Oculus Rift Catch-All

I used one that worked that way. Can't remember what it was called. I think it has been shuttered though.

stupidhaiku wrote:

I'll check out Bigscreen -- I actually think having "monitors" in VR is anachronistic as individual windows could serve the same function and be more dynamic. That will probably require support at the OS level, though.

pretty sure Windows mixed reality will have this.
I haven't seen an announcement of oculus supporting it but I would be surprised if it isn't there on or around roll-out.

A VR os is not something I think Microsoft can pull off as a company, sadly. It's a shame because the inability to multitask is one of VR's major weaknesses.

It will take some better resolution on the HMDs to make it worth doing. I'm estimating around 3 years before hardware is there and more than 5 before there's a reasonable VR AR os/platform.

Played a bunch of Rec Room for the first time Saturday with a friend and random people. I was kind of surprised how much fun I had. I also managed to give myself a bloody knuckle. Note to self: Don't jump and swing your arm in VR when your ceiling isn't that high. lol

Orphu wrote:
Scottish_Leprechaun wrote:
Orphu wrote:
Scottish_Leprechaun wrote:

I have finally gotten to join you all in Oculus bliss. I ordered my rig from Amazon not 5 minutes ago. Supposed to arrive next week and I cannot WAIT! I have a Vive from my office currently setup at the house, but dear GOD this thing is fickle and doesn't want to startup half the time! Hopefully I'll have better luck with the Rift. Either way, I can't wait to get into some multiplayer with you!

I think something's wrong with that Vive.

Wouldn't be surprised. These don't get treated with the care they need and just recently got back from a Chicago conference and their boxes were beaten to hell. Having a discussion with my asset control guy to acquire some Pelican cases to use in the future. Either way, I'm excited for my Oculus to arrive. When the need for room-scale arises, I'll buy the 3rd camera (though I've heard it works fine with 2).

You'll love it I'm sure!

Tracking remains the weak point for Oculus. The two front facing cameras still leave too many opportunities for occlusion. It's not terrible, but lighthouse has a clear advantage here. Three helps, but it's still not as good.

I'm probably going to end up with 4 cameras in the very near future. My birthday's coming up at the end of the month and if I get $$ for it, I'm probably going to order a couple more cameras and USB extension cables, though I'm not really doing roomscale (my office is also a spare bedroom, so there's a bed that eats up a LOT of space), but if I can mitigate any tracking issues, it'll be worth it. My kids LOVE the Vive and I'm hoping to get my wife to try it this weekend.

Just ordered mine. I was enabled by this thread, and by Jingles' discussion last week about the Rift and how it ruined WarThunder for him.

And my Oculus has arrived! The end of this business day can't come soon enough so I can go home, hook this thing up, and dive into that sweet, sweet VR! I guess its time to try WarThunder now...and buy Gorn...

EDIT: Got the Rift installed last night, and played around with Toy Box and Robo Recall. After having the Vive in my possession for the past week and now having a Rift, I can say without any doubt, the Rift is the better headset (for me, at least). I was able to get the headset to fit my head much more naturally and the lenses to focus properly without any issue at all. I will say, the Vive with the Deluxe Audio Strap does have a MUCH better mechanism for adjusting overall fit, the headset is still considerably heavier and gets incredibly uncomfortable after a little while. The Touch controllers are far and away the best I've used, and it'll be interesting to see what happens with the Vive once their "Knuckles" controls come out and how they compare to what are, currently, the best VR controls on the market.

My biggest complaint, honestly, is setting up the tracking sensors. I spent about 15 minutes in the Setup program just getting the angles just right to make the software happy. Once that was done, no problems, aside from the fact that my desk obscures the floor and my play area is just not big enough. Oh well, next house will have a dedicated office, so space won't become an issue...in 2 years when I can actually afford to move.

All in all, I am in love with this purchase and cannot wait to get more games for this thing, especially Gorn, Bridge Crew, and Superhot VR!

I never get the angles on the sensors right and I now work in an office with ten Rifts. It's not a big deal to just skip that part. The main reason to fix it is if you're getting any dead spots with your hands or flickering in the headset.

I got mine set up last night, and had the same issues with the sensors. I have a good-sized play area facing my desk. I placed the two sensors on the front corners of the desk, facing exactly the same angle.

The software insisted that the right-side sensor was a foot behind the left-side sensor and at a very different angle. If I switched the hand I was using to calibrate, it would do the opposite. I went through the setup twice trying to correct it, but gave up eventually. It works fine, just looks odd.

Also, Robo Recall was much more physically intense than I was expecting. I'm not in great shape, and I came out of an hour-long session with sore muscles and a big smile.

Welcome to the VR fold Scottish_Leprechaun and Aetius! I'll say I have the same problems with setting up the Oculus sensors. I give it a few tries and then if it still doesn't like the set up I give up and skip it. Either way it seems like games work and you show up in the VR world just the same.

Aetius wrote:

Also, Robo Recall was much more physically intense than I was expecting. I'm not in great shape, and I came out of an hour-long session with sore muscles and a big smile. :)

Same thing happened to me with Superhot VR!

Seems like every active game makes me sweat my ass off the first time I play it, The Climb, Lone Echo, Robo Recall, Audio Shield, Longbow (The Lab)

That reminds me, all the new Rifters make sure you download The Lab on Steam, its free and it's got some fun stuff in it.

polypusher wrote:

Seems like every active game makes me sweat my ass off the first time I play it, The Climb, Lone Echo, Robo Recall, Audio Shield, Longbow (The Lab)

That reminds me, all the new Rifters make sure you download The Lab on Steam, its free and it's got some fun stuff in it.

The nVidia Funhouse is also free and quite fun. Play it a lot with the Vive in my office, but I intend to let my kids try it out this weekend on the Rift.

