What game do you really want right now that doesn't exist?

Dyni wrote:
MilkmanDanimal wrote:

A version of Destiny 2 where I have a reason to keep playing?

Same, my friend. Same

I'd like a huge RPG like The Witcher with Dark Souls or Bloodborne-like combat. I have trouble enjoying most fantasy RPGs (Dragon Age, Elder Scrolls, The Witcher) for long because all of them have terrible combat systems and a lot of combat.

Have you tried Dragons Dogma?

A Buffy the Vampire Slayer game designed by CD Projekt Red, or at least with the same general quest pace they used in Witcher 3--discover problem beastie, gather information, research, prepare for fight, battle beastie, with, obviously, longer quest lines as well. Either set in an alternative Buffy senior year, or a long-running saga that happens across the events of seasons 2-5. Really tough part--need to have the original cast. Robin Sachs will need to be reanimated.

strangederby wrote:
Dyni wrote:
MilkmanDanimal wrote:

A version of Destiny 2 where I have a reason to keep playing?

Same, my friend. Same

I'd like a huge RPG like The Witcher with Dark Souls or Bloodborne-like combat. I have trouble enjoying most fantasy RPGs (Dragon Age, Elder Scrolls, The Witcher) for long because all of them have terrible combat systems and a lot of combat.

Have you tried Dragons Dogma?

I tried it on PC a few days before that PC sh*t the bed. I didn't play enough to figure out how I felt. I should give that one another shot.

Highlander game with the Nemesis system from Shadows of Mordor.

Grenn wrote:

Highlander game with the Nemesis system from Shadows of Mordor.

"There can be only infinity!" doesn't have quite the same ring to it though.

Budo wrote:

A Total War game in the Mechwarrior Universe, followed by the clans invasion expansion pack.

This would be good.

I also would love to see a Total War game based in space but with space fleet battles instead of ground combat.

I just love that mix of turn based strategy and real time battles.

I want a remake of the Destroy All Humans games, which were just ridiculously fun. The first two, at least, which are the only ones that exist in my perfect world.

A good follow-up to Mass Effect 3.

UpToIsomorphism wrote:

A good follow-up to Mass Effect 3.

OOOOHHH SNAP! SICK BURN!

I want an open world game with dynamic physics based destruction. Similar to Red Faction Guerrilla. I hoped with the new console generation it would include those types of evaluations. Maybe like a Mercenaries 3.

I hoped Just Cause 3 would be it, but that game was a disappointment. Very scripted and repetitive destruction. Not much variety.

IUMogg wrote:

I want an open world game with dynamic physics based destruction. Similar to Red Faction Guerrilla. I hoped with the new console generation it would include those types of evaluations. Maybe like a Mercenaries 3.

I've also been waiting for a company to innovate what Red Faction did. With today's hardware, there could be unbelievable mutability in the environment.

I think my game would be a Cyberpunk Mass Effect (or Deus Mass Effect?) A fairly open world with compelling companion characters focusing on varied side quests instead of a singular main story. Cyberpunk 2077 might fill that niche, but we won't know for years, yet. Shadowrun was up there, too, but the lack of voice acting and low-rez characters left me wanting.

4 games I really want:

1) A Dwarf Fortress like Ark-Ship simulator - think Rimworld on a generation ship

2) A realtime strategy game in the mold of EU4 set in the solar system. Players are corporations and run their business trading and building colonies - but the "Earth" governments act independently as NPCs and can set tariffs, colonize, and have wars with each other. I think of this as High Frontier (the boardgame) via computer.

3) Civilization where the computer plays the game expanding etc - but the player(s) play vampire clans from White Wolf's world of Darkness. You establish vampires in cities and gather and spread influence wile waging the occasional secret war against the other clans. this could be a mod for Civilization.

4) A superhero team management sim. You need to attract talent and defeat villains (or get the credit) - meanwhile you need to keep the money flowing, manage the egos, keep your your team in the news, deal with members that go heel, and any number of events.

I want a modern, AAA budget Starflight.

Flintheart Glomgold wrote:

3) Civilization where the computer plays the game expanding etc - but the player(s) play vampire clans from White Wolf's world of Darkness. You establish vampires in cities and gather and spread influence wile waging the occasional secret war against the other clans. this could be a mod for Civilization.

