The Legend of Zelda: Breath of The Wild Catch All

I've also completed three of the four divine beasts, with the one at the volcano as my last to be freed. However, I'm kinda stuck. Every time I load up BotW, I try to make my way in the direction of the last beast, only to catch on fire as I get near the volcano. It seems recipes for heat resistance aren't strong enough to deal with this. Is there a preferred method of doing this? Is there some quest I can complete that will give me armor or potions that would let me go here? Am I missing something obvious, perhaps another direction from which to approach the beast or something?

mrlogical wrote:

I've also completed three of the four divine beasts, with the one at the volcano as my last to be freed. However, I'm kinda stuck. Every time I load up BotW, I try to make my way in the direction of the last beast, only to catch on fire as I get near the volcano. It seems recipes for heat resistance aren't strong enough to deal with this. Is there a preferred method of doing this? Is there some quest I can complete that will give me armor or potions that would let me go here? Am I missing something obvious, perhaps another direction from which to approach the beast or something?

I am in the same boat and have decided to spoil it for myself. It's the first time I've been legitimately irritated at the game. It ran me out of rupees trying to figure out how to get to Goron City.

Not a spoiler, go to the Stable in the region (Southeast, on the road) and talk to the sweeping girl during the day.

More spoilerish stuff

Spoiler:

Fire Guard, not heat resistance, is what you need. There's a main piece of armor in the Southern Mine from a quest giver named Kima. You have to catch 10 Fireproof Lizards and that will net the main chest piece. All of them can be found in the Southern Mine area The other 2 pieces are on sale in Goron City for a lot of Rupees. 700 for the legs, 2000 for the helmet. All 3 pieces, upgrade to L2 will give Link Fireproof.

athros wrote:
Spoiler:

Fire Guard, not heat resistance, is what you need. There's a main piece of armor in the Southern Mine from a quest giver named Kima. You have to catch 10 Fireproof Lizards and that will net the main chest piece. All of them can be found in the Southern Mine area The other 2 pieces are on sale in Goron City for a lot of Rupees. 700 for the legs, 2000 for the helmet. All 3 pieces, upgrade to L2 will give Link Fireproof.

Spoiler:

I just ran through it last week. Yes, used the fire guard potions from the girl at the stable to get there. I also purchased the legging and chest armor which gives you enough fire protection to finish the divine beast. Don't need to drop 2k on the helmet

You don't need a quest chain or anything like that. The area around Death Mountain is crawling with Fireproof Lizards. Cook some of them into an elixer.

If you visit Akala Stables (East, I think) you can get some for free, and the recipe is on the wall.

I am so confused by like everything. Link's tossing away swords almost as fast (but not as fast) as I can pick them up. I'm eating like I'm depressed and burying emotions... and yet, I wish I had about 3x more food.

I have 6 heart containers and had a boss fight that felt like a good five minutes of dodging insta-death constantly. (Still haven't grabbed stamina yet because I haven't yet run into a place where I've needed more, and yet the extra hearts basically only made me go from one-shots to two-shots, even with more armor.)

Like, there's some seriously non-Zelda-y things going on. I need to find and collect Shock Arrows. Here's a place you can do that. Awesome! Go up the hill... oh look, this Lyonel has more health than any 20 monters I've seen so far put together and would probably require the usage of ALL of my weapons I currently have. O_o Apparently I'm not supposed to kill it, and instead spend the entire time running around after a natural 1 on stealth caused him to notice me, just zigging and zagging trying to get enough arrows when in reality I needed 4 before I jumped off a cliff (and after getting a picture, which probably didn't help my stealth check) running and probably pissing myself.

WHAT IS EVEN HAPPENING I DON'T KNOW BUT THE ELEPHANT AND THIS ZORA LADY ARE...ok. She still sounds sad.

Zelda == Dark Souls

Strange but true. This is a game that wants you to play the way it wants you to play it, and it's not afraid to say, "You are not ready for this -- take your toys and go home and come back when you are serious."

This is a style of gameplay that was pioneered by Dark Souls, but Nintendo managed to take that ultra hard ethos and translate it into a casual family-friendly environment.

It's brilliant is what it is. Insane but brilliant.

