Gloomhaven Catch-All

It is ok to find the envelope. Was it the Open when you feel you deserve it one? Did you open it? Mine is still sealed.

Correct, you have to take out four hero tuck boxes. Designed that way. I just put the Brute and Cragheart into the player trays even though we are only playing with two (Scoundrel + Spellweaver).

No issues for me on assembly.

Yes, that was the envelope. And yes, it's still sealed.

OK, when I realized I had to take the boxes out I was thinking "Is this right?", but I guess they're assuming the characters you are playing are in the player trays.

Only problem I had was one of the punch-out sheets had delaminated on one end so when I punched the counters out the printed image promptly fell off on one side. I just glued them back on with some paper glue. One of the monsters got wrinkled a bit but I can live with it.

My wife unlocked a new class last night, we're over 20 sessions in and we're finding the game is still holding up. Its still fun, its still challenging. Player retirement keeps anyone from getting too powerful and ruining sessions while keeping things fresh. I've retired a Brute, a locked class, and am playing another locked class now. I do miss the Brute. I think of the ones I've played he was the strongest when it comes to survival and just doing well at the game. We won more often with him.

Lately we've been on such new characters that we're back at level 1 or 2 missions and many of them we fail the first time before coming at it again a little better prepared. In some ways I don't like that. Having to build for a mission before you can possibly know what you'd need points to the game being a bit too hard (even at level 1). For instance, the last one had unavoidable stun+damage traps and the classes we're playing happen to lack jumps or disarms, so we were stuck having to wade through them. By the time we got through them we were in critical condition and the final room wiped us pretty quickly.

When we went back in with an item that just eliminates all the traps within 2 hexes, it was a breeze. Bad luck that we didnt happen to have a scoundrel, or bad level design? To be fair it was a guest designed level from the back of the book and not part of the main set.

We did just unlock the ability to do those Solo missions. Anyone tried any? I'll probably take my new character through his later today.

I played my first session this friday. I started at 9.30, reading rules, and my friend showed up around 10.30. I had the basics down and I had setup the first mission so we dived in. 2.30am we finished and both of us were giddy with how good it is.

A couple of questions (that I think I have found the answers to, but want to double check).

When a skill allows you to add a target, the card states "target 3" (for example). Does that mean, that I can add three more targets with the "range" of the skill or does that mean that 1 target can be within 3 hexes?

When you have an AoE skill that targets X hexes, does the skill do full damage on ALL hexes or do you split the damage up between the hexes?

Also, thank god for the broken token inserts or this game would never get to the table.

Fredrik_S wrote:

When a skill allows you to add a target, the card states "target 3" (for example). Does that mean, that I can add three more targets with the "range" of the skill or does that mean that 1 target can be within 3 hexes?

It means you can target up to 3 enemies with the range listed on the card.

When you have an AoE skill that targets X hexes, does the skill do full damage on ALL hexes or do you split the damage up between the hexes?

Normal attack on each enemy within those hexes.

MeatMan wrote:
When you have an AoE skill that targets X hexes, does the skill do full damage on ALL hexes or do you split the damage up between the hexes?

Normal attack on each enemy within those hexes.

Do note that you pull a separate attack modifier card from the monster deck for each of those hits, though.

Thanks. That's what I thought, but wanted to clarify.

Minarchist wrote:
MeatMan wrote:
When you have an AoE skill that targets X hexes, does the skill do full damage on ALL hexes or do you split the damage up between the hexes?

Normal attack on each enemy within those hexes.

Do note that you pull a separate attack modifier card from the monster deck for each of those hits, though.

You mean player attack modifier deck rather than monster, correct?

Yes. The attack modifier deck of whoever is attacking, be it monster or player.

Semi obscure thing I only learned after about 20 plays:

Retaliate is the damage you do. You don't draw from an attack modifier deck and it's not an attack, so it doesn't apply to a lot of things. It is a 'damage source' though.

As the cards are not in front of me, Im not sure if Retribution can be affected by Poison or Shield. I think the answer to both is yes?

Edit: Fixed the name, its not Retribution, thanks Minotaar!

I think you're talking about Retaliate. Retaliate activates directly after a model with Retaliate takes damage, and is not considered an attack action, so no attack modifier cards are drawn for Retaliate.

Since Retaliate isn't an attack action, both Poison and Shield wouldn't apply as they both state that their usage applies from attack actions.

Fifth game last night and the first one that we recovered every loot drop and treasure chest. Deck usage was borderline spot on efficiency. It is going to be a challenge not having the Spellweaver's lost card recovery feature, Reviving Ether (RE). I was able to short rest, send a card to the lost pile, then next turn drop a summons and used RE to return every card to my hand, other than RE and the summons card, which remained active. The move 8 + jump on Ride the Wind is so nice for cleaning up chests at the end of the level.

The sad thing is that I totally forgot to use equipment in the scenario. Fortunately we didn't need it, but can't make that a habit. Time to convince my son that we need to run the next one on hard.

Question on a phrasing on a random road event. We had an outcome on our return to Gloomhaven that caused us to each consume a small item, meaning our potions. If we were heading towards a scenario, I assume we would be without the use of the potions. As we are returning to Gloomhaven and not heading to a scenario, is that a non-event for us? I assume we do not lose the potions (which I originally thought was the case).

Shoot, I think/know we screwed up. You don't do road events returning to GH, do you? No biggie, as I think this was the first time we did this.

No road events on your way back, only on your way to the mission.

polypusher wrote:

No road events on your way back, only on your way to the mission.

Yup.