Rec Room is also a great program to start out with. Had a ton of fun just messing around with a friend and randoms over the weekend.

Neat free tech demo on the Oculus store, Aircar. If you ever wanted to fly around in one of the flying cars from Blade Runner, this gives you that feel.

Scottish_Leprechaun wrote:

My biggest complaint, honestly, is setting up the tracking sensors. I spent about 15 minutes in the Setup program just getting the angles just right to make the software happy.

Same. My left sensor is angled 15 degrees outward while the right sensor is angled 40 degrees inward. The Vive lighthouses were comparatively trivial once they were in position and mostly pointed at each other.

By coincidence, the Vive breakout box makes the Rift easier to connect and disconnect.

Kurrelgyre wrote:
Scottish_Leprechaun wrote:

My biggest complaint, honestly, is setting up the tracking sensors. I spent about 15 minutes in the Setup program just getting the angles just right to make the software happy.

Same. My left sensor is angled 15 degrees outward while the right sensor is angled 40 degrees inward. The Vive lighthouses were comparatively trivial once they were in position and mostly pointed at each other.

By coincidence, the Vive breakout box makes the Rift easier to connect and disconnect.

What's the Vive breakout box?

Thank you,
Chad

chooka1 wrote:
Kurrelgyre wrote:
Scottish_Leprechaun wrote:

My biggest complaint, honestly, is setting up the tracking sensors. I spent about 15 minutes in the Setup program just getting the angles just right to make the software happy.

Same. My left sensor is angled 15 degrees outward while the right sensor is angled 40 degrees inward. The Vive lighthouses were comparatively trivial once they were in position and mostly pointed at each other.

By coincidence, the Vive breakout box makes the Rift easier to connect and disconnect.

What's the Vive breakout box?

Thank you,
Chad

Chad,

To connect the Vive to a PC, there's a powered little "Link Box" that connects to the PC using USB and either Mini DisplayPort or HDMI and then you connect the Vive directly into that little box. The box is powered via an AC adapter, and does make the connections a bit more flexible than the Rift, since you can use either Displayport or HDMI, so if you're already using the HDMI port on your video card (as I am), you won't have to use an adapter on an unused DisplayPort if you use the Link Box.

IMAGE(https://www.vive.com/media/filer_public/24/74/24741fb5-f327-402d-b80d-24530e95d7a2/ec-listing-vive-07-link-box.png)

How do we add friends on Oculus? I've never actually gotten that far.

In the Oculus application (not VR) you can click on the little person at the top right and click Add Friends

In VR there's no way to do it currently. Im guessing they haven't figured out a good keyboard.

So I finally got around to hooking up the Oculus and checking out the intro last night at 1am last night (kids, amirite).

Awesome. Despite the screen door effect, which i knew/heard about, but was a bit more than I expected. I started noticing it less over time, but having watched VR streams, I was a little surprised.

Tried to launch Steam VR and check out The Lab and Elite Dangerous, but it seemed to think I should have a Vive, and wouldn't work. Anyone run into this? It was 2am at that point and I had to give up.

Did you run SteamVR's setup too? It should detect that you have a Rift and behave normally. I sometimes forget that when you have the Rift you have to set up both VR environments.

Other than that I can't think of anything that would cause that.

Did you turn on the setting option to allow non-home apps? It's a toggle somewhere in the settings menu and the default is set to off.

Also, while I'm sure this has been brought up before, all new owners running above the min specs should Google Oculus Tray Tool. Very easy to use program that allows you to super sample your graphics. With a 980ti I have no problem running at 1.5 and I believe 1080ti's can drive 2.0.

I did toggle that option, before i even tried Steam VR, no go. Will try a system reboot tonight.

Thanks for the heads up about the tray tool, will def. give that a go.

Badferret wrote:

Also, while I'm sure this has been brought up before, all new owners running above the min specs should Google Oculus Tray Tool. Very easy to use program that allows you to super sample your graphics. With a 980ti I have no problem running at 1.5 and I believe 1080ti's can drive 2.0.

Forgive my ignorance. What does super sampling do and would that matter in a plasma 1080p tv?

Thank you,
Chad

Thanks for all the recommendations here guys, they're really awesome.
Has anyone tried gunheart? It looks interesting.
Are there any multiplayer games you regularly play in VR? I tried echo arena but it was a bit of a vomit-fest. Also tried bridge crew but found it quite disappointing, not much content or variation - seems like a wasted opportunity, have you guys tried it? what did you think?

I loved bridge crew. Yeah it's short but paying with other real people in well divided cooperative play has never been done so well.

I was hoping that ubisoft would treat it like a platform and release lots of extra content for it but it seems like they're going to miss that opportunity, as there should have been at least a mission pack by now

I agree it is fun to play with friends especially if you role play a bit. Yet the whole experience felt a bit too on the rails , too scripted. I wanted to feel like I was exploring a new place where spontaneous things happened.
I also thought there could be more variation in the gameplay esp weapons but there wasn't much there.

I agree they're probably not going to add to it, which is a crying shame, it has so much potential. My friend thinks they'll release something to coincide with the new Netflix series, but I'm doubtful.

Nottstu wrote:

Thanks for all the recommendations here guys, they're really awesome.
Has anyone tried gunheart? It looks interesting.
Are there any multiplayer games you regularly play in VR? I tried echo arena but it was a bit of a vomit-fest. Also tried bridge crew but found it quite disappointing, not much content or variation - seems like a wasted opportunity, have you guys tried it? what did you think?

I put 60+ hours into Onward. Bit of a learning curve but the crowd is mostly friendly and helpful. There's also coop vs AI now.

I was just looking at that, looks interesting. Is the crowd good? I feel those military style shooters often attract a toxic player base. Also how close is it to completion? Early access vr games can be rough...