"You are not ready for this -- take your toys and go home and come back when you are serious."

The problem being, I haven't seen anywhere other than like the Plateau where my 4-6 hearts have felt acceptable for what I'm doing. Like ever since I left the Plateau, I feel like everything is reaaaaaaaaaaally out to get me and kill me with very little challenge from me. It feels less like a difficulty curve and more like a difficult spike approaching a limit with no real idea when I'll get past that limit... so weird.

I dunno, the Lyonel encounter is kind of a perfect example. If I'm taking these by stealth, please just tell me that. Seeing what looked like a boss fight and figuring out through death that it's time to just go a completely different direction is so counter-intuitive and not fun for me... but I still enjoy the exploration, seeing the sights... and mostly hoping monsters will just leave me the heck alone.

I have killed one Lynel in 120 hours, and it was a very recent, very testing contest. After the fact I now feel confident to hunt Lynels. I'm literally going to charge them like Braveheart!

Much like Demon's Souls, or Bloodborne, it was a case of puzzling out how to evade, and when, before looking to strike back in search of a weakness. They are not invulnerable to all but plinking down their health bar.

I had two prior scuffles, long ago, where said Lynels battered Link with relative ease, and a sense of arrogance. It was brutal. I had paid them much respect, and a little fear, ever since. They can still flatten numerous hearts if I miscalculate. I can offset this with upgraded armor, defence boosting food, and a few captured fairies as a failsafe. These foes demand Link toughen up, find better gear, and learn to evade, with some cooked up buffs and captured fairies if necessary.

I have parried one attack, blocked others, and evaded most. Finding a vulnerable spot really swayed the battle in Link's favor, and suddenly the Lynel was on the back foot. High damage weapons help take advantage of those moments, but a bare essential can wrong foot them.

Demosthenes wrote:

WHAT IS EVEN HAPPENING I DON'T KNOW BUT THE ELEPHANT AND THIS ZORA LADY ARE...ok. She still sounds sad. :(

Those feels man. I wasn't prepared. I'm just glad that my wife and boys were off at Grandma's place.

Demosthenes wrote:

I dunno, the Lyonel encounter is kind of a perfect example. If I'm taking these by stealth, please just tell me that. Seeing what looked like a boss fight and figuring out through death that it's time to just go a completely different direction is so counter-intuitive and not fun for me... but I still enjoy the exploration, seeing the sights... and mostly hoping monsters will just leave me the heck alone.

Maybe you missed some dialogue? When you're sent to get the arrows, I remember being told pretty specifically "don't let the Lyonel see you because you'll get dead". I got the arrows, saved, and went to see just how difficult the fight would be. And yeah, could barely damage it and got one-shotted. But that's about what I was expecting.

Citizen86 wrote:
Demosthenes wrote:

I dunno, the Lyonel encounter is kind of a perfect example. If I'm taking these by stealth, please just tell me that. Seeing what looked like a boss fight and figuring out through death that it's time to just go a completely different direction is so counter-intuitive and not fun for me... but I still enjoy the exploration, seeing the sights... and mostly hoping monsters will just leave me the heck alone.

Maybe you missed some dialogue? When you're sent to get the arrows, I remember being told pretty specifically "don't let the Lyonel see you because you'll get dead". I got the arrows, saved, and went to see just how difficult the fight would be. And yeah, could barely damage it and got one-shotted. But that's about what I was expecting.

I don't remember anything so explicit, but it's possible I missed it. I just remember them saying he was really threatening the Zora, but attributed that, in my brain, the the fact that Zora just could not handle shock arrows.

I will say that I love the Shrine system though. Having smaller, contained puzzle bits rather than a dungeon of puzzles then no more puzzles until the next dungeon of puzzles (which Divine Beasts seem to adhere too) is really fun for me.

Sidenote: Is there a shrine or something near Impa's village? Having to run from the Shrine next to the stables which is a ways off from that village is suuuuuuuuper annoying.

Demosthenes wrote:

Sidenote: Is there a shrine or something near Impa's village? Having to run from the Shrine next to the stables which is a ways off from that village is suuuuuuuuper annoying.

Up the northern hill. There is a path that branches off and goes up. Shrine is just over the hill.