Road event if you are leaving town ( Gloomhaven ) and heading to a scenario.
Road event if you are leaving a scenario and heading to a non-linked scenario.

No road event if you are leaving a scenario and heading to Gloomhaven.
No road event if you are leaving a scenario and heading to a linked scenario.

I believe the scenarios mention in the top right (?) which ones they are linked to.

-BEP

bepnewt wrote:
polypusher wrote:

No road events on your way back, only on your way to the mission.

Yup.

Road event if you are leaving town ( Gloomhaven ) and heading to a scenario.
Road event if you are leaving a scenario and heading to a non-linked scenario.

No road event if you are leaving a scenario and heading to Gloomhaven.
No road event if you are leaving a scenario and heading to a linked scenario.

I believe the scenarios mention in the top right (?) which ones they are linked to.

-BEP

Also, remember that the road event only lasts for 1 scenario attempt so even if you reattempt the same scenario without moving anywhere the effect of the road event will already have expired.

Minotaar wrote:

I think you're talking about Retaliate. Retaliate activates directly after a model with Retaliate takes damage, and is not considered an attack action, so no attack modifier cards are drawn for Retaliate.

Since Retaliate isn't an attack action, both Poison and Shield wouldn't apply as they both state that their usage applies from attack actions.

I had not noticed this and it changes a lot of things for me. Thank you!

Minotaar wrote:

Yes. The attack modifier deck of whoever is attacking, be it monster or player.

Yes. This thing. Less posting on no sleep for Minarchist it is, then.

Is anyone attempting to play the game so it is replayable, by using removable stickers? I've played Pandemic Season 1 and 2 so they are not replayable, but I was curious if anyone tried it with Gloomhaven.

I think I may need to preorder this from my local board game store. They said they could order it for $140.

I am using the stickers that are removable, but 5 scenarios in, I do not ever see myself ever actually resetting the game. Still glad I got them to reposition the stickers after my clumsy ass puts them down crooked, cause, yeah, that would bug the crap out of me.

The game is so huge and they are already working on a expansion. I play this game a lot and I have a hard time seeing myself and anyone else resetting this. Heck, there are even random generated dungeons to keep you busy.

$140 is easily worth it.

I'm using the reusable stickers. Playing with a couple of friends and my wife jumping in if someone can't make it. I'm forward planning for 5 years time when I'll want to play this with my son (currently nearly 6).

Yeah, the random dungeons and the fact that very few of the base mechanics are changing (as far as I can tell) means I have absolutely no urge to reset it since we can always play it however we want later. Like, all we'll have at the end is a full map unless they tell us to literally rip up map tiles or item cards or a class or something. We haven't been destroying city / road event cards, just putting them back in the 'not available' pool of cards, so if we're destroying something else then we'll have to make the call later.

Basically the game is easy enough to reset on it's own without needing removable stuff.

I finally got to play last night! We did the first scenario with cragheart (me), spellweaver, scoundrel, and tinkerer. Lots of fun, very tense. Looking forward to the next game!

My group isn't playing enough Gloomhaven for me, so I want to start a solo campaign. How are you people handling having more then one group (or solo + group) playing the game. Do you do the stickers and all that stuff? How do you find playing the game solo works?

You can use an app to track which locations are "open" and other campaign specific items.

-BEP

I finally finished all the punchouts and organizing (YASS method) of the stuff. Now to find someone to play with me. I really don't want to play this solo just because the idea of having to work with others to make things happen excites me, and knowing what everyone's doing kind of blows.

Rubb Ed wrote:

I finally finished all the punchouts and organizing (YASS method) of the stuff. Now to find someone to play with me. I really don't want to play this solo just because the idea of having to work with others to make things happen excites me, and knowing what everyone's doing kind of blows.

I wish I could join ya. I haven't played our campaign in over a week. I'm starting to get the shakes. I had just dinged level 3 and haven't gotten to play with my new ability, yet!

-BEP

For some reason, my local game store's distributor has a release date of January 24th instead of the 19th. That's OK because my wife and I are in the middle of a Pandemic Legacy Season 2 game. In any case the store confirmed with the distributor that 3 copies are being sent to them. One of them was already claimed, so I claimed the other. They sell the game for MSRP (looks like $140), so hopefully Amazon doesn't decide to sell it for $99. I just didn't want to risk not getting one.

I was able to preorder directly from Amazon, and the price was $136. I don't think they're likely to discount it beyond that.

My order says "Arriving Tuesday," but I'm holding out hope that they might ship early for delivery on Friday.

Fredrik_S wrote:

My group isn't playing enough Gloomhaven for me, so I want to start a solo campaign. How are you people handling having more then one group (or solo + group) playing the game. Do you do the stickers and all that stuff? How do you find playing the game solo works?

My campaign has three groups. One is the bad guys with my buddy and the other are the good guys with my same buddy but depending who is available to play we play one of those groups. His wife is in the good guys and we have another friend who will be joining us when my buddy's wife doesn't want to play.

My solo group is just me pulling my characters from the other two groups. I only play randomly generated dungeons and I don't pull road or city events because my buddy who is in the other two groups wants to experience the story. Hell, I think I might solo the best because you know exactly what your two characters are doing and it's easier to synergize with them.

I haven't really got into stickers because they are really expensive for lower levels and my main quests require money right now.

Between those three, I get a lot of Gloomhaven plays in now.

Putting this here so I can find it later. Laser Cut storage for Gloomhaven:
https://boardgamegeek.com/filepage/1...

Images:
https://boardgamegeek.com/images/use...

He used 3mm MDF.