seamoth to be able to go down to 500m, thought to myself "got half an hour before bed, lets have a quick look down there".

That was a mistake, as it turns out.

Spoiler:

wow, went looking for life pod 2 and found the underground river.... And water falls...awesome stuff. Currently gearing up an expedition to build a new base at the bottom of the falls.

Today I went further down than I have before. Also followed the river around down there.
First time I really used the Prawn. Surely was annoying to get back up with it. Great tip about the grappling arm though. Would not have made it back up without it.
Made it down to 1300m before I ran out of storage space (and the depth module couldnt go further anyway). Turned out it was the right time to go back. Had 3% power left on my backup batteries when I got back to base.
The exploration and atmosphere is so good in this game.
At the bottom two slimy larvae things decided to hug (or whatever it was they were doing) the front window on the Prawn. Other than looking disgusting, I couldn't see a thing. And at low health with high temps I couldnt leave the Prawn to get them away either. Great fun.

Could do without the aggressive big monsters - if they decide to get angry at you, they serve no other purpose than a reload it seems. Well, and the faster travelling between areas you have already explored. A bit of an unnecessary timesink.

I was able to get this game playable on my laptop, went in for about an hour and then decided to stop since I want to be able to see everything in all it's glory after I put together my new rig (happening soon thanks to a larger than expected federal tax refund).

I am ready to slap on some fins!

cartoonin wrote:

after I put together my new rig

Good luck getting a graphics card / RAM at a reasonable price!
Seriously, those things are like, 4x the RRP at the moment.

I finally started building a second base around blood kelp land. I keep having problems with the game giving me a red silhouette of a room, but not giving me a clear reason why. Once, I guess it didn't like me being that close to the ocean floor, but I was at least 10' up from it. Another time, I was able to get it to go by attaching a corridor piece. It's strange, and I wish it'd tell you what's wrong with your placement.

So I got the structure built, then found out that 200m down is too deep for solar panels. Fine, went and dismantled the bio reactor from my shallows base, rebuilt it there. Now powered and with a fabricator and locker, I looked around and couldn't think of what else I really wanted to build.

So I went out, collected all the mats, and built a cyclops. Damn, that was bigger than expected. So now I've got that, and can't think of why I'd want a stationary base. I've got tons of storage, oxygen, and I can dock a seamoth. This seems better. But I've always been way on the explorer end of the explorer <-> builder spectrum. I might still wind up building something, but down the line. The cyclops is pretty cool.

Can you dock the Prawn too?
Wonder when I will actually find the blueprint for the Cyclops. Found a bunch of extra stuff it can use.

Shadout wrote:

Can you dock the Prawn too?
Wonder when I will actually find the blueprint for the Cyclops. Found a bunch of extra stuff it can use.

IMO, that's the reason for the docking bay in the Cyclops. Not a whole lot of use for the Seamoth when you've got the Cyclops. But with the Cyclops, you don't have to flail around with the Prawn getting it from one point to another.

Shadout wrote:

Can you dock the Prawn too?
Wonder when I will actually find the blueprint for the Cyclops. Found a bunch of extra stuff it can use.

There's only room for one vehicle, but yes you can dock either the Prawn or the Seamoth in the bay.

I suppose building the prawn is next on my list. I like the seamoth, but maybe the prawn takes its place.

Yeah, I need to build the Cyclops then. Was fun to travel once with the Prawn on its own, just for the pure 'how exactly will I ever get back up from here' factor, but dont think Ill do it again (or, I guess I will if the Cyclops require mats that far down...)

The Prawn can go a lot deeper than any of the other vehicles. It's necessary to advance the storyline.

What was funny was that somewhere I'd picked up the Mk 3 depth mod for the cyclops. It was hilarious when I installed it and my crush depth went from 500 to 1700. Previously, I'd managed to get my seamoth to 300m. So I guess I can go some places now.

pyxistyx wrote:
cartoonin wrote:

after I put together my new rig

Good luck getting a graphics card / RAM at a reasonable price!
Seriously, those things are like, 4x the RRP at the moment.

S'okay! I was able to pull 8GB of ram and my 970 GTX out of my other rig before scrapping the rest. Thankfully!

I built the cyclops, but I have largely just parked it next to my base and do most of my exploring with the Seamoth. I haven't built the prawn yet.

Question, how do people keep the Cyclops charged? I drove it one time over someplace and when I got back it was at 50% battery.... so I had to pull half the batteries out and charge them at my stationary base. There has to be a better way.

Keeping the cyclops charged is my main worry. I might just keep a small base near the surface, enough power cell chargers that I can keep a full spare set on the charger there, then come back to swap them out periodically.

There is a modification that charges the Cyclops based on heat. Otherwise just make sure to keep spare rods. Also the efficiency mod is a must. It cuts down power use by a third.

I think leaving the lights and engine on drains power too. And silent running drains power a lot.

You can also build some base components within the Cyclops, so I built a couple of power cell chargers handy right next to the engines and kept a few spares ready.