Just behind the shrine is something else too. Bring Rupees.

Citizen86 wrote:
Demosthenes wrote:

I dunno, the Lyonel encounter is kind of a perfect example. If I'm taking these by stealth, please just tell me that. Seeing what looked like a boss fight and figuring out through death that it's time to just go a completely different direction is so counter-intuitive and not fun for me... but I still enjoy the exploration, seeing the sights... and mostly hoping monsters will just leave me the heck alone.

Maybe you missed some dialogue? When you're sent to get the arrows, I remember being told pretty specifically "don't let the Lyonel see you because you'll get dead". I got the arrows, saved, and went to see just how difficult the fight would be. And yeah, could barely damage it and got one-shotted. But that's about what I was expecting.

This relies a bit too much on doing things in sequence. The first Lynel I encountered was actually before I even did my first divine beast. I don't remember how or why, but I ran into my first Lynel after freeing the rather slender flying fellow on top o' the cold cold mountain, if you catch my drift, and I hadn't yet done anything at Zora's Domain at that point.

ccesarano wrote:

This relies a bit too much on doing things in sequence. The first Lynel I encountered was actually before I even did my first divine beast. I don't remember how or why, but I ran into my first Lynel after freeing the rather slender flying fellow on top o' the cold cold mountain, if you catch my drift, and I hadn't yet done anything at Zora's Domain at that point.

Yeah.... that's the Dark Soul's-y part of it

I think part of it may just be that I am not always the smartest person either. My first "refreshed memory" was the one near Hyrule Castle because that seemed the most obvious landmark I knew of and could see at that moment.

This then involved a LOT of Guardian dodging and sneaking.

I've only found a couple memories. It hasn't been at the top of my todo list.

Pretty brave making as bee-line for the castle so early though

Don't forget that with the Lynel and the shock arrows, you can:

  • Make stealth-focused foods and potions to sneak past him more easily
  • Make defense-focused foods and potions to survive him if he attacks you, so you don't get one-shot
  • Make attack-focused foods and potions to deal more damage
  • Use speed-focused foods and potions to run through there like a hyperactive toddler and hoover up all his shock arrows
  • Use Stasis+ to freeze your opponent in place while you escape
  • Mount the Lynel for damage that doesn't affect the durability of your weapon
  • Shoot the Lynel in the face to stun it while you attack or escape
  • Climb around the area where he's patrolling to the tree at the top of the peak, where there are a number of arrows
  • Go find shock arrows somewhere else and come back later (Sidon doesn't care where you get the arrows, just that you have enough of them)

The three times I've played that part of the game, I always just took the last option. There are so many shock arrows out in the world.

jamos5 wrote:

This is a style of gameplay that was pioneered by Dark Souls, but Nintendo managed to take that ultra hard ethos and translate it into a casual family-friendly environment.

IMAGE(http://2.bp.blogspot.com/-5wWqxDx3wO0/TymxrrmuFaI/AAAAAAAAArw/JMFy6cAt8zw/s1600/Nathan-Fillion-reaction-gif.gif)

My sentiments exactly.

shoptroll wrote:
jamos5 wrote:

This is a style of gameplay that was pioneered by Dark Souls, but Nintendo managed to take that ultra hard ethos and translate it into a casual family-friendly environment.

IMAGE(http://2.bp.blogspot.com/-5wWqxDx3wO0/TymxrrmuFaI/AAAAAAAAArw/JMFy6cAt8zw/s1600/Nathan-Fillion-reaction-gif.gif)

I think you meant to say:

IMAGE(http://media.tumblr.com/tumblr_llvkwxW0sy1qbn691.gif)

shoptroll wrote:
jamos5 wrote:

This is a style of gameplay that was pioneered by Dark Souls, but Nintendo managed to take that ultra hard ethos and translate it into a casual family-friendly environment.

IMAGE(http://2.bp.blogspot.com/-5wWqxDx3wO0/TymxrrmuFaI/AAAAAAAAArw/JMFy6cAt8zw/s1600/Nathan-Fillion-reaction-gif.gif)

My expression/thoughts, exactly, shoptroll. Hahahaha

ClockworkHouse wrote:
  • Mount the Lynel for damage that doesn't affect the durability of your weapon
  • Shoot the Lynel in the face to stun it while you attack or escape

I was trying to avoid giving these away, as it wasn't something I figured out right away, nor stumbled upon the advice for.

