
I have a possibly dumb question. How do you join other people's game? I'm not talking about friends, but if I wanted to play with pubs but not be the party leader. I can play my missions with pubs, but is there a way to join them? Or does the game just view it all the same?
so i'm having trouble understanding the pathing logic the mobs use in this game. at first my orcs must die instinct kicked in and i was making complicated paths and trap combos, assuming they'd follow the unblocked path etc. i had seen similar things in the promo videos epic put out so i thought that was the intent (see path trap), but that didn't work at all. If you make a complicated path they just attack the walls and it all falls apart.
...
Are they supposed to follow the open path? Are they doing some calculation about the length of time to objective running vs breaking down walls? are they "learning" where the kill box is and then avoiding it? or is it supposed to just be kind of random and not necessarily make sense?
In my experience they are using some sort of calculation about the length of the path to run and the potential damage presented by traps along the way vs the time taken to just break down walls or anything else in their way and create a safer or more direct route. You can still make them run gauntlets full of traps, but you'll need to really go out of your way to use highly reinforced barriers to block off any alternate routes they might try to take.
I have a possibly dumb question. How do you join other people's game? I'm not talking about friends, but if I wanted to play with pubs but not be the party leader. I can play my missions with pubs, but is there a way to join them? Or does the game just view it all the same?
If you're already playing with pubs in games then you've already figured it out. The individual maps let you drop-in/drop-out and not worry about ever creating parties with anyone. If you find a group you like playing with, just send 'em a message in the chat and see if they want to party up.
I have a possibly dumb question. How do you join other people's game? I'm not talking about friends, but if I wanted to play with pubs but not be the party leader. I can play my missions with pubs, but is there a way to join them? Or does the game just view it all the same?
Below your outpost on the map screen is a ? mark. There you can join a random game and you get to decide whether to focus on quests your level and progression, or just the quickest easiest match you can find (below your level).
Also, whenever you start any random mission there's a chance you won't be the party leader. You might just get thrown into someone else's game--privacy settings permitting.
sortimat wrote:so i'm having trouble understanding the pathing logic the mobs use in this game. at first my orcs must die instinct kicked in and i was making complicated paths and trap combos, assuming they'd follow the unblocked path etc. i had seen similar things in the promo videos epic put out so i thought that was the intent (see path trap), but that didn't work at all. If you make a complicated path they just attack the walls and it all falls apart.
...
Are they supposed to follow the open path? Are they doing some calculation about the length of time to objective running vs breaking down walls? are they "learning" where the kill box is and then avoiding it? or is it supposed to just be kind of random and not necessarily make sense?
In my experience they are using some sort of calculation about the length of the path to run and the potential damage presented by traps along the way vs the time taken to just break down walls or anything else in their way and create a safer or more direct route. You can still make them run gauntlets full of traps, but you'll need to really go out of your way to use highly reinforced barriers to block off any alternate routes they might try to take.
Yeah this is my experience too. It's changed over time and at one point mobs would follow paths more in-line with your OMD expectations. It was fun to see them follow those paths but I can see why they looked at changing it.
Curious what weapons y'all're starting to gravitate toward? I almost always have an assault rifle or light machine gun, a shotgun, and a sword. I thought I'd give the Precision Panther (shotgun) a looksee since I haven't used one in a few iterations of the game, and I'm still underwhelmed. It's a tad slower than a comparable Crusader and holds one more round but the Crusader has almost 50% higher Impact (knockback) and does more damage per shot. Impact can be crucial to disrupt the attack cycles of especially ballistic enemies.
I'm sitting on 1,000 V-bucks (all earned) and there's a special in the Loot Store today: 11 Loot Llamas for the price of 10. But do I think I'll save for a special llama, hopefully a Super Truck Troll Llama, and higher chances of getting higher-end weapons.
Then again, until I get into Plankerton, I can't even craft those higher-end weapons so...
