Madden Commercial.

What did everyone think about the Madden Next Gen commercial. (Realizing that this was not gameplay footage, but an artist's conception of what the gameplay will be like.)

I found some of it exciting, some of it not much better than we've got now. I suppose I was a bit disappointed.

Is Madden gameplay really going to change with the next gen hardware? I doubt it. EA has no reason to.

"firesloth" wrote:

What did everyone think about the Madden Next Gen commercial. (Realizing that this was not gameplay footage, but an artist''s conception of what the gameplay will be like.)

I found some of it exciting, some of it not much better than we''ve got now. I suppose I was a bit disappointed.

Just out of curiosity, where did you read that this was not gameplay footage (I''ve not seen anything to say that it was or wasn''t).

It''s been mentioned at Gamespot, IGN and other such places sheared.

I''d be curious to read those mentions if anyone has linkage, thanks.

Linkage to Gamespot comments on Madden commercial:

Here you go!

"Certis" wrote:

It''s been mentioned at Gamespot, IGN and other such places sheared.

That seems a bit disingenuous on their part. But, I don''t guess I should expect any less from EA.

"Ulairi" wrote:

Is Madden gameplay really going to change with the next gen hardware? I doubt it. EA has no reason to.

That''s all that''s important to me. EA could actually win me back if they put out a knock-me-on-my-ass good title.

"Prederick" wrote:
"Ulairi" wrote:

Is Madden gameplay really going to change with the next gen hardware? I doubt it. EA has no reason to.

That''s all that''s important to me. EA could actually win me back if they put out a knock-me-on-my-ass good title.

Slut.

"SwampYankee" wrote:
"Prederick" wrote:
"Ulairi" wrote:

Is Madden gameplay really going to change with the next gen hardware? I doubt it. EA has no reason to.

That''s all that''s important to me. EA could actually win me back if they put out a knock-me-on-my-ass good title.

Slut.

;)

In many ways, yes, I proffer my orifices to Deuce Bigalow extremes to those who would tickle my fancy, and other significant areas.

I say this because I know, just as well as a lot of my fellow EA (or at least EA Sports) haters around here know, the chances of EA releasing a well-balanced, finished game with fully actualized features that don''t seem half-baked is... well... infintesimal, at best.

Put simply, in Madden 2005, EA gave all the coaches individual sliders, and individual playbooks. Which is good. Problem is, they hustled the game out the door so fast, that none of the coaches remembered to call even the most vaguely realistic ratio of Runs/Passes. They obviously had this in mind, but the release date was calling, and figured ""Ah, screw it."" There''s a thread over at MaddenMania detailing the days of stat-tracking and labor dilligent gamers have put in to fix EA''s broken product. And they can only get it kinda fixed.

So, short of you yourself Swampy, posting here that Madden 2006 is like freebasing salvation whilst recieving oral pleasure from the female cast of ""World''s Best Yakker''s"", I don''t see me buying it, or it being all that great, despite the 90% and better ratings it''s going to get.

After watching the video... twice, I have to say... I''m actually not impressed one bit. It''s not that I have a thing against EA... I do but, it''s not that. Graphically I see very little to no improvement. Sure it looks nicer than Madden 2005, but I''ve seen better graphics in games like Metal Gear 3, Unreal Championships 2, and a couple others. To me this looks like a nicely packaged FMV... I don''t know, maybe it''s me.

All the close-up in-your-face graphics in the world won''t make up for shoddy gameplay... especially since you play the game zoomed out as far as possible.

This is total masturbatory crap. EA puts out what amounts to a video mission statement with their vision of the future and the gaming news sites are all over it with analysis. Gimme a friggin'' break.

Show me a gameplay demo, and maybe I''m excited. A conceptual video doesn''t sell me on crap.

"Prederick" wrote:
"SwampYankee" wrote:
"Prederick" wrote:
"Ulairi" wrote:

Is Madden gameplay really going to change with the next gen hardware? I doubt it. EA has no reason to.

That''s all that''s important to me. EA could actually win me back if they put out a knock-me-on-my-ass good title.

Slut.

;)

In many ways, yes, I proffer my orifices to Deuce Bigalow extremes to those who would tickle my fancy, and other significant areas.

I say this because I know, just as well as a lot of my fellow EA (or at least EA Sports) haters around here know, the chances of EA releasing a well-balanced, finished game with fully actualized features that don''t seem half-baked is... well... infintesimal, at best.