It took three Lynel battles, the final of which was lengthy, before I thought to aim for the face with arrows. This finally put the Lynel on the back foot where I could mount and land a flurry of unanswered attacks. In tandem with learning, through much discomfort, the range, angle, and timing of Lynel attacks, and that (at least with blue Lynels) elemental attacks don't appear to offer any additional damage, the tide had finally swung in Link's favor.

jamos5 wrote:

Zelda == Dark Souls

Strange but true. This is a game that wants you to play the way it wants you to play it, and it's not afraid to say, "You are not ready for this -- take your toys and go home and come back when you are serious."

This is a style of gameplay that was pioneered by Dark Souls, but Nintendo managed to take that ultra hard ethos and translate it into a casual family-friendly environment.

It's brilliant is what it is. Insane but brilliant.

I'm totally mystified by where this thread has gone. Are some folks maybe too young to have played the original Zelda games?

For me, BotW is 100% a return to form - everything that's notable about it is precisely what made Legend of Zelda a revolutionary game. Open world, filled with hidden stuff, gated challenges, multiple solutions, minimal hand-holding, etc. I've never played any Souls games so I can't speak to that comparison, but I'm sitting here thinking and I'm hard-pressed to come up with anything about BotW that doesn't feel like an explicit callback to the original game.

I mean, granted BotW is a departure from the Eiji Aonuma era of "linear sequence of puzzles and boss fights" games. I guess for someone who's prototypical Zelda game is one of those, BotW may feel pretty out there. Personally I skipped most of those so I still think of LoZ as the essence of the series - and from start to finish BotW has been like coming home.

Side note about Lynels: with respect, talking about their difficulty after the first or second time you encounter one really misses the point. Early in the game Lynels are a hazard - something to remind you that there are things around that are more dangerous than you. Which is fair enough, surely - you start out as a dude who just staggered out of a cave, wearing rags and swinging a tree branch. How lame a world would it be if there were no monsters you couldn't beat?

As such, I don't think the point of the Lynels is to "force you to play stealth", or to force you to have a Souls-like boss fight, or whatever. They're just dangerous things in a dangerous world, to deal with as you will. You can ignore them and beat the game without killing one, or you can look at them as a skill check and fight them early, or look at them as a gear check and avoid them until later, etc. There's no one path.

(As my wife played the game I watched her go from freaking out at the sight of them to, eventually, hunting them down because the fights are fun and satisfying. If that's not a solid monster design I'd like to know what is.)

I was sneaky, sneaky, with that quest for the Lynel shock arrows. Even with the detail from goodjers I couldn't quite recall it, due to it being so early on. I now remember climbing around cliff faces and staying as far away from grumpy grumpo as possible. Got the arrows and got out of dodge.

I also literally only discovered, by fluke, that patrolling Guardians can have their legs smashed off!

I was lucky enough to already have most of the shock arrows I needed before that quest, so I only spent a few seconds gathering the rest.

I beat the game including all four beasts and NEVER was able to take down a Lynel. That's the beauty of open worlders IMO. I just moved on and never went back and still had a great time. In a linear game I would've had to cheat or quit.

shoptroll wrote:
jamos5 wrote:

This is a style of gameplay that was pioneered by Dark Souls, but Nintendo managed to take that ultra hard ethos and translate it into a casual family-friendly environment.

IMAGE(http://2.bp.blogspot.com/-5wWqxDx3wO0/TymxrrmuFaI/AAAAAAAAArw/JMFy6cAt8zw/s1600/Nathan-Fillion-reaction-gif.gif)

Okay okay let me rephrase since its bugging a lot of people. Dark Souls is what popularized this form of gameplay in recent years.

Everyone happy now?

No.

boogle wrote:

No.

Are you ever?

bfod wrote:

An orange is a sweet juicy fruit locked inside a bitter peel. That's not how I feel about a challenge. I only want the bitterness, its coffee, its grapefruit, its licorice.