Then I hit L13 in the Collection Book, got the Jackpot Llama, and landed a Legendary assault rifle, an Epic Lead Engineer Survivor, 3 other Epic Survivors, an Epic Wall Dart trap, and some other stuff I forget. I think that might tap out my interest in the Collection Book but it's been good to me.
The collection book is nice, and I think you can even see the reward progression somewhere, but it's definitely not something I focus on.
As far as defense and pathing goes, lately I've been putting the arrow launcher (2-tile range) on a tall wall, and a short wall in front of it (it can fire over) with a zapper or spikes on it.
The collection book is nice, and I think you can even see the reward progression somewhere, but it's definitely not something I focus on.
As far as defense and pathing goes, lately I've been putting the arrow launcher (2-tile range) on a tall wall, and a short wall in front of it (it can fire over) with a zapper or spikes on it.
I like that.
I bit and bought the standard edition.
Doubtingtom396 in Epic.
EDIT:
Goodness, but that was harder to install than it should have been. Maybe I'm just dense, but I couldn't find how to download Epic's launcher from the Epic front page, and the My Account page from the web browser didn't even acknowledge that I owned any of the games. I had to do a google search for the Epic Launcher to find what I needed to install the game, which makes me glad I knew that I needed the Epic Launcher, because if I didn't I'd have thought Epic ripped me off-- especially since I have yet to receive the receipt they claim to have emailed me.
Also; Hey Epic! Maybe let people browse accounts so they know they're sending invites to the right people? Don't just assume I know the name of the person I'm inviting to be my friend and send the invite regardless of whether I typed it in correctly or not or anything. I'm sure the complete stranger who has a handle similar to the person I was actually trying to invite will understand.
In other news, I'm totes spoiled by Valve, yo.
Friend request sent.
Just finished a couple of tense missions with deftly. Neither of us died but, boy howdy, I was close a couple of times. It doesn't feel in the early game like it's going to get hard, but it will ramp up. So. Much. Fun.
How is it on xbox? I am pretty interested.
Friend request sent.
Just finished a couple of tense missions with deftly. Neither of us died but, boy howdy, I was close a couple of times. It doesn't feel in the early game like it's going to get hard, but it will ramp up. So. Much. Fun.
Yeah, that got pretty crazy there. Also learned the distinction between "party" and "team" and their respective chats. Party chat is for whoever you invite and persists across missions and while you're in homebase. Team chat is just for the mission, and can be filled out with pubbies. Muraii and I were running random missions with pub groups to increase the difficulty, and it worked.
muraii wrote:Friend request sent.
Just finished a couple of tense missions with deftly. Neither of us died but, boy howdy, I was close a couple of times. It doesn't feel in the early game like it's going to get hard, but it will ramp up. So. Much. Fun.
Yeah, that got pretty crazy there. Also learned the distinction between "party" and "team" and their respective chats. Party chat is for whoever you invite and persists across missions and while you're in homebase. Team chat is just for the mission, and can be filled out with pubbies. Muraii and I were running random missions with pub groups to increase the difficulty, and it worked.
Yeah. I had so infrequently partied up with folks that "Party" and "Team" were almost always identical.
Curious what weapons y'all're starting to gravitate toward?
so far i've been sticking with assault rifle as my main. a sniper rifle to thin the heard a bit from distance and quickly take out the long distance artillery mobs (lobbers i think they're called). third i've been carrying the founders pistol because it does lot of damage relative to the other guns at lower levels and has been great up close.
muraii wrote:Curious what weapons y'all're starting to gravitate toward?
so far i've been sticking with assault rifle as my main. a sniper rifle to thin the heard a bit from distance and quickly take out the long distance artillery mobs (lobbers i think they're called). third i've been carrying the founders pistol because it does lot of damage relative to the other guns at lower levels and has been great up close.
Sweet. I should start using the Founders Pistol. It's nice but I keep forgetting I have it, using just crap weapons I find all over the place. Until now; levelled up my Crusader.
You folks are all filthy enablers. Just bought it.
How is it on xbox? I am pretty interested.