Put simply, in Madden 2005, EA gave all the coaches individual sliders, and individual playbooks. Which is good. Problem is, they hustled the game out the door so fast, that none of the coaches remembered to call even the most vaguely realistic ratio of Runs/Passes. They obviously had this in mind, but the release date was calling, and figured ""Ah, screw it."" There''s a thread over at MaddenMania detailing the days of stat-tracking and labor dilligent gamers have put in to fix EA''s broken product. And they can only get it kinda fixed.

So, short of you yourself Swampy, posting here that Madden 2006 is like freebasing salvation whilst recieving oral pleasure from the female cast of ""World''s Best Yakker''s"", I don''t see me buying it, or it being all that great, despite the 90% and better ratings it''s going to get.

One thing I''m still a tad fuzzy about: Who''se getting the hummers? Me or you?

Either. As long as they don''t mind the resulting 15-page thread about it here.

I gave Madden 2005 a decent shot. I kept an open mind, because I want to like football next year, and this is the best (read:only) shot I have at that.

It was horrible.

When I was little(r), I would go to the arcades with Legion and play various games. I never lasted that long. In fact, with the exception of one arcade game (and that game was T-Mek; I became a local legend, beating tournament competitors whilst standing only to their chest level), I went through quarters like a frat boy through six-packs. It got so bad (being prior to T-Mek''s inception) that my family termed my time at the arcades as ""whoop (pause) die,"" whilst making the univeral motion for inserting quarters into the game.

This term seems perfect for each play in Madden.

I say hike, sh*t happens all at once, and then the play is over before my eyes can even adjust to the speed of the play. There''s no strategy, no real skill involved in running far. Juking and straight arming, swim-arming and deflecting, are all pretty much afterthoughts. I''m all for fast gameplay, but imagine a Lost episode running at 4x speed. Try catching all the little intricacies in fifteen minutes.

The control scheme is also horrible. Whose bright idea was it to have the sprint button in one spot while on defense, and then in another spot on offense?

"Loganrapp" wrote:

The control scheme is also horrible. Whose bright idea was it to have the sprint button in one spot while on defense, and then in another spot on offense?

Until I got my Xbox, I played Madden on the PC. That button placement just pissed me off. Not only that, but on the PC, I seem to remember not being able to remap it correctly without also remapping some part of the play calling screen, which really screwed me up.

Boy that''s a bad design decision.

I actually preferred Madden''s design for sprinting to ESPN''s, since hammering a button for a speed burst didn''t exactly thrill me, while just pressing down on one seemed better. That said, ESPN''s running game was light-years better.

You played ESPN? Why didn''t you join the league?

I''m a college student. I spend eight months of the year at an institution of higher learning whose ResNet department is so implacably {ableist slur} that I can''t even play Joint Ops or SWAT 4 online on my PC thanks to their ""close every port ever"" policy.

But OF COURSE the FF Online and WoW fans managed to get them to open the ports for those...

Anywho, getting XBox live for the three months i''d be able to play it regularly seemed like a cruddy investment.

I actually preferred Madden''s design for sprinting to ESPN''s, since hammering a button for a speed burst didn''t exactly thrill me, while just pressing down on one seemed better. That said, ESPN''s running game was light-years better.

Better or easier? Pressing the button to sprint is/was Sega''s way of physically attaching you to the game. A game like God of War does similar things and its great. The sprint buttton in Madden feels like a gas peddle.

In fact the physical attachment has always been one of those little differences that drew me into the game. Button tapping for speed was a new addition but the fact that the ESPN/2k series was always at its best when a skilled user took control of a player kinda fits with the mold.

Madden has always been ""hold controller forward and run for 10 or dropback and loft it way down field for a AI controlled big play""

Just boring!

Better.

I''m no real fan of ESPN''s implementation of running. There''s a balance to be struck between letting the ratings play themselves out and letting the players do some of the work. The charging system I waffle on in its use, but the button-mashing is crap. I want to play a sports game, not Diablo - The Sports Game. Yeah, give me a gas-pedal for Terrell Owens, good design should make it work into the game perfectly well. Problem is, EA loves its halfassed products, so that''s not happening.

I won''t argue that ESPN was the better package overall than Madden, but the ""ARGHSMASHABUTTONSMASHSMASHQUICKJUKE"" thing didn''t do it for me. At all. And the shoulder charge could get way too powerful with certain players.