There's been speculation that Paradox is going to make a grand strategy Vampire: the Masquerade game, but I think your version sounds more interesting than anything they're likely to do.

Potential reskins could be fun, too -- you could be playing a religion or a corporation or something. Drox Operative has a similar "the computer is playing a 4X, you're doing something different" concept but I couldn't quite get into it. I'd give it another try, but I still seem to be in a place where I prefer comfort gaming to learning new games.

mrwynd wrote:

I want a modern, AAA budget Starflight.

I would support this endeavor.

A proper MMORPG with the mechanics, depth and lore of WoW or GW2 set in the Shadowrun universe. The turn-based Shadowrun and Shadowrun: Chronicles didn't scratch the itch. I'm hoping CD Projekt Red's Cyberpunk 2077 quenches the thirst somehow, we'll see.

I want a sniper puzzle game. Basically, the Hitman: Absolution preorder mini game as a full game with a bunch of different levels.

I also want a game that is just TF2 before they f*cked with the server browser.

I want a modern, current-gen combat flight simulator that doesn't require memorizing an entire -1 flight manual just to get off the ground. I want modern remakes of F-19 Stealth Fighter, Jane's F-15, U.S. Navy Fighters, Jetfighter, A-10 Tank Killer, F-16 Combat Pilot, Chuck Yeager's Air Combat, MiG Alley, F-15 Strike Eagle, and on and on.

While I'm at it, I'd also like to take this one step further and make a flight sim along the vein of Mechwarrior Mercenaries. Except you're managing a squadron of modern fighter aircraft. Same level of complexity, light RPG-ish elements, and a not-overly-detailed, rock-solid flight sim engine. Put this in an Oculus Rift setup and I would probably not play anything else, ever, for the rest of my life.

Jonman wrote:
Grenn wrote:

Highlander game with the Nemesis system from Shadows of Mordor.

"There can be only infinity!" doesn't have quite the same ring to it though.

Modified, obviously.

Zoso1701 wrote:

A Star Trek game that is more exploration and diplomacy than combat. Given the current state of the franchise, I doubt that will happen.

I'd really like to see what Telltale could do with a PROPER Next Generation send-off series. Because Nemesis sucked.

I'm replaying TNG: A Final Unity for stream now, and just enjoy how much of the game is interacting with environments, the crew - it's a point and click and I recall some of the solutions get pretty obtuse (at least they were to 8th grade me), but it is so nice to just not pew pew pew PHASERS!

I see this as basically Mass Effects 2 and 3. All of the most important events in those games were settled using the Visual Novel choose-your-own-adventure format. The combat were nice visual set pieces, but their outcomes were basically settled things.

For all that Star Trek is all about "exploration," very little of the drama and plot of any of the series is truly about exploring the unknown. A whole heckuvalot of it is about the drama of facing adversaries and settling disputes.

This is wholly understandable because a game about truly exploring unknown spaces would all be about logistics, survival, and navigation. It's pretty hard to make a compelling narrative story about everyone agreeing to cut rations in half and then making it home a little thinner because the ploy was successful. It's not particularly stirring when you hear about it, but when you're out there on half rations and you're not entirely sure you're going to make it, it's pretty stressful. Range anxiety is real, though I don't think anyone is going to create an episode of Law and Order that discusses the drama of worrying about whether your electric car will make the next station.

A TNG Star Trek IMO would fit best into a Visual Novel format latched onto a trucking/exploration map with some logistical challenges. So you could get a mission from Starfleet transporting medical equipment from one place to another, you complete the mission without a hitch and get Starfleet credit for it (not actual money, but influence one can use to requisition better equipment). But after you offload the equipment, you get some completely unrelated drama happening between your First Officer and the Science Officer regarding the nature of their relationship.

I want to see a L4D style game set in the Scooby Apocalypse universe where, not only do you need to look out for each other, you have to look after an AI controlled Scooby as well.

Also, I'd love to see a current-gen take on The Suffering.

A massive multiplayer Mechwarrior game with a persistent map and objectives.
Something with the longer term teamwork mechanics of Eve Online, but with less mining/crafting craziness.

Basically, I want a 3d version of the text-based Battletech MUXes I played in college. Where teamwork and strategy really mattered because of the persistent team objectives and inventory, instead of 20 minute arena matches with no consequences.

A new Ultima CRPG using the Divinity 2 engine. A true Sequel to Ultima 7 not the hot garbage that was Ultima 8

whispa wrote:

A Warhammer 40k themed battlefield game. Many factions, weapons, classes, and vehicles to choose from! WW2 battlefield as well but that is more realistic to happening.

So a mixture of Total Warhammer and Space Marine. I, too, would love this game.

My entry is Total Warhammer 40K. I like the whole fantasy theme, but give me that grand scale with sci-fi battles with battlecruisers flying above them, lobbing death on hordes of Orks.

SpacePPoliceman wrote:

A Buffy the Vampire Slayer game designed by CD Projekt Red

Count me in!

Also: Chibi Robo 2.

TheGameguru wrote:

A new Ultima CRPG using the Divinity 2 engine. A true Sequel to Ultima 7 not the hot garbage that was Ultima 8

Couldn't come up with anything but this will do.

By true sequel I'd want it to feel truly open, not hand holdy and full of breadcrumbs like modern RPGs, and ideally the only combat would be meaningful and story driven, with little to no random encounters. Even better if you're using out of game resources to play (playing U7 with the cloth map out and scouring over the physical book etc. was one of my favorite gaming experiences from the last few years).

Speaking of which, I guess another thing I'd like is a game that put its resources into massive sweeping consequences for your choices rather than into combat or even graphics. Something where the web of reprocussions is so complex that you can't even make out the methodology anymore and it just feels real. The closest a game has come to this is probably the first Witcher game or maybe Dragon Age Origins.

AUs_TBirD wrote:

Also, I want a new NCAA Football game. Ideally by Sega Sports.

This just made me want an NCAA marching band game. Hybrid of sports/rhythm game for a very niche market.

A game inspired by John Wick - or just use the license if you're not a dummy - that tries to capture the feeling of being part of an international house of assassins.

Single player focuses on a story mode that progresses into a small endgame of grinding high end solo missions to unlock loot and prestige safe house locations.

Multiplayer introduces a persistent world of co op and competitive missions taking missions as a small fire team.. or competitive team missions where you either race to see who can kill the target first or more traditional pvp with no AI objective modes.

Combat system draws from all the best 3rd person shooters of the past ( and maybe a few of the not so great ) and it combines cover, fluid traversal and destructible environments. Since it must support PvP I'd like for someone to figure out a Rock Paper Scissors system of punishing being out of cover but also rewarding smart use of the mobility options. Cover would be very important but easily shredded by sustained fire or heavy weapons.

Tempting to work in a grapple system to simulate the super close range kills from the movies but that'd probably be a total cluster to figure out without resorting to QTE style shortcuts.

Honestly it's sounding a lot like Destiny but we get tailored tactical dress suits to customize to our hearts content, sport and muscle car collections instead of spaceships and acquiring safe houses that offer real strategic advantages for having them (access to special gear, dealers, proximity to certain missions, etc.)

Finally would love for the developers to work in the assassin code of honour into the game systems.

Make this happen!

A war game with NPCs. Like civilian units, civilian houses, Red Cross vehicles, etc. Think Battlefield 1942, 2, or Vietnam, but with the server offering up people fleeing their houses as tanks roll through the back yard, planes fire missiles and bullets at enemy players or civilians. Every civilian kill counts as a team kill, negatively affecting your score. Also, leave the bodies around. Really make sure it shows how bad war really is.

I want a Civilization game where the endgame is dealing with an XCOM-style alien invasion.

TheGameguru wrote:

A new Ultima CRPG using the Divinity 2 engine. A true Sequel to Ultima 7 not the hot garbage that was Ultima 8

I liked Ultima 8 for what it was, but it was a terrible Ultima. I would have liked it more if it had been a side-game like the Underworlds and not a core numbered entry. It's just too different.

I'd like to see Bioware's take on the Ultima series. Specifically, I want them to build a whole game based on scenarios like the Virtue questions that the middle games used in character creation. It's not Renegade v. Paragon, it's Justice v. Compassion, or Honor v. Honesty. That kind of thing.

An open world would be nice but I can get that from Bethesda.