So far, so good. Controls well and looks great. I have not been able to play since Friday due to first my son then Mrs Abu stealing the game from me. Large caveat: Epic is apparently having trouble with friends being able to join each other, even with invites. I have not yet tried to play multiplayer so I can't confirm if this is fixed or not. Obviously, a significant issue.
SallyNasty wrote:How is it on xbox? I am pretty interested.
So far, so good. Controls well and looks great. I have not been able to play since Friday due to first my son then Mrs Abu stealing the game from me. Large caveat: Epic is apparently having trouble with friends being able to join each other, even with invites. I have not yet tried to play multiplayer so I can't confirm if this is fixed or not. Obviously, a significant issue.
This issue is happening on PC, too, so it's not just Xbox.
Oh, OK. That's... Not good.
I have certainly come across some glitches and have some suggestions to make things easier. Will be making use of the Feedback button methinks
Ok... how do you give just ammo to defenders?
SallyNasty wrote:How is it on xbox? I am pretty interested.
So far, so good. Controls well and looks great. I have not been able to play since Friday due to first my son then Mrs Abu stealing the game from me. Large caveat: Epic is apparently having trouble with friends being able to join each other, even with invites. I have not yet tried to play multiplayer so I can't confirm if this is fixed or not. Obviously, a significant issue.
I bought the $59.99 version on Xbox. It comes with bonus XP that I can gift to friends. C'mon Sally, you know you want some free XP.
Ok... how do you give just ammo to defenders?
On PC/Mac, use "I" to open your inventory, go to ammo tab, select ammo to drop, hit "X", then select the amount. You'll obviously want to be near them when you do it.
This is an element I think they need to work on, and which I bet they are. In the middle of battle you're not going to run back to where your defender is and drop ammo, no matter how much they cry out for it. If we could just drop ammo into the Storm Shield inventory and have defenders pull from there, that'd be swell.
The Defender is a new-enough feature that I can't imagine they're not working on it.
Abu5217 wrote:SallyNasty wrote:How is it on xbox? I am pretty interested.
So far, so good. Controls well and looks great. I have not been able to play since Friday due to first my son then Mrs Abu stealing the game from me. Large caveat: Epic is apparently having trouble with friends being able to join each other, even with invites. I have not yet tried to play multiplayer so I can't confirm if this is fixed or not. Obviously, a significant issue.
I bought the $59.99 version on Xbox. It comes with bonus XP that I can gift to friends. C'mon Sally, you know you want some free XP.
Sally Sally Sally Sally Sally Sally Sally Sally Sally Sally Sally Sally Sally Sally Sally Sally Sally Sally
Abu5217 wrote:SallyNasty wrote:How is it on xbox? I am pretty interested.
So far, so good. Controls well and looks great. I have not been able to play since Friday due to first my son then Mrs Abu stealing the game from me. Large caveat: Epic is apparently having trouble with friends being able to join each other, even with invites. I have not yet tried to play multiplayer so I can't confirm if this is fixed or not. Obviously, a significant issue.
This issue is happening on PC, too, so it's not just Xbox.
i've been able to join ok on PC, the issue i've seen is a delay (sometimes hours) for invites or not getting notifications. Seemed more an issue with the Epic platform than the game itself.
Well, that was anticlimactic.
I sat down this morning to try Fortnite for the first time, and the servers were down so I couldn't even launch the game.
Oh well. It gave me a chance to play Yonder: Cloudcatcher Chronicles, which is a darn good game.
Yeah, muraii's evangelism is wearing down my resistance to picking up another game this week...
Side note: @doubtingthomas, are you going to be posting any thoughts on the game? I'm on the fence given the mixed reviews I'm hearing.
My thoughts after ~4 hours last night.
The good: Fun combat, fun building, neat world with lots of height built into it. Co-Op is fun, but single player is still fun. Interesting, if cartoony story (and art style)
The bad: Grindy: You level yourself, your characters, your weapons, your traps, your defenders, your survivors, and build up research points; all with different exp bars. Grindy: Everything must be built from resources that must be gathered from the world and everything is a one off; no repairing your favorite weapons or picking back up traps! Gotta build a new one. Grindy: Man it takes a lot of resources to build anything, and man you don't get a lot of resources per gathering node! Poorly Explained & Poor UI: Really needs an overhaul.
Longer: Despite that "the bad" section, don't let me turn you away from Fortnite completely. It's still fun... they just need to streamline a bit. So my recommendation for buying hinges on your own tolerance for figuring out systems yourself. It's not impossible, certainly, and once you get it, you're fine. Just, are you OK with the lack of explanation in a spider's web UI? If you are, the world, combat, and building can carry the game. Add in Co-Op and it's great fun. I had a blast defending bases with KarmaJay last night, and I hope to get a larger group together soon, but still had a lot of fun in solo play.
Yeah, muraii's evangelism is wearing down my resistance to picking up another game this week...
Side note: @doubtingthomas, are you going to be posting any thoughts on the game? I'm on the fence given the mixed reviews I'm hearing.
If the servers are up tonight, I can post some brief impressions here. Any front page articles are going to be at least a week out, just due to scheduling and editing requirements.
Fwiw, I bought based on the assumption that the price was going up after it officially released on the 25th, since early access games often do that. I'll try to get something in here tonight so you can still get the $40 pricing of my opinion sways you that direction.
UMOarsman wrote:Yeah, muraii's evangelism is wearing down my resistance to picking up another game this week...
Side note: @doubtingthomas, are you going to be posting any thoughts on the game? I'm on the fence given the mixed reviews I'm hearing.
If the servers are up tonight, I can post some brief impressions here. Any front page articles are going to be at least a week out, just due to scheduling and editing requirements.
Fwiw, I bought based on the assumption that the price was going up after it officially released on the 25th, since early access games often do that. I'll try to get something in here tonight so you can still get the $40 pricing of my opinion sways you that direction.
After Early Access this game is going to be free. You're paying to test the game basically.
Edit: They've also mentioned that full release is at LEAST a year out. Pretty sure they're doing this because they either needed the game to come out or canceled, they've spent way too long developing it.
Some thoughts I had about building:
- Wood is good for flooring that won't have traps on it, or things like staircases. Basically anything that's unlikely to get attacked. Low durability, but plentiful
- Because traps need to be placed on flooring, and because the durability of traps is dependent on the durability of the flooring it's built on (I think? Correct me if I'm wrong), steel is good
- Likewise, and this should be obvious, steel for any wall that's definitely going to be attacked
- You don't need to build a floor to build a wall... but you do need a wall to build 2nd+ level flooring
- Husks take the easiest route to the target, not necessarily the shortest. This means that if you're building around pre-existing structures (houses, etc), the husks are more likely to break through those than go through your steel wall. Always demolish pre-existing buildings around your defensive target!
- Similarly, Husks can open pre-existing doors without breaking them down first. They cannot open doors in the walls you build
- To aid with demolishing pre-existing buildings, if you don't need resources, just demolish the first floor walls. The upper levels will disappear without dropping resources
- The wall with a window on the 2nd+ floor is good for protection for snipers against the baseball husks and head throwing husks, but the limited sight lines mean you can't get husks that are beating on ground-level low walls one square away from you. That probably makes no sense
- Traps do not count against the build limit medal
doubtingthomas396 wrote:UMOarsman wrote:Yeah, muraii's evangelism is wearing down my resistance to picking up another game this week...
Side note: @doubtingthomas, are you going to be posting any thoughts on the game? I'm on the fence given the mixed reviews I'm hearing.
If the servers are up tonight, I can post some brief impressions here. Any front page articles are going to be at least a week out, just due to scheduling and editing requirements.
Fwiw, I bought based on the assumption that the price was going up after it officially released on the 25th, since early access games often do that. I'll try to get something in here tonight so you can still get the $40 pricing of my opinion sways you that direction.
After Early Access this game is going to be free. You're paying to test the game basically.
EDIT:
Look forward to my next front page article: Two Week's Pay: How to Not Be An Idiot On The Internet.
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