Pillars of Eternity 2: Deadfire promises to pick up where that game left off. A direct sequal, it promises to take the statue of Caed Nua, previously conceived as an elaborate sidequest funded in large part by Kickstarter backers, and turn it into the centerpiece of the entire game.
“Eothas ... the god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia,” reads a press release. “Ripping his way out of the ground, he destroys your stronghold and leaves you at the brink of death. To save your soul, you must track down the wayward god and demand answers — answers which could throw mortals and the gods themselves into chaos.”
The campaign promises players the ability to travel by both land and sea, where they’ll encounter new cultures and environments. Non-player characters will keep their own schedule, which will lead to dynamic quests. Some old party members will even return.
Obsidian even alludes to the fact that players may be able to carry over their save files from the original game to “continue the story you began as the Watcher of Caed Nua ... and see how your decisions and actions in the Dyrwood persist in Deadfire.”