Star Citizen Catch-all

By the time they finish Star Citizen, VR will be so mainstream that they have to go back to the drawing board on it :p (delaying it further)

polypusher wrote:

By the time they finish Star Citizen...

HAHAHAHAHHAHAHAHAHAHA, good one mate.

The real joke there is about mainstream VR adoption, though we do seem to be getting through that 'trough of disappointment' with it.

Veloxi wrote:
polypusher wrote:

By the time they finish Star Citizen...

HAHAHAHAHHAHAHAHAHAHA, good one mate.

You just "saw red" and completely went off at someone for posting a significantly subdued variation of this, so maybe you shouldn't do those sorts of posts either? If you take this as very offensive mark of disrespect it could give others the impression that when you do it you are intending it to be a very offensive mark of disrespect.

Yonder wrote:
Clitch wrote:

Long story short, it was a 'worthwhile' endeavor just to produce the tech they've got so far, assuming someone else uses it

That seems pretty unlikely to me. Creating code that is actually usable by external parties puts big restrictions on your design, and also needs a big QA and especially documentation effort. Those are exactly the areas that suffer most when you've got extended periods of chaotic, rushed development.

Going through code another company has written to understand and fix things is a really, really uncertain and painful chore that few development shops would undertake willingly.

Also, I haven't seen a lot of indication that their tech is truly special. The game looks gorgeous, but so does E:D, or Star Conflict, or X3: TC.

Fair enough. I have zero background in coding so I wouldn't know what goes into it. They have been talking about licensing out their own engine, and have also been showing off procedural 'tool kits', but whether these are of practical use for other companies I know not.

Clitch wrote:

Fair enough. I have zero background in coding so I wouldn't know what goes into it. They have been talking about licensing out their own engine, and have also been showing off procedural 'tool kits', but whether these are of practical use for other companies I know not.

Overall I'm just skeptical that they'll end up with an engine that's competitive with what's already out there. If they end up finishing it and licensing it, and then (the hard part) people actually use it and sick with it through a trial period, then you'll absolutely be right about them materially bringing their technology to the gaming industry.

Yonder wrote:
Veloxi wrote:
polypusher wrote:

By the time they finish Star Citizen...

HAHAHAHAHHAHAHAHAHAHA, good one mate.

You just "saw red" and completely went off at someone for posting a significantly subdued variation of this, so maybe you shouldn't do those sorts of posts either? If you take this as very offensive mark of disrespect it could give others the impression that when you do it you are intending it to be a very offensive mark of disrespect.

Gah, you're totally right, my apologies. This has me all very emotional, so I should likely step away for a spell. Sorry y'all.

So when can we start calling this Star Daikatana?

Im still kinda hopeful for Squadron 42. They havent showed much of it but I think they have the component parts. It's basically what I backed for.

Edit, also technically SC is already longer in development and more expensive than Daikatana.

Nevin73 wrote:

So when can we start calling this Star Daikatana?

When it's released.

polypusher wrote:

Im still kinda hopeful for Squadron 42. They havent showed much of it but I think they have the component parts. It's basically what I backed for.

Edit, also technically SC is already longer in development and more expensive than Daikatana.

I'm with this. As far as Star Citizen is concerned.... eh...... but if we can get a decent single player campaign out of this, especially with all the voice actors they got, it should be good.

Of course, OTHER than the voice actors, they've been pretty quiet on S42. Or maybe they have talked about it and I haven't been paying attention.

I'm probably just repeating here what most of you already know, but for the sake of clarity on this facetech stuff...

The company that is producing the face tracking application is not part of Cloud Imperium. They are licensed to plug it into the game. The Star Citizen team is not being pulled away to put this in. I don't think they are losing a ton of cycles by including this tech into the game.
Yes some VPs had to meet with other VPS, and maybe a some CIG coders had to meet with the other coders to show them the hooks, but the bulk of the work is done at the Facetech offices.

At least that's how I understand it.

Citizen86 wrote:
polypusher wrote:

Im still kinda hopeful for Squadron 42. They havent showed much of it but I think they have the component parts. It's basically what I backed for.

Edit, also technically SC is already longer in development and more expensive than Daikatana.

I'm with this. As far as Star Citizen is concerned.... eh...... but if we can get a decent single player campaign out of this, especially with all the voice actors they got, it should be good.

Of course, OTHER than the voice actors, they've been pretty quiet on S42. Or maybe they have talked about it and I haven't been paying attention.

My assumption is that with all the open development of the tech, they want to keep the S42 stuff a surprise. We know who's going to appear but we know nothing of the storyline. I'm happy about that.

Grenn wrote:
Nevin73 wrote:

So when can we start calling this Star Daikatana?

When it's released.

Maybe Star Citizen Forever instead?

Hrdina wrote:
Grenn wrote:
Nevin73 wrote:

So when can we start calling this Star Daikatana?

When it's released.

Maybe Star Citizen Forever instead?

Shots fired!

Hrdina wrote:
Grenn wrote:
Nevin73 wrote:

So when can we start calling this Star Daikatana?

When it's released.

Maybe Star Citizen Forever instead?

Really though, there is one specific game that SC is far more akin to, it's just not Smart for us to talk about it here.

groan wrote:
Citizen86 wrote:
polypusher wrote:

Im still kinda hopeful for Squadron 42. They havent showed much of it but I think they have the component parts. It's basically what I backed for.

Edit, also technically SC is already longer in development and more expensive than Daikatana.

I'm with this. As far as Star Citizen is concerned.... eh...... but if we can get a decent single player campaign out of this, especially with all the voice actors they got, it should be good.

Of course, OTHER than the voice actors, they've been pretty quiet on S42. Or maybe they have talked about it and I haven't been paying attention.

My assumption is that with all the open development of the tech, they want to keep the S42 stuff a surprise. We know who's going to appear but we know nothing of the storyline. I'm happy about that.

But they are so transparent!

Actually, releasing the single player campaign in a timely manner would go along way toward making me more charitable towards them. That's what I wanted out of this whole thing originally, before all the feature creep. Heck, it may even be good, if they put a little effort in.

Not holding my breath, though.

edit: grammar: along /= a long

Yeah the whole reason I backed SC in the first place was to play the spiritual successor to Wing Commander. I never really cared much about the MMO side of things. Give me my Squadron 42!

ChipRMonk wrote:

Actually, releasing the single player campaign in a timely manner would go along way toward making me more charitable towards them. That's what I wanted out of this whole thing originally, before all the feature creep. Heck, it may even be good, if they put a little effort in.

Not holding my breath, though.

That's exactly what I want. I backed this to play Wing Commander and Privateer again and I'm really annoyed by the way all of the other stuff has pushed back what should have been the core product. I don't resent that all those things exist; other people want different stuff than I do and that's fine. But the endless scope creep delays are just really discouraging.

I also have some doubts how they're going to make the game fun for people like me who just paid in at the minimum level but might want to earn spiffy spaceships some day without pissing off the people who paid big bucks for those spiffy spaceships and expect, not unfairly, to get some kind of value for that money. I maintain, for some reason, faith that they've at least thought a little about that though.

The Wing Commander games are pretty formative experiences in my gaming life, and I still recall the first time I played WC (on the Sega CD, of all things). Still consider Privateer to be one of the singly greatest games ever, and it's absolutely the reason why I got into Elite: Dangerous; I wanted that sense of exploration and progression I got from Privateer. I have spent hundreds and hundreds of hours in Chris Roberts games, and I will even go so far as to defend the Wing Commander movie as an awesome bad movie.

There is not a stick long enough in the planet I would be willing to touch Star Citizen with.

Everybody who has ever worked in software development has been on a project like this, some project where nobody ever says "no", and the scope just keeps growing and growing and things never get done. The one thing that kills IT projects isn't budget or bugs or personnel, it's scope creep, and, purely from that perspective, I don't think there's the vaguest chance of any sort Star Citizen ever sees the light of day in any real way.

I also think at this point Star Citizen has ceased being a development project, and it's now clearly a pyramid scheme; they don't have the resources to finish their promised content, so they have to open it up for more fundraising, which they have to promise more features for, which they don't have the resources to finish, which leads to more fundraising, which leads to . . .

Every project needs somebody at the top who stands up and says one simple word; "no". The problem here is the guy at the top is one of those creative visionary guys who constantly see what he thinks should be done instead of what actually can be done.

Along with the survival requirements of eating and sleeping there will be a pooping mechanic , because of course there will.

Still unclear if my character will be able to release a pile of sh*t sufficient to be an analogy for this game and its development.

krev82 wrote:

Along with the survival requirements of eating and sleeping there will be a pooping mechanic , because of course there will.

Still unclear if my character will be able to release a pile of sh*t sufficient to be an analogy for this game and its development.

Everyone gets a wooden outhouse, but for certain backing levels you can get indoor plumbing or a bidet (or at least a way to connect the outputs on your spacesuit I guess).

Roberts must have played ARK and become enchanted with the pooping mechanic there. Fun building a house and having someone run inside and poop on your new floor. Now we can poop in people's expensive pre-paid spaceships? Awesome.

bighoppa wrote:

Now we can poop in people's expensive pre-paid spaceships? Awesome.

You may have just sold me on this game; do nothing except eat and poop on or in people's $20 000 rmt virtual space ships.

krev82 wrote:

Along with the survival requirements of eating and sleeping there will be a pooping mechanic , because of course there will.

Still unclear if my character will be able to release a pile of sh*t sufficient to be an analogy for this game and its development.

I've often played games like Freespace 2 and TIE Fighter and said... what if I could poop right now?

There's a Simpsons episode to describe everything, including this game:
IMAGE(http://www.sidehustlenation.com/wp-content/uploads/2014/01/homers-custom-car.jpg)

I feel bad for anyone still interested in this game and comes to this thread for news. It's quite the downer. lol

Hrdina wrote:
krev82 wrote:

Along with the survival requirements of eating and sleeping there will be a pooping mechanic , because of course there will.

Still unclear if my character will be able to release a pile of sh*t sufficient to be an analogy for this game and its development.

Everyone gets a wooden outhouse, but for certain backing levels you can get indoor plumbing or a bidet (or at least a way to connect the outputs on your spacesuit I guess).

What this game needs is an industry-first VR implementation for poop management. Getting to wipe my own butt in VR, that'd be amazing!

They'd even be able to sell the data as to which of their users folds or crumples their toilet paper. For science!

Seriously though, I do hope this succeeds in some fashion before my children are born. I'd like to have another space sim to utilize my flight stick. Consider this my thread subscription.

JeremyK wrote:

I feel bad for anyone still interested in this game and comes to this thread for news. It's quite the downer. lol

I want Star Citizen to be great. However, many of us on GWJ have been on tech teams that have suffered from project creep. It's very common, and can be very dangerous. Hence while philosophies like Agile have been developed and propagated.

But let's talk about something positive:

Chris Roberts is only 49 years old! Holy moly. That means he created Wing Commander when he was just 22 years old. When I was 22 I was sitting in a crappy apartment looking for happy hour specials. He's directing feature-length movies at 31. I never really thought about his run of early, early success like that, and I never really thought about him in the same sphere as a Molyneux or a